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Posted by GoNintendo Sep 03 2010 17:52 GMT in Nintendo Stuff
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Posted by Kotaku Sep 03 2010 17:39 GMT in Duke Nukem Forever
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#clips Yes, Gearbox Software really is turning the perpetual vaporware Duke Nukem Forever into a real live video game bound for the PC, PS3 and Xbox 360. More »

Posted by GoNintendo Sep 03 2010 17:43 GMT in Nintendo Stuff
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Leading video game accessory manufacturer BLAZE is pleased to announce the latest Fitness First licensed product. Endorsed by healthy lifestyle advocate and global superstar Mel B, the Wii Fitness First Resistance kit adds extra tension to your console based workout, whilst keeping your controllers nearby! The New BLAZE Resistance kit is designed to give you [...]

Posted by IGN Sep 03 2010 17:44 GMT in Namco Museum Megamix
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Remixed arcade classics are enhanced with 3D visuals and use of Wii motion control.

Posted by Joystiq Sep 03 2010 18:35 GMT in Killzone 3
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PlayStation Blog has announced a February 22, 2011 North American release date for Killzone 3, the fourth installment in Guerrilla Games' FPS series (we know, we still find that confusing too). For those of you keeping score, that's almost two years to the day after the release of Killzone 2. We guess the last week of Feburary holds some kind of secret significance to the Amsterdam-based developer.

If you happen to be attending the Penny Arcade Expo at the moment, you can get your hands on the game much, much sooner -- a playable 8-on-8 multiplayer demo is currently set up at Sony's booth on the PAX show floor.

Posted by Joystiq Sep 03 2010 18:30 GMT in Crackdown 2
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Looks like its time to throw another victim on the pile of DLC which crashes the game upon which it's intended to expand. This time around, it's Crackdown 2's recently released "Toy Box" pack, which is supposed to add the "Keys to the City" mode from the first game, as well as a handful of new weapons and items. According to a number of angry commenters on Xbox.com, the 560 Microsoft Point ($7) download doesn't add this content as much as it ... well, removes everything else.

For reasons unknown, a large number of players report that the game simply freezes up when trying to play after having downloaded the "Toy Box" pack. Some users report that clearing the system's cache and playing offline allows the game to load, but connecting to Live and downloading the game's latest update returns it to its non-functioning state. We've contacted Microsoft to find out what the problem is, and when we can expect a fix. You might want to consider keeping the "Toy Box" firmly closed for the time being.

[Thanks to everyone who sent this in!]

Posted by Joystiq Sep 03 2010 18:18 GMT in Duke Nukem Forever
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It's finally, really, actually ... maybe going to happen at this point. The rumors are true: Gearbox Software and 2K Games have taken on the Herculean task of completing and releasing 3D Realms' unfinished Duke Nukem Forever. The project was officially unveiled today at PAX during a livestreamed presentation at the 2K Games booth.

Gearbox began finishing Duke Nukem Forever in late 2009, according to The Wall Street Journal, which cites both 2010 and "next year" as expected release dates for the game. "Clearly the game hadn't been finished at 3D Realms but a lot of content had been created," Gearbox president Randy Pitchford told WSJ.

"We're in the polishing phase now. This is a game where we can not make a promise we can not fulfill," Pitchford added. "We need to get past the shock and awe and then we can go to all the retailers and first parties and work out a launch plan."

Duke Nukem Forever is a sequel to Duke Nukem 3D and will feature both a single-player campaign and multiplayer. "Aliens come and say they're going to be our friends and Duke knows this isn't going to work out," Pitchford revealed of the plot. "Duke once again is in the pivotal spot and its up to him to save the world."

[Image credit: Kurt Miller]

Posted by GoNintendo Sep 03 2010 17:24 GMT in Nintendo Stuff
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Check out more screens in our Flickr set SANTA CLARA, Calif., (Sept. 3, 2010) – Leading video games publisher and developer NAMCO BANDAI Games America Inc., today announced the latest installment of their popular Namco Museum series with NAMCO MUSEUM MEGAMIX™. Exclusively for Wii™, the game features 18 arcade-perfect ports and six special “remixed” versions [...]

Posted by Kotaku Sep 03 2010 17:00 GMT in Duke Nukem Forever
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#taketwointeractive 2K Games has made it official. Duke Nukem Forever is alive and, well, in the hands of developer Gearbox Software, confirming our earlier reports that the Borderlands studio was helping to complete the game's absurdly long development cycle. More »

Posted by Joystiq Sep 03 2010 18:18 GMT in Duke Nukem Forever
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It's finally, really, actually ... maybe going to happen at this point. The rumors are true: Gearbox Software and 2K Games have taken on the Herculean task of completing and releasing 3D Realms' unfinished Duke Nukem Forever. The project was officially unveiled today at PAX during a livestreamed presentation at the 2K Games booth.

Gearbox began finishing Duke Nukem Forever in late 2009, according to The Wall Street Journal.

[Image credit: Kurt Miller]


Posted by Joystiq Sep 03 2010 18:00 GMT in PlayStation Move
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A few details about the Move-equipped Ape Escape outing for the PS3 (which was outed for a possible North American release by GameStop) recently surfaced during the Japanese CESA Developers Conference. Ape Escape Fury! Fury! designer Takamitsu Iijima explained the game's goal is to place the player in the shoes of the series' stalwart monkey catcher, resulting in a game of on-rails, first-person net-swinging.

We find it refreshing to play an on-rails shooter without any shooting to speak of, though we'll reserve judgment until we've gotten a chance to incarcerate a few simians ourselves. Provided Ape Escape Fury! Fury! is even the game hinted at by that recent Gamestop listing, of course.

Posted by PlayStation Blog Sep 03 2010 17:01 GMT in Killzone 3
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Guerrilla Games has been hard at work making the most explosive shooter possible on the PlayStation 3 system. At E3, the development team gave you a glimpse of Killzone 3 in 3D where they walked away with Best Shooter, Best 3D graphics, and Best PS3 game to name a few of the E3 awards received.

Last month, we unveiled elements of Killzone 3’s stellar new multiplayer at gamescom and revealed new vehicles.

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Today, on behalf of Guerrilla Games, we are happy to announce the official release date of Killzone 3 in North America is February 22nd, 2011!

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We’re at PAX today so if you’re at the show, please stop by the Killzone booth and check out multiplayer for yourself.


Posted by Kotaku Sep 03 2010 16:40 GMT in Duke Nukem Forever
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#screengrab As this year's PAX convention is just about to start, photos from the Penny Arcade Expo show floor confirm that Duke Nukem Forever—now with more Gearbox Software—will have a strong presence at the show. More »

Posted by Joystiq Sep 03 2010 17:00 GMT in Duke Nukem Forever
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"OMG, Duke Nukem is at PAX!" At least, according to an effusive tweet from Joystiq alum Dustin Burg. In addition, a source at the convention told Joystiq that images of Duke Nukem are visible at the 2K booth, which has yet to open to the public. The Gearbox logo can be seen, but the title of whatever Duke Nukem game is being promoted is currently covered.

However, we might have a clue, thanks to reports coming in from CVG's "US dev sources," who tell the site that the game is actually Duke Nukem Forever, and will be given a "grand demo" at the show. Rumors have been flying recently about Gearbox signing on to complete the game. Also flying: pigs, in an image tweeted by 3D Realms' George Broussard (who joked with 1UP in a January 2006 interview that he expected DNF to be released "when pigs fly") . 2K did say it planned "something big" at its booth, and this would certainly qualify.

Update: Gearbox creative director Mikey Neumann tweeted a picture of CEO Randy Pitchford wearing a Duke t-shirt. Seems portentous!

Update 2: A partial image from 2KGames' Twitter account also shows the Duke "radioactive" logo.

Update 3: Well, here's the most concrete evidence you could ever ask for. Kotaku posted an image, seen above, of Duke Nukem Forever photo stands.

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Posted by GoNintendo Sep 03 2010 16:43 GMT in Nintendo Stuff
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- developed by Nintendo and KeysFactory - due out Sept. 7th for 800 Nintendo Points in Japan - the name roughly translates into ‘going through holes’ - take control of a block and spin/rotate the piece to fit through holes - the background rushes towards you, making you think fast to twist through a hole - play with [...]

Posted by Joystiq Sep 03 2010 17:30 GMT in Elemental: War of Magic
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Stardock CEO Brad Wardell has spoken out again on the troubled launch of his studio's latest game, Elemental: War of Magic. Taking to Stardock's forums, Wardell (aka "Frogboy") said, "I don't think people yet fully realize the completeness of Stardock's fail on Elemental's launch. I'm going to write more about this, but not only did we think v1.05 was ready for everyone, but we felt v1.0 was too. That's the level of disconnect/poor judgment on our part we're talking about."

And while he places the blame on Stardock as a whole, he takes a full paragraph to account for his own mistakes. "EVERY competent software developer knows that the programmer must never be the one deciding whether the program is done. Yet, my love of Elemental broke my self discipline and I began coding on the game itself in vast amounts and lost any sense of objectivity on where the game's state was. I normally only program the AI on our games so I can keep a level of distance from the game itself to determine whether it's 'Ready.' On Elemental, I was in love with the world and the game and lost my impartiality."

He finishes his screed with the promise, "We'll do better," and in a separate post lists off the many changes and additions coming to the game (including free expansions and an intended v1.1 patch in September). Both pieces really are worth reading in full. You can grab them here and here.

Posted by Kotaku Sep 03 2010 16:20 GMT in Gaming News
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#clips Why wait for Ubisoft's flight combat game H.A.W.X. 2 to come out for your console when you can play a fantastic 8-bit version of the game now on your computer, for free? More »

Posted by Kotaku Sep 03 2010 16:00 GMT in Gaming News
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#screengrab As seen nearing Penny Arcade Expo. Looks like it could be a very appropriate shirt. More »

Posted by Joystiq Sep 03 2010 17:00 GMT in Duke Nukem Forever
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"OMG, Duke Nukem is at PAX!" At least, according to an effusive tweet from Joystiq alum Dustin Burg. In addition, a source at the convention told Joystiq that images of Duke Nukem are visible at the 2K booth, which has yet to open to the public. The Gearbox logo can be seen, but the title of whatever Duke Nukem game is being promoted is currently covered.

However, we might have a clue, thanks to reports coming in from CVG's "US dev sources," who tell the site that the game is actually Duke Nukem Forever, and will be given a "grand demo" at the show. Rumors have been flying recently about Gearbox signing on to complete the game. Also flying: pigs, in an image tweeted by 3D Realms' George Broussard. 2K did say it planned "something big" at its booth, and this would certainly qualify.

Posted by Joystiq Sep 03 2010 16:50 GMT in Cladun: This is an RPG
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If you're in the mood for a game that's about classic-style dungeons and is an RPG, you'll be delighted to hear that NIS America dated the PSP game Cladun: This is an RPG! The game will be available on PSN on September 21.

Cladun allows players to build their own tiny character sprites and take on randomly generated dungeons. It features ad-hoc play, so up to four players can wander around dungeons together (while wandering around together in real life). To see more of Cladun, you can browse around the game's website, which is designed to look and sound like the game. You can also play Cladun-themed picross. After all, if you like dungeon RPGs, you enjoy difficult games.

Posted by IGN Sep 03 2010 15:37 GMT in GoldenEye 007
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Unlock different multiplayer modes when you buy from different stores.

Posted by Kotaku Sep 03 2010 15:30 GMT in Gaming News
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#activision Martin Hollis, who while with Rare was one of the men behind the original GoldenEye on the Nintendo 64, has some kind words to say about Activision, the publisher pushing the remake. More »