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Posted by Kotaku Sep 03 2010 02:00 GMT in Gaming News
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#what Telltale Games' tease that featured a cryptic crossover between Homestar Runner, Penny Arcade, Sam & Max and Team Fortress 2 turns out to be the developer's latest gambling game, Poker Night at The Inventory. Yeah. More »
Viddd

cool, hoovy poker

i have yet to see rabbit outsmart giant man

Popple
Good job, so did everyone else on the internet.

Posted by Joystiq Sep 03 2010 21:15 GMT in Duke Nukem Forever
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After what is arguably the longest, most troubled development in the history of video games, Duke Nukem Forever is finally, really, truly here. It's not being shown secretly, behind-closed-doors at some industry event. Instead, it's at PAX, an event that is, more than any other in this industry, consumer facing and that tangibility is a big part of Gearbox's reveal.

Wait, who? Gearbox Software, the Texas-based dev who's helping to bring 3D Realms' pre-Google (think about it!) labor of love to consoles, is behind this revival along with publisher 2K Games. "This is a game you can't make promises about," Gearbox prez Randy Pitchford told an audience of incredulous gamers this morning. "Haven't we not been teased enough? We don't want to tease. We just thought we'd bring it to PAX." And Gearbox didn't just bring a trailer - although it did bring one of those - but more importantly, there's about 15 minutes of playable game. Let that sink in for awhile.

While we weren't able to grab video of the trailer - you'll have to settle for my account - Pitchford did say that people could take pics. Actually, he said, "You've got cameras. You've got cellphones with cameras on them. Take all the pictures you want [...] We'll even take the pictures for you." You know, when Duke Nukem Forever was first announced, I didn't have a cellphone yet ... and the idea of a cellphone with a camera on it? Madness.

Posted by Joystiq Sep 03 2010 20:50 GMT in Call of Duty: Black Ops
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"Yeah, it surprised us too," Call of Duty: Black Ops multiplayer design director David Vonderhaar told us at the multiplayer reveal event in Los Angeles earlier this week. What surprised Vonderhaar and the team at Treyarch was the "30 to 40 percent" of Call of Duty players that never venture into mulitplayer, according to Activision research. His goal for Black Ops: To get as many of those people into multiplayer as possible.

With Modern Warfare 2 breaking sales records and its developer, Infinity Ward, in a state of collapse, following the highly publicized departure of the studio's founders and many of its senior staff, all eyes are on Treyarch to pick up the torch and deliver the most robust and polished multiplayer experience the franchise has seen yet.

But how far does Vonderhaar look to find competition? "The benchmark is always the last game that the studio's made, or that Activision's published," he said. "Multiplayer CoD games command three of the four top spots on Xbox Live right now. We're filling stadiums of people every night with players." And that fan base, which is shared across Infinity Ward's two Modern Warfare titles along with Treyarch's zombie-infused World at War multiplayer, hasn't shied away from upgrading annually.

But first, there's a challenge that Vonderhaar notes: A lot of different kinds of gamers buy Call of Duty games and never go online.

Posted by Joystiq Sep 03 2010 08:50 GMT in Call of Duty: Black Ops
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"Yeah, it surprised us too," Call of Duty: Black Ops multiplayer design director David Vonderhaar told us at the multiplayer reveal event in Los Angeles earlier this week. What surprised Vonderhaar and the team at Treyarch was the "30 to 40 percent" of Call of Duty players that never venture into mulitplayer, according to Activision research. His goal for Black Ops: To get as many of those people into multiplayer as possible.

With Modern Warfare 2 breaking sales records and its developer, Infinity Ward, in a state of collapse, following the highly publicized departure of the studio's founders and many of its senior staff, all eyes are on Treyarch to pick up the torch and deliver the most robust and polished multiplayer experience the franchise has seen yet.

But how far does Vonderhaar look to find competition? "The benchmark is always the last game that the studio's made, or that Activision's published," he said. "Multiplayer CoD games command three of the four top spots on Xbox Live right now. We're filling stadiums of people every night with players." And that fan base, which is shared across Infinity Ward's two Modern Warfare titles along with Treyarch's zombie-infused World at War multiplayer, hasn't shied away from upgrading annually.

But first, there's a challenge that Vonderhaar notes: A lot of different kinds of gamers buy Call of Duty games and never go online.

Posted by Kotaku Sep 03 2010 19:30 GMT in Bodycount
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#gunweek If a video game contains guns, does it also contain bullets? Not necessarily. Well, not necessarily — get this — depending on your philosophical take on what it means for a bullet to exist. More »

Posted by GoNintendo Sep 03 2010 19:26 GMT in Nintendo Stuff
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Friday 3rd September 2010: Continuing a bumper year of releases, Rising Star Games has confirmed Eldar Saga’s 2010 release date as 17th September. The game will fill a niche in the current games climate by appealing to Wii owners who are interested in the RPG format. Gameplay in Eldar Saga kicks off in character creation mode, [...]

Posted by GoNintendo Sep 03 2010 19:29 GMT in Nintendo Stuff
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He bombs things…he’s a man…so he’s Bomberman! Not the most imaginative name, but we wouldn’t want it any other way.

Posted by Joystiq Sep 03 2010 20:30 GMT in Dead Rising 2
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We have a pretty good idea what boxing gloves with knives taped to them will do to zombies. But how about wyverns? Japanese gamers will get to find out exactly that when Dead Rising 2 launches there (September 30 on consoles, October 28 on PC).

Those who purchase Dead Rising 2 will get vouchers to unlock Dead Rising 2-themed items in either the PC or Xbox 360 versions of Monster Hunter Frontier. Those items include the aforementioned knifegloves, a boomstick (a shotgun with a pitchfork on it), a moose head, and several different colors of Terror is Reality racing suit. Now let's see some giant swords in Dead Rising 2!

Posted by Kotaku Sep 03 2010 19:00 GMT in Gaming News
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#ipad Have an iPad and a bit of time? Might want to check out the free preview of the Fallout: New Vegas All Roads graphic novel. More »

Posted by GoNintendo Sep 03 2010 19:01 GMT in Kirby's Epic Yarn
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function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "420", "340", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "goni001"); so.addVariable("siteId", "485"); so.addVariable("videoId", "191527"); so.addVariable("autostart", "false"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/485/3/191527/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_485_goni001_single_191527"); } getVideo()

Level-5's PSP entry to the White Knight Chronicles franchise has finally been revealed in the latest issue of Famitsu. Episode Portable: Dogma Wars is a prequel, set 10,000 years before the events of the PS3 games. Set in the Dogma Age, the Yshrenia and Athwan Empires are fighting for control over the world. You will command the Athwan "Train Battalion" as you fight the towering mecha Knights of the Yshrenia. As Andriasang points out, "you're going to be fighting the giants this time instead of transforming into them."

No gameplay details have been revealed, but Dogma Wars already sounds dramatically different from its PS3 counterparts. Fans of the franchise will want to keep an eye on it -- if only for the promised connectivity with the upcoming PS3 sequel.

Posted by PlayStation Blog Sep 03 2010 19:01 GMT in TerRover
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Hey there, PlayStation faithful! It’s Scott from Creat Studios, back again like a bad vampire movie sequel. Haven’t heard about TerRover, our upcoming release from Sony Online Entertainment? Let me tell you all about it. TerRover will hit the PlayStation Network on Tuesday, September 7th for $14.99 and keep you playing for untold hours thereafter.

The TerRover is a cute little robot buggy with a big smile and warm heart in need of your help to find a new planetary home for him and his friends. You get weapons and tools and a chassis equipped with rocket launchers, magnet cables and more to assist in collecting all the mechanical parts scattered about and discovering the secret areas and hidden passages.

Now, the new stuff: TerRover features over 40 stages of puzzling arcade levels on five strange and different planets, each with its own physics and funky, eye-popping 2D art style. All pose unique threats and their own version of fun! The icy vistas of Congelata let you dig through snow and glide along stretches of ice. The all-tech surfaces of Mechanica toss you about its gears and motorized hazards. Robot-eating plants, underground rivers, and strange vegetation on the terrains of Acor and Aura will keep you and your TerRover on your toes (er… wheels?) The treacherous volcanoes and lava of Volcanus can thrust you high into the air or melt you on contact.

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When you do complete a challenging level and feel the need to show the world just how you did it, you can! TerRover offers YouTube support to upload your latest escapade to the internet and crown yourself as TerRover champion. That’s not enough? Well, then you’ll have to rack up the multitude of Trophies available and make your status official to everyone.

And if you need a break from all that pressure of trying to relocate the TerRover population to safety, there’s great local multiplayer action, too! Up to four players can compete in a number of different modes and races in different locations. While the multiplayer is competitive, it occasionally takes a cooperative turn, and forces you and your opponent to briefly work together.

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Our team at Creat Studios frequently gets asked about the inspiration for TerRover’s expressing emotions. To better explain it, let’s hear from TerRover’s producer, Olga Solokova:

“We discussed it at the very beginning, based on our experience of making an inanimate character come to life on previous project, Digger HD. We thought it was cool, so we set out to push it further and make TerRover smile, gasp and frown, get angry or frustrated, to make him feel and express emotion. Early into production, TerRover was alive due to the amazing work of our art director, Anastasia Vasilieva. She’s a master of perfecting small and cute things, like she did on Mushroom Wars. We laughed a lot while working on TerRover, and I hope that we’ll make the players feel that and smile at TerRover’s funny faces, too.”

Everyone at Creat Studios really hopes you enjoy our newest game, and we want to hear from you. Please drop by our website, check us out on Facebook, or follow us on Twitter, and tell us what you think. As always… thank you again to all of our fans out there. We can’t do what we love without you.


Posted by GoNintendo Sep 03 2010 18:44 GMT in Nintendo Stuff
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Check out more screens and art in our Flickr set Zallag is proud to announce the release of its first WiiWare™ title. The racing game Racers’ Islands – Crazy Racers developed by Artefacts Studio (Moto Racer DS) is on the starting line! This wacky racing game set in a theme park-like universe offers a gameplay that is [...]

Posted by Joystiq Sep 03 2010 19:30 GMT in Gaming News
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We were totally content to simply leave "Lead Tribes designer now working on a new FPS and it also has jetpacks! Commence with the freaking out!" as our whole post. At the last moment, however, we were told that, apparently, people might want more information (though we're not sure what more you'd need). So! Firefall is a "team-based action shooter" featuring "hundreds of players" completing objectives and battling to the death in a "dynamic open world."

The title is free-to-play and relies on an in-game marketplace for profit. We might normally balk at such a monetization system, but we were thoroughly impressed by the game's debut gameplay trailer, not to mention the pedigree behind Firefall. If you're as enticed as we are, you'll be glad to know that Red 5 is accepting applications for the game's beta starting right now.

Posted by GoNintendo Sep 03 2010 18:20 GMT in Nintendo Stuff
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- 8 full length tracks - All made and recorded from actual Game Boy hardware - Comes in DVD case modeled after an actual Game Boy - Only 40 copies produced. - $10 Grab yours here!

Posted by Kotaku Sep 03 2010 18:00 GMT in Team Fortress 2
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#clips Meet the Heavy and ignore, for a minute his massive weight loss instead listening to his monologue about his gun, his wonderful, wonderful to-scale gun. More »

Posted by Joystiq Sep 03 2010 19:00 GMT in Duke Nukem Forever
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2K Games hosted a video livestream of its booth shortly after the re-announcement (or is it un-cancellation?) of Duke Nukem Forever, showing off a few fans getting their first shot at the alien-murdering sim. You can check out a couple of over-the-shoulder gameplay clips from this stream posted just after the jump.

And, yes, it is worth noting that this particular demo begins with Duke Nukem relieving himself, an action you apparently execute by pressing Right Trigger. You're going to feel tempted to press Left Trigger, but for the sweet love of God, you have to resist that urge.