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Posted by Joystiq Sep 06 2010 19:30 GMT in Infamous 2
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Gameplay footage of inFamous 2's new "Ravager" enemy has burrowed itself into the bottom this post. If you're keen to see Cole's new melee attacks in this souped-up sequel -- or just the return of his original design -- just click the play icon and you'll zap right to it.

Posted by IGN Sep 06 2010 18:17 GMT in Disney Epic Mickey
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Dark Beauty Castle is the latest scene to be revealed.

Posted by Kotaku Sep 06 2010 18:00 GMT in Duke Nukem Forever
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#tellusdammit Hello! It's Friday, time for — WAIT A SECOND. It's Monday. Well, let's do a catch-up version of Tell Us Dammit. Let's. More »

Posted by IGN Sep 06 2010 17:52 GMT in Duke Nukem Forever
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President of Texas-based developer explains how and why it came to own the Duke Nukem IP.

Posted by Kotaku Sep 06 2010 17:30 GMT in Gaming News
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#ps3 Why is Emily Rose, voice actor for Uncharted and Uncharted 2's Elena Fisher in Los Angeles today? She Tweets that she is "filming my first Night show today 4 #HAVEN then work on #UNCHARTED!" More »

Posted by IGN Sep 06 2010 17:21 GMT in PC Gaming News
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Casey Hudson talks with IGN about how your actions are helping BioWare design its next hit.

Posted by Joystiq Sep 06 2010 18:15 GMT in Rock Band 3
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A recent PAX interview by RockBandAide with Harmonix's John Drake reveals a ton of minutiae for hardcore fans, and confirms that Rock Band 3 will allow you to export the RB2 tracks for a fee -- as you could with RB1. Drake states that the the export feature will work for all three consoles, though there are always "a couple songs that get complicated" when it comes to re-licensing. Official pricing and details regarding the export should be available shortly.

Drake also states that while regular DLC will keep the regular price ($2 per song), content made for Rock Band 3's Pro Mode will "probably" be more expensive. Harmonix has "a lot more work to do" on those tracks, and doesn't wish to increase the cost of the regular DLC to subsidize the Pro DLC that's aimed at a smaller group of players.

Posted by Kotaku Sep 06 2010 17:00 GMT in Tales of Vesperia
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#poll Better yet, what game characters do the readers of Japan's Dengeki want to become chums with. Let's have a look: More »

Posted by PlayStation Blog Sep 06 2010 17:01 GMT in PlayStation Move
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Hi everyone! We’re proud to present Under Siege to the readers of the PlayStation.Blog. In a nutshell:

  • Under Siege is a real-time strategy game exclusive to the PS3 and the PSN store.
  • It includes a juicy single player campaign as well as online and local multiplayer content.
  • The in-game Editor enables players to create their own maps and share them with the world!

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What’s that you say? How juicy is the campaign?

For starters, the single-player campaign in Under Siege does not include those pesky grinding levels many other strategy games have; You don’t have to spend half an hour getting wood to then build a base, and so on. Your army is always there with you, growing persistently from level to level. Your army also gains experience ranking up as they fight, so it’s important to keep them alive because when they die… well, we like to think that they were somebody’s son.

Oh, and you found a new race in the swamp that wants to join your cause? They can! Because in Under Siege, your army is made up of every race found in the game. This makes for some interesting strategy tactics for multiplayer matches.



Speaking of multiplayer…

You can play multiplayer with up to four players online, and two two locally via split screen. You and your friends can play 1v1, 2v2, 3v1 or four players vs the A.I.

What’s that, Billy? You want to know what multiplayer modes are available? Well, what if I told you that we have all of them? Hummm? Can you touch the stars now, Billy? Can you?

Since in Under Siege every map is made in the Editor, it basically means that any kind of multiplayer mode is possible. Currently, the game will ship with some maps of Deathmatch, Capture Point, Capture Treasure, and Survival. There will be more to come, but these will be a surprise.

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The Editor

The guys at Media Molecule knew what they were doing, so we decided to do the same. The Editor that ships with Under Siege allows everyone to create their maps and share them with the world. It’s the same tool that we used to build all of our maps!

The maps can be single player or multiplayer; A short campaign or a complex co-op survival mode.

What about the game features?

  • Control scheme specially designed for the DualShock controller
  • Four players online
  • Two players split screen
  • Video and voice chat in game and in the lobby
  • XMB screenshot and custom music support
  • Video recording

And most important of all, Playstation Move support. That’s right, Under Siege is one of the first RTS games that uses the PlayStation Move, and to prove the implementation is done right, check out our video (above) made specially for the nice folks here at the PlayStation.Blog.

Fire away with those questions!


Posted by GoNintendo Sep 06 2010 16:54 GMT in Nintendo Stuff
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- port of 1993’s Super Mario All-Stars - visuals will most likely remain unchanged - booklet recapping 25 years of Mario history with previously unseen development materials - soundtrack with music from the original Super Mario Bros.

Posted by GoNintendo Sep 06 2010 16:44 GMT in Nintendo Stuff
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< ![endif]--> In this photo provided by Nintendo of America, a 13 year old finalist from Arcadia, Calif. and 200 other Wii Games: Summer 2010 competitors catch virtual hula hoops on the Wii Balance Board while playing Wii Fit Plus in Redondo Beach, Calif., on Friday, Sept. 3, 2010. The event celebrates the [...]

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Posted by Kotaku Sep 06 2010 16:30 GMT in Kung-Fu Live
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#pax When you play Kung Fu Live, a game not for the Xbox 360, your body is the controller. This is a game for PlayStation 3, not for Microsoft's controller-free Kinect. Yet the effect is impressive, similar and enjoyably ridiculous. More »

Posted by Joystiq Sep 06 2010 17:15 GMT in BioShock 2
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I don't care much for video games -- well, not when I'm playing them inside another video game. I can appreciate the recursive wink and what it says about the hours we devote to entertainment as life continues around us, but in the wrong context it can dissolve a game's sense of urgency. It's classic Shenmue syndrome. If you have the time and impulse to pet a cat, get a haircut and play a computer game, then maybe your quest isn't all that important.

Posted by Kotaku Sep 06 2010 16:00 GMT in Gaming News
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#ludology "The world lies on the brink of destruction. Only a select few may be able to save it." More »

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Posted by Kotaku Sep 06 2010 15:30 GMT in Hydrophobia
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#pax Dark Energy's new game, Hydrophobia, has evolved from tech demo to flagship title of Microsoft's fall push of Xbox Live Arcade games. It's not just because of the water. It's because of what you can do with it. More »

Posted by Kotaku Sep 06 2010 15:00 GMT in Gaming News
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#pennyarcadeexpo2010 Penny Arcade Expo day-one cosplay was good. Day-two cosplay was terrific. Day three? It was nearly non-existent. But I did find these fine folks. More »

Posted by Joystiq Sep 06 2010 16:03 GMT in Gears of War 3
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The fate of Gears of War 3's Clayton Carmine is sealed. Epic Games' Cliff Bleszinski and Rod Fergusson wouldn't reveal what fate would ultimately befall the latest Carmine, but announced that the "Fate of Carmine" campaign has raised $150,000 for Child's Play.

Although the promotion/charity event ended September 1, it appears that the shirts are still available for purchase (SAVE CARMINE Male, Female / CARMINE MUST DIE Male, Female) on the Xbox Marketplace. We're sure that buying the apparel now won't affect Clayton's chance at survival, but it's unclear if the proceeds still go to charity -- we're following up with Microsoft.

Posted by PlayStation Blog Sep 06 2010 15:01 GMT in PlayStation Network
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The 9/7 edition of Pulse, will be available for download on the PlayStation Store tomorrow!

This edition includes a peek at the Mafia II add-on “The Betrayal of Jimmy” as well as a MotorStorm 3D Rift preview. We answer the ultimate question about when PlayStation Network will get the hit game Castle Crashers (hint: now!). Qore host Veronica Belmont previews Episode 28 featuring a post-apocalyptic Las Vegas theme. We also reveal the top ten downloads from
the PlayStation Store (can you guess what took number one last month?) and discuss a few features about the PlayStation Protection Plan. From the Video Store, we have features on Killers, MacGruber, and more and give you a little preview of the Fall TV Sale.

So, watch below now or download later today to your PS3 to get Christina Lee in her full HD awesomeness.

See you in a couple weeks for the 9/21 edition of Pulse — only from PlayStation Network.


Posted by Kotaku Sep 06 2010 14:00 GMT in Medal of Honor
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#wellplayed Can virtual combat be entertainment for the soldiers who engage in the real thing on a daily basis? More »

Posted by Joystiq Sep 06 2010 15:00 GMT in Battlefield: Bad Company 2
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Amazon's deal of the day is Battlefield: Bad Company 2 Ultimate Edition at 33 percent off, for $40. ThriftyNerd noticed the discounted bundle -- which was just officially announced last week -- which includes the original game (w/ VIP access), Onslaught mode, Battlefield 1943 and items that were initially available through the "limited edition" back in March.

For those who still haven't played Battlefield: Bad Company 2: the single-player campaign isn't anything special, but get some friends together in a squad and you've got some of the best multiplayer this year.

Posted by Kotaku Sep 06 2010 13:00 GMT in Gaming News
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#screengrab Really, how hard can it be to sing "nub nub" over and over again? As seen on Ript. More »

Posted by Joystiq Sep 06 2010 14:05 GMT in Gaming News
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Did you think Take-Two's Mafia 2 would slip off the top spot in the UK charts after one week? Well, fuhgeddaboudit -- Chart-Track notes that despite a 23 percent drop in sales, the crime sandbox maintained its Godfather status. Last week, the publisher announced that it expects the game to continue being a good earner.

Kane & Lynch 2: Dog Days maintained its silver status with Nintendo's Wii Sports Resort rallying into bronze (thanks to a Wiimote bundle). Sales stalwarts Toy Story 3 and Red Dead Redemption remain in fourth and fifth, respectively.

It appears that the time for one of Ubisoft's Dance titles is over. Older brother Just Dance is still jammin' at seventh, but Dance on Broadway has a bum leg and laryngitis, slipping even further this week down to 22.

Check out last week's top 10 selling titles in the UK after the break.

Posted by PlayStation Blog Sep 06 2010 13:01 GMT in PlayStation News
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Hello folks! James here from FuturLab, creators of the hit PlayStation minis game Coconut Dodge! Our newest game is quite different than Coconut Dodge, but there are some strong similarities:

A tried-and-tested game mechanic with a new twist Extremely addictive gameplay Quality throughout and value for money

These things have made Coconut Dodge one of the best scoring minis games so far. We learned a whole bunch of tricks making Coconut Dodge, and we’re applying the same level of care and attention to gameplay addictiveness on this project!

If that sounds good to you, read on! :-)

September 7th, 2210

Vilio — the beating heart of the Toron nebula — exploded last September, becoming an ominous red giant in the process. Luckily, and somewhat miraculously, no one was hurt, though a galaxy wide electromagnetic pulse shuddered through our fleets, nullifying mining ships and colony vessels as well as our Special Forces fighters. Power and communication ceased instantly; those ships now survive on fossil fuels, remote and helpless. A rescue mission was launched in October; those craft are now expected to reach Toron in approximately ten months time. This much you know.

However, close monitoring has revealed that Villo has begun to collapse in on itself, the spectral red light bending inwards to form the beginnings of a black hole. The speed of collapse is debatable, but at best we expect Vilio to be a full-blown black hole within a matter of months.

As we expected, our director of operations was invited this morning to brief the government on the current state of our Quarp Drive project. It was concluded that all resources necessary for the completion of our testing period should be redirected as appropriate; their intention being to use our prototype Quarp Jet as the basis for an immediate rescue mission.

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Being the lead test pilot, you are the obvious choice to take the lead on this mission. Since we only have one prototype craft, you’ll have to go it alone, and we’ll provide support as soon as possible.

I would like to end the brief there, but unfortunately the situation has become even more complicated. Our warring neighbours have seen potential reward from our misfortune, and have deployed a fleet of ships to prey upon our helpless drifters for precious minerals and our coveted technologies.

You’ll begin your mission in the relatively safe zone of the Toron outer rim. Once there you will locate and rescue any drifters you find, protecting them from scavenger attacks. Good luck.

What you see above is some concept artwork and the back story for a vertical scrolling space shoot ‘em up!

The game is in development now, and features a unique teleport mechanic, allowing you to teleport around the screen and throughout a level in order to evade enemy attacks and solve action based logic puzzles!

Exciting huh? However, you may have noticed that we don’t have a name for the game yet, and that’s where you come in!

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We’d like you to give the game a title, and suggest a name for the test pilot lead character!

To help you get in the mood, you can play the game’s theme tune — Teleport Rescue — and some tasty wallpaper artwork to share in the vision we have for the game. People who make suggestions that are shortlisted will be credited in the game, and will each win a copy of the game when it is released!

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The lucky people whose suggestions we actually use for the game will also win a copy of the game, and a bunch of other goodies so awesome we haven’t even thought of them yet!

So head on over to http://www.futurlab.co.uk/nameourgame/ to take part, find out more about the game, and have a look around to see if there’s any other cool stuff you can find ;)


Posted by Kotaku Sep 06 2010 12:00 GMT in Wii Fit Plus
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#shigerumiyamoto Shigeru Miyamoto is a video game pioneer. He entered the industry in 1977 and has been instrumental in changing the way we play games. He knows where we've been, but does he know where we are going? More »

Posted by Kotaku Sep 06 2010 11:00 GMT in Prince of Persia
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#cosplay It doesn't matter that the Prince of Persia is a dude. A chesty dude. Meagan VanBurkleo wanted to dress up like him, so dress up like him she has. And what a cracking job she's done. More »

Posted by IGN Sep 06 2010 10:14 GMT in Star Wars: The Old Republic
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Fan favourite primed for appearance in BioWare's MMO.