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Posted by IGN Sep 09 2010 04:51 GMT in Xbox 360 News
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The D-Pad is twisted… but how about the price?

Posted by Kotaku Sep 09 2010 04:00 GMT in Quick Hit Football
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#pc Quick Hit Football - now officially Quick Hit NFL Football - has re-launched with all the colors, logos and nicknames of the National Football League, as well as a long anticipated three-dimensional presentation in the browser-based PC game. More »

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Posted by GoNintendo Sep 09 2010 04:01 GMT in Nintendo Stuff
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I love the guys at Destructoid. They’re good friends to the site, and I’ll always support their content. Just be warned, this triple-set of features might be the weirdest content the gang has put together yet. PAX 10: The best of cosplay super-cade of super-friends Sundays with Sagat: Street Fighter Final Fight finale’ The 3DS captured [...]

Posted by Joystiq Sep 09 2010 05:00 GMT in Gaming News
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Thanks to documentation from the Rhode Island Economic Development Corporation, we now have a better idea of the terms involved in 38 Studios' controversial move from Massachusetts to R.I. Obtained by WPRI, the report kinda explains what's going on: 38 Studios will receive $51 million from the state; $13 million as soon as Curt Shilling's studio signs the contract to move and another $38 million as the company achieves milestones over the next 15 months. The remaining $20 million is held in some reserve to assure three years of debt payment, which is tied to other caveats.

38 Studios also has a strict job creation schedule over the next three years. The developer must have 125 full-time jobs within a year of signing for the loan, another 175 the following year and 150 more the year after. That may just be numbers to many of you out there, but industry human resource representatives and studio directors just spit coffee all over their monitors. The studio will be penalized $7,500 per year for each of the 450 jobs it doesn't create. Obviously, if you do the math, it's cheaper not to hire for the full-time job and take the penalty.

38 Studios must also announce the location of its new studio operations and corporate headquarters by November 30, 2010 -- note: the company just has to say where it's going, not actually get there. Also, the closing of the loan requires a "signed, enforceable" 10-year lease for 38 to stay in Rhode Island. Looks like R.I. wants to make sure that it's not paying to raise a studio -- which, to date, hasn't released a single project -- and watch it leave for California or Canada after it gets all that cash.

We’ve already told you all about the ‘Ladies Vs. Gents’ tournament for Professor Layton and the Unwound Future. While that information was posted up last week, here’s the official promo video for those of you that didn’t check it out at the website.

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Posted by GoNintendo Sep 09 2010 03:39 GMT in Nintendo Stuff
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We showed you the extended trailer last week, but Nintendo now has a newly cut version as well. Here are both just for the sake of completion!

Posted by Kotaku Sep 09 2010 03:30 GMT in Battlefield 1943
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#dice A little over a year after it hit Xbox Live and PlayStation Network, the perennially "coming soon" Battlefield 1943 has been released on the PC. More »

Posted by GoNintendo Sep 09 2010 03:31 GMT in Nintendo Stuff
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- A stage has been set up on Gourd Lake - a speech is to take place here - the area also has seats for spectators, as well as television cameras - Investigation: Investigate the crime scene with the cooperation of your partner, Miles and Dick will investigate the Gourd Lake crime scene - Logic Mode: combine information that [...]

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Posted by GoNintendo Sep 09 2010 03:33 GMT in Nintendo Stuff
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Gather round my friends, as we delve into the mystery of the haunted Majora’s Mask cartridge. Yes, this is most likely a fake story born off of the haunted Pokemon cart that we’ve all heard about, but that doesn’t make it any less fun. If you’re up for a little creepiness, [...]

Posted by GoNintendo Sep 09 2010 03:25 GMT in Nintendo Stuff
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- focus more on Edgeworth’s “human side” - story will be more about Edgeworth - Edgeworth is ‘conflicted’ - expect more series cameos - Chess System is more or less Psyche-Locks without the supernatural element, and it will be easy to use - The first case is meant to make you feel like you’ve been tossed into the final case, [...]

Posted by Kotaku Sep 09 2010 03:15 GMT in VVVVVV
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Terry Cavanagh's great gravitational platformer VVVVVV has been re-released on Steam and can be yours for a pittance at just $4.49 USD right now. Enjoy dying by spike, Mac and PC gamers! More »

Posted by Joystiq Sep 09 2010 04:00 GMT in Gaming News
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While "10.10.10" made for a dramatic release date, oddball peripheral manufacturer SplitFish has announced a revised November 1 street date for the next iterations of its FragFX controller (think: Wii Nunchuk, sans accelerometer, tethered to a mouse). Having already introduced a "Pro" edition last year, SplitFish went with the "deadly [aquatic] predator" motif for the 2010 series, which includes: the wireless FragFX Shark and its wired counterparts, the fire engine red FragFX Piranha (pictured) and more subtle FragFX Barracuda.

The Shark, compatible with PS3, PC and Mac systems, will retail for a whopping $90. The Barracuda and Piranha, only for PS3, will go for $70 and $50, respectively. Splitfish notes that its 2010 FragFX lineup will coincide with the release of Call of Duty: Black Ops on November 9.

"It may look like the Pro," says endorser Dennis Dozier, the "#1 Global CoD Champ," comparing the Shark to last year's model (itself an upgrade of the 2007 original). "It is definitely not the Pro."

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Posted by Kotaku Sep 09 2010 02:00 GMT in Portal
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#clips Can touchscreen controls ever replace—or even closely match—control input from a gamepad or keyboard and mouse? This demonstration of Valve's Portal and Microsoft Flight Simulator played on Microsoft's experimental Surface platform offers hope that it might. More »

Posted by Kotaku Sep 09 2010 02:30 GMT in Gaming News
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#microsoft Despite the failure of the Xbox brand in Japan, Microsoft is on the right track with Sanrokumaru, the console's mascot in the region. More »

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Posted by Kotaku Sep 08 2010 23:30 GMT in Gaming News
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#almamater Lerner Hall is Columbia University's student center, opening in 1999. Its ramped interior, visible through the glass facade, also resembles the girder level of Donkey Kong. You see where this is headed. More »

Posted by Joystiq Sep 09 2010 03:00 GMT in Gaming News
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The 25th anniversary of Super Mario Bros' NES debut is only a week away. To celebrate, Nintendo of Japan has trademarked a new ... logo. Siliconera speculates that the logo will be appended to the upcoming Japanese re-release of Mario All-Stars (known as Super Mario Collection). But, why go through the effort of trademarking a logo for a single product? Presumably, the company will want to use this logo on all Mario games in the coming year.

While Mario's 25th anniversary should warrant a far more festive attitude from Nintendo, it doesn't seem like Mario actually needs the added attention. Unlike most other gaming mascots, Mario's popularity hasn't waned in the 25 years since the NES game -- a testament to how beloved an icon he truly is.

Posted by GoNintendo Sep 09 2010 01:52 GMT in Nintendo Stuff
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My man has had to live in quite a big shadow for the past 30 years or so, but I guess it is kind of hard to compete with a superior brother who always gets the girl. At least, Luigi’s time to shine in his own Mansion was great fun! Let’s keep that series going [...]

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Posted by Kotaku Sep 09 2010 01:30 GMT in Gaming News
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#almamater Lerner Hall is Columbia University's student center, opening in 1999. Its ramped interior, visible through the glass facade, also resembles the girder level of Donkey Kong. You see where this is headed. More »

Posted by Kotaku Sep 08 2010 23:00 GMT in EA Sports MMA
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#iphone The punching, kicking and sweaty grappling action of EA Sports' take on mixed martial arts will also be available not just for the Xbox 360 and PC, but for on-the-go pocket-sized bouts. This is what EA Sports MMA looks like on an iPhone. More »

Posted by Joystiq Sep 09 2010 02:30 GMT in Gaming News
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If you want to see just how far game consoles have come over the last few decades, check out iFixit's teardown of the Atari 2600. As you can see, there's not much to onetime king of home entertainment. Just look at how complex an iPhone 4 is in comparison! The Atari teardown was part of a full week of retro console deconstructions, including the Famicom, Magnavox Odyssey and even the Virtual Boy. Check them out for yourself -- if you think you can handle all that naked, aging PCB.

Posted by Joystiq Sep 09 2010 02:00 GMT in Dragon Age: Origins
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"But whether you seek answers, revenge, or reconciliation with your lost love, you may find more than you bargained for."

Contrary to the marketing line, you'll likely find less than you bargained for in Dragon Age: Witch Hunt, a disappointing and flimsy finale to the Dragon Age: Origins storyline. It's not a terrible chunk of content -- and it would have to do far worse before it could tarnish BioWare's other efforts in keeping the Dragon Age universe alive for almost a year now -- but the crucial failure to deliver a satisfying conclusion is hard to forget. We'll talk forgiveness later.
Maiq the Liar

This is the best name for an article.


Posted by IGN Sep 09 2010 01:20 GMT in Sengoku Basara Samurai Heroes
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One part samurai, one part flying robo-board.

Posted by Kotaku Sep 09 2010 00:30 GMT in Gaming News
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#casual Mark Cuban, the forward-thinking owner of HDNet and the NBA's Dallas Mavericks, is looking to Farmville-style games as a way to boost his team's fanbase and increase his network's productivity. More »

Posted by Joystiq Sep 09 2010 01:30 GMT in Halo: Reach
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Most Halo fans are intimately familiar with the work of Marty O'Donnell, longtime composer for the series, but you may not be aware of the level of work that goes into each and every sound in Halo: Reach. In a new video put together by SoundWorks Collection, O'Donnell and two of Reach's sound designers, C. Paul Johnson and Jay Weinland, discuss the effort behind the soundscape of the game (containing over 60,000 audio assets). Watch the video after the break to see just how deep the sound design is, even for something as simple as a grenade explosion.

[Thanks, Christian]