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Posted by IGN Sep 13 2010 15:45 GMT in Xbox 360 News
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You don't get paid to think, you get paid to get shot in the face.

Posted by IGN Sep 13 2010 15:38 GMT in House M.D.
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House M.D. launches online September 13, with retail version also hitting stores this October.

Posted by Kotaku Sep 13 2010 15:20 GMT in Gaming News
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#downloadables This week's Nintendo Download features three games that probably won't suffer much from tonight's midnight release of Halo: Reach, along with the long-awaited tan version of Nnoo's myNotebook. Rejoice! More »

Posted by Joystiq Sep 13 2010 16:20 GMT in Professor Layton and the Unwound Future
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The Professor Layton series suffers from a curse shared by all franchises which create and define their own genres. While games cut from a less original cloth can change wildly between iterations, a logic-puzzle-adventure-mystery series like Layton doesn't really have much room to mix things up without defying the tropes that made everyone fall in love with it in the first place. In short, don't expect the Good Professor to engage in any first-person deathmatches any time soon.

The way franchises like Layton introduce change between entries is by expanding the game's universe and deepening the player's connections with its characters. Professor Layton and the Unwound Future does so swimmingly -- but wow, does it take its sweet, gentlemanly time in doing so.

Posted by Kotaku Sep 13 2010 15:00 GMT in Gaming News
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#pc Nvidia landed an astounding blow to AMD last July pulling the GeForce GTX 460 out of nowhere and quickly taking the lead as the best mid-range graphics card on the market. More »

Posted by Joystiq Sep 13 2010 16:00 GMT in Dead Rising 2
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In a recent post on Capcom's viral site for Dead Rising 2, fictitious Fortune City denizen "Johnny Pipes" tells the tale of his search for sweets amid the zombie horde and a Chuck Greene spotting along the way. When Pipes started snapping pics of Greene with his camera phone, though, Greene took off. Never one to shy away from danger, Pipes pursued Greene and evidently noticed another gentleman (of the non-zombie variety) at his side: Is that Frank West?

Outside of the tale and a very, very blurry shot of the duo fighting zombies side by side (seen above), the Tape It or Die post doesn't give out hard details on whether we can expect to see the first game's star in DR2 -- perhaps as an additional player in the game's co-op mode? We can't be sure just yet, but Pipes' story indicates that West's camera could also make a return. Sure, he's shot wars before, but has West shot Chuck Greene plowing through a crowd of the undead with chainsaws attached to a wheelchair? Yeah, didn't think so.

Posted by IGN Sep 13 2010 14:41 GMT in Fable III
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Available October 2010, Fable: The Balverine Order will include an exclusive game code to unlock an exclusive weapon in Fable III.

Posted by Joystiq Sep 13 2010 15:30 GMT in Adventure on Lost Island
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Let's see if you can find a theme in this week's WiiWare and DSiWare downloads: There's a casual strategy title, pinball, a notebook application and, finally, a hidden object game. Well? Have you figured out the theme? No? Well, please let us know once you do. We're having a little trouble ourselves.

Click past the jump for more details about this week's downloadable releases.

Posted by Joystiq Sep 13 2010 15:00 GMT in Gaming News
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Call us crazy, but we always suspected that the sort of projects MechWarrior / Shadowrun / Crimson Skies IP holder Smith & Tinker would work on would ... well, would be one of those three properties. But the company has continued to confound our expectations, first with kid-friendly MMO Nanovar and now with the announcement of a Marvel-licensed digital collectible game for Facebook, iPhone and other iOS devices due in 2011.

As you can see in then press release after the break, details are otherwise scarce, but Andreea Enache-Thune, Games and Digital VP at Marvel, assures us "this agreement [is] something Iron Man, Wolverine, Thor and Captain America are all quite proud of."

... Seriously, guys? You have Captain America and Thor sitting in on biz dev deals? There wasn't something more pressing they needed to attend to? Fine, but if anybody got mugged and/or murdered while your were at P.F. Chang's, hurriedly pitching Wolverine on your Facebook game, that's on you.

Posted by PlayStation Blog Sep 13 2010 14:00 GMT in Hustle Kings
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Hey everyone, Michael Pulst here, back to give you an update from our friends (and developers of your favorite billiards game, Hustle Kings) at VooFoo Studios. They wanted to pass along about some very exciting news! Check it out..

When PlayStation Move was first publicly announced, we noticed that many of you suggested that Hustle Kings would be a game to make the most of this new control method.

It was a sentiment everyone on the team agreed with, and even as we started the development process, we could see from early tests that it would elevate the virtual pool experience to a whole new level. PlayStation Move enables you to take shots using a real-life cueing action, which feels natural and fun! There have been some heated hustle matches in the office recently, resulting in some very amusing forfeits. Suffice to say, the added realism Move provides is immense and we can’t wait to hear what you all think!

To continue our assault on your senses, I’m delighted to say that Hustle Kings now supports stereoscopic 3D, and while the visuals of the game have often been praised, 3D has taken the graphics and sense of immersion to a whole new level. It feels like you can reach out and pick up a ball! When combined with the PlayStation Move, the experience is pretty incredible.

Since launching Hustle Kings several months ago, we have been astounded by the ongoing support that we’ve received from the PlayStation community. After carefully listening to your feedback we have worked hard to provide tweaks and improvements, along with some very cool new game content. Here’s a quick list of the goodies we have coming up for you:

AVAILABLE VIA FREE TITLE UPDATE THIS WEEK ON PSN:

  • PlayStation Move and Stereoscopic 3D support

COMING VERY SOON TO THE PLAYSTATION STORE:

  • Carom & U.K. Billiards Pack
  • Ball & Cue Pack
  • Trickshot Pack

As a closing note, I’d just like to say a big thanks from myself and the rest of the team – Hustle Kings wouldn’t be the game it is without your contributions and feedback. Feel free to let us know what you think by e-mail, or just keep up to date with VooFoo and Hustle Kings via our blog and Twitter page!

As you can see the folks at VooFoo are really excited about your huge support and great response to their game and are working hard to continue supporting it with a lot of very cool content! I’ll be watching below for any questions, and in the meantime, here are a few new screens from the upcoming “Carom and U.K. Billiards Pack.”

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Thanks!


Posted by Joystiq Sep 13 2010 14:30 GMT in Tetris Party Deluxe
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Take-Two's Mafia 2 whacked the competition to hold the top of the UK sales charts for a third week in a row. Making that feat even more surprising is the fact that Chart-Track notes the mob epic had a 58 percent drop in sales for the week. Second place went to Tom Clancy's H.A.W.X. 2, which, after premiering the week before, flew up six spots with the launch of the PS3 version. Kane & Lynch 2: Dog Days suppressed the rest, despite a 50 percent sales drop, to take the bronze.

Three new titles entered the top ten: Spider-Man: Shattered Dimensions, Kingdom Hearts: Birth by Sleep and R.U.S.E. took sixth through eighth, respectively. Red Dead Redemption just barely hung onto the top ten, but the real shock is that Just Dance took eleventh place -- we think that's the lowest it's gone all year.

Check out the full list of the UK's top 10 bestselling titles for the week after the break.

Posted by Kotaku Sep 13 2010 13:00 GMT in Call of Duty: Black Ops
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#japan In The Land of the Rising Sun, there are two versions of Call of Duty: Black Ops. One is subtitled. One is dubbed. Both do not have have blown-off body parts. More »

Posted by PlayStation Blog Sep 13 2010 12:53 GMT in PlayStation Move
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If you’re getting yourself a PlayStation Move this week and you want a challenging game that shows off how awesome your new motion controller is, we recommend you look out for Tumble.

In Tumble, you use the motion controller to stack up and knock down blocks. There are over 50 challenges to tackle across single and multiplayer modes. Balance, Solve and Destroy with blocks of all different shapes, sizes, weights and dimensions and reach into the screen like never before.

We’re already starting to get great reviews, and you can try it for yourself by playing the Trial version on your PlayStation Move Demo Disc (which can be found in PlayStation Move peripheral bundles) or downloading it from PlayStation Store.

We’d now like to take you behind the scenes to learn some of the secrets from the development team, Supermassive Games.

The PS Move Is Too Precise?
We think Tumble has the most precise control system ever developed for a game: Every action you make with your motion controller is replicated on-screen perfectly.

We’re very proud of what we achieved, but early in development we had an issue with this amazing technology. The data we were getting from the PS Move was almost too precise; It picked up every tiny movement, every twitch, every overshoot and correction.

A long time was spent just working on how to use the huge amount of data we were getting back from the PS Move, smoothing out the raw data without introducing lag. It wasn’t just about getting 1:1 control; it was about making it feel like 1:1. We’re really happy with the outcome and sure you will be too when you try it out.

Multiplayer Attracts Crowds
There’s something about a massive, unstable, teetering tower of blocks that draws a crowd: People want to see it crashing down.

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To test our multiplayer levels we invited everyone in the studio to have a go on Tumble whenever they liked. The crowds grew as the games got more intense. It made us realize that we had something really compelling with the multiplayer experience; everyone was a backseat driver, everyone wanted to grab the controller and everyone wanted to be the best.

We also added drop-in co-op to all the single player levels. It’s a great feature to play with family or friends, or if you want to complete the Timed medals super fast.

What Hit The Cutting Room Floor?
Right at the start of the project we realised that stacking blocks on its own didn’t offer enough variety for the game, however precise and rewarding it felt.
So we had lots of brainstorming sessions and came up with a huge number of ideas – different materials for the blocks; destruction mode; light puzzles; sloped, rotating and moving platforms; sticky blocks; explosive blocks; anti-gravity blocks; earthquakes; wind generators; see-saws; jigsaw puzzles; sequence puzzles; maths puzzles; home run challenges; timed challenges; target challenges and a whole lot more!

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And Finally…
Tumble on a 3D TV is incredible: it feels like you’re actually reaching inside the TV. You should definitely give this super intuitive mode a go if you get the chance.

Thanks for stopping by. Go check out Tumble soon and we hope you have as much fun playing it as we had making it.


Posted by Joystiq Sep 12 2010 05:01 GMT in Halo: Reach
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"Remember Reach." This is the tag line for Halo: Reach, the direct prequel to the Halo trilogy about a team of Spartans and their presumed fate -- a last stand against the Covenant invasion of the human-colonized Planet Reach. Did I say, "Halo trilogy?"

Here's a better tag line: "Forget ODST." Last year's Halo game, Halo 3: ODST, was conceived as an expansion but clumsily formed into a full-priced retail release. It was not a bad game, but it was a lesser Halo game -- by design. Worst case scenario: You started to think Halo, and Bungie's interest in the franchise, was on the decline.

So, forget ODST. Reach is Bungie's final Halo game. Let's not sour this seriously sweet farewell.

Posted by Kotaku Sep 13 2010 12:30 GMT in Gaming News
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#gallery There has been chatter that Final Fantasy XIV features terrain that has been copied and pasted throughout in-game maps. But, does it? More »

Posted by Kotaku Sep 13 2010 12:00 GMT in Street Fighter IV
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#3ds Capcom reckons that the 3DS version of Street Fighter IV will be a "perfect port". In terms of gameplay, of course, not graphics. More »

Posted by Kotaku Sep 13 2010 11:00 GMT in Gaming News
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#film The fourth Resident Evil movie, Afterlife, opened in the US over the weekend, and went straight to the top of the box office charts. More »

Posted by Kotaku Sep 13 2010 06:00 GMT in Gaming News
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#nintendo On September 13, 1985, Super Mario Bros. was released in Japan, meaning the world's most famous plumber's most famous game is now 25 years old. Happy birthday! More »

Posted by Kotaku Sep 13 2010 09:39 GMT in Machinarium
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Machinarium - an adventure game we like very much - is headed to the Wii, via its WiiWare service. Release date TBA. Yay! More »

YouTube
Posted by Kotaku Sep 13 2010 10:00 GMT in Kinect
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#microsoft Being a YouTube video, you might want to reach for the mute button, but once hit, enjoy this tour of the Xbox 360's new dashboard, fresh from the Kinect beta. More »

A Japan-only collection, but one any Mario fan would love to have.

Posted by IGN Sep 13 2010 09:34 GMT in Nintendo News
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Australian developer Krome and Emergent engineers to collaborate.

Posted by IGN Sep 13 2010 09:22 GMT in PC Gaming News
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Australian developer Krome and Emergent engineers to collaborate.

Posted by IGN Sep 13 2010 09:14 GMT in Dissidia Duodecim: Final Fantasy
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Lightning pops up in the PSP sequel. Get a first look here.

Posted by Kotaku Sep 13 2010 09:00 GMT in Gaming News
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#nintendo Please, Nintendo, release the Mario 25th anniversary collection in the West. Not for the games, we've got those, thanks. Just for the box. More »

Posted by IGN Sep 13 2010 08:55 GMT in PlayStation News
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Sequel to take center stage at company's Tokyo Game Show booth.

Posted by IGN Sep 13 2010 08:52 GMT in Super Street Fighter IV
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Arcade only outing for pair for now.