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Posted by Joystiq Sep 15 2010 23:00 GMT in Path of Exile
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A man with a lightly-accented voice taps my arm as I wander the PAX exhibition hall.

"Excuse me, but what media outlet do you represent?"

"Joystiq," I tell him, and he lights up, says he's been looking for me and insists he has a game he needs to show me with a title I've never heard of. He starts pressing through the throng of people and I follow as best I can, stifling the fear that he's taking me to some remote corner of the convention to rob and murder me.

My preview of Path of Exile was not, in case you've never covered a convention, how these things normally happen.

Posted by GoNintendo Sep 15 2010 21:55 GMT in Nintendo Stuff
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SANTA MONICA, CA – September 15, 2010 — Activision Publishing, Inc. (Nasdaq: ATVI) today announced Cabela’s North American Adventures is available now for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, and Wii™. Offering hunting enthusiasts the adventure of a lifetime with stunning [...]

Posted by IGN Sep 15 2010 22:05 GMT in Nintendo News
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Japan can be a weird and dangerous place.

Posted by IGN Sep 15 2010 22:02 GMT in PC Gaming News
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Japan can be a weird and dangerous place.

Posted by IGN Sep 15 2010 21:57 GMT in PlayStation News
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Japan can be a weird and dangerous place.

Posted by Kotaku Sep 15 2010 21:40 GMT in Gaming News
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#gameface The men who make Dead or Alive, Ninja Gaiden and, now, Ni-Oh are Yasunori Sakuda (chief programmer), Yohei Shimbori (chief planner), Yosuke Hayakshi (team leader) and Yutaka Saito (art director), the "new" Team Ninja. Photographed at Umekawa-Tei in Tokyo. More »

Posted by Kotaku Sep 15 2010 21:20 GMT in Kingdom Hearts: Birth by Sleep
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#review A decade before Sora faced off against his first Heartless, Terra, Aqua, and Ventus battled the Unversed across a multitude of Disney-themed worlds in Kingdom Hearts: Birth by Sleep. More »

Posted by Joystiq Sep 15 2010 22:30 GMT in Gaming News
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Filed under: Podcasts Two-thirds of the Joystiq Podcast is out on assignment in Japan this week, but that hasn't stopped them from bringing you dispatches straight from the 2010 Tokyo Game Show.

We haven't personally listened to the show (it's too painful for us left behind) but we'd assume the guys are discussing DMC, Dead Rising 2: Case West and some real talk about Tecmo. Seriously: It gets raw. We bet.

... Oh, and there's some light auto-tuning.

Get the podcast:
[iTunes] Subscribe to the Joystiq Podcast in iTunes
[Zune] Subscribe to the Joystiq Podcast directly in the Zune Marketplace
[RSS] Add the Joystiq Podcast feed to your RSS aggregator
[MP3] Download the MP3 directly

Hosts: Ludwig Kietzmann (@ludwigk) and Chris Grant (@chrisgrant)
Music: "Never Wanna Leave (Him Behind)" by Justin McElroy
For fans: Joystiq Podcast Facebook group
New to the show?: Listen to Episode Zero
The Do It Line!: 1-(877)-JOYSTIQ

Posted by GoNintendo Sep 15 2010 21:14 GMT in Nintendo Stuff
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Last Window: The Secret of Cape West has seen release in Japan, and it’s also confirmed for a European release. What about the rest of the world? Well, and odd listing has popped up on the Nintendo Channel in Australia. As you can see, the game’s listing makes it seem as if [...]

Posted by Kotaku Sep 15 2010 21:00 GMT in Gaming News
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#tgs The Tokyo Game Show doesn't kick off officially until later tonight Eastern time, but already there's been plenty of news from the likes of Electornic Arts, Capcom and Tecmo. More »

Posted by Joystiq Sep 15 2010 22:00 GMT in Gaming News
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I set down the guitar controller and start walking back through the layers.

I'm sitting at the PAX booth of 24 Caret Games, taking my first spin behind the frets of Retro/Grade, which has one of those great premises that only a video game could really do justice to. As ace spaceship pilot Rick Rocket, I've done it again: I've saved the galaxy by defeating the horrific final boss. The credits begin to roll and it's only then that I realize that, somehow, as a byproduct of this victory, all of space and time has come to an end. I do the only thing I know how to do, I reverse the flow of time, intercepting the shots I once fired and sucking them back up into my ship.

This is where I, the player, take over. Unfortunately, as the level unprogresses, I miss unfiring too many of my shots and get hit by too many enemy bullets I dodged the first time. I get a game over screen, but I don't see the end credits I saw at the beginning/end, but rather the real "Game Over." Only, it's not literally Game Over, since my ship is equipped with a Retro/Rocket that lets me unreverse the flow of time and unmiss the shots I originally made so I can unmake them correctly.

I notice my right temple has begun to throb.

Posted by PlayStation Blog Sep 15 2010 21:00 GMT in EyePet
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PlayStation Nation,

Last week we kicked off the new advertising campaign for PlayStation Move with Kevin Butler moving in with the Maguire family to demonstrate how PlayStation Move has something for every gamer in the household. I hope you’ve been able to catch the commercials on some of the season opening NFL games and college football games, as well as on tons of other premium programming.

Our next installment is aimed at the younger members of the family (the Maguire’s as well as yours). EyePet is being hailed by IGN as the “most exciting Move game” thanks to its introduction of augmented reality. Seeing yourself in the game interacting with your EyePet is a cool experience no matter what your age. And as Kevin Butler shows in this commercial, all of this obviously spells trouble for man’s best friend.







Because it’s aimed at kids and parents, this spot will be running across different channels than some of our previous ads. For those that missed its debut on Nickelodeon, you can also look out for it on networks like Nick Toons, Discovery, and Animal Planet.

You only have a few more days to wait until you can pick up your own PlayStation Move. We’ve been thrilled with the reaction and the early reviews. A recent review on WIRED stated that with PlayStation Move “your whole living room might become a videogame” and it’s games like EyePet that bring that vision to life.

We hope you enjoy it!

Peter


Posted by IGN Sep 15 2010 20:59 GMT in Nintendo News
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Licensed games no longer important to the publisher.

Posted by IGN Sep 15 2010 20:59 GMT in PlayStation News
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Licensed games no longer important to the publisher.

Posted by IGN Sep 15 2010 20:58 GMT in PC Gaming News
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Licensed games no longer important to the publisher.

Posted by Kotaku Sep 15 2010 20:40 GMT in Gaming News
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#tokyogameshow2010 Mmmm de-licious! At Capcom's event in Tokyo, there was a candy maker on hand to whip up confectionary treats. Besides Mega Man, Ailu from Monster Hunter, Amatersau from Okami and the Umbrella Corporation logo from Resident Evil. More »

Posted by IGN Sep 15 2010 20:46 GMT in Xbox 360 News
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Licensed games no longer important to the publisher.

Posted by Joystiq Sep 15 2010 21:30 GMT in Mass Effect 2
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GameFly is currently running a decidedly insane sale on used copies of a handful of 2010 blockbusters until this Friday, September 17. If you've got $20 to spare, you can grab Darksiders, God of War 3, Alpha Protocol, Mass Effect 2 or Dante's Inferno -- all with free shipping to boot.

Posted by GoNintendo Sep 15 2010 20:20 GMT in Nintendo Stuff
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Looks like all the co-op levels are going to have some sort of throwback aspect. The full levels may not be directly ripped from classic Sonic games, but there are homages all throughout.

YouTube
Posted by GoNintendo Sep 15 2010 20:23 GMT in Nintendo Stuff
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Looks like our friends at Dtoid are feeling a bit warm and fuzzy as well! Just the other day I did an End of Day thought about classic games that bring back great memories of family and friends. My game choice was Super Mario Bros. 2, and in the article below you can [...]

Posted by Kotaku Sep 15 2010 20:20 GMT in Gaming News
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#speakup In this week's rage-fueled installment of Speak-Up on Kotaku, Bharat Raghu, Jack2Pot, and Time Pilot AKA discuss retailer choices, Halo haters, and server downtime, while Darkboy1200 reminds us how awesome muppets are. More »

Posted by GoNintendo Sep 15 2010 20:11 GMT in Nintendo Stuff
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Not much going on at the official site for Naruto Shippuden: Gekitou Ninja Taisen Special, as it’s still in teaser form. Hopefully the site will update with some footage soon. Now we know that it’s just a matter of time for Naruto Shippuden: Gekitou Ninja Taisen Special to get its North American localization. [...]

Posted by Kotaku Sep 15 2010 20:00 GMT in Fallout: New Vegas
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#bethesdasoftworks You can't expect to survive the harsh wastelands surrounding New Vegas without the help of a few friends. Check out the dogs, robots, humans, super mutants, and ghouls that'll be helping you survive Fallout: New Vegas. More »

Posted by Joystiq Sep 15 2010 21:00 GMT in Halo: Reach
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Blatant violations of standard netiquette practices have become sorrowfully commonplace in the online gaming arena -- so commonplace, in fact, that it sometimes just doesn't even feel worth it to mute your insufferable teammates. If you're planning on sinking a good chunk of your life into Halo: Reach, we ask that you muster up the resolve to keep on muting -- not just for yourself, but for the world.

Bungie's Tyson Green (using the pseudonym "Ferrex") recently informed Ars Technica that Reach has a rather democratic auto-mute feature, which "notices, warns, and eventually defaults players to being muted when they enter games, if they are muted by enough people over a period of time." So, remain ever vigilant in the face of stupidity, dear friends. We thank you in advance.