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Posted by Joystiq Sep 24 2010 02:00 GMT in Gaming News
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Have you forgotten about all those laughter-filled evenings spent slapping friends to death as various Bond villains? Goldeneye 007's latest trailer begs you to remember.

Posted by IGN Sep 24 2010 00:59 GMT in Xbox 360 News
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IGN created a Twitter Robot and it knows EVERYTHING about games.

Posted by IGN Sep 24 2010 00:59 GMT in PlayStation News
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IGN created a Twitter Robot and it knows EVERYTHING about games.

Posted by GoNintendo Sep 24 2010 00:47 GMT in Nintendo Stuff
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I will never, ever forget the very first day that I saw Duck Hunt. My mind was absolutely blown by what I was seeing. A gun that you could fire at the TV, and it would actually interact with what was on screen!? How in the world does this technology work!? [...]

Posted by GoNintendo Sep 24 2010 00:39 GMT in Nintendo Stuff
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Did you miss the Symphonic Legends concert live-stream earlier today? No worries, as the full performance is now up on YouTube! Direct link and full series here

Posted by IGN Sep 24 2010 00:38 GMT in Nintendo News
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Your at-a-glance guide to what's coming to shelves in Australia.

Posted by IGN Sep 24 2010 00:37 GMT in PlayStation News
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Your at-a-glance guide to what's coming to shelves in Australia.

Posted by Kotaku Sep 24 2010 00:00 GMT in Gaming News
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#onlyinjapan Another day, another chance to curse our local iteration of Club Nintendo while coveting the goods offered to Nintendo fans in Japan. Take these lovely Mario and Luigi toned totes, which proudly celebrate Super Mario Bros. 25th anniversary. More »

Posted by Joystiq Sep 24 2010 01:30 GMT in Worms: Battle Islands
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In case your iPhone, Xbox, PS3 and PC didn't provide enough recent opportunities to play Worms games, you can now look forward to playing Worms: Battle Islands on PlayStation Portable and Wii. Aside from a single-player campaign, Battle Islands adds a new weapon customization utility and the ability to alter the look of individual worms to an even greater extent.

The PSP version will be arriving via the PlayStation Network and comes packed with an all new "Tactics Mode," where players use one of the game's 16 "secret island bases" to gain "a tactical advantage for the player to use at the beginning of a game" -- some examples given are "recon a battlefield before the war commences" and "snipe an enemy worm to gain the upper hand." If you explode (or drown, snipe, dismember, etc.) your online opponents fast enough, you'll earn one of their secret base's items.

Both Wii and PSP versions will have online multiplayer and the new secret island base feature (only the PSP has "Tactics Mode"). Though we're sure to see these additions in forthcoming Worms titles, they'll be featured first in Worms: Battle Islands when it comes out this November.

Posted by Kotaku Sep 23 2010 23:40 GMT in Gaming News
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#macgaming Garry Newman's crazy physics sandbox for the Source engine, the one that lets you manipulate, animate and torture characters from Half-Life, Counter-Strike and Team Fortress, has joined the list of Mac games on Steam. More »

Posted by Joystiq Sep 24 2010 01:00 GMT in Gaming News
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Even three weeks after its release, Dead Rising 2: Case Zero is the number one seller on Xbox Live Arcade. The performance isn't too surprising, given the low, low price of $5 and estimates of the game's staggering download numbers. Also, Case Zero lets you maim zombies with a pitchfork-shotgun, which probably encouraged sales.

On the other end of the Live spectrum lies Sonic Adventure, the first in a new series of Dreamcast re-releases, which didn't even make it into the top 10. The first week of sales is generally where most XBLA titles perform their best, but it seems even Sonic's super speed couldn't get him higher than 15th. Then again, Sonic Adventure is essentially a straight port of the original -- bugs and all -- so Sega probably didn't invest too much money in the port. It's also worth noting that the other two releases last week, KOF Sky Stage and Space Invaders: Infinity Gene, didn't crack the top 20 at all.

Posted by Kotaku Sep 23 2010 23:20 GMT in Halo: Reach
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#numbers It wouldn't be a big surprise if Halo: Reach was the No. 1 title on Xbox Live during its launch week. It's a big ass game after all. But that was not the case, as some corrected numbers show. More »

Posted by Joystiq Sep 24 2010 00:30 GMT in Final Fantasy: The 4 Heroes of Light
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Though the rest of Final Fantasy: The 4 Heroes of Light may look quaint and simple, it seems the game's combat system is anything but. Check out the trailer after the jump for a brief dossier on action points, command rules, psyching up, group attacks and all the other minutiae of war.

Posted by IGN Sep 23 2010 23:35 GMT in Halo: Reach
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Over 70 million games played in the first week.

Posted by Kotaku Sep 23 2010 22:40 GMT in Rock Band 2
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#harmonix Harmonix is making Rock Band's already massive song list a little heavier next week, adding a fresh injection of thrash metal, thanks to Anthrax. That's just a small slice of the rock band coming to Rock Band soon. More »

Posted by PlayStation Blog Sep 23 2010 23:01 GMT in Patapon 3
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In addition to Patapon 3’s better-known enhancements — the tough-as-nails Super Hero Patapons, approximately 80 levels, the Pata-text chat system — the topic of multiplayer gameplay remains something of a mystery.

So while at the Tokyo Game Show, I jumped at the chance to speak with Hiroyuki Kotani, better known as the director of the Patapon series, to touch upon more details for his upcoming PSP rhythm-action game. I was particularly interested in how the new online multiplayer-centric gameplay would impact the game, as well as what new challenges the Patapons will face in their strange new surroundings.

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Sid Shuman: Patapon 3’s visual style looks more sophisticated, how have you evolved the art style?

Hiroyuki Kotani, Director, Patapon 3: Along with the more epic theme, we changed the graphical style not only for the Superhero Patapon, but also for the backgrounds. The backgrounds in the previous games looked more flat and two-dimensional. But now in Patapon 3 you can feel much more atmosphere — it’s both more fantastic and more realistic.

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The Patapon 3 environments (left) look more dynamic and three dimensional compared to Patapon 2’s flatter, simpler backgrounds (right).

SS: How are the enemies different? Are they bigger? Do they have any new ways to attack your Patapons?

HK: The monsters from the original game have some tricky new actions that are not nice to the Patapons. There will be many more different types of monsters in the game, though details can’t yet be released.

SS: How has multiplayer been expanded and improved for Patapon 3?

HK: The multiplayer part of Patapon 3 is what the team has worked on the most! For Patapon 2, we only offered ad-hoc Wifi connection, but we’re adding infrastructure Wifi play so you’ll be able to play with more people together — eight at once in Patapon 3.

But the biggest evolution for multiplayer is probably opening up the multiplayer stages. Patapon 2’s multiplayer was really limited, but in Patapon 3 you can play on almost all of the stages in multiplayer. That’s one of the biggest improvements.

SS: Will Patapon 3 implement a clan system or buddy system for keeping friends organized in the multiplayer modes?

HK: Unfortunately, I cannot say everything regarding all these details. But there will be a clan feature called “Team.” There will be single-player, of course, and cooperative play, and competitive play as well. The play styles will practically be infinite! This part of the game is still being worked on.

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Patapon 3 will offer many more options for character customization, especially for the powerful Super Hero Patapons. All told, expect to see approximately twice the Patapon types.

SS: How will character customization be different in Patapon 3, and will that tie into multiplayer in any way?

HK: How you develop your characters is totally different from the previous games. I can’t say the exact number, but there will be more than double the Patapon types. So now you can be what you want to be! Also, in Patapon 3, you can earn experience points to level up your characters with new skills and abilities. Depending on what kind of skills you acquire, your final performance and effectiveness will be very different.

SS: Does Patapon 3 have more a narrative focus than past Patapon games?

HK: If they played the E3 demo, I can see how users would think that Patapon 3 is different. Patapon 3 will be different from the previous Patapon games, and it will be more dramatic because you are the playing as a hero, the Super Hero Patapon. Players can get more into the game for this reason — it will be a far more epic game.


Posted by Joystiq Sep 24 2010 00:00 GMT in Gaming News
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Though the game is back in the spotlight thanks to an upcoming HD re-release, things have been quiet on the Shadow of the Colossus film since we first heard about it in April of last year. Play Till Doomsday's interview with production executive Kevin Ping Chang is a bit light on details about the film, but it's nice to know things are still moving forward.

In the interview, Chang talks about the narrative difficulties in bringing the episodic (think: one colossus per episode) structure of the game to a two-hour film, and hints that adaptations of other Fumito Ueda games like Ico and The Last Guardian could be in the cards if this one pans out. Listen, Kevin, we're happy to see you're passionate, but let's take this one movie at a time, okay? Don't want to put the cart before the gigantic, furry dragon horse.

Posted by IGN Sep 23 2010 22:59 GMT in Dead Rising 2
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Where there's no room left in hell, the dead will shop in Fortune City.

Posted by IGN Sep 23 2010 22:50 GMT in PlayStation News
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The team attempts to heal after last week's cheating controversy.

Posted by Joystiq Sep 23 2010 23:40 GMT in Test Drive Unlimited 2
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Atari today launched a new initiative called "Atari GO" (short for "Atari Games Online"), which is designed to leverage the company's current and future catalog across a number of platforms, including consoles, mobile, social and online gaming.

Joystiq spoke with Atari Executive VP of Online and Mobile Gaming Thom Kozik, who said that the new program aims to use Atari's catalog and partnered indie developers to "not only move Atari more aggressively into providing casual online and social games, but leverage that well of experience and creativity that all of these independent developers have."

Kozik reiterated that Atari has slowly built and acquired a large infrastructure for online and social gaming, and the company is now opening up that infrastructure to both developers interested in creating new Atari titles and online affiliates that can embed and host Atari's games. Through Atari GO, Kozik said he hopes to turn sites that are currently hosting unofficial versions of Atari's oldies into new sources of income. "Take that unofficial version down, replace it with our official version," he suggested, "and you'll be able to share in the revenue."

Kozik revealed that some of the Atari GO games will be tied into the company's core games. For example, a Facebook tie-in game might unlock extra content in the upcoming console racer Test Drive Unlimited 2. "So we're able to wire together, for a particular player, their virtual goods, their experiences and what they'll be able to share, back and forth," he explained. Additionally, Atari plans to "reinvent" some of its historic games within a social gaming context. Both Asteroids Online and Deer Hunter Online are due out by the end of the year and serve as "new reimaginings of those IPs in a socialized context," according to Kozik, "with microtransactions and a broader narrative."

Posted by IGN Sep 23 2010 22:44 GMT in Need For Speed: Hot Pursuit
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Giving new meaning to the term "white-knuckle ride."

Posted by IGN Sep 23 2010 22:31 GMT in NBA Jam
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We've got the final version of the game. What's the early verdict?

Posted by Kotaku Sep 23 2010 22:20 GMT in NBA 2K11
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#sports Operation Sports today got the player ratings for all 30 starting lineups in NBA 2K11. Unsurprisingly, the Miami Heat have the league's top rated starting five, though they are tied with the Los Angeles Lakers for that position. More »