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Posted by Kotaku Sep 30 2010 21:20 GMT in World of Warcraft
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#screengrab Fans can get up close and personal with Prince of Persia: Sands of Time's Chesty Jake in the Egyptian-themed Uldum zone in World of Warcraft's Cataclysm expansion. Thanks, Michael! More »

Posted by Joystiq Sep 30 2010 22:15 GMT in Peggle
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What could be better than the iOS version of PopCap's crazy-addictive totally excellent Peggle for only $0.99? Try a whole bunch of top-shelf games for Apple's devices on sale for a buck, some of which normally run $5 or more. The likes of Osmos, Spider: The Secret of Bryce Manor, Need for Speed Shift, both Monkey Island SEs and more are being offered at the price.

Others, including Mirror's Edge, Castlevania Puzzle and Crash Bandicoot Nitro Kart 2 have dropped to $1.99. These prices are temporary, of course, and without any announced end dates for the various sales, we'd advise getting 'em while they're hot. You'll find a full list super savings after the break.

Posted by GoNintendo Sep 30 2010 21:14 GMT in Nintendo Stuff
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Activision tying in one game brand to another…what a surprise! Those that have picked up Guitar Hero: Warriors of Rock may have noticed that the Frostmourne from World of Warcraft is an unlockable item. I think this just goes to show how strange the most recent Guitar Hero game is.

Posted by IGN Sep 30 2010 21:04 GMT in PlayStation News
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Clements tells his wild stories, and the team talks Dead Rising 2.

Posted by Kotaku Sep 30 2010 20:40 GMT in Half-Life 2
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#gamingheads Who doesn't love sending Half-Life 2's headcrab zombies to the great beyond with a few whacks of Gordon Freeman's trusty crowbar? And who wouldn't love to have said bloody, shambling headcrab zombie in statue form? More »

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Posted by Kotaku Sep 30 2010 21:00 GMT in Outland
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#clips We've described Outland. We've shown screenshots. Now watch the 2011 downloadable game from the makers of Super Stardust HD in action. The trick is the color-switching, Ikaruga-style. More »

Posted by IGN Sep 30 2010 20:50 GMT in Worms Reloaded
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Fifteen years in, this strategy game is still one of the most fun multiplayer games around.

Posted by Joystiq Sep 30 2010 21:40 GMT in Sonic Free Riders
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Sega announced the release date for its Kinect-exclusive animal snowboarding game Sonic Free Riders: November 4, the same day that the Kinect device launches in North America. That's right, you'll be able to use your body as a controller to make Sonic fall down a mountain on day one.

"Kinect's unique motion sensor means Sonic Free Riders will see family and friends controlling their favorite Sonic characters and their fully customizable hover boards or bikes," Sega's announcement notes, "by twisting, turning and jumping in an exhilarating race to be the first to cross the finish line!" It will see you, and it will judge you.

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Posted by GoNintendo Sep 30 2010 20:35 GMT in Nintendo Stuff
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Earth, Wind and Fire is the band behind the song ‘September’. Pretty cool to see the extra tie-in in this level!

Posted by Kotaku Sep 30 2010 20:00 GMT in Gaming News
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#guns One brave or foolish gamer took out his shotgun, went somewhere remote, and tried a common video game first-person shooter maneuver. The results were painful. More »

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Posted by Kotaku Sep 30 2010 20:20 GMT in Fallout: New Vegas
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#clips In the latest developer diary for Fallout: New Vegas, the team at Obsidian talk about how they tackled turning something old into something new, while keeping it old. I'm confused. More »

Posted by Joystiq Sep 30 2010 21:15 GMT in Outland
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Housemarque's (Super Stardust HD) experiment in side-scrolling action game meets light/dark projectile absorption a la Ikaruga is a real looker. You can see just how remarkable Outland's visual style and intriguing play mechanic look in motion by rolling the following video.

Posted by GoNintendo Sep 30 2010 20:16 GMT in Nintendo Stuff
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Man, just how many projects is Level-5 working on?! It looks like 4 more mystery projects are going to be revealed at the Vision 2010 event. I really hope that we get some more 3DS love in there! Check out the official site here

Posted by Joystiq Sep 30 2010 21:00 GMT in Dragon Age: Origins
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Not content with delivering some of this year's most promising games, October has also decided to become a haven for new versions of last year's standout titles. Living a year behind the rest of us has its benefits, as illustrated by the (now officially announced) "Ultimate Edition" of Dragon Age: Origins.

Okay, so perhaps the actual illustration on the cover -- depicting slightly smaller cover illustrations -- isn't entirely elegant, but how else do you convey such an impressive amount of value for a $60 video game? Launching on October 26 for Xbox 360, PlayStation 3 and PC, the Ultimate Edition packs in BioWare's acclaimed fantasy RPG, the Awakening expansion, all 7 downloadable add-ons (including Witch Hunt) and 37 billion hours of tactical party management, intriguing conversation and moral handwringing.

If the folks at BioWare really want to pile on the pressure, they'll slip in a note that says, "Hey, try to wrap this up by March, 2011."

Posted by Kotaku Sep 30 2010 19:40 GMT in Team Fortress 2
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#valve No longer will you have to endure hours of Team Fortress 2 play just to unlock the game's hidden weapons, defensive items and wearable accessories. Today, Valve opened the Mann Co. Store, which lets you buy goods with real-world cash. More »

Posted by Joystiq Sep 30 2010 20:45 GMT in Guitar Hero: Warriors of Rock
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Activision has acknowledged that "some consumers" who purchased Guitar Hero: Warriors of Rock are experiencing a disc read issue and the company is taking "immediate action" to rectify the situation. Folks who are having a problem should call Activision's customer service center at 800-225-6588. The publisher states that it will "offer existing customers free replacement discs in exchange for any purchased defective disc."

Joystiq learned of the issue earlier this week and contacted Activision after several reports and one retail tipster told us that his store had received "40 returns" in one day.

[Thanks, Phil]

Posted by GoNintendo Sep 30 2010 19:48 GMT in Wii Party
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A portion of an NWR review… The party game genre may have overstayed its welcome on the Wii, but when you have games like Disney’s Guilty Party and now Wii Party it’s OK to just sit back and have fun. This is one party you won’t regret attending.

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Posted by GoNintendo Sep 30 2010 19:37 GMT in Shaun White Skateboarding
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Check out more screens in our Flickr set ABOUT: Shaun White Skateboarding, a game that puts an innovative twist on the action-sports genre, is the latest offering in the award-winning franchise developed in collaboration with dual-sport super-athlete, Shaun White. The most ambitious installment yet, Shaun White Skateboarding brings all the sensations of skateboarding to a [...]

Posted by IGN Sep 30 2010 19:38 GMT in Nintendo News
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Nintendo quietly announces a second anniversary system exclusively for 7-Eleven shoppers.

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Posted by Kotaku Sep 30 2010 19:20 GMT in Freejack
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#betawatch FreeJack is a parkour MMO that looks like Jet Grind Radio, only without the skates, and starting tomorrow you can test it out. More »

Posted by Joystiq Sep 30 2010 20:20 GMT in Team Fortress 2
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You may want to sit down for this one, innocent, doe-eyed gamer. Valve - the gaming company that no matter how rich they may or may not be always has your best interests in mind - has just released an update to the oft-updated Team Fortress 2 that is going to radically alter your worldview. You see, in-game items are no longer things you earn through sheer digi-work and e-sweat; the so-called "Mann-conomy Update" will allow players to use actual Earth bucks to purchase items. How many items? Valve's Robin Walker tells PC Gamer, "It's roughly the equivalent of 60% of the items we have released in the 120+ prior updates." So, a lot.

Item cost will range from $0.49 to $4.99 and "community item contributors will get paid based on the sales of their items." Instead of using an in-game wallet, Team Fortress 2's Mann Co. Store will use the Steam Wallet service which is available for in-game purchases in any Steam game. In addition to making items available for sale, the update also adds item trading, item customization, a dueling minigame, mystery item crates, and item sets. It's a lot of stuff, is what we're saying. Read the source links below for all the gory (or exciting, depending on your perspective) details.


Posted by PlayStation Blog Sep 30 2010 19:20 GMT in From Dust
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Yesterday, Ubisoft held its first dever “Digital Day,” a showcase for the publisher’s upcoming crop of PSN titles. In addition to the games – From Dust, Outland, Beyond Good & Evil HD and Scott Pilgrim DLC – Ubisoft also revealed future Facebook integration for titles like the upcoming Assassin’s Creed Brotherhood.

In the Assassin’s Creed Brotherhood example shown, you’ll be able to train and interact with your guild of assassins on Facebook (while at work, for example), and then have that experience translate back into the PS3 version of the game, and vice versa. “You will continue to see brands like Assassin’s Creed across all content types,” Ubisoft VP of Digital Publishing Chris Early told us. “We want the player to experience the brands whenever and however they want.”

We also went hands on with the titles listed above. Here are some quick recaps:

Beyond Good & Evil HD

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Perhaps the biggest news of the evening was final confirmation that the PS2 fan favorite and cult classic Beyond Good & Evil will be re-released as a downloadable PSN title. Beyond Good & Evil HD will render at an ultra-crisp 1080p HD resolution with higher-resolution textures and a smoother frame rate, plus online leaderboards. These enhancements will make Beyond Good & Evil HD the definitive version of the game.

Originally released on the PS2 in 2003, Beyond Good & Evil is a story-based adventure game that takes place in the year 2435 on a distant mining planet called Hyllis. You play as Jade, a local photojournalist who seeks to expose a corrupt government agency that has allied itself with a race of dangerous aliens called the DomZ, who have taken to abducting and enslaving the locals. Jade and her band of colorful sidekicks must expose the plot and save Hyllis, while uncovering a tangled web of conspiracies along the way.

Aside from its sumptuous visual design, Beyond Good & Evil HD is noted for its diverse gameplay styles: close-combat battles with Jade’s staff; sneaking past guards in stealth sequences that would make Solid Snake wince; snapping photos of rare life forms to earn cash; hoverboat piloting, puzzle solving, massive boss battles and more. Beyond Good & Evil HD is scheduled to hit PSN sometime in 2011, so stay tuned for more details. -Sid

Scott Pilgrim DLC

Soon you’ll have a reason to jump back into August’s #1 PSN title: Scott Pilgrim vs The World: The Game. Knives Chau (17 years old) is the highlight of an upcoming DLC pack, as you’ll finally be able to play as the Scott-obsessed high schooler.

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Those of you who have played the game know that Knives is the summon-able helper for Scott, Ramona, Kim, and Stills, so I was wondering if she’d summon… herself? Actually, a tap of the L1 button sends either her sword-wielding father or tracksuited mom into the fray to help out.

The $1.99 DLC pack also includes Dodgeball and Battle Royale modes, and 3 new Knives-related Trophies. A free patch will introduce drop in co-op – no need to wait til the end of the level to get some help – as well as various bug fixes and tweaking. To me, an experienced player in this game, the ‘Average Joe’ difficulty level felt a lot less punishing than in the initial release.

Look for both the patch and DLC to become available in early November, to coincide with the Blu-ray release of Scott Pilgrim vs The World. -Jeff

From Dust

This upcoming PSN “God game” gives you nearly limitless control over the terrain and physical structure of an environment – the ultimate sandbox game, if you will. The goal is to protect a long-forgotten island tribe from elemental threats, and in the process, help them remember their past and their identity. No pressure!

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Creator Éric ChahiI (much celebrated for his pioneering work on Out of This World and PSone classic Heart of Darkness gave me a private demonstration of the core mechanics in From Dust. I watched as he effortlessly molded the terrain and surfaces of an island environment using an interface that will be familiar to fans of ModNation Racer’s Track Studio tools. Chahil raised and lowered terrain with a quick button press, and the terrain responded realistically, as water pooled into crevices or spilled back into the surf. The visuals are undeniably impressive: water ripples and undulates, lava oozes menacingly, sand crumbles convincingly.

These natural elements serve as a painter’s palette in your efforts to protect the tribe from natural disasters and help them on their quest. If a nearby magma-spewing volcano threatens the tribe, you can suck up a large sphere of water from the ocean to put out the fires. In a river is threatening to drown the tribe, you might build a dam with gobs of earth or sand to redirect the rapids. The final game will feature a variety of environments, including deserts, islands, and more. Chahil is leaving the door open for possible PlayStation Move support post-launch, and it would seem to be a great fit for this ambitious title. Look for it on PSN in 2011. -Sid

Outland

This visually striking PSN title combines elements of Castlevania: Symphony of the Night (sword-based action-adventure with platforming) with “Bullet Hell” games such as Gundemonium.

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Outland’s story is still tightly under wraps, but I learned some cryptic clues. Despite the fantastical landscape you — surprise! — play as a modern-day character. Plagued by nightmarish visions, you wander the jungle and stumble across ruins of an ancient civilization, in the process learning about your role in a timeless battle between Light and Dark. How, and why, you are chosen is a key riddle in the game that will be revealed as you discover hieroglyphics scattered throughout the ancient city. The storyline elements are completely optional, though, and you can instead focus on running, jumping, and slicing giant spiders with your sword.

But there’s a twist. The gameplay revolves entirely around the theme of Light and Dark, represented by the colors blue and red, respectively. You swap between Light and Dark at will with a quick tap of R1, and you’ll need to do so with military precision in order to survive the ever-changing world around you. When you’re in the Dark form, red is your “friend.” Red platforms creak into life, red projectiles inflict no damage, and blue enemies can be defeated with a few sword swings. So far, so good, but then things start getting nuts: cascading waves of alternating blue-and-red projectiles fill the screen, requiring you to flip between red and blue in fractions of a second. Add in simultaneous platform jumping and combat with multiple enemies of multiple colors and you’ve got a formula that will make even seasoned gamers sweat. Outland will invade PSN sometime in 2011- Si


Posted by GoNintendo Sep 30 2010 19:08 GMT in Nintendo Stuff
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ROCHESTER, New York—Will Wright, creator of The Sims, co-founder of the game development company Maxis (now part of Electronic Arts), and universally acknowledged as one of the most important computer game designers of all time, has donated a collection of his personal papers to the International Center for the History of Electronic Games in Rochester, [...]