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Posted by IGN Oct 08 2010 10:18 GMT in Lost in Shadow
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Don't leave this one in the dark.

Posted by Joystiq Oct 08 2010 11:00 GMT in Fallout: New Vegas
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Man, deciding who to support was pretty easy in Fallout 3. The hardest decision you had to make was "do I want to blow up this entire village or not?" If the developer diary for Fallout: New Vegas below is any indication, these decisions are going to be a little ... thornier this time around.

Posted by Kotaku Oct 08 2010 09:30 GMT in Gaming News
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#tshirts Reader JC has a design up for voting on T-shirt site Threadless, and we think it's one worth voting for. Unless you hate plumbers. And who hates plumbers? More »

Posted by Joystiq Oct 08 2010 10:00 GMT in Gaming News
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The NPD Group recently conducted a poll among American consumers to track their "spending intentions" for the rapidly approaching holiday shopping rush. Of the poll's 2,003 participants, 9 percent said they plan to spend more money than they did last holiday season (down from 11 percent in 2009), 61 percent said they plan to spend the same (up from 59 percent) and the number of people who plan to spend less than they did last year remained steady at 30 percent. A responsible 30 percent.

The poll also inquired what hot items would end up in respondents' checkout baskets -- 15 percent of those polled said they were planning on purchasing video games, a 5 percent decrease from last year. We know what you're thinking: "If people aren't buying video games, they're probably buying fragrances, right?" Wrong. Fragrances fell from 19 percent to 13 percent. Seeing as how those two items are consistently all we ask for during the holidays, we're not sure what everyone else is dropping their cash on.

Posted by Kotaku Oct 08 2010 08:30 GMT in Gaming News
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#toys Couldn't scrape together $550 for that sweet KOS-MOS statue, Xenosaga fans? Maybe this $50 figure is more to your liking. More »

Posted by Joystiq Oct 08 2010 09:00 GMT in Privates
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The UK's Channel 4 is ceasing 4iP, its £20m digital innovation fund. The division was responsible for digital innovations like AudioBoo and Privates. Any projects currently in development will finish and the remaining 40 percent of the fund will be redistributed.

We remembered that Channel 4 was funding Introversion's Chronometer, but studio co-founder Mark Morris tells us it "never got taken forward beyond the concept stage." Morris elaborated, "Sad news about C4 though, they were doing some good in the business."

Posted by Kotaku Oct 08 2010 07:30 GMT in Gaming News
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#att Having first been revealed in, oh, 2007, it seems that the Xbox 360 is finally going to be able to play nice with AT&T's U-Verse streaming TV service. Thing is, there's a catch. Well, catches. More »

Posted by Kotaku Oct 08 2010 07:00 GMT in Gaming News
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#tellusdammit Hello! It's Friday! So let's talk. You and me. And that other guy. Him. More »

Posted by IGN Oct 08 2010 06:46 GMT in Infamous 2
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Apparently, everything from the first game just got better.

Posted by Kotaku Oct 08 2010 06:30 GMT in Gaming News
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#clips US President Barack Obama is in the new NBA Jam, alongside a bunch of other prominent past and current politicians. Sounds like it's worth a chuckle when you read it, but man, you have to see it. More »

Posted by IGN Oct 08 2010 06:39 GMT in Killzone 3
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Blasting towards the finale.

Posted by IGN Oct 08 2010 06:34 GMT in The Fight: Lights Out
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Split-screen mode brings the fun.

Posted by GoNintendo Oct 08 2010 06:09 GMT in Nintendo Stuff
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Many of you guys know that I love Mega Man games. It’s one of my top 5 franchises, without a doubt. There’s just something I find so engaging about running, jumping and stealing the weapons of others. Oddly enough, my first Mega Man game was Mega Man 2, and I didn’t end [...]

Posted by Kotaku Oct 08 2010 06:00 GMT in Left 4 Dead 2
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#screengrab Found in The Sacrifice downloadable content. It reads: "Taki... I love you. Good-bye." More »

Posted by Joystiq Oct 08 2010 07:00 GMT in Super Scribblenauts
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In this Super Scribblenauts trailer, 5TH Cell creative director Jeremiah Slaczka makes a personal, Scribblenaut-ized appearance to outline the new adjective feature. And then proceeds to upstage himself by making a "cuddlesome cowlike Cthulu." And a "brave milkmaid." To milk it. So ... yeah.

Posted by Kotaku Oct 08 2010 05:00 GMT in StarCraft II: Wings of Liberty
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#screengrab Seen in bumper-to-bumper traffic by Kotaku reader Jim L. More »

Posted by Joystiq Oct 08 2010 06:00 GMT in Dead Nation
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Tackling an inexhaustible undead force all by yourself just isn't a wise endeavor. Super Stardust developer Housemarque has announced that its PSN top-down scourge shooter, Dead Nation, will let two players meet in the place where barely human husks lunge violently at any signs of intelligence -- you may know it as the internet.

"Originally, online co-op wasn't going to be included as a launch feature, as the schedule and resources didn't allow it," Housemarque CEO Ilari Kuittinen wrote on the PlayStation Blog. "However, after many late night play-testing sessions and long talks with Sony Computer Entertainment, we decided that this was a must-have feature and it would be unfair to you if we launched without it!" You see, Ms. Croft? It's not that hard.

"At this point, our coders went from working 12-hour days to working 16-hour days, as well as weekends!" Oh ... well, uh ... this is awkward. Housemarque has yet to announce Dead Nation's launch date, though we know that it will cost $14.99.

Posted by Kotaku Oct 08 2010 04:30 GMT in Kinect
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#xbox360 In 2010, Microsoft's Kinect is a motion-sensing camera that requires no control pad. You are, as the marketing goes, the controller. In the beginning, though, things weren't so fancy. More »

Posted by Kotaku Oct 08 2010 04:00 GMT in Gaming News
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#wow While Hollywood director Sam Raimi is keen to make a World of Warcraft movie, whether he made it soon was always going to come down to the result of a tussle for his attention between it and another project. More »

Posted by Joystiq Oct 08 2010 05:00 GMT in Duke Nukem Forever
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We wanna work at Gearbox. No, seriously -- don't tell our boss, but this Joystiq thing pales in comparison. Trust, after you watch the hilarious behind-the-scenes video of Gearbox HQ past the break, you'll probably want to hand over your degree in Sandwich Artisanry and join 'em, too.

Posted by Kotaku Oct 08 2010 03:30 GMT in Madden NFL 11
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#madden A sponsorship with Verizon Wireless means the three latest "Madden Moments Live" for Week Four of the NFL are 100 percent free. Ordinarily they're redeemed with Madden Coins, which are earned in online play or purchasable outright. More »

Posted by Joystiq Oct 08 2010 04:30 GMT in Disgaea 4
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If you're a fan of Nippon Ichi's twisted strategy RPG series, Disgaea, you've likely spent a ludicrous number of hours staring at illustrator Takehido Harada's charming 2D character art. You'll get to do so again with Disgaea 4, with the benefit of higher-resolution artwork. By the looks of things (check out Andriasang for some neat comparison and screenshots), the new sprites have lost none of their personality in the long-awaited upgrade.

Disgaeaeaeaea 4 will launch on PlayStation 3 in February 2011 with a limited edition package, including a Nendoroid Petit figure, art book and soundtrack CD. It'll also retain all the original illustrations, allowing you to toggle between the old and new characters. It's nice that the old art is sticking around, but couldn't Nippon Ichi have shipped their used goods to a less fortunate soul, like IGA?

Posted by Joystiq Oct 08 2010 04:00 GMT in Gaming News
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Indulging his inquiry habit, Nintendo president Satoru Iwata spoke with Masayuki Uemura, advisor to Nintendo's Research & Engineering Dept., and Hiroshi Imanishi, Ex-Director and GM, Corporate Communications Division, about their time working on the Famicom (NES) way back in 1981-82. The two veteran developers describe the impetus behind the decision to make the Famicom, the problems competing with Nintendo's own Game & Watch, and the lasting appeal of Super Mario Bros.

Uemura shared how the Famicom came to use its (at the time) unusual 6502 processor. A friend at Ricoh cold-called him and asked for help getting the factory's efficiency up. While working on that, Uemura consulted with Ricoh about processors, and told their engineers about his desire to make a console that could run Donkey Kong. " When I think about it now, I think I was spot-on in asking 'Can we make Donkey Kong?' rather than 'Can we make a circuit like this?'," Uemura said. "It seems like the engineers at Ricoh were starving for the challenge of working on some new technology. Even more important to them was the idea that if they worked at it, they could take Donkey Kong home! (laughs)"

Posted by GoNintendo Oct 08 2010 02:43 GMT in Nintendo Stuff
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That’s a promo image for Super Mario All-Stars – 25th Anniversary Edition, which we posted earlier today. We now know that Europeans are going to get a crack at this collection, but will it be available in the states? A closer look at the promo image shows that the NA boxart for Super Mario Bros. [...]

Posted by Joystiq Oct 08 2010 03:40 GMT in Kirby's Epic Yarn
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Kirby's Epic Yarn bears little resemblance to traditional Kirby games, and it partners the beloved pink sphere with a new character, Prince Fluff. It turns out, according to an Iwata Asks interview with Good-Feel and Nintendo staff, that there's a good reason for both -- Epic Yarn was originally Prince Fluff's game.

Wario Land: Shake It! director Madoka Yamauchi came up with an idea for "World of Fluff" and designed it around the Prince Fluff character. Nintendo loved the idea, but thought something was missing from the "warm" world Good-Feel had created. Nintendo proposed turning it into a Kirby game last year.

Producer Etsunobu Ebisu said that having Kirby in the world gives Epic Yarn "a greater feeling of existing." Also, we're sure, Kirby gives it a greater feeling of hope for good sales.

Posted by Kotaku Oct 08 2010 02:00 GMT in Assassin's Creed: Brotherhood
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#ubisoft Sony's PlayStation Plus service moves firmly toward "worth it" today, now that Ubisoft has extended the beta program for Assassin's Creed Brotherhood from "select" subscribers to "every" subscriber. More »