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Posted by Joystiq Oct 12 2010 16:15 GMT in Super Meat Boy
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To inform ... mid-90s Genesis game audiences (apparently) about Super Meat Boy's "hella tight controls" and "educational" worlds, Team Meat and director James Id have put together this explosive commercial for the XBLA (and eventually PC and WiiWare) platformer. Do the math!

Posted by IGN Oct 12 2010 15:14 GMT in CrimeCraft
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CrimeCraft expansion partners top artists with cutting edge MMO shooter.

Posted by Joystiq Oct 12 2010 16:02 GMT in Gaming News
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DeNA, a Japanese mobile internet company, is set to purchase mobile publisher ngmoco, best known for Rolando and Topple, for a whopping $400 million. The combination of the two companies, according to the announcement, will create "the world's largest mobile social games platform company."

The ngmoco shareholders and employees will receive $300 million in cash and securities, with an additional $100 million contingent on performance milestones.

Gamasutra points out that this is just the latest acquisition by DeNA, which has slowly been making selective purchases in the western market. This is also just the latest social media purchase with an incredible dollar figure attached. Disney recently purchased Playdom for over $500 million, while EA acquired Playfish late last year for $300 million. -- oh yeah, and there's also that rumored $100 million investment by Google in Zynga. Now, let us all hold a moment of silence for sanity.

Posted by Kotaku Oct 12 2010 14:53 GMT in Gaming News
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#rumor We received this crystal-clear image of what a source claims to be the iPhone 4 for Verizon. We don't know if it's real or not. I hope it is, however, because it looks amazingly good. More »

Posted by Kotaku Oct 12 2010 14:40 GMT in Gaming News
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#controls Marvel Vs. Capcom 3 has an optional control scheme that might horrify hardcore fighting fans. But please, the company recently pleaded, give "simple" mode a chance. More »

Posted by Joystiq Oct 12 2010 15:45 GMT in Enslaved
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If you're part of the growing sect of gamers who don't buy new titles at launch because you know they'll get marked down by $10 on Amazon within a few weeks -- well, your patience has been rewarded. The online retailer's now selling Enslaved: Odyssey to the West for $50 on PS3 and 360.
  • Enslaved: Odyssey to the West (PS3 and 360) -- $49.99, down from $59.99
[Thanks, MarkHawk!]

Posted by Joystiq Oct 12 2010 15:30 GMT in Guitar Hero: Warriors of Rock
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Guitar Hero: Warriors of Rock may be composed of "ancient gameplay mechanics shrouded in a campy heavy metal veneer," but for those who picked it up on Xbox, it's about to be that, with three free songs. Which is objectively better. A three-track pack is available today for Gold members, featuring Disturbed's "The Infection," Muse's "Resistance," and My Chemical Romance's "Na Na Na." It's free now, and will be available for purchase by Silver Live users on October 19.

On October 26, Activision will release a seasonally appropriate DLC pack: three songs from the Rocky Horror Picture Show! Soundgarden doesn't really have anything to do with Halloween, but selected individual tracks from the "Telephantasm" album will also be available for purchase that day -- though Activision didn't mention which tracks. See the list of known DLC after the break.

[Image: Rockyhorror.com]

Posted by IGN Oct 12 2010 14:16 GMT in Ongaku
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Posted by Joystiq Oct 12 2010 15:03 GMT in Pinball FX 2
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You know how during certain, extremely fancy multi-course meals, guests will be given a brief intermission between the lobster bisque and the incredibly difficult platformer? Developer ZEN Studios announced earlier today that a similar palette cleanser will be offered this week during the XBLA Game Feast, as the release of its free, flipper-tapping title Pinball FX 2 has been delayed from October 13 to October 27.

That means that Pinball FX 2, not Super Meat Boy, is the final game for the promotion -- which makes us wonder if they'd consider changing its name to something relating to its new headliner. Something like Multiball Month or Bumper ... Time. Bumper Time, sure!

Posted by PlayStation Blog Oct 12 2010 14:03 GMT in Ys: The Oath in Felghana
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Hello again, discerning PlayStation Blog readers! Localization specialist Tom here from XSEED Games, to talk to you a bit about Ys: The Oath in Felghana – sure to be the greatest portable gaming experience of 2010! Ys: The Oath in Felghana will arrive on UMD and PSN for the PSP this November.

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Some of you may already be familiar with our previous release, Ys SEVEN, and may be wondering how Ys: The Oath in Felghana compares. Well … it’s hard to quantify, really! I’ve previously stated in a few interviews that Ys SEVEN is to Castlevania: Symphony of the Night as Ys: The Oath in Felghana is to Super Metroid, and I really think that’s the best way to explain it. One is a lengthy, chaotic, sprawling experience full of more items and abilities than you could possibly know what to do with; and the other is a much tighter, more streamlined affair, where every single item and ability has a specific purpose and everything fits together like a finely-crafted puzzle. Ultimately, they’re both very different games (despite obviously sharing numerous characteristics, not the least of which is protagonist Adol Christin!), and the preferred title between the two is going to vary quite wildly from person to person.

Me? I prefer Oath in Felghana (by a very small margin, mind you!). And to explain why, I’m actually going to be bringing the Metroid and Castlevania comparisons to a whole other level. Ever hear the term “Metroidvania game?”

Well, that’s pretty much what Ys: The Oath in Felghana is – more or less. Now don’t get me wrong here, I’m NOT claiming it’s an open-ended nonlinear exploration-fest … but it DOES follow the basic structure of this much-beloved action subgenre: you explore your surroundings, find new items or abilities, and use those to push on farther than you ever could before. It’s all one map that’s constantly ballooning around you, allowing you access to places that were previously well beyond your reach.

The level design isn’t as labyrinthine as one would expect from a Metroid or new-age Castlevania title, but it does have that same sense of atmospheric wonderment—that lonely, haunting feel of being by yourself in a hostile land full of crazed monsters, with only your wits and your arsenal of special moves to get you through. You’ll find yourself constantly being taunted by treasure chests that are just out of reach – on a platform too high, too far, blocked off or otherwise rendered totally inaccessible to you … for now. And you’ll file that location away in the back of your mind, knowing that eventually you’ll find a way to obtain that distant treasure … some way … somehow …

And really, that’s the key to this game’s brilliance: its spectacular level designs. Every corner of Felghana is unique and well-conceived, with ample branching paths, pitfalls, puzzles and traps to keep you on your toes as you hesitantly turn the next corner, unaware of what horrors may await you beyond.

And oh, the horrors you’ll find! For those of you who started this series with Ys SEVEN, I implore ye take heed: Ys SEVEN is arguably one of the easiest games in the series, while Oath in Felghana is almost certainly one of the hardest. If you’re expecting a 1:1 correlation between the four difficulty levels in each game (and note that Felghana also adds a “Very Easy” and unlockable “Inferno” difficulty on top of the existing Easy/Normal/Hard/Nightmare selection), you’ll become well-acquainted with that Game Over screen, for sure.

For here in the depths of this forgotten lore, you risk a gruesome death with every new frontier you explore — and likely not one you’d ever considered before! But if these challenges you can overcome, the sense of accomplishment is … second to none! (Hey, it’s a half-rhyme. Half-rhymes count!)

If you’re worried that the game will be TOO hard for you, though … don’t be! As with Ys SEVEN, there’s an unlimited Retry feature that lets you challenge bosses as many times as it takes to conquer them, and even retry individual rooms until you can traverse them in one piece. It’s the perfect mix of cruel and merciful, making for a wonderfully satisfying (and amazingly non-frustrating) overall experience.

I don’t think I can possibly do justice to this game with a single blog entry, honestly. It’s truly one of the most perfect, flawless gaming experiences of the last decade, as far as I’m concerned. It’s not a long game, nor is it a complicated one. But it hits all the right notes, and is genuinely enjoyable from start to finish … and might just make you want to keep on playing it, over and over again, until you beat all six difficulty levels and conquer the infamous Boss Rush mode! Masterpieces like this are the reason I got into video games in the first place, and if you can only play one title this winter, I urge you to make it Ys: The Oath in Felghana. Unless you hate fast-paced action, thrilling exploration, genuine challenge (without frustration) and/or kickin’ rock music, I can’t imagine ANYONE being disappointed with this purchase … Especially if you pick up the limited edition, which is worth it for the soundtrack CD alone!

So go place your preorders! You wouldn’t have wanted to miss out on Super Metroid back in 1994, nor Castlevania: Symphony of the Night in 1997 … and you’re not going to want to miss out on Ys: The Oath in Felghana in 2010, either. Trust me! It’s THAT GOOD!


Posted by IGN Oct 12 2010 13:54 GMT in PC Gaming News
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The space shooter is coming to Steam.

Posted by Kotaku Oct 12 2010 13:30 GMT in Gaming News
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#gallery A recent car show in Tokyo's Odaiba featured approximately 1,000 automobiles. These are hardly your typical cars. More »

Posted by Joystiq Oct 12 2010 14:37 GMT in Medal of Honor
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EA has tasked Danger Close and DICE with the formidable challenge of not only rebooting the Medal of Honor brand but making it a direct competitor to Call of Duty, arguably the biggest franchise on the planet. Instead of taking a more fanciful approach to "modern warfare," EA's offering zooms dangerously close to ongoing combat operations. Set in modern day Afghanistan, Medal of Honor is inherently provocative, if only for setting alone. But, is it good? It depends on what you're looking for.

Single Player
Medal of Honor is essentially two games in one, with two developers and two engines (Unreal for campaign; Frostbite for multiplayer) powering the distinctly different components of the package. The decision to splinter the development of the game has a certain logic to it: single player gamers are not necessarily multiplayer gamers, and vice versa. Presumably, EA's approach allows each mode to be optimized for their respective audience. As it turns out, this method makes for a rather confusing end product.

When viewed as a standalone offering, Danger Close's campaign is one of the finest shooters I've experienced in years, successfully finding the middle ground between a realistic military simulation and a great piece of entertainment. The story, which covers two action-packed days in the US military's ongoing battle against insurgents in Afghanistan, masterfully switches between the perspective of an elite group of soldiers (Tier 1), and the Army Rangers, and offers a genuine, realistic look into the struggles of being a modern warrior.

Posted by Kotaku Oct 12 2010 13:00 GMT in Medal of Honor
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#videogames Based on real battles fought in Afghanistan in 2002, Medal of Honor has you taking on the role of rangers and other Tier 1 operators as they fight there way through enemy territory on the hunt for Taliban encampments. More »

Posted by IGN Oct 12 2010 13:00 GMT in Medal of Honor
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Not-so-Special Operations.

Posted by Kotaku Oct 12 2010 12:30 GMT in Gaming News
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#onlyinjapan Action game El Shaddai: Ascension of the Metatron might have a wordy title, but Japan is totally enamored with the game's hero Enoch and his flowing locks. You could say Japan has a crush. Time for a meme! More »

Posted by Kotaku Oct 12 2010 12:00 GMT in Gaming News
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#screengrab Steve Cable has whipped up this handy "family tree" of video game controllers (click through for the full thing). Informative and educational! As seen on CX Partners (thanks Josh!). More »

Posted by Joystiq Oct 12 2010 13:00 GMT in Gaming News
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We've been talking about Quake Arena on Xbox Live for -- wow, has it been three years? -- and we still haven't heard much on the game since id told us back in February that the game was "very close" to being finished. Now it's popped up on the Australian Classification Database, indicating that there just may be a bit of light at the end of this incredibly long, incredibly dark tunnel.

We've fired off some missives to the appropriate parties for comment and will let you know what we hear back. And if you're looking to get a taste of what's in store for Xbox Live, then you may want to get acquainted with Quake Live.

Posted by Kotaku Oct 12 2010 09:30 GMT in Gaming News
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#nintendo It's always fun seeing random Chinese hardware manufacturers with a sense of humour. Case in point: this hard drive case, shaped to look just like a Nintendo Wii. More »
Hooly
a misleading title if there ever was
mariooooo

it looks like a normal harddrive.


Posted by Kotaku Oct 12 2010 11:30 GMT in Gaming News
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#politics A former US Marine has delivered a thoughtful piece on many of the creative decisions surrounding the latest game in the Medal of Honor series. More »

Posted by Kotaku Oct 12 2010 11:00 GMT in Gaming News
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#screengrab As seen during the Malaysian Grand Prix by はちま起稿. More »

Posted by Joystiq Oct 12 2010 12:00 GMT in Call of Duty: Black Ops
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Yes, you'll be able to play the Wii version of Call of Duty: Black Ops online -- and even use voice chat, if you happen to have the proper equipment. To that end, PDP has announced the $25 "Headbanger Headset."

Conveniently, PDP is releasing the headset on November 9, timed with the release of the game. It'll be available in white, or in a "limited edition" Call of Duty: Black Ops version -- meaning: in black with the game's logo printed on it. That way, when someone asks you what you're playing, you can simply point at the side of your head, without the need for more conversation; which is good, because nobody would want to talk to you after that.

Posted by Kotaku Oct 12 2010 10:30 GMT in Gaming News
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#nintendo This is sure to bring out either chuckles or frowns from anyone old enough to remember the console wars of the 1990s: the design of Sonic's recent titles has been altered to appeal to Nintendo fans. More »

Posted by Kotaku Oct 12 2010 10:00 GMT in Gaming News
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#foxconn This year, a rash of suicides at the factories of manufacturing giant Foxconn has focused attention on working conditions. Improvements were apparently made, but a recent report suggests otherwise. More »

Posted by Joystiq Oct 12 2010 11:00 GMT in Halo: Reach
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As part of its line of RC Halo toys, NKOK will soon release a new RC Warthog. The hog sports a rocket turret -- though regrettably not night vision -- and includes figures of Noble 6 and Carter from Halo: Reach. The diminutive ride will retail for $25, but can you really put a price on childhood?

YouTube
Posted by Kotaku Oct 12 2010 09:00 GMT in Gaming News
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#pressplay The weekly Pocket Monsters anime program is typically a 2D affair. But the opening credits for the latest series, Pokemon: Best Wishes!, shows off some fancy computer-generated 3D graphics. More »