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Posted by GoNintendo Oct 14 2010 19:04 GMT in Nintendo Stuff
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I’ve been listening to this track for about a week now, and I keep forgetting to post it! Thankfully our friends over at TinyCartridge reminded me to get my ass in gear!

Posted by PlayStation Blog Oct 14 2010 19:01 GMT in Knights in the Nightmare
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Because Knights in the Nightmare is so radically different than any other game currently available for the PSP system, it tends to offer most gamers a slightly steeper than usual learning curve. In order to make acclimation to the game’s amazingly satisfying mix of strategy-RPG and bullet-hell action, here’s some tutorial-style stuff to get you started before Knights in the Nightmare hits stores and PSN on November 9th.

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The Basics

You are The Wisp. You awaken with no knowledge of where you are or why you’re there. Only one thing draws you: a battered, cursed castle. There, you sense, a terrible tragedy occurred. You find you have the power to awaken and control the spirits of victimized knights, and you find yourself compelled to use this power to uncover the story of this calamity and rid the castle of its curse.

You begin every chapter of the game with a story sequence. These cutscenes are one of the game’s biggest strengths—lovingly drawn and animated, they are heavy with emotion and stray far from your typically bright and happy clichés.

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It should be no surprise that you’ll next find yourself on the battlefield. From this first tactical map, you’ll first need to determine who you’re taking into battle. Early on, you won’t really have a choice; you’ll have only the characters the game story provides you for the given scenario. But later, you’ll have one of three different character types in your party:

  • Nameless Knights: Their sole purpose is to fill in and help out; they’ll be gone at the end of the battle.

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  • Recruited Knights: You pull them into your party by giving them an item (in battle) with which they have an emotional connection. Miss your one opportunity and you won’t be able to recruit them until the next playthrough!

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  • Your Main Character: There are three main characters in Knights, one of which, Princess Yggdra, is all new and exclusive to the upcoming PSP release!

You’ll probably deal the most with recruited Knights, as they’re the only ones whose souls can be fused or harvested in order to improve your overall options on the battlefield. That particular feature, however, is best left for the in-game tutorials. Yay, incentives to buy!

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Teh Fighting Rules

Each chapter gives you a set number of turns (based on difficulty setting) to complete the battle. Let me give you an example scenario. You’re starting the first of six turns in particular chapter. You wipe out all the enemies, thus ending the first turn. From here, two things happen: you go to a slot machine of sorts (The “Encounter” Reels) from which YOU, based on your timing, choose which enemies you’ll fight in the next turn:

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Tied to each enemy is a tile on the Enemy Matrix. Essentially, you want to fill up a row or column (or a diagonal line) of tiles. Meaning, each time you end a turn and get to the slot machine, you can affect how many turns it takes to complete the chapter. Want to try and recruit as many Knights as possible? Looking to gain as much experience as you can to level your knights up? Well then, try to take as long as possible to get a complete line on the Enemy Matrix. Or maybe you just want to get through the chapter as quickly as possible? Well, try and time your selections on to fill a line up on the Enemy Matrix as soon as possible (I’ve zoomed in on it below):

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Teh Fighting Controls/Mechanics

There is one very important thing to know about fights in Knights in the Nightmare: You do not control the Knights. You are the Wisp. That is what moves when you move the nub/directional pad. So, as the Wisp, here’s what you can do. At the start of your fight, you set four weapons in the four slots around the screen (or maybe three weapons and one key item, so that you can hand it to a Knight and have them join your party). These weapons have two primary traits:

Alignment (Law or Chaos): A balancing system for the game’s combat. In short, as you spam a weapon in one alignment (you actually toggle between the two), it becomes less effective and you receive less MP to use on special attacks from your enemies. Law weapons cannot be used when you are in Chaos mode, and vice versa. Class restriction: Weapons are all designed for one knight class (of which there are 9). You cannot use a Warrior’s axe with a Lance Knight and you only have four weapon slots and typically 2-3 characters in a fight at once. This means you’ll often have to be making tough choices: what items/characters you take into which fights and so forth. Rewarding strategy!

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So you move around as the Wisp and drag weapons ONTO the characters you command. Your enemies attack you with floating, neon projectiles. It doesn’t matter if their attacks hit your Knights; they’ll just pass right through them, really. But they can hit you! A timer that starts at 60 seconds and only depletes when you charge an attack or when you get hit acts as your health. You need to avoid your enemies’ attacks, which can be varied in pattern and speed, deal out your own attacks, constantly cycle between Law and Chaos, collect fusion components from enemies when you hit them, and so forth.

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Gosh, this might have been a bit much, too involved and detailed. But then again, we want you guys to be prepared when Knights in the Nightmare hits stores and PlayStation Network on November 9th for $29.99. And again, if you pre-order/get a copy at launch, you get a FREE digital copy of Yggdra Union (a $14.99 value!). Did we pique your interest? Or just bore the hell out of you? Because it’s the latter, I’m going to go be depressed for a week.

Visit the official Knights in the Nightmare website, for more details about the game. For more info about Yggdra Union, visit http://www.atlus.com/yggdraunion.


Posted by Kotaku Oct 14 2010 18:29 GMT in Tron Evolution
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#rumor Sources tell Kotaku that Disney's upcoming action role-playing game Pirates of the Caribbean: Armada of the Damned has been canned and that the studio behind the game are laying folks off today. More »

Posted by Joystiq Oct 14 2010 19:40 GMT in Assassin's Creed: Brotherhood
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They say you should keep your friends close and your enemies closer, but what if your friends are your enemies? Find out in this instructional Assassin's Creed: Brotherhood trailer. It just may save your friendship from being stabbed in the face.

Posted by GoNintendo Oct 14 2010 18:42 GMT in Just Dance 2
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A portion of a ONM review… Perfect post-turkey fun. If this doesn’t get the party started, the party is next door.

Posted by Valve Oct 14 2010 18:43 GMT in Team Fortress 2
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After days of deliberation, a moderate amount of yelling, and an M&M inexplicably up Drew Wolf's nose again, we're happy to announce the winners of the art pass contest. That's right, winners. Multiple. There were so many good-looking and fun maps that it was incredibly tough to narrow them all down to a single entry. So much so that we didn't bother.

Congratulations to Valentin "3DNJ" Levillain and Timothy "YM" Johnson. TF2Maps.net has a page up where you can view the winners of the contest, along with many of the other fantastic entries.


Posted by IGN Oct 14 2010 18:43 GMT in Heaven's Diner
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Forget God of War; become the God of Food

Posted by Joystiq Oct 14 2010 19:18 GMT in Gaming News
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It looks like our brilliant plan to stop playing Halo 2 (which was helped along by Microsoft's removal of Live support for Xbox 1 games) worked! According to a deleted Facebook announcement from Xbox Germany, the friend list cap on Xbox Live is being boosted from a paltry 100 to a ridiculous 1,000. "How many friends do you have?" the (Google-translated) announcement read. "Not enough? Then you looking for new friends on the Finder tab!" (View the full announcement and translation after the break.)

Strangely, neither the embiggened friend list cap nor the "Finder tab" are present in our preview version of the upcoming Dashboard update. We're still locked in to the smaller, more intimate, friend limit. We're checking with Microsoft now to determine when this update will roll out to you and the masses of people waiting to be muted by you.

Posted by Joystiq Oct 14 2010 19:18 GMT in Gaming News
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It looks like our brilliant plan to stop playing Halo 2 (which was helped along by Microsoft's removal of Live support for Xbox 1 games) worked! According to a deleted Facebook announcement from Xbox Germany, the friend list cap on Xbox Live is being boosted from a paltry 100 to a ridiculous 1,000. "How many friends do you have?" the (Google-translated) announcement read. "Not enough? Then you looking for new friends on the Finder tab!" (View the full announcement and translation after the break.)

Strangely, neither the embiggened friend list cap nor the "Finder tab" are present in our preview version of the upcoming Dashboard update. We're still locked in to the smaller, more intimate, friend limit. We're checking with Microsoft now to determine when this update will roll out to you and the masses of people waiting to be muted by you.

Posted by Kotaku Oct 14 2010 17:40 GMT in Captain America: Super Soldier
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#preview My starting point for thinking about a Captain America video game was a bad one: That guy's pretty boring, right? He's a strong man who punches, kicks and uses a shield. How do you make a special game from that? More »

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Posted by Kotaku Oct 14 2010 18:00 GMT in Gaming News
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#review Comic Jumper is what happens when a developer sets out to make a funny game, then forgets all about the game part. More »

Posted by GoNintendo Oct 14 2010 18:06 GMT in Nintendo Stuff
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Nope, you’re not getting me to fall for this one. I’m not making a single comment about this article. Anything I say will get me in trouble with one of you guys! I’ll just link to the feature and let you all battle it out.

Posted by Joystiq Oct 14 2010 19:00 GMT in Gaming News
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We've seen Wii Remotes of all shapes, sizes and colors, but peripheral manufacturer Power A has managed to break the mold once again by offering a controller made entirely of pure imagination. And also plastic and machinery and stuff -- but mostly pure imagination. The Lego Play and Build Wii Remote allows its handler to affix 31 included bricks to its surface, completely customizing its hull, though we imagine users could also attach thousands of Lego to the controller, turning it into a monstrous, unwieldy Wii Monolith.

The controller, which is now shipping to Toys R' Us at a $39.99 price point, is compatible with Wii MotionPlus, as well as most other first- and third-party accoutrements. It is not, however, compatible with K'Nex, Tinker Toys, Lincoln Logs, Erector Sets or Duplo bricks.

Posted by GoNintendo Oct 14 2010 18:01 GMT in Nintendo Stuff
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An example system includes a display, a communication circuit, a memory storing a shopping program, and a processor in communication with the display, the communication circuit and the memory. The processor is configured to execute the shopping program to access a product database including product information, to process inputs supplied to the system to generate [...]

Posted by GoNintendo Oct 14 2010 17:56 GMT in Nintendo Stuff
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Seriously…just one game for Ristar? He may have popped up with cameos in other titles, but how is it that Ristar only gets one game? Seriously SEGA, let’s just push aside one Sonic game and make room for a Ristar return!

Posted by GoNintendo Oct 14 2010 17:46 GMT in Nintendo Stuff
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Want to buy a copy of Yoshi’s Cookie Kuruppon Oven de Cookie? This special-edition version of the game features special branding for a company under Panasonic. It has to do with a cooking appliance that the company was selling, called the Kuruppon Oven. There are only 500 copies of this version of [...]

Posted by Joystiq Oct 14 2010 18:40 GMT in Crysis 2
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You probably don't need us to tell you to check your emails -- unless, of course, you're one of those people who still mostly rely on analog means of telecommunication. If that's the case: Check your email! There might just be an invitation for the Xbox Live Crysis 2 multiplayer beta in there.

Posted by IGN Oct 14 2010 17:42 GMT in Dragon Age 2
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Bioware gives back to its fans in the form of the Dragon Age 2 Signature Edition.

Posted by GoNintendo Oct 14 2010 17:34 GMT in Just Dance Kids
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function getVideo() { var so = new SWFObject("http://cdn.springboard.gorillanation.com/storage/xplayer/yo033.swf", "mplayer", "420", "340", "8", "#000000"); so.addParam("wmode","transparent"); so.addParam("swliveconnect", "true"); so.addParam("allowscriptaccess", "always"); so.addParam("allowfullscreen", "true"); so.addVariable("pid", "goni001"); so.addVariable("siteId", "485"); so.addVariable("videoId", "206745"); so.addVariable("autostart", "false"); so.addVariable("file", "http://cms.springboard.gorillanation.com/xml_feeds_advanced/index/485/3/206745/"); so.addVariable("pageUrl", document.location); so.write("flashcontent_485_goni001_single_206745"); } getVideo()

Posted by Kotaku Oct 14 2010 17:20 GMT in The Conduit 2
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#releasedate High Voltage Software and Sega jumped Wii first-person shooter Conduit 2 out of the way of GoldenEye: 007 last month. Now the game has landed firmly in February of 2011. Will the new trailer entice players to pick it up? More »