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Posted by Kotaku Oct 23 2010 22:00 GMT in Gaming News
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#vote Last week we mentioned that Sunday Comics would be getting a redesign in the coming weeks. We're going to bring some new strips to the feature. But first, we want to hear which of the old ones are worth saving. More »

Posted by IGN Oct 23 2010 21:40 GMT in StarCraft II: Heart of the Swarm
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Blizzard shows off an early look at the next campaign.

Posted by Joystiq Oct 23 2010 22:30 GMT in Fallout MMO
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The neverending tiff between Interplay and Bethesda over development of a Fallout-based MMO recently got a bit more backstory on the end of the former. Interplay president Eric Caen recently said in an interview with Edge that Bethesda was offered the rights to the Fallout MMO for $50 million, explaining that "the MMOG strength of this universe is huge." According to Caen, Bethesda passed on the license for a Fallout MMO, which Interplay then began developing with certain "conditions" established by Bethesda -- such as a required development start date of April 4, 2009.

The rest, as they say is history -- Bethesda filed a termination letter for Interplay to stop working on the project last year, claiming that the developer had missed the aforementioned start date. Caen contends that claim, saying Bethesda was merely looking for a way to acquire the rights to a Fallout MMO without fronting the $50 million price tag, which is a large sum of cash. We've contacted Bethesda for a response to Caen's claims.

#dlc Not everything included with Red Dead Redemption's Undead Nightmare, due Tuesday, involves reanimated corpses. You'll also get "land grab," a multiplayer mode that's a variant of king-of-the-hill, played on wider turf. More »

Posted by Kotaku Oct 23 2010 20:00 GMT in WWE SmackDown vs. Raw 2011
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#stickjockey Calling pro wrestling "fake" is neither accurate nor informed. The term is "kayfabe." More »

Posted by Kotaku Oct 23 2010 19:30 GMT in World of Warcraft
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#blizzcon You can't throw a rock without hitting someone wearing one of video game clothing company Jinx's new World of Warcraft murloc hoodies. I chatted with the designer of this adorably terrifying garment. More »

Posted by Joystiq Oct 23 2010 20:30 GMT in Sonic Free Riders
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Not only does this Sonic Free Riders trailer make the game look more enjoyable and less ... back-breaking than the title's recent U.S. advertisement, it's also indicative of how much better Japan's commercials are than ours. "Have more fun," you say? Don't mind if we do.

Posted by Kotaku Oct 23 2010 19:00 GMT in Fallout: New Vegas
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#popculture So, we've seen tributes to Star Wars, Blade Runner (actually, a carry-over of a Fallout and Fallout 2 reference to that movie) and we know there's one for Indiana Jones in Fallout: New Vegas. That's three. There must be more. More »

Posted by Kotaku Oct 23 2010 18:00 GMT in Gaming News
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#hitman5 David Bateson, the voice of 47 in the Hitman series, says he's been asked to remove details on his website regarding his work on Hitman 5. But the actor confirms a sequel is coming, and it will be "gob smacking." More »

A portion of a Vooks review… You won’t be buying this one because you’re dying to playing the classic Mario games, this set is a collectors set. If you’re keen on collecting all things Nintendo, then you’ll want this set. Playing the games is just the sweet sweet side benefit.

Posted by Kotaku Oct 23 2010 17:30 GMT in World of Warcraft
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#blizzcon Blizzard doesn't release any half-assed games, and Blizzard fans don't do half-assed cosplay. More »

Posted by Joystiq Oct 23 2010 18:30 GMT in Gaming News
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At the tail end of this morning's opening ceremonies at BlizzCon 2010, Blizzard Entertainment's Chris Metzen announced the fifth and final Diablo 3 class: the Demon Hunter. Immediately after the opening ceremonies, Diablo 3's lead designer Jay Wilson lead a panel largely centered on the new class, but also included a few other major details on the new Trait and Rune systems, as well as a few new spells and skills for the other classes.

The Basics of the Demon Hunter

The Demon Hunter was born out of Blizzard's aim to round out the previously announced lineup of classes: the barbarian, the witch doctor, the wizard and the monk. A traditional, conventional ranged class was the missing element. The traditional ranger, over the development process, evolved in a vengeance-driven bounty hunter with a dash of dark magic. The demon hunter is always prepared with a diverse array of traps and gadgets and she is not above using her enemy's powers against them -- picking apart demons for their dark magic to use for her own purposes. As laid out in the panel, the Demon Hunter's aim is to give the Diablo world's demons a taste of their own medicine -- to ensure that even demons know fear.

Unlike the other classes introduced so far, the Demon Hunter has no particular homeland to defend, no specific cultural or religious beliefs driving them through the events of Diablo 3. They are the only one out of the five classes that truly understands what hangs in the balance. Unlike the Barbarian, Witch Doctor or Monk, Demon Hunters are not born. They're made. Established Demon Hunters find, recruit and train newbies from across Sanctuary.

Aesthetic Evolution

The Demon Hunter, over the development process, went through a few stages of demonic origins. Slides were shown of the demon hunter as a full demon -- large, hulking monsters doing battle against their own kind. However, Diablo is about humanity's battles and victories against the demonic hordes. While a demonic hero would be a lot of fun, it goes against the essence of the Diablo franchise.

That idea was scrapped, but Blizzard continued to try and include demonic aspects in the character. The idea of a half-demon was used for awhile, with an immense Hellboy-esque demon arm, but they encountered a few challenges: First, would the townspeople of Sanctuary react positively to something like that buying and trading in their villages? Unlikely. To make it work, it would require significant changes to basic gameplay elements. Second, the Demon Hunter is a ranged class, but the hulking demon arm inspired an urge to run up and clobber enemies over the head with a mighty fist. While Blizzard dabbled with the idea of giving the Demon Hunters melee abilities for awhile, it went against the essence of having a traditional ranged class. Even with all of the melee abilities removed, playtesters wanted to punch schmucks in the face with their enormous chitinous fist. It had to go.

The red, glowing eyes seen in the Demon Hunter cinematic was one element of early Demon Hunter development that made it out of the gates, and the concept of the massive demonic arm was incorporated into the aesthetic style of the class's armor in the form of an evergrowing armguard as your character progresses through tiers of gear.

The final aesthetic note was that yes, they did set out to make the Demon Hunter the sexy character class, both male and female.

Tactical Gameplay

The Demon Hunter isn't the cliche point, shoot, nap ranger class that immediately springs to mind when you hear "traditional ranged class." Sure, you'll be making heavy use of your crossbow (or dual crossbows), but the panel stressed that many of the class's abilities are focused on tactical gameplay and the fact that much of what the Demon Hunter does is premeditated. The skills are intended to be used creatively. Some of the examples given were:
  • Bola Shot: The Demon Hunter launches a bola at the enemy, which strangles and stuns it before exploding. There is a delay on the explosion which is typically a drawback, but once you know your way around the class skills, you can use it to your advantage.
  • Spike Traps: One part traditional trap, one part black magic, this ability is intended to be used as a premeditative technique. Know there's something frightening coming up? Stack the odds in your favor.
  • Grenades: With Diablo III being a full 3D engine, grenades will rebound realistically off of walls and around corners. The terrain will be a major part of how you play your Demon Hunter.
  • Vault: If you've used Starcraft 2's Stalkers, Warcraft 3's Warden or World of Warcraft's Mage, you're probably familiar with Blizzard's love of Blink abilities. Vault is essentially a black magic-styled Blink, allowing you to move around the battlefield quickly and easily. Footage showed the Demon Hunter Vaulting past walls of flame.
  • Multishot: While not necessarily a strong indicator of the tactical gameplay of the Demon Hunter, the gathered audience cheered for the return of an old favorite from Diablo 2.

Other Class News

The other classes weren't discussed in-depth, but they did run through one new ability for each of the previously announced classes.

Barbarian
  • Ancient Spear - This is a ranged attack for the Barbarian. Similar to how they didn't want to give the Demon Hunter many melee abilities, they didn't want the Barbarian to have significant ranged abilities. This ranged ability is intended to play into their powerhouse melee abilities. Three words: Get over here.
Wizard:
  • Meteor - Another Diablo 2 favorite. Rocks fall, everyone dies.
Witch Doctor
  • Spirit Walk - All Diablo III classes will have some ability to augment their movement speed. The Barbarian's leap was displayed at a previous BlizzCon. The Demon Hunter's Vault made its debut at this same panel. Spirit Walk will allow your character to go incorporeal for a short time period, essentially rendering you invisible. Pass by enemies safely, scout ahead of you, and when the duration ends your physical body will relocate to your spirit.
Monk
  • Wave of Light - The Monk and the Barbarian are both strong melee classes, but the monk integrates a lot of mysticism into his martial arts. It's a bell that hurts people. With light, apparently.
Traits

Passive skills and active skills have been seperated from each other. You no longer have to make a decision between, "Should I take the active ability that would be fun but not great, or should I take the passive ability that would be boring but useful?" You will be able to do both. Traits are the passive skills and each class gets their own unique set. Currently they have 30 planned out for each class, but they may scale them back -- Jay Wilson's comment was that they want each of these passive abilities to be cool and meaningful. A 0.01% increase in attack strength isn't meaningful, but 25%, 50% or 100% would have an impact on how you play. Trying to plan for 30 unique traits to pick and choose per class is proving to be prohibitive, just grasping at straws to come up with more traits.

One example given was the Inner Rage trait for Barbarians. It will not only improve your character, but it will also add some flavor to your character and the world. The Barbarian isn't just an angry guy. He's a guy that actually draws power from his rage. The Wizard has the option of taking Prismatic Cloak which permanently improves his/her armor abilities. It shows that the Wizard doesn't just sling spells. There is something innately special about what they do and who they are.

The Talisman

Veteran Diablo players, do you remember Charms? Do you remember how much inventory space you wasted carrying them around? That will no longer be a problem. The Talisman is a dedicated inventory specifically for your charms. It will grow over time, serving as another form of character progression alongside level and gear. Charms will focus much more on core attributes in Diablo III than they did in the past.

Runes

Runes are one feature that players have been eager to hear about, but Blizzard has been very tight-lipped about their Diablo III implementation until today. For those unfamiliar, Runes are the mechanic that allows you to customize individual spells in your repertoire. Runes will alter how you play significantly more than simple attribute. The Rune categorization system from Diablo II has been revamped to allow for maximum cool. Diablo II's Hydra ability is returning, and Runes will enable you to change its element as you please for different effects. The Witch Doctor's Plague of Toads can become Fire Toads, a Rain of Toads or turned into a single Giant Toad which will eat your enemies. The Barbarian's weapon throw? How would you like to throw corpses for splash damage instead?

Altogether, according to Jay Wilson, there's a grand total of 96,886,969,344 possible customization options. That number does not include Charms, Traits or Skills. We'll let that number percolate for awhile.

Posted by GoNintendo Oct 23 2010 17:28 GMT in Call of Duty: Black Ops
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We’ve seen blue and we’ve seen red, but what the hell does black mean? This doesn’t look like an official logo to me, but multiple retailers are using this boxart. I’m wondering if we’ll see the logo replaced with an official Nintendo one before launch. Thanks to Jassim for the heads up!

Posted by GoNintendo Oct 23 2010 17:23 GMT in Nintendo Stuff
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Coming from the Game Player’s Strategy Guide to Nintendo Games (1990)… Well, that doesn’t really help much! I would think you’d be a bit upset if you paid money for a guide claiming to help you with games, and this is the kind of response you get! Maybe I should play the third game [...]

Posted by Kotaku Oct 23 2010 17:00 GMT in Gaming News
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#gameoftheweek One of the perks of "Creating A Legend," NBA 2K11's career mode starring Michael Jordan, is you can put him on any team in the league. Even the Miami Heat, who hardly need another superstar. More »

- Many big, scripted events - Giant screen-filling octopus hunts Donkey Kong through an entire level - The octopus has different attack strategies - In co-op, if one player dies, shake the Wiimote to get make the barrel with a replacement life float closer to the other player - Tiki Tak Tribe use their hypnotic powers to turn the [...]
Posted by Olimar Oct 23 2010 12:15 GMT in Soul Bubbles
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Tails Doll
ok
Nastasia
too bad no one cares

YouTube
Posted by Kotaku Oct 23 2010 16:30 GMT in Gaming News
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#blizzcon Every year, Blizzard holds a contest to see who can dance the most like one of the World of Warcraft races. This year's Undead male dancer learned that real life bones aren't quite as sturdy as video game bones. More »

Posted by Kotaku Oct 23 2010 16:00 GMT in Gaming News
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#highscores John McAllister, the owner of what is widely believed to be the most unbeatable video game high score, has claimed another world record, in Joust, after a marathon session at the arcade cabinet. More »

Posted by Joystiq Oct 23 2010 17:00 GMT in Gaming News
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Listen, we wanna give you this Power Gig: Rise of the Six String guitar kit as much as you wanna own it. But we've got to make sure you're ready. So hop on down to the comments and let us know your favorite guitar solo of all time, so we can make sure we're not giving this beaut away to some know-nothing schlub. (Full disclosure: We'll pick two winners at random, so you could get away with calling just about anything your fave, oy.)

To enter this giveaway:
  • Leave a comment Informing us of the greatest guitar solo of all time.
  • You must be 13 years or older and a resident of the US or Canada (excluding Quebec).
  • Limit 1 entry per person.
  • This entry period ends at 12:00PM ET on Monday, October 25.
  • At that time, we'll randomly select two winners to each receive an Xbox 360 Power Gig: Rise of the Six String Guitar Kit (ARV $180). (Includes guitar and game).
  • For a list of complete rules, click here.
What is Joyswag? Since we don't keep the games and merchandise we receive for review or promotional purposes, it becomes "Joyswag," which is passed along to our readers. Please note that Joyswag may be in "used" condition.

For more info on our policy, click here.

Posted by Kotaku Oct 23 2010 15:30 GMT in World of Warcraft
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#blizzcon BlizzCon? More like DrizzCon, am I right? No? Still BlizzCon? Either way, we'll be bringing you news, videos, and more cosplay than you can shake Thrall's hammer at all weekend long. More »

Looking to learn more about this Phoenix Wright fellow who's about to share the stage with your beloved Professor Layton? First of all, curse your selective DS gaming diet. Secondly, you should look into Capcom's current deal of the week: The publisher's marked down prices on Ace Attorney Investigations: Miles Edgeworth, Apollo Justice: Ace Attorney and a Phoenix Wright: Ace Attorney art book. If you're not brushed up on the litigatory franchise after all that, you probably aren't paying very close attention.

Posted by Kotaku Oct 23 2010 15:00 GMT in Gaming News
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#dealtaku You're thinking, "did he fire six shots or five?" Being this is a dented Logitech box, the most powerful discount in the world, and will blow you head clean off, you've gotta ask yourself a question: "Do I feel lucky?" More »

Posted by Kotaku Oct 23 2010 14:00 GMT in Gaming News
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#originals BlizzCon 2010 kicked off this week, with Mike Fahey on the scene, and the top man at the Entertainment Software Association laid the case for striking down California's anti-video game law, which goes to the Supreme Court in 10 days. More »