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Posted by IGN Nov 01 2010 17:39 GMT in Michael Jackson: The Experience
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Two new songs announced - Speed Demon and Dirty Diana.

Posted by Kotaku Nov 01 2010 17:20 GMT in Mortal Kombat
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#clips Simply having access to Scorpion's brutal move set in next year's new Mortal Kombat isn't enough. It's in the way that use them. More »

Posted by Joystiq Nov 01 2010 18:30 GMT in PlayStation Network
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"It Only Does Everything," says the PS3's ad campaign. But how many users actually know how to take advantage of all of the system's features out of the box? With PS3 increasingly positioning itself as a be-all entertainment device, Sony is forced to confront the XMB's clutter of icons, which may be befuddling mainstream consumers.

PSN director Susan Panico told us that Sony is currently "creating educational videos that will be a great welcome kit for people that are coming to the PS3 and the PlayStation Network," which aim to "really walk them through all the advantages you get from the PlayStation Network," including the store. The videos "will answer questions like, 'How do I have Netflix movies stream on my PS3?' And it will certainly talk about original content available," Panico noted, referring to PSN productions like The Tester and Pulse. "That's something that's really important to us -- to make sure people understand from the get-go how to find all this great content."

While many of the details are still being ironed out, the how-to videos will appear both on the web and on the XMB. "Primarily, it's going to be content that you find very easily on PlayStation.com, as well as on the console itself," Panico said, though "we haven't decided where it's going to live on the XMB." Presumably, it'll be in a prime position, lest Sony find itself posting a "How to find the how-to videos" video.

Posted by Kotaku Oct 31 2010 15:30 GMT in Minecraft
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#costume On Friday Electronic Arts had a Halloween costume contest. The winners? This trio of Minecraft fans. More »
Super-Claus

oh wow

Nastasia
Wait they won a contest? What the *crag* that creeper doesn't deserve to win it looks more like a piece of shit than a creeper

Posted by GoNintendo Nov 01 2010 17:15 GMT in Nintendo Stuff
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Available Only at Launch, Iconic Symbol for the King of Pop to Be Included in Initial Wii™ Release; Pre-Order Now Available SAN FRANCISCO – November 1, 2010 – Today Ubisoft announced it will make available a special edition glove to be included in the initial release of the Wii version of Michael Jackson The Experience that [...]

Posted by GoNintendo Nov 01 2010 17:10 GMT in Nintendo Stuff
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Unfortunately my internet service went down for maintenance last night, yet again. It seems that they do this on Sunday nights with no warning! That means I missed out on sharing some more Jack-o-Lanterns that you guys sent our way. Check out the great work below! Check out more here, here and here [...]

Posted by PlayStation Blog Nov 01 2010 17:10 GMT in No Heroes Allowed!
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Hello Gods of Destruction! “No Heroes Allowed!” is all ready for its PSN release tomorrow, Tuesday, November 2nd. Who better than the game’s director, Haruyuki Ohashi, to let you know all about the game’s cool features as well as thoughts that went into its creation?

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Haruyuki Ohashi, director, No Heroes Allowed!

With the third game in the ‘Badman’ trilogy we had two goals. Firstly, we wanted to add new features to make the game more fun. Secondly, we wanted to make the game more accessible to a larger number of players. On the gameplay side, we added water and water-based life forms. We’ve also added a bunch of new pickaxes to choose from, from the Snoozerator to the Snacker Whacker – each with its own weird and wonderful special power. These new features add a new strategic dimension to the game and allow you to come up with your own unique play style.

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Something else we’ve worked on is the difficulty level. We had mixed feedback from fans regarding the difficulty of the last two games – some relished the challenge of the fiendish difficulty, while others found it a bit too intense. This time we have three difficulty levels (n00b, Meh and l33t) so there’s a level of challenge for everyone.

Oh, and I nearly forgot the two-player mode! For the first time in the series you can team up and go dungeoneering with a friend using ad-hoc mode. It’s a whole new twist on the gameplay.

Now, it may seem at first glance that the main aim of the game is to defeat the pesky heroes who try to invade your dungeon. But actually, the underlying concept is about creating a “biotope.” To succeed, you need to create a healthy ecosystem by maintaining the right balance of monsters to support the dungeon food chain. Once you’ve done that, you have to make sure the delicate ecological balance isn’t disrupted by those annoying heroes.

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In other words, it’s much like the real-life struggle between nature and human advancement – how we as humans are damaging the environment we live in. If everyone who plays our game reflects a little on this, the world will become a better place to live in. Well, that was our hope when we created this game!

So it’s nearly time for Badman to be unleashed on the world yet again. It’s up to you to use your judgment and skill to carve out a dungeon and help Badman and his minions in their goal of world domination. Consider it your duty!

As Badman would say, “May the world know no peace!!!!”.

With all the cool new features mentioned by Haruyuki as well as Dungeon-A-Day Mode, Story Mode, Badman’s Chamber, and the ever-charming Badman himself, this is an awesome game for $9.99. So pull out your PSP and be sure to grab “No Heroes Allowed!” tomorrow on PSN and beat back those pesky do-gooder heroes!!

Also be sure to check out the sweet No Heroes Allowed!” Theme and Wallpapers for your PSP available on the PSN on Tuesday, November 2nd.


Posted by GoNintendo Nov 01 2010 17:04 GMT in Nintendo Stuff
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No word on what the maintenance plans are for, but hopefully it’ll be worth the downtime! Thanks to NintenDaan for the heads up!

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Posted by Kotaku Nov 01 2010 17:01 GMT in Gaming News
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#pranks This man is unarguably the greatest math teacher in the history of math teachers. Or at least the greatest at pulling off large-scale video projector pranks that leave you laughing, stunned, and a little bit awed. More »

Posted by GoNintendo Nov 01 2010 16:57 GMT in GoldenEye 007
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Yesterday we posted up a video feature that seemed to indicate the inclusion of multiplayer bots. A lot of us were left scratching our heads, because we hadn’t heard this information from anywhere else. Unfortunately, it turns out that the information was incorrect. An inside source with a final copy of the [...]


Posted by Kotaku Nov 01 2010 16:40 GMT in Project Gotham Racing 5
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#rumor Project Gotham Racing's engines have been stalled since Activision bought developer Bizarre Creations in 2007. Is Microsoft warming up European development studios for a potential PGR revival? More »

Posted by Joystiq Nov 01 2010 18:00 GMT in Michael Jackson: The Experience
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We appreciate Ubisoft's sense of restraint. How, you may ask, could it be considered "restrained" to bundle a Michael Jackson-style white glove, covered with rhinestones, with initial shipments of Michael Jackson: The Experience? Because Ubisoft could have chosen to put a big loop on it for you to strap the Wiimote into, but it didn't. That's totally classy.

The glove is not included with the PSP or DS versions out this month, and Ubisoft didn't mention whether a similar offer would come with next year's PS3 or Xbox 360 versions. (We doubt one would be bundled with the Xbox game because Kinect would probably freak out if you were wearing a reflective glove.)

In addition to this critical hand-warmth news, two more songs were announced for inclusion in the game: "Speed Demon" and "Dirty Diana." It's another show of restraint on the part of Ubisoft -- it could have gone the Guitar Hero: Aerosmith route and loaded the game with non-Michael Jackson music.

Posted by Joystiq Nov 01 2010 17:45 GMT in Blade Kitten
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Whether you're a cat or dog person, the choice between the two most popular pets isn't so easy when it comes to aligning with a side on the irresistibly cute ... battlefield -- especially when both are enlisting you at a discount. Check out what's on offer in the Xbox Live Deal of the Week.

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Posted by Kotaku Nov 01 2010 16:20 GMT in Gaming News
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#popcapgames Bejeweled 's Endless mode is soothing enough to put players into a blissful trace. With subliminal positive affirmations, fine aural tones, and breath modulation, Bejeweled 3's Zen mode could have players slipping into puzzle-induced comas. More »

Posted by Joystiq Nov 01 2010 17:25 GMT in Kinect
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You're going to see a lot of know-it-alls like us weighing in on the new Xbox 360 Dashboard over the next few days, with all our big highfalutin words and our fancy silk cravats. But honestly, who cares what us eggheads think? Isn't the important question: what do you think?

In that spirit, we wanted to give you a forum to share your feelings on the just-released, overhauled Xbox 360 Dashboard. What do you hate? What do you love? What do you miss? What does it still need? ... Here -- you know what? Wear our cravats. But just this once.

Posted by Joystiq Nov 01 2010 17:00 GMT in Gaming News
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Imagine an '80s gamer hurled into 2010. He rushes to Joystiq, freaks (because the internet) and finds the future of gaming is ... a Pac-Man: Championship Edition DX trailer. It's gotta be a little disconcerting, if only because the people of today have turned Pac-Man into an LSD-fueled nightmare.

Posted by Kotaku Nov 01 2010 16:00 GMT in Gaming News
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#xbox360 Those blue menus of old? They're gone in the fall Xbox Live update. In their place are silvery white menus. Xbox Live's keyboard gets tweaked, too. More »

Posted by Joystiq Nov 01 2010 16:45 GMT in Super Meat Boy
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Bad news, Super Meat Fans. Team Meat has tweeted that Super Meat Boy will not make its planned November release on WiiWare. The team notes that a November release would be "impossible" and that the game hasn't been compressed beneath the WiiWare file size limit. Team Meat is shooting for a final size of 39MB, though it has yet to compress it down to 50MB. Another tweet states that the Team is looking to compress 700MB worth of data, and it's worth noting that the XBLA version released last month clocks in at just over 90MB.

Meanwhile, the PC version (with Minecraft guy!) is still set to arrive on Steam during the last week of November. We realize it won't make up for the lack of meaty goodness on Wii, but perhaps you could console yourself with a Meat Boy plushie?

[Thanks, John.]

Posted by Kotaku Nov 01 2010 15:20 GMT in Gaming News
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#downloadables Nintendo knows that any sudden excitement might cause us to lose the candy-coated contents of our Halloween-stressed bellies, so they've gone easy on us in this week's Nintendo download, with six titles that won't upset our sensitive stomachs. More »

Posted by IGN Nov 01 2010 15:37 GMT in Afterfall: Insanity
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Just A Game secured the global sales rights in multi-platform horror-shooter.

Posted by Joystiq Nov 01 2010 16:15 GMT in Gaming News
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According to Danish site Computerworld, IO Interactive has laid off approximately 30 employees, though the developer wouldn't detail specific numbers. "Because we are a part of a listed company (as a company under the Square Enix Group, ed.), I can not enter the number or reasons about layoffs," IO Interactive general manager Niels Jørgensen said, confirming the lowered headcount. Though Jørgensen couldn't be specific, it is believed that the layoffs are a result of a canceled project with Microsoft.

"This is a natural part of any studio's existence when you ramp-up and ramp-down on projects to ensure you have the right level of resources and expertise within the studio. We genuinely wish those who have been affected by this the best of luck for the future," Jørgensen further explained. According to reports, IO now comprises roughly 160 employees, down for the second time this year after layoffs hit back in March.

Posted by IGN Nov 01 2010 15:19 GMT in Drift City
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Players can now take the wheel of the new and improved Drift City.