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Posted by PlayStation Blog Nov 02 2010 16:01 GMT in PlayStation Network
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We introduced the new cast, including our first-ever nationwide online casting contest winner. The panelists are set. Will Powers is fired up. And the sneak peeks and ‘Download & Win’ sweepstakes have been revealed. So what else is left? Yup, you guessed it – it’s time to watch “The Tester!”

Later today, Episode 1 of PlayStation Network’s original competitive reality series, “The Tester 2” will premiere on PlayStation Store and in PlayStation Home.

The first season brought in more than 2.5 million downloads and produced a ton of excitement from the show’s fans and we think that excitement will continue into season 2. We went bigger and bolder for the production of “The Tester 2” with more “behind-the-scenes” with the cast, tougher challenges featuring games such as Medal of Honor and Gran Turismo 5, longer episodes, and even more surprises down the road!

Adrianne Curry and Brent Gocke will sit alongside guest panelists, like Stig Asmussen and Ted Price, to decide the fate of these 12 hardcore gamers competing to win a job as an official PlayStation game tester for SCEA’s Quality Assurance department in San Diego, Calif.

Be sure to check back this afternoon for the first episode of Season 2 (available for free download in both high-definition (HD) and standard definition (SD) formats) on the PlayStation Store or visit PlayStation Home to watch with your friends later this evening in Theater 6.

And don’t forget to download each episode during the season for a weekly chance to win great prizes from our ‘Download & Win’ sweepstakes. The sweepstakes kicks off today with a God of War III: Ultimate Edition and ‘The Tester’ limited edition PS3 system both autographed by guest panelist Stig Asmussen. See the official rules here.

You can also follow “The Tester” on Facebook with the show’s ‘tab’ on the PlayStation Facebook page. The Tester tab will allow fans to “Like” their favorite cast members and watch previews of each week’s new episode during the season.

We hope you enjoy season 2 and we look forward to your comments throughout the series run.


Posted by IGN Nov 02 2010 16:00 GMT in GoldenEye 007
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Can Activision capture the same magic that Nintendo and Rare did two generations ago?

Posted by Kotaku Nov 02 2010 10:00 GMT in Gaming News
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#keitatakahashi Katamari Damacy designer Keita Takahashi wasn't happy at Namco Bandai. When leaving the company, he called it "so-so". His reasons are a bit more melancholy than that. More »
Fallen Shade
what the *crag* is with head creators leaving their main companies? Shit is unreal.
Popple
The problem there is is that Miyamoto can do whatever the *crag* he wants and loves money.

Posted by IGN Nov 02 2010 15:33 GMT in Red Dead Redemption--Undead Nightmare
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We gather the big brrraaaaaains of IGN to determine if this is the best game add-on ever.

Posted by Kotaku Nov 02 2010 15:20 GMT in Gaming News
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#squareenix Square Enix takes the winning formula from Zynga's Mafia Wars and applies it to Final Fantasy to create Knights of the Crystals. Will you party up, or spend some quality time breeding chocobos in Chocobo's Crystal Tower? More »

Posted by Joystiq Nov 02 2010 16:30 GMT in Gaming News
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OK, so we don't have jet packs or the ability to vote through our DVRs (you did remember to vote, didn't you?) but at least you can say this of 2010: A game that once required CD-ROMs to work is now available on your iPhone. Or more specifically, spooky FMV gem The 7th Guest will be available this December on the iOS platform. We've put a trailer for you after the jump if you're completely in the dark (i.e. younger than 25).

Oh, oh, but we haven't told you the best part! Guess who's bringing the game to market? None other than a reformed Trilobyte Games, the original house behind not only The 7th Guest but other oddballs like The 11th Hour and (at least in part) the supremely odd Tender Loving Care (starring John Hurt). Can you believe it? ... C'mon, where all my FMV nerds at?

... Anybody?

Posted by Joystiq Nov 02 2010 16:15 GMT in Gaming News
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On the second day of November, we're right in the eye of the storm -- there are far more high-quality games being released than we know what to do with. While you might think that our heart is the body part most affected during this madness, our right butt cheek can hardly withstand the constant withdrawal and replacement of our wallet. Thankfully, Amazon is offering a buy two/get one sale this week, reducing our wallet maneuvers by a cool two thirds.

Everything from StarCraft 2 to Kirby's Epic Yarn is available -- many below retail price as is -- with the third (and lowest priced) being deducted from the total cost at the point of sale. Of course, we'll be picking up Just Dance 2, Wii Party, and Wii Sports Resort. Holiday pounds be damned!

[Thanks, Kyle]

Posted by Kotaku Nov 02 2010 15:00 GMT in Gaming News
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#iphone Months after the launch of Apple's much lauded Game Center, the iPhone gaming platform is still in need of quite a bit of work. In this article MTV's Russ Frushtik walks us through what needs doing. More »

Posted by Joystiq Nov 02 2010 16:00 GMT in Need For Speed: Hot Pursuit
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Criterion may have swiped development duties for the upcoming installment in EA's ancient racing franchise, Need for Speed: Hot Pursuit, but it seems the franchise will land in familiar hands for the series' next iteration. In a recent interview with Eurogamer, EA senior vice president Patrick Soderlund responded to a question about whether Black Box would be behind the wheel of next year's Need for Speed, saying "you can assume that, yes." Later, he cheekily implied that one could safely assume that.

On the off-chance that you don't need the Need for Speed, Soderlund also shared a bit about the future of EA's other flagship racing franchise: Burnout. Soderlund explained, "we haven't made a decision to whether Burnout does this or that, but it's not dead for sure, no," adding that the publisher is currently "prioritizing what we want to do." Here, allow us to help arrange those priorities:

A spiritual successor to Burnout 3: Takedown A new, non-motion-controlled SSX Everything else

Posted by Joystiq Nov 02 2010 16:00 GMT in Enslaved
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VentureBeat reports that Namco Bandai of America is letting 90 employees go. The layoffs are allegedly due to the recent reorganization of the company's mobile and online divisions, in which it squished the two into one. The company is also shifting, according to VentureBeat, a "considerable amount" of game development from San Jose, California, back to Japan.

Namco Bandai's VP of marketing, Carlson Choi, states that the details about the future of game development at the company are being "sorted out now," and that the publisher is "partnering with external development studios." Its goal is to move into "digital games" -- an unintuitive term that means digitally distributed games instead of $60 boxed products.

Posted by Joystiq Nov 02 2010 15:45 GMT in LittleBigPlanet 2
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It may not be the most impressive standalone fighter jet game we've ever seen, but the fact that the video after the break was created using LittleBigPlanet 2's game-building tools makes it really, really impressive. Also, there are sackboys, so ... yeah, it's pretty adorable too.

YouTube
Posted by Francis Nov 02 2010 14:49 GMT in Antiques Roadshow
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Francis
Would have been better if worked with virtual goods from other games. How much is that TF2 hat worth? Bring it to the Antiques Roadshow!

Posted by Kotaku Nov 02 2010 14:40 GMT in Super Street Fighter IV
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#daigoumehara Daigo Umehara is a world class champ. You? You might be a world class chump. More »

Posted by Joystiq Nov 02 2010 15:30 GMT in Dead Rising 2
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Capcom's investor Q&A session for its most recent financial report sheds a bit more light on the recent departure of Keiji Inafune. When asked to explain why Inafune left the company, Capcom said it was "thinking about radical reforms in our R&D operations in response to the rapid changes taking place in our markets." At the outset of these reforms, Inafune expressed a desire to remain "an independent creator" and "Capcom accepted this request." A replacement for Inafune wasn't named, though Capcom will soon hold meetings "to reach decisions concerning the direction of our development activities and other important items."

In another interesting bit of the Q&A, Capcom stated that it may acquire more developers in the future, similar to the recent acquisition of Blue Castle Games following its completion of Dead Rising 2. While the company has no specific acquisitions planned at this time, it says it would consider acquiring a development partner if "an acquisition would better enable Capcom and the partner to utilize their strengths and produce benefits for both companies."

Of course, to hear Inafune tell it, Western developers like Blue Castle are Capcom's only hope for success. Inafune said as much in a recent interview, in which he stated that Western developers are "far and away more passionate" than their Japanese counterparts.

Posted by Joystiq Nov 02 2010 15:00 GMT in Ghost Trick: Phantom Detective
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Nintendo and Capcom have made a deal wherein Nintendo will handle European marketing and distribution for Ghost Trick: Phantom Detective, and Capcom will publish it, with Capcom working alone in Australia and the Middle East. The most important result of this agreement, of course, is that Ghost Trick now has a European release date: January 14, just three days after the North American release.

The other positive result is that if Nintendo is handling marketing duties for Capcom's postmortem mystery ... there may actually be some marketing for the game. Dragon Quest IX, for example, enjoyed increased visibility thanks to Nintendo's use of television ads in the US and UK.

Posted by PlayStation Blog Nov 02 2010 14:00 GMT in PlayStation News
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Today, the U.S. Supreme Court hears arguments in the case of Schwarzenegger v. EMA/ Entertainment Software Association. They’ll decide whether a California law, which would restrict the sale of “violent” computer and video games, is constitutional.

What does this mean to you, PlayStation fans?

This case could have huge implications for the industry. No one is sure what counts as a “violent” game, so the California law would suppress game developers’ imagination and right to self-expression. It would also prohibit retailers from selling the games that might be perfectly legal, “just in case.” It could mean an environment where “God of War” is banned from retail shelves, but the sometimes violent written works detailing Greek myths are still available on bookstores shelves and taught in classrooms.

It’s a slippery slope, and the California law is similar to what Congress tried to do to comic books over fifty years ago. In a letter of support for video games, comic book legend Stan Lee explained:

“A Senate subcommittee investigated and decided the U.S. could not “afford the calculated risk involved in feeding its children, through comic books, a concentrated diet of crime, horror and violence.” Comic books were burned… Looking back, the outcry was — forgive the expression — comical. Substitute video games for comic books and you’ve got a 21st century replay of the craziness of the 1950s.”

If the Supreme Court sides against the video game industry, developers could experience a creative chilling effect, because the government could essentially tell determine what games could and could not be created. It would also open up states to pass a patchwork of legislation around the country, requiring publishers to release many different versions of each game they publish. And, these same restrictions could eventually be applied to other creative mediums like movies, books and music. The result would be a huge foot on the brake for innovation in one of our nation’s most dynamic economic sectors.

But there are common-sense reasons to oppose this law as well, most importantly this: The decision over whether to buy a video game or a book or a movie should be made by responsible parents, not the government.

Fortunately, the courts have historically aligned themselves on the side of video games. The Ninth Circuit Court of Appeals already ruled that the California law is unconstitutional, and every other state and federal court case has ruled in favor of video games as protected speech.

5008931296_27c8809718.jpg

But what can you do while we wait for the Supreme Court’s ruling?

The most important thing you can do is join the Video Game Voters Network.

The Video Game Voters Network is a place for voting age gamers to organize and defend against threats to video games. Video games are fully protected speech under the Constitution, and receive the same First Amendment protection as books, movies, music and cable television programs. The VGVN opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently from movies, music, books, and other media.

Join the VGVN today, tell your friends to do the same, and stay current on your gaming rights.


Posted by PlayStation Blog Nov 02 2010 14:00 GMT in PlayStation News
- Like?

Today, the U.S. Supreme Court hears arguments in the case of Schwarzenegger v. EMA/ Entertainment Software Association. They’ll decide whether a California law, which would restrict the sale of “violent” computer and video games, is constitutional.

What does this mean to you, PlayStation fans?

This case could have huge implications for the industry. No one is sure what counts as a “violent” game, so the California law would suppress game developers’ imagination and right to self-expression. It would also prohibit retailers from selling the games that might be perfectly legal, “just in case.” It could mean an environment where “God of War” is banned from retail shelves, but the sometimes violent written works detailing Greek myths are still available on bookstores shelves and taught in classrooms.

It’s a slippery slope, and the California law is similar to what Congress tried to do to comic books over fifty years ago. In a letter of support for video games, comic book legend Stan Lee explained:

“A Senate subcommittee investigated and decided the U.S. could not “afford the calculated risk involved in feeding its children, through comic books, a concentrated diet of crime, horror and violence.” Comic books were burned… Looking back, the outcry was — forgive the expression — comical. Substitute video games for comic books and you’ve got a 21st century replay of the craziness of the 1950s.”

If the Supreme Court sides against the video game industry, developers could experience a creative chilling effect, because the government could essentially tell determine what games could and could not be created. It would also open up states to pass a patchwork of legislation around the country, requiring publishers to release many different versions of each game they publish. And, these same restrictions could eventually be applied to other creative mediums like movies, books and music. The result would be a huge foot on the brake for innovation in one of our nation’s most dynamic economic sectors.

But there are common-sense reasons to oppose this law as well, most importantly this: The decision over whether to buy a video game or a book or a movie should be made by responsible parents, not the government.

Fortunately, the courts have historically aligned themselves on the side of video games. The Ninth Circuit Court of Appeals already ruled that the California law is unconstitutional, and every other state and federal court case has ruled in favor of video games as protected speech.

5008931296_27c8809718.jpg

But what can you do while we wait for the Supreme Court’s ruling?

The most important thing you can do is join the Video Game Voters Network.

The Video Game Voters Network is a place for voting age gamers to organize and defend against threats to video games. Video games are fully protected speech under the Constitution, and receive the same First Amendment protection as books, movies, music and cable television programs. The VGVN opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently from movies, music, books, and other media.

Join the VGVN today, tell your friends to do the same, and stay current on your gaming rights.


Posted by Kotaku Nov 02 2010 13:30 GMT in Gaming News
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#schwarzeneggervs People started lining up at 5 a.m. today in front of the U.S. Supreme Court for a chance to hear arguments in a landmark case that will decide whether video games should be afforded First Amendment protection. More »

Posted by Joystiq Nov 02 2010 14:30 GMT in Gaming News
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Known best for its work on the SOCOM franchise, Vancouver-based Slant Six Games is rumored be working on a forthcoming Resident Evil title for Capcom. The game is said to be named "Resident Evil: Raccoon City." According to a document handed to Kotaku, the unannounced RE title is team-based, with various Slant Six employees' LinkedIn profiles indicating the studio is working on an unannounced "multiplayer action game." The Slant Six official website indicates that "an amazing new project" is in development in conjunction with a "new publishing partner on a world class franchise."

For its part, Capcom maintains that it "does not respond to rumors and/or speculation," and Slant Six had yet to respond to request for comment as of publishing. Sharing one of its biggest franchises with a Western developer wouldn't be a new strategy for Capcom -- Dead Rising 2 was developed by Vancouver-based Blue Castle Games (which Capcom subsequently purchased), and Devil May Cry is now in the hands of Enslaved developer Ninja Theory.

Posted by IGN Nov 02 2010 13:35 GMT in Project Gotham Racing 5
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Racing series revving up as new developer is found.

Posted by Kotaku Nov 02 2010 12:30 GMT in Gaming News
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#3ds The 3DS is Nintendo's upcoming glasses-free 3D portable device. Not all gamers like 3D. Nintendo knows this. More »

Posted by Kotaku Nov 02 2010 12:00 GMT in Gaming News
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#xbox360 This week, the price of a subscription to Xbox Live Gold went up. Want to know why? Here's the reason Microsoft is peddling. More »

Posted by Kotaku Nov 02 2010 11:00 GMT in Gaming News
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#ps3 Movies? No, MUBI. The streaming art house cinema service is coming to the PS3 this week, so grab the popcorn. More »

Posted by IGN Nov 02 2010 11:10 GMT in Fable III
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Lionhead requesting feedback on technical issues players might be experiencing.

Posted by Kotaku Nov 02 2010 10:30 GMT in Gaming News
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#shopping The US Dollar is as weak as it's ever been at the moment. That's (generally) bad news for Americans, but for everyone else? It's good news if you buy video games and like to save money. More »

Posted by Kotaku Nov 02 2010 09:30 GMT in Gaming News
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#christmas Last holiday season, reader Dave wowed us with his laser-cut controller ornaments. This year, he's getting into the Christmas spirit early with these console ornaments. More »

Posted by IGN Nov 02 2010 09:42 GMT in PC Gaming News
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Capcom's biggest franchise could be heading West.

Posted by IGN Nov 02 2010 09:41 GMT in PlayStation News
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Capcom's biggest franchise could be heading West.

Posted by IGN Nov 02 2010 09:31 GMT in Xbox 360 News
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Capcom's biggest franchise could be heading West.