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While the console versions of Magic: The Gathering: Duels of the Planeswalkers are stuck waiting on that third DLC pack, PC users can now boost their virtual card collection through a Steam update today. The third content pack will set budding planeswalkers back $4.99, for which they get two new decks, a plethora of new cards to unlock, new challenges to conquer and, of course, a new single-player campaign to tackle. If you've checked out either of the previous two DLC packs, then you know this is pretty much par for the course.

There's still no timetable for when the DLC will be available on consoles, though we've contacted both Wizards of the Coast and Stainless Games for comment. In the meanwhile, feel free to tap our gallery below for some magical screens.

Posted by Kotaku Nov 04 2010 07:30 GMT in Kinect
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#xbox360 While Kinect launches all across the US tonight, the peripheral's official bash was in New York City, where Marky Mark, Microsoft and an enormous army of purple-shirted dancers overran Times Square. More »

Posted by Kotaku Nov 04 2010 07:00 GMT in Kinect
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#space Kinect needs a lot of room, more room than any video game control device before it. But where there's a will to move furniture or rotate TVs, there is a way. This is how we made room in two homes. More »

Posted by Joystiq Nov 04 2010 08:00 GMT in Gaming News
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Where do Pokémon come from? No, we're not talking about the means of Poké-reproduction -- a subject matter typically skirted around in the core game franchise (do those eggs just magically appear?) -- rather, who designs, names and provides statistics for each of the game's 649 creatures? A handful of Game Freak designers recently outlined the process to 1UP -- and it's not quite as unfeelingly scientific as you might think.

"There's about 17 people in our design team, and generally what happens is they each draw their own Pokémon and then they get discussed over group meetings," Game Freak co-founder Ken Sugimori explained. He added that, for Pokémon Black and White, the lead designers focused on the game's pair of legendary monsters, while the younger staffers created the three new starters. Considering the special places we have in our hearts for the Squirtles and Charmanders of the series, that's quite a bit of pressure for the newbies.

Check out the full interview for more insight into the the miracle of Poké-life.

Posted by Kotaku Nov 04 2010 06:20 GMT in Gaming News
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#sega Hatsune Miku, the popular star of Yamaha's Vocaloid, doesn't only appear in video games. Japanese politicians also use her to improve election chances. Miku is virtual, but has very real fans. One of them pocketed a Hatsune Miku plastic figurine, which ended in fists flying. More »

Posted by GoNintendo Nov 04 2010 06:09 GMT in Nintendo Stuff
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Zack and Ombra is going to be supported with downloadable mini-games each week. We don’t know how long these offers are going to last, but the first batch comes out today, with the next batch on the 11th.

Posted by Kotaku Nov 04 2010 06:00 GMT in Joy Ride
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#review Combine racing video games with air guitar and you've got Kinect Joy Ride, a game that just might be the closest we get to a Wii Sports of the Kinect launch. More »

Posted by GoNintendo Nov 04 2010 05:58 GMT in Nintendo Stuff
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- net revenues were up from 113.9 billion yen to 115.8 billion yen - operating income was up from 4.6 billion yen to 8.1 billion yen - positive results attributed to Winning Eleven, Metal Gear Solid Peace Walker and Love Plus - “Digital Entertainment” division saw 53.1 billion yen in sales and 4.6 billion yen in operating income - [...]

Posted by Joystiq Nov 04 2010 07:00 GMT in Darkspore
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Anxious to sample the Warrior Within-like change going on with Darkspore? EA is now taking beta applications, where the lucky winners will get an early taste of the next installment in the fledgling Spore franchise. There's no word when the beta will launch, but all you have to do to get on the list is hit up this link and drop in some details about yourself.

If you're worried about the CIA or some other scary government agency getting hold of said personal details, we'd suggest adopting the Rusty Shackleford approach, otherwise known as: using a false alias.

Posted by Kotaku Nov 04 2010 05:40 GMT in Your Shape: Fitness Evolved
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#review At last, I have a way to exercise in front of my TV without any contraptions near my body but still with a way to get yelled at if my form is bad. No joke: Your Shape: Fitness Evolved has the potential to be a huge breakthrough in home fitness. More »

Posted by Kotaku Nov 04 2010 05:30 GMT in Darksiders
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#thq Apocalypse simulator Darksiders was released in January 2010. The action/RPG game will be getting a sequel, but we hope you're willing to wait, because it might not be here until 2013. More »

Posted by Kotaku Nov 04 2010 05:20 GMT in Kinect
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#clips Kinect may be touted as the Xbox 360's answer to motion gaming, but it's not just technology meant to make you the controller. It can also let you interact with television, movies, music and the Xbox 360 like Tom Cruise in Minority Report, just without the fancy gloves. More »

Posted by Kotaku Nov 04 2010 05:10 GMT in Kinect Sports
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#review The Xbox 360 finally has its motion-based sports game. Packed with six sports, ten if you include all of the events of track and field, Kinect Sports drops you controller-free into an eclectic mix of athleticism. More »

Posted by Kotaku Nov 04 2010 05:00 GMT in Kinectimals
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#review Don't mistake Kinectimals for a Nintendogs clone. This is the closest the Kinect launch has to a traditional video game, one that eight year old girls are going to coo at. More »

Posted by Kotaku Nov 04 2010 04:50 GMT in Gaming News
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#pc If you were in a rush when you picked your StarCraft II callsign and, in hindsight, think it sucks, help's on the way. PC Gamer is reporting that Blizzard will allow one free rename. Others will cost. More »

YouTube
Posted by Super-Claus Nov 03 2010 20:56 GMT in Sonic Colors
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 for one the physics aren't complete shit, the game play isn't as restricted as sonic 4, the only downside is the fact that sonic's voice actor sounds about 10 years old

Nastasia
oh, it's sonic rush 3
great
Linkshot

I will be getting this game even if it kills me.

Finally, a REAL Sonic game.


Posted by Kotaku Nov 04 2010 04:40 GMT in Dance Central
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#review Dance Central is a dancing rhythm game from the folks who created Guitar Hero and Rock Band. Packed with an eclectic mix of music and dance moves from the artists, it hopes to redefine the way we play dance games. More »


Posted by Kotaku Nov 04 2010 04:30 GMT in Gaming News
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#kotakumagu The traditional "news-previews-reviews" games magazine is a dying beast, but the idea of a magazine based on video games is still one worth saving. It just has to be done right. Like Amusement. Or in this case, Kill Screen. More »

YouTube
Posted by Kotaku Nov 04 2010 04:20 GMT in Gaming News
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#clips This video begins slowly, tricking you into thinking it's the inconsequential ramblings of a fanboy, but as soon as you hear a Russian man drawl "I'm going to shoot it with a few guns", things get interesting. More »

Posted by Kotaku Nov 04 2010 04:01 GMT in Kinect
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#gallery Kinect, like you've never seen it before, on one of our roofs, compared in size to everything from a Wii sensor bar to a can of beans. Plus! Cord length! More »

Posted by Kotaku Nov 04 2010 04:10 GMT in Kinect Adventures
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#review Kinect Adventures is the game that every Kinect owner will soon be playing. That's because it's the one that comes with the hardware. So it should give players a taste of what they can expect from Xbox 360 motion gaming. More »

Posted by Kotaku Nov 04 2010 04:01 GMT in Kinect
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#handson Microsoft calls it a new console, but the Kinect is really a fresh coat of paint for the Xbox 360, promising to deliver not just motion gaming, but controller-free gaming to the masses. More »

Posted by Kotaku Nov 04 2010 04:01 GMT in Kinect
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#review Microsoft says that Kinect is the next big thing for video games, a way to control both games and TV without touching a thing. This expensive future is now. It's amazing, but you can wait for it. More »

Posted by Joystiq Nov 04 2010 05:01 GMT in Kinect
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First presented to the world as Project Natal at E3 2009, Microsoft's Kinect sensor peripheral has since been positioned by the software (and hardware) giant as the next phase of Xbox 360's evolution as a platform. A combination of hardware and software, it's been billed as a means for users to interact with their consoles and play games without using a physical controller, using natural gestures, voice commands and face recognition.

I've had a final retail Kinect unit at home for a little over a week now, and have had ample time to put the shiny new gadget through its paces. Is it as magical as expected? Will it transform gaming? Or, more importantly, does it even work? Read on past the break for my in-depth review of this ambitious apparatus.

Posted by Joystiq Nov 04 2010 05:01 GMT in Kinect Sports
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Since the launch of the Wii with its bundled Wii Sports, Nintendo's competitors have been ready with sports compilations designed to show off their respective motion control technologies. Sports Champions was arguably the most successful part of PlayStation Move's launch lineup and now, Microsoft brings Kinect to market with a completely stand-alone title: Rare's Kinect Sports.

In my (significant) time with it, I found an actual game that manages to deftly side-step being just a collection of tech demos through its polish, presentation and wide variety of genuinely fun activities.

Posted by Joystiq Nov 04 2010 05:01 GMT in Kinectimals
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As we divided up the Kinect reviews, Kinectimals just sort of laid there, like the black jelly bean no one wants to take out of the dish. Soon though, it occurred to me that I wouldn't necessarily have to live with the shame of being a grown man who played with an pretend tiger. I snatched up Kinectimals, remembering that I have a Rileigh.

Rileigh is my 10-year-old sister-in-law, but that's not important. The important thing is that she loves the crap out of Kinectimals, and I'm betting your Rileigh will too.

Posted by Joystiq Nov 04 2010 05:01 GMT in Joy Ride
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If you don't know the story behind Kinect Joy Ride, let me sum it up: It was originally announced as a "freemium" Xbox Live Arcade game, in which players would race together and unlock new content through their combined efforts in an ever-evolving world. What it ended up being is a pseudo kart racer with set tracks, a few race modes and Kinect-only controls that have you pantomiming holding a steering wheel and "turning" it to steer. If that sounds gimmicky, it is.


Posted by Joystiq Nov 04 2010 05:01 GMT in Dance Central
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The first hour of Dance Central will sell you on not just the game, but Microsoft's shiny new camera peripheral. Kinect is put into great effect here, enabling wannabe performers to go well beyond Just Dance-ing. For the first time ever, a dancing game requires you to do exactly that, and this singular achievement makes Harmonix's effort an instant success. Like Rock Band 3 before it, Dance Central is undoubtedly the "greatest" game in its genre, with a level of polish and creative ingenuity unseen in any of its competitors. But unlike its predecessor, Dance Central lacks the depth to make it the only dancing game "you need to own."

Although it's literally easy to get into the game -- just jump in front of the camera at any time -- Dance Central is probably the most intimidating dancing game ever made. Unlike Just Dance and its countless rip-offs, you'll really need to swing your hips and move your legs. No flailing here, folks.

Considering the complexity of the moves you must perform, it's overwhelming to jump into a routine blind. For the uninitiated, mimicking the on-screen dancer whilst trying to read the cue cards can seem impossible. Thankfully, the "Break It Down" mode allows you to learn the individual moves that comprise the routine. You'll watch the dancer perform a single move, and then you must mimic the same move three times. If the move is too difficult, you can slow it down. As you practice, the on-screen avatar will highlight parts of your body that aren't in sync.

In short, thanks to Kinect, Dance Central is the smartest dancing game of all time.


Posted by Joystiq Nov 04 2010 05:02 GMT in Your Shape: Fitness Evolved
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The original Your Shape for Wii was marketed primarily as a post partum pudge-buster with new mom Jenny McCarthy leading the fitness charge, but left a lot of players cold. Now, with the advent of Kinect, the game has evolved and Jenny McCarthy has been replaced with generic fitness girl and fitness boy, in what can best be described as a frill-free but serviceable exercise in ... exercise games.

For all its talk of customized workouts tailored to your personalized goals, the sad truth is that Your Shape: Fitness Evolved really boils down a few standard questions about your age, gender, weight and lifestyle, while the Kinect sensor measures your height and length of your limbs -- there's no real way to gauge your fitness, flexibility or exertion level. (And it never it once suggested that I check my heart rate.) Yet where it struggles the most is in its lack of ability to motivate. With trainers devoid of personality and charm, and with very little in the way of actual personalization, there isn't really much here to get you to put down the controller and get up off your butt.