All Topics Gaming older than one year ago

Sign-in to post

Posted by IGN Nov 30 2010 17:38 GMT in World of Tanks
- Like?
Voulez-vouz regardez mes tanks?

Posted by Joystiq Nov 30 2010 17:30 GMT in Battlefield Play4Free
- Like?
If you've been waiting patiently for a free-to-play Battlefield game ... what's the deal? Battlefield Heroes has been available since last June. But if you've been waiting for a different free-to-play Battlefield game, the freemium Battlefield 2/Bad Company 2 hybrid Battlefield Play4Free has started its closed beta. The game is set to launch for real in the spring.

EA distributed beta invites to fans who submitted videos detailing their desire to play. An email form on the site is available for those who want to try out the new game but who didn't feel like putting together videos -- and haven't received an invite yet.

Posted by IGN Nov 30 2010 17:35 GMT in World Supremacy
- Like?
Global warfare tweaked for action.

Posted by IGN Nov 30 2010 17:33 GMT in PlayStation Move
- Like?
75% of PlayStation Move sales in the United States are bundles.

Posted by Kotaku Nov 30 2010 17:20 GMT in World of Warcraft
- Like?
#tshirts Geek culture and gaming-inspired clothing company Jinx adds another game to its lineup as Call of Duty: Black Ops joins World of Warcraft and StarCraft II as part of the company's holiday 2010 line. More »

Posted by IGN Nov 30 2010 17:30 GMT in Star Shipping Inc.
- Like?
Space strategy game brings intergalactic commerce and adventure to travelers across the universe.

Chat live with the development team of this highly anticipated epic WWII strategy game.

Posted by Kotaku Nov 30 2010 17:00 GMT in The Legend of Zelda: Twilight Princess
- Like?
#zelda For $330 next year, you could show your love for The Legend of Zelda: Twilight Princess and buy a Midna and Wolf Link statue from First 4 Figures. But why? For $350, you could get the better version. More »

Posted by Joystiq Nov 30 2010 17:00 GMT in DJ Hero 2
- Like?
Activision has announced three more weeks' worth of DJ Hero 2 DLC. And, in keeping with the concept of the game, it's a pretty eclectic mixture. Today, you'll be able to download a track mixing The Pixies' "Debaser" and The Prodigy's "Invaders Must Die," and a track that combines the Beastie Boys' "Body Movin'" with Lenny Kravitz's "Rock and Roll Is Dead." Well, is it dead or is the body movin'?

On December 14, an "Old Skool" pack will include combinations of the Fat Boys and Mantronix, Tag Team and 45 King, and Beastie Boys with Tone Loc. We're a bit worried about that last one, as we'd be terrified of the side effects after changing the composition of the Funky Cold Medina. It's volatile on its own!

On December 21, the promised Linkin Park remix DLC will be available. We're listin' all the DLC after the break.

Posted by Kotaku Nov 30 2010 16:40 GMT in DJ Hero
- Like?
#demakes Eric Ruth's 8-Bit version of Activision's DJ Hero is now available to download and play, complete with six chiptune mashups that put DJ Hero 2's soundtrack to shame. Who's up for some Dead or Alive Vs. Siouxsie and the Banshees? More »

Posted by PlayStation Blog Nov 30 2010 16:59 GMT in PlayStation Move
- Like?

Hey there, Fight fans. Thanks to those of you who have given us feedback on The Fight: Lights Out since it launched; today we’re bringing you the first update to the game. This update resolves several small issues reported by players and includes the ability to make your fighter transparent in order to get a better view of your opponent.

If that weren’t enough, you will now be able to use all of the boss characters as well as the main man, Duke, to use in both online and offline multiplayer modes as part of the Duke DLC pack.

The patch will soon be available to download when you start up the game and the Duke DLC will be available from PlayStation Store in December.

The Fight: Lights Out is a brand new type of fighting game. It puts your moves and your actions directly into the game, with an unprecedented level of freedom. Your own skill is the only limit.

But as with all great new things, there is, of course, some great new rules and details to learn. Freedom is better when you know what to do with it, so we’ve put together these little bonus tutorials to help everyone get to grips with this wholly new way to play fighting games.


Video
Posted by Dorkly Nov 30 2010 16:50 GMT in Fallout: New Vegas
- Like?

Somehow, the fact that they don't attack you is more disturbing. By: http://www.youtube.com/user/SilentPhil2


Posted by Joystiq Nov 30 2010 16:45 GMT in Halo: Reach
- Like?
INCOMING MESSAGE

ORIGIN: OFFICE OF NAVAL INTELLIGENCE
CLASS: SSSS | ORIG MSG IDENT: 19738244 | DISTR: LIMITED / CODE-WORD RESTRICTED
SUBJ: ENVIRONMENTAL TRAINING PROGRAM (NOBLE MAP PACK
)

Message to all Spartan III operatives: Environmental training program classified "Noble Map Pack" is now available for download and evaluation. Program contains three new environments: Breakpoint, Tempest, Anchor 9 (see: visual archive). 800 Microsoft Points ($10) required for program access. New honorary distinctions (classification: "Achievements") will be awarded to the most dedicated personnel. Access to program may be obtained at this node.

MESSAGE ENDS

Posted by IGN Nov 30 2010 16:40 GMT in Wizard101
- Like?
Gardening is coming to the popular, wizarding MMO.

Posted by Joystiq Nov 30 2010 16:30 GMT in PlayStation Move
- Like?
Microsoft's not the only one to achieve some market penetration with its newfangled motion controller contraption -- Sony has announced that in the two months the PlayStation Move has been available in Europe and North America, and the one month the device has been on sale in Japan, the core Move controller has sold 4.1 million units.

Considering the PS3 has sold 41.6 million units to date, that means one out of every ten homes that has Sony's gaming console now also houses a Move. Or, since the Move really works best with a second controller in hand, it could mean that one out of every twenty homes owns two of the devices. Or, perhaps less likely, one out of every thirty PS3-owning families contains three Moves, for their freakish, three-armed children.

Posted by Kotaku Nov 30 2010 16:20 GMT in Gaming News
- Like?
#facebook The best part of Jolt Online's Playboy Party Facebook game isn't unlocking images of scantily clad women, but rather telling all of your friends about unlocking images of scantily clad women. More »

Posted by IGN Nov 30 2010 16:25 GMT in Battlefield: Bad Company 2 -- Vietnam
- Like?
Upcoming expansion hits right before the Holidays.

Posted by Kotaku Nov 30 2010 16:00 GMT in PlayStation Move
- Like?
#sony Yesterday Microsoft posted an impressive 2.5 million Kinect units sold worldwide since the device went on sale earlier this month. Today Sony comes back with even more impressive numbers for the PlayStation Move, albeit over an extended period of time. More »

Posted by Joystiq Nov 30 2010 16:01 GMT in Battlefield: Bad Company 2 -- Vietnam
- Like?
Battlefield: Bad Company 2 Vietnam can finally toss away that pesky "Winter 2010" release window to celebrate an official December 21, 2010, launch date. Not only that, but DICE has rolled out a double dose of good news, noting the free VIP Map Pack 7 will hit on December 1.

VIP Map Pack 7 will include 4 new(ish) maps, while Vietnam will be a $15 multiplayer expansion with four more maps, along with new weapons and vehicles. Check out the latest trailer after the break.

Video
Posted by Dorkly Nov 30 2010 16:00 GMT in Gaming News
- 1 Like?
It's better to blow up than to fade away.

Posted by Joystiq Nov 30 2010 15:45 GMT in Rock Band
- Like?
In a recent interview with Bloomberg, Electronic Arts CEO John Riccitiello revealed a core attribute that the megapublisher is prioritizing in the coming years: Thriftiness. He explained the company has no interest in pursuing more multi-million dollar acquisitions for now -- rather, he said the company will focus on better integrating some of the major casual game developers it acquired over the past year, including Playfish, the Facebook game developer EA bought out for $300 million (with $100 million in potential bonuses) last November.

When pressed on whether the publisher was considering purchasing the recently let-go Rock Band developer Harmonix, Riccitiello responded that such an acquisition would "look like I'm doubling down on yesterday." He added, "I'm sure some smart investor will buy the business feeling that they can catch a falling knife, but more people have been cut trying to catch falling knives than have benefitted from getting the timing exactly right." That seems awfully harsh, but we suppose it's not quite as harsh as if EA were to buy the developer then dissolve it a few years later.

Posted by Joystiq Nov 30 2010 15:15 GMT in New Super Mario Bros. Wii
- Like?
Japanese publisher Enterbrain has revealed in this week's Famitsu that New Super Mario Bros. Wii has gone quadruple platinum in the region. NSMBW is Nintendo's first game on the console to achieve that status, having sold 4,001,276 copies as of Sunday. The title will celebrate its one-year anniversary on the market on December 3.

Nintendo financial documents reveal that NSMBW had reached global sales of 16.7 million units by the end of September. That's like, if you're being strictly mathematical about it, nearly triple-quintuple-plus-double platinum.

Posted by Kotaku Nov 30 2010 15:00 GMT in Kinect
- Like?
#xbox360 In June 2009, Microsoft premiered a terrific hype trailer - "product vision," they called it - for the device that would become this season's Xbox 360 Kinect sensor. Vision trailers tend not to match reality. How close did Microsoft get? More »

Posted by Joystiq Nov 30 2010 14:45 GMT in Gaming News
- Like?
Akihabara News has discovered a series of patent applications from Sony Computer Entertainment America, all dealing with touch interfaces. One (#20100299595), for example, specifies an interface that uses "two-fingered touch" gestures for data manipulation, and even specifies that the touch interface may be separate from the main display -- like the "trackpad" thing on the back of the rumored PSP2.

Other suggested layouts in that application include a hypothetical design "wherein the first and second case portions are slidably connected to each other" and one "wherein the visual display and touch pad are disposed on the same side of the case." In fact, Sony covered its bases, listing every possible combination of screen and touch interface as a possibility.

Other patents deal with specifying a "buffer" region on the touch interface between active input areas, using touch on one input to activate zoom on the screen, and highlighting information on one screen in response to a touch, in order to disambiguate. It sounds like Sony is most interested in using touchscreen input to affect a separate display, which would suggest the rear-touchpad interface from that purported PSP2.

Posted by Joystiq Nov 30 2010 14:00 GMT in Final Fantasy IX
- Like?
Legendary Final Fantasy game designer Hironobu Sakaguchi has dug up some old notes from the making of Final Fantasy IX, and they're an interesting read for anyone who's a fan of the adventures of Zidane, Vivi and Steiner. There's a lot of interesting stuff in there, especially if you love the old game (lots of fight sequences were planned differently than they went in the final code). If nothing else, it's fascinating to see the game designer's mind working to plan on paper what eventually became a classic PlayStation RPG.

Sakanguchi is both cinematic with his descriptions ("like steady cam," he says at one point to describe the game's opening shot) and very interested in characters (describing Vivi as "introversive [sic], quiet, obedient, indecisive, pure in heart and kind"). He glosses over spell and game specifics, leaving things like gearing up only described as "able to collect weapons and protective gears here."

That all makes sense, of course -- he and the team wouldn't need to figure out the numbers until later. But the little script is a fascinating look at the very early stages of a classic Final Fantasy title, and just how centered on character and storytelling Square was back in those days. Sakaguchi's notes are a must-read for fans of the JRPG genre.

Posted by PlayStation Blog Nov 30 2010 13:48 GMT in PlayStation News
- Like?

‘Sup? I’m called James Parker, I’m a designer here at FluffyLogic and I’m working on Eat Them!, which Ana has been telling you about recently, and I’m here to say a few more extra in-depthy words about how making a game like Eat Them! actually happens on a day to day basis. Today – CONTROLS!

5219767112_9911b80367.jpg

A game can have the greatest technology in the world, the most incredible art assets, and USPs that would have marketing people salivating into their espressos, but if the controls feel wrong – if the player isn’t properly connected with the game – then everything else will be wasted.

One of the first things you do when designing any game is download a picture of the DUALSHOCK 3, cribbed from Google images, fire up your favorite drawing package, and put little lines all over it connecting buttons to boxes that describe their functions. At this stage, as an experienced designer, you make an educated guess at what’s going to work for your game. The reality is, until you get the game on the Test Kit, the controller in your hands and you actually try the thing, you may as well have been drawing a moustache on the Mona Lisa.

5219766896_067af2b046.jpg

Because customisation is a big factor in Eat Them!, each monster’s capabilities are going to be slightly different – and with four possible weapon positions on each monster, as well as kicks, grabs, jumps, and stomps – mapping all the controls, and all the while keeping things simple and intuitive, is quite challenging. Those things, however, are easily tested and changed, tweaked to accommodate new functionality and swapped to satify people whose fingers are the wrong way round – that’s the 80%.

The more dificult thing to get right is the 20%, that ever nebulous factor of whether the controls “feel” right. And that’s more than just where you hands sit – it’s how fast the camera rotates, it’s the timing of the build up to a punch, it’s the relationship between the press of the button and the action happening on-screen.

5219176451_7f351f6b2f.jpg

No one wants to play a game where they feel they are out of control, and the very best games make you feel you are being more than just a player sitting on the sofa mashing buttons; they put you in the shoes of a pro skateboarder, or a cage fighter, or a superhero… or in our case an ultra-destructive five storey monster.

We’re getting there – we’re now at the stage where it’s almost impossible not to indulge in a spot of destruction when loading up a level, even if you were just there to check the latest exports. It feels good to simply tool around smashing things and eating people, even without the rest of the game content layer in. That’s a very good sign that things are going in the right direction. But we will continue to refine and polish and tweak to ensure that it feels even better before release. You don’t see Godzilla struggling to unleash his atomic breath, so why should the player?

Anyhow these are the current controls for the game – let us know any thoughts:

5220401457_1ba8b39046.jpg


Posted by Kotaku Nov 30 2010 13:30 GMT in Gaming News
- Like?
#japan Tomorrow in Japan, arguably this year's most eagerly awaited game, Monster Hunter Portable 3rd, goes on sale. It's retail price is ¥5,800 (US$69). Buy it and make a profit. More »

YouTube
Posted by Kotaku Nov 30 2010 13:00 GMT in Gaming News
- Like?
#religion An industry body in the Middle East has gone and done something fascinating: they've launched a ratings system for games based not on a nation's classification laws, but on the tenets of the Islamic faith. More »

Posted by IGN Nov 30 2010 12:51 GMT in Nintendo News
- Like?
Riccitiello compares any potential takeover as like 'catching a falling knife'.