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Posted by GoNintendo Dec 02 2010 02:10 GMT in Nintendo Stuff
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Last week we posted part 2 of this article and now we present part 3. Because Metroid is one of Nintendo’s “3 Big Poppa’s” it garners a lot more attention for good or ill than most games. Don’t be shy in the comments! Another Game? Any Objections Lady?

Posted by Joystiq Dec 02 2010 02:00 GMT in Crysis 2
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Vindictive aliens descend upon New York. A malicious plague cripples the shaken city's human inhabitants, who can only fall backwards into the outstretched arms of a cyborg saviour. (He had to put his guns down for just a moment.)

So, pretty out there material for a video game, but perhaps the gloomy premise could be better explored in an older medium? Set to debut in March 2011 under the Del Rey banner, Crysis: Legion will adapt Crytek's upcoming first-person shooter into a novel, written by Hugo Award-nominated author (and ex-marine biologist) Peter Watts. Watts' characters and tone haven't been known to elicit smiles -- if you want a sample of his dark science-fiction you can read Blindsight online, thanks to its Creative Commons license.

Peter Watts is the second well-known sci-fi author to be associated with Crysis 2, which is being written for the high-definition screen by Altered Carbon's Richard Morgan. Watts will be seen as the real genius, though -- he's getting Crysis to run on a Kindle.

Posted by IGN Dec 02 2010 01:47 GMT in PC Gaming News
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An Australian game classification 'Literature Review' released.

Posted by IGN Dec 02 2010 01:46 GMT in Nintendo News
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An Australian game classification 'Literature Review' released.

Posted by Kotaku Dec 02 2010 01:30 GMT in NHL 11
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#sports It's a curious tradition in video game sports, but the NHL doesn't allow games to use all the third and alternate sweaters until they've been used in real life. Now they have, and EA Sports released the code unlocking them. More »

Posted by IGN Dec 02 2010 01:45 GMT in PlayStation News
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An Australian game classification 'Literature Review' released.

Posted by PlayStation Blog Dec 01 2010 22:00 GMT in PlayStation Network
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Hi everyone,

I’m happy to let you know that we’ll offer our biggest PlayStation Plus publish to date coming up in December just in time for the Holidays! We will be giving more than $50 of content over the next two weeks, essentially paying for a full year’s subscription to PlayStation Plus, making December a great month to sign up.

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Kicking things off on December 7 is the LittleBigPlanet spin-off PSN title, Sackboy Prehistoric Moves. This ten level downloadable games gives an early look at the PlayStation Move features that will be included in LittleBigPlanet 2. Best of all, PlayStation Plus subscribers get Sackboy Prehistoric Moves free AND a week before everyone else.

Earlier this year, European PlayStation Plus subscribers were given a full season download of Sam & Max: The Devil’s Playhouse, regularly priced at $34.99. We heard the feedback that US subscribers would like the same content and are happy to report that all five episodes will be available to US PlayStation Plus subscribers on December 14 as well.

Along with Sam & Max, we are discounting Marvel Super Hero Squad PSP for those PlayStation Plus subcribers that have a PSP. Gamers can take Blue Tongue’s humorous outlook on the Marvel universe for a spin. Marvel Super Hero Squad PSP will be available for 50% off starting December 14. These three games barely scratch the surface of the upcoming PlayStation Plus content publish, so be sure to check the full release list down below.

As always, here’s a friendly reminder to pick up the content that will be removed from PlayStation Plus, including free downloads of Shatter, DYNOGEMS, Oddworld: Abe’s Exoddus, and a discount on Landit Bandit, Hustle Kings, Crash Bandicoot 2, and MAG DLC.

Finally, if you haven’t signed up yet, check out our offer giving new subscribers of a full year of PlayStation Plus an additional three months for free.

PlayStation Plus Highlights for 12/7:

Featured Games/DLC
Sackboy Prehistoric Moves (Free and early access to PlayStation Plus Subscribers, regular price $5.99)
Tron: Evolution: Black Guard Multiplayer Skin (Free and exclusive to PlayStation Plus Subscribers)

Featured Avatars
Hustle Kings Avatar Bundle (Free to PlayStation Plus Subscribers, regular price $1.49)

Featured Qore Episode
Qore December Episode 31 (Free to PlayStation Plus Subscribers, regular price $2.99)

PlayStation Plus Highlights for 12/14:

Full Game Trial
Prototype Full Game Trial (Free and exclusive to PlayStation Plus Subscribers)

Featured Games
Sam & Max: The Devil’s Playhouse (Episodes 1-5) (Free to PlayStation Plus Subscribers, regular price $34.99)
Fieldrunners (Free to PlayStation Plus Subscribers, regular price $6.99)
Crash Tag Team Racing (Free to PlayStation Plus Subscribers, regular price $5.99)

Discounted Games
Marvel Super Hero Squad PSP (PlayStation Plus price $15.00, regular price $29.99)
Flow PSP (PlayStation Plus price $5.99, regular price $7.99)
Tomb Raider III PS One (PlayStation Plus price $3.00, regular price $5.99)
Galaxy Fight – PS One Import (PlayStation Plus price $3.00, regular price $5.99)

Featured Home Item
Burn Zombie Burn Home Item – Zombie Heads (Free and exclusive to PlayStation Plus Subscribers)

Last Chance, Get Them While You Can – Coming down on December 7:

Featured Offers to PlayStation Plus Subscribers
Qore November Episode 30

Last Chance, Get Them While You Can – Coming down on December 14:

Featured Offers to PlayStation Plus Subscribers
Shatter
Oddworld: Abe’s Exoddus
DYNOGEMS – Minis

Discounted Games/DLC
Landit Bandit (50% off)
Hustle Kings (50% off)
Crash Bandicoot 2 (50% off)
MAG – Interdiction Mission Pack (50% off)

Francis
Anyone here have PS+? I subscribed to Qore for a year and it was kinda lame. PS+ seems to get you a lot more free stuff though.
Popple
As someone who has tried to play Sam & Max on a console that is not the Wii I am here to tell you that it is most assuredly not nice.
Also, I don't have PS+ myself but I've heard a lot of good things from the people I know that do. If you aren't paying for any other subscription and want free shit it doesn't sound half bad.

Posted by IGN Dec 02 2010 01:41 GMT in Xbox 360 News
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An Australian game classification 'Literature Review' released.

Posted by Joystiq Dec 02 2010 01:30 GMT in Crazy Taxi
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Appropriately enough, both of the games featured on this week's XBLA in Brief are ports of older games, like so much reheated Thanksgiving turkey. On one hand, we have a ported PSP brawler, Unbound Saga. In the other, there's Sega's latest Dreamcast revival, Crazy Taxi. Like real leftovers, they're cheap ($10 each) and they might not taste as good as they did the first time around.

Posted by IGN Dec 02 2010 01:22 GMT in Rift: Planes of Telara
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The quietly simmering MMO is showing far more promise than we expected.

Posted by Kotaku Dec 02 2010 01:00 GMT in Darkspore
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#clips Electronic Arts is giving us an advanced look at how cooperative play is going to work in upcoming action role-playing game Darkspore. More »

Posted by Joystiq Dec 02 2010 01:00 GMT in Gaming News
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If you were a little puzzled about why retail chain GameStop invested in the Flash gaming site Kongregate earlier this year, here's (at least part of) your answer. The company has announced that GameStop gift cards will now be able to purchase Kongregate's "Kreds" virtual currency, which can then be used to buy unlocks and items in Kongregate games, or even "tip" developers who upload games to the site. Each dollar on a GameStop card equals 10 Kreds, and since those gift cards can be found not only in GameStop stores, but at grocery stores, bookstores and other places of commerce, that's a lot more Kreds Kongregate kan kapture.

Whoops, sorry, we got a little karried away there. The company is also offering a promotion for the deal, with up to 30 percent bonus Kreds given for any GameStop card used on the site through December 8. You have to give it to GameStop -- it's coming up with some really interesting ideas in its efforts to stay floating above the onrushing tide of digital distribution.

Posted by Kotaku Dec 02 2010 00:40 GMT in Farmville
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#zynga Social gaming smash hit FarmVille officially goes to Japan, signing on with the country's biggest social network, mixi, and resulting in the best Zynga photo op possible. Over there, they call it FarmVillage and telecom powerhouse SoftBank is helping to spread the cow-clicking obsession. [GameWatch] More »

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Posted by Kotaku Dec 02 2010 00:20 GMT in Resistance 3
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#clips The Video Game Awards means the silly season of teasers, trailers, and teaser trailers is upon us. Though Resistance 3's been featured in much longer cinematics, this one promises you'll see actual real honest gameplay on Dec. 11. More »

Posted by IGN Dec 02 2010 00:37 GMT in Sam & Max: The Devil's Playhouse
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PlayStation Plus members get their biggest score yet.

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Posted by GameTrailers Dec 02 2010 00:36 GMT in Trinity: Souls of Zill O'll
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A friendly visit turns into an ambush in the Cathedral in this clip from the Japanese version of Souls of Zill 'Oll.

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Posted by GameTrailers Dec 02 2010 00:36 GMT in Trinity: Souls of Zill O'll
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Nothing cures a dispute like breaking bread together as you recruit more friends to help you along the way in Souls of Zill 'Oll.

Posted by Joystiq Dec 02 2010 00:30 GMT in Gran Turismo 5
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Not quite Pokémon numbers, Gran Turismo 5's launch week sales were still plenty enough to land the long-awaited racing sim firmly in first place atop Japan's bestsellers list for the week ending November 28. With 430,707 units sold (by Media Create's count) in its first four days at Japanese retail, GT5 is well on its way to recouping development costs that were estimated at $60 million a year ago and becoming a commercial success for Sony.

But slow down, tiger -- Yamauchi's latest "game" is still far from topping the series' standout entry, Gran Turismo 3: A-Spec, which has amassed lifetime sales of 1.89 million units in Japan (14.89 million worldwide), according to developer Polyphony Digital.

Back to the present: Sony also enjoyed a tremendous spike in PS3 hardware sales last week in Japan, with 68,840 units sold -- nearly a 140-percent increase from the previous week. Complete Japanese software and hardware sales for the GT5 launch week are listed after the break.

Posted by Kotaku Dec 01 2010 23:40 GMT in Tron Evolution
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#fashion The diehard Tron fan who prefers its 1982 aesthetic, rides a motorcycle (or scooter) and has heaps of disposable income should put in their pre-orders for Les Ateliers Ruby's newest helmet now, lest Tron Guy snap them all up. More »

Posted by Joystiq Dec 02 2010 00:00 GMT in Gaming News
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Don't have PlayStation Plus yet? This might be the one offer that seals the deal. On December 14th, members of Sony's premium PSN service will be able to download all five episodes of Sam & Max: The Devil's Playhouse for free. Considering the bundle usually goes for about $30, the $50 asking price for a year of PlayStation Plus seems entirely justified -- that is, if you don't already own the game.

Other highlights include the free and early access to Sackboy's Prehistoric Moves and a full game trial of Prototype. Check out all the offers after the break.

Posted by Giant Bomb Dec 02 2010 00:00 GMT in Tron Evolution
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Platform: (PS3,X360)

3 out of 5


 The multiplayer lets dudes on foot and dudes on bikes fight. While I loved Tron when it was originally released back in 1982, I was also six years old. When I look back at the movie with a more discerning eye, it doesn't hold up especially well. But the visual style and the basic setting of Tron--a man getting sucked into a computer world where he has to play video games for real--is still something that works today. With that in mind, it seems like we would have reached this point years ago, but here in 2010, the planets have finally aligned. That plodding-but-beloved 1982 sci-fi flick is finally getting a sequel in the form of Tron: Legacy. Meanwhile, Tron: Evolution (the video game) serves as a bridge between the two, giving you just enough of the cool old stuff to get interested while setting the stage and letting you know who the primary players will probably be in the upcoming film. The gameplay flounders in spots, but a few interesting set pieces and an informative story make this bridge at least somewhat successful.

The basic story of Tron: Evolution comes down to control over the system at large. A new type of self-evolving program has appeared, leading to racial tensions between the existing "basics" and these new "ISOs." Kevin Flynn, who is now revered by the programs as the creator of the grid, routinely checks into the ol' computer world to see how things are going. But when a virus known as Abraxas strikes, Flynn and Tron are presumed dead, and one of Flynn's creations--Clu, otherwise known as the "young Jeff Bridges" seen in the trailers for the upcoming film, attempts to seize control of the entire system. You play as a silent protagonist named Anon, a security monitor program that is another of Flynn's creations, and it's your job to stop the spread of the virus and, hopefully, stop Clu.

While the story can sound a little complicated and way crazy when you spell it out like that, seeing the early-game events unfold is really interesting if you've been at all interested in the upcoming film, which opens with Flynn being missing for 20 years. The game shows you where he went and why he wasn't around to raise his son. It also sets up the motivations for characters like Clu and Quorra while also giving you a sense of how the grid has changed since the first film. Chalk it up to advancing technology if you like, but the world of Tron isn't quite so neon-filled this time around. While it still has a big blue and futuristic tinge to it, you'll also travel outside the supposedly-safe havens of Tron City and see vast wastelands, where power is hard to come by. Like the original film, the game uses colors to signify things like control and influence, like the bright orange corruption that lets you know that Abraxas is at work in your current location.

As you gain levels, you'll get access to abilities that really change the game.  Actually playing Tron: Evolution is where things get a little less exciting. For the most part, you'll switch between sections where you need to run along walls or climb around and sections where you'll fight groups of enemies before you're allowed to proceed. The traversal sequences are usually pretty straightforward, but sometimes the camera doesn't play along, leading to a few cases where you're not sure where you're supposed to be jumping next. To mitigate some of that, most of the walls and ledges you'll need to run on or hop to have icons on them. This reduces the need to explore the world, though there are collectibles stashed here and there for players who do decide to look behind every pillar and climb every surface. The critical path through these sequences is never too difficult and rarely requires you to do more than hold down the right trigger and make sure you're jumping off of the walls at the right time.

That wall-running and climbing also factors into the combat a bit, since you'll restore your energy and health by running over lit-up wall strips or vaulting off of energy nodes. But breaking away from the enemies that are lighting you up with disc tosses that home in on you can be a bit of a pain, making extremely defensive play the best way to stay alive when you're being attacked by wave after wave of glowing dudes. When you're blocking, any normal attack will bounce right off, giving you an opportunity to execute a more-damaging counterattack off of that block. You've got basic three-hit combos with disc tosses or melee, and you'll also acquire harder-hitting secondary attacks as you gain experience. This starts with the Heavy Disc, which is is a basic heavy attack. But you can eventually swap that for the Bomb Disc, which explodes, the Stasis Disc, which slows down enemies when they're hit, or the Corruption Disc, which siphons health from your targets. Certain enemies are weak to specific discs, so you'll have to switch them out on the fly as you face different types of foes. Those weaknesses are only shown to you when you first encounter a new type of bad guy, and since they all look pretty similar, I found it a little tough to keep track of all those weaknesses.

The combat can get extremely frustrating in spots, but it becomes easier as you get deeper into the game because you're constantly gaining experience points and getting points (megabytes, actually) that you can use to beef up your character. The standard add-ons of bigger health bars and more energy reserves are there, but the most game-changing ability I discovered is an auxiliary power that, once purchased, allows you to effectively turn invisible whenever you stand still. So in the middle of a fight, you can select Stasis and stop your enemies in their tracks. This lets you slowly crawl over to health or sneak up behind people to set them up for a charged-up melee attack. It makes the rest of the game a lot easier, and since your levels and abilities are persistent across multiple plays and multiplayer mode, it might be worth it to sink some time into multiplayer first before going into the campaign, just to start out with a little boost.

These two primary forms of action are broken up by vehicle sequences. The light tank sequences look sort of neat, as you get to blast apart a ton of recognizers while trying to get from point A to point B, but the tank controls feel clunky. The light cycle shows up in a few spots, too, and there's a great early moment--the first time you get to drive a light cycle--that's probably the best-looking thing in the entire game. The light cycles also show up in the game's multiplayer mode, but I think I'd rather go back to the original arcade game for light cycle action.

 As Anon, you'll have to run up walls and hop from one platform to the next. The behind-the-back camera view for the light cycles doesn't give you enough information to successfully ride them around the multiplayer mode's larger levels. Without a good sense of what sort of maze of lines you're leaving in your wake, using them effectively to murder your opponents is extremely tricky. In those maps, though, you're really only using the bikes to get from one control point to another, where you'll need to hop out of the bike (which is pretty cool) and finish the task on-foot. The game also has standard deathmatch and team deathmatch modes, but I was left feeling like the game's core combat doesn't really fit too well in the multiplayer. I ran into too many cases of focusing on defeating one enemy only to get totally jacked from behind by another combatant. The mode's not broken, and it makes use of Call of Duty-like perks, mods, and loadout slots, but aside from the bonus of building up your character in multiplayer to make single-player more varied, the multiplayer feels largely unnecessary.

While Tron: Evolution is set close to the events of the first film, the visual style appears to be a lot closer to the upcoming film. The ornate circuit designs on the characters from the original Tron have been replaced with fewer glowing paths and suits that look more like armor or computerized trench coats and such. It gives it all a more modern look, for sure. Also, the world has a decent amount of visual variety, taking you from the neon blue city areas to darker wastelands that have more mountain-like appearances. The best-looking parts of the game involve the light cycles, which deliver a good sense of speed with a healthy amount of camera shake. Racing away from recognizers as they bomb out sections of the road underneath you looks pretty intense. All in all, the game's environments look pretty nice, though the canned animations in the combat can get a little repetitive. The cutscenes also look decent, utilizing the likenesses of actors like Jeff Bridges, Bruce Boxleitner, and Olivia Wilde. The latter two of those actors also lend their voices to the project, though Bridges' two characters are voiced by a convincing soundalike. The voice cast, overall, does a fine job with the script, which helps make the story work. The music, some of which is taken from the upcoming film's soundtrack, is pretty good, too.

Parts of Tron: Evolution come close to breaking out of the standard licensed game mold, but most of those parts have absolutely nothing to do with the gameplay, which is usually pretty average. That said, as a guy that appreciated Tron back when it was released who is already interested in seeing the new movie, the way Evolution fleshes out the world and sets up the events of Tron: Legacy makes it a lot more interesting than it would have been otherwise.

Posted by IGN Dec 01 2010 23:56 GMT in GoldenEye 007
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Heads were shot, crotches were grabbed and history was made.

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Posted by GameTrailers Dec 01 2010 23:46 GMT in Tron Evolution
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Light tanks, light cycles, weapons, and more customizable aspects of warfare promised in TRON: Evolution!

Posted by Kotaku Dec 01 2010 23:20 GMT in EA Sports MMA
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#sports EA Sports MMA's initial sales were low enough to get a fatalistic poor-mouthing from industry analysts, but the company is committed to a sequel. A producer has confirmed an EA Sports MMA 2 is coming. More »

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Posted by GameTrailers Dec 01 2010 23:36 GMT in Tron Evolution: Battle Grids
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The lead designer outlines the mechanics and story details of Battle Grids.

Posted by Joystiq Dec 01 2010 23:30 GMT in Tiger Woods PGA Tour 11
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EA may be cool with Tiger Woods using that five wood to knock his balls into every patch of grass he can, but there's one thing it can't put up with forever: a loser. Speaking at the Reuters Global Media Summit, EA CEO John Riccitiello said that what he was expressing wasn't a "threat" against Woods, but that the company has the athlete's name on the game because of his standing in the sport.

Riccitiello explained the company has no plans to drop Woods, but it's a business relationship based on the publisher and the athlete bringing their "best." He expressed, "Both of those things need to be true in the long run for the partnership to make sense."

Woods hasn't won a tournament and has dropped in rank since his personal proclivities became very public last year. EA made good on sticking by the golfer, even as other corporations walked off the green. Riccitiello says the company is willing to give Woods the opportunity to turn it around "for a period of time." The executive now keeps a standard alarm clock and a "Tiger Woods patience timer" by his bedside.