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Posted by Kotaku Dec 08 2010 15:40 GMT in Batman: Arkham City
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#teaser In Arkham Asylum Batman hunted down an assortment of Gotham City's most violent criminals. In Arkham City, someone is hunting Batman. More »

Posted by Joystiq Dec 08 2010 15:32 GMT in Gaming News
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EA Sports' Peter Moore may consider it an "obscure new title" being teased in a recent VGA trailer, but word in the ski lodge is that it could be hinting at the new SSX game. A Kotaku source tells the site that a new installment in the abandoned snowboarding franchise has been in development at EA Canada by "much of the Skate team." The expectation is that Skate's inspired and innovative use of the right analog stick to perform tricks will transfer into the series.

Whispers and hints of a legitimate SSX title have been echoing through the mountains since last year, with things taking a more substantial turn with the domain registrations of "SSX: Deadly Descent" and "SSX: First Descent." The VGAs will take place this Saturday, December 11, on Spike.

Posted by Kotaku Dec 08 2010 15:00 GMT in PlayStation Network
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#northamerica The weekly North American PlayStation Store update is here and what a busy week it is for the... PSP?! While the PlayStation 3 gets plenty of love and music this week, there's an abundance of new portable content. More »

Posted by Joystiq Dec 08 2010 15:00 GMT in The Witcher: Versus
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The Witcher: Versus is a browser-based and mobile MMO spun off from CD Projekt's RPG series, in which players create custom characters, complete quests, and take part in duels against other players. And now, thanks to the recently acquired Chillingo and developer one2tribe, it's going to be an iOS game as well.

Just like the other versions, players of the iPhone/iPod Touch game will be able to choose a Witcher, Sorceress or Frightener to level up and equip. Lots of leveling will be necessary, because the game features cross-platform play with the other versions, whose players have a significant headstart. The iOS version will be out "soon."

[Image: Alpha version of The Witcher: Versus for iPhone, from Facebook]

Posted by PlayStation Blog Dec 08 2010 15:00 GMT in Kung-Fu Live
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Hello everyone! Teemu Maki-Patola here from Virtual Air Guitar Company back with our very first update since Kung-Fu LIVE’s launch in both North America and Europe this week. For those of you who’ve already downloaded it, we thank you so much and we’re hoping you’re having a blast! If you think you’re having a little trouble surviving though, well then you’re in luck. Today we wanted to come back with a few things that could help you fight your way through to the finish on your epic journey into the world of kung-fu comic books.

Before we dive into a quick tutorial video, I first wanted to thank everyone again for all of their support over the last year, as it’s truly helped us get this game finished and off to your living rooms. That said, we know that our game can be extremely challenging, physically, and we wanted to let our very own in-house Sensei Oskari demonstrate how to do one of the key moves in the game. A lot of you have seen him in our videos and trailers, and he’s back to give you some quick tips on how to pull off the basic “Power Punch.”

As you can see, Oskari likes to get really into the game. Don’t feel intimidated by his moves though, since, to be fair, he’s had well over a year’s worth of practice both testing the game, and engineering all of the game’s sounds. That said, he’s definitely right about the power punch. Not only is it a brutal fierce blow to any enemy on screen, it also doubles as a fast and efficient way to move around any level. You can also, of course, simply run quickly to the left or right – and the game will exaggerate all of those moves on-screen giving you time to then re-center yourself in front of the camera. We find that a mix between both running left and right, jumping, and a clever use of power punches can be the most effective and fastest ways to traverse any level. (Pro tip: This move will be essential when fighting the giants, so make sure to master it before level 7!)

Other tips we have for you are of course to remember to stretch, drink plenty of water, break when you feel as if you need one (or about every 20 minutes or so) and of course – make sure that you have plenty of space and bright lights on in your playing area. About 7×9 feet of playing space should be just right, and you should also have enough light in your room for the PlayStation Eye to see you fighting the good fight in front of your TV.

What else can we offer you in an effort to help maximize your playing experience with Kung-Fu LIVE AND kick some serious ass at the same time? How about a kick-ass Kung-Fu LIVE bandana, just like the one Oskari is wearing! We’re giving away 100 of these hard-to-find collector’s items, you can be sporting one soon to look just as cool as him…

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If you’d like a chance to score a seriously kick-ass Kung-Fu LIVE bandana, all you need to do is email us at giveaway@virtualairguitar.com with one of two things. If you have the game, email us a picture of yourself along your adventure using the image export feature. Any image will do, we’d love to see you in action! If you don’t have the game yet or can’t do that, simply tell us what your favorite fighting move is of all time. It can be from a game, a movie, or even from the real world of martial arts – just let us know what you think is the most badass move of all time. We’ll be randomly selecting 100 entrants to win a bandana mailed straight from us in Finland, so if you enter, check your email for the next steps if you’ve been selected!

Other than that, we simply wish you all have a good time with our game. Whether you’re playing alone or playing with friends, playing for high-score or playing to burn some serious calories – we ask that you always remember to keep the action enjoyably ridiculous and not take things too seriously – it’s been our motto since the beginning! Thanks again to the PlayStation team and please remember to also stay tuned to our Facebook page which we’ll be updated all throughout the holiday season, and be sure to check our website as well for even more pro tips from Sensei Oskari himself, guiding your mind and your fists to victory!


Posted by Joystiq Dec 08 2010 14:35 GMT in Tony Hawk: Shred
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Tony Hawk Shred's bad start at retail still has Eric Hirshberg, CEO of Activision Publishing, doing damage control. In a recent interview with IndustryGamers, the executive stated that Tony Hawk, as a figure, has "relevance and tremendous appeal for people." Hirshberg described him as a "lasting icon," and explained that the company needs to make "smart moves in terms of innovation to see if [it] can recapture people's imaginations" with the game franchise.

While Hirshberg feels it's too early to say that Shred fell crotch first onto the metal handrail it was trying to grind, Activision will "keep the pedal to the metal" through the holiday season, hoping to score a hit with kids and potential gift-givers.

Clearly that Vans boost across the asphalt (proper metaphor!) does not include any focus on making sure the game gets reviewed and placed on Metacritic. Developed by hard-hit Robomodo, it has only one professional review listed across three platforms. NPD results will be out this Thursday, so we'll see then if Tony Hawk Shred picked up from the 3,000 sales it had in October.

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Posted by GameTrailers Dec 08 2010 14:00 GMT in Bulletstorm
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Epic Games frontman Cliff Bleszinski sheds new light on Bulletstorm's creative killing spin, plus new details on multiplayer.

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Posted by GameTrailers Dec 08 2010 14:00 GMT in Bulletstorm
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It's time to have fun with your enemies as you obliterate them in creative ways in Bulletstorm.

Posted by Kotaku Dec 08 2010 13:30 GMT in Gaming News
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#monsterhunterportable3rd Japan's biggest PSP franchise Monster Hunter Portable is getting a beverage for players to drink and think about hunting monsters. It is yellow. More »

Posted by IGN Dec 08 2010 13:34 GMT in Dead Space 2
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EA's Frank Gibeau sees connected future for games.

Posted by IGN Dec 08 2010 13:23 GMT in Dead Space 2
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EA's Frank Gibeau sees connected future for games.

Posted by Kotaku Dec 08 2010 12:30 GMT in Gaming News
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#business If you're the type of gamer to shun online interactivity and retreat into your own little video gaming world when you play, you won't like what EA Games' boss Frank Gibeau has to say. More »

Posted by Kotaku Dec 08 2010 12:00 GMT in Gaming News
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#nintendo3ds Horror series Resident Evil is coming to the upcoming Nintendo 3DS with Resident Evil: Revelations and Resident Evil: The Mercenaries 3D. Revelations is only 20 percent done, but The Mercenaries is 70 percent finished. Why is that? More »

Posted by Joystiq Dec 08 2010 12:00 GMT in Star Wars: The Force Unleashed II
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In the galaxy you currently reside in, LucasArts plans on hocking more digital Star Wars wares. On Thursday, avatars can tap into whichever side of The Force their inner fashionista prefers on both Xbox Live and PlayStation Home.

Posted by Kotaku Dec 08 2010 11:30 GMT in Sesame Street
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#screengrab Mario meets Sesame Street, with amazing results. By Andy Gonsalves, as seen on Geek Art. More »

Posted by IGN Dec 08 2010 11:27 GMT in Nintendo News
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Why? Well we're not entirely sure.

Posted by IGN Dec 08 2010 11:13 GMT in Resident Evil Revelations
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The development staff share details on new controls for Mercenaries and a new focus for Revelations.

Posted by Kotaku Dec 08 2010 11:00 GMT in Gaming News
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#oddities Japanese entertainment company DMM.com offers a whole host of services, like PS3-based movie rental. But what it's mostly known for is pornography, whether it's selling adult movie downloads for the PSP or just selling straight-up adult movie downloads. More »

Posted by Kotaku Dec 08 2010 10:30 GMT in Resistance 3
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#ps3 Resistance 3 is giving off a very Half-Life 2 vibe, with the tattered remnants of humanity fighting a war of survival against an alien oppressor. So why does everything look so bright and cheery? More »

Posted by Kotaku Dec 08 2010 10:00 GMT in Gaming News
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#crime While Facebook might be all the range in the West, in Japan, it's all Mobage-Town. The service is attracting big titles like Shenmue and is a hit with players. It's not a hit with investigators. More »

Posted by Joystiq Dec 08 2010 10:00 GMT in Super Street Fighter IV
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Without a thorough understanding of the mechanics, meta-mechanics and super secret meta-meta-mechanics of Super Street Fighter IV, this video clip might not seem like a big deal. Trust us, though -- this guy's 149-hit Chun-Li barrage might just be the most impressive combo we've ever seen.

Posted by IGN Dec 08 2010 10:03 GMT in PlayStation News
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New game primed for VGA reveal.

Posted by IGN Dec 08 2010 09:52 GMT in Xbox 360 News
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New game primed for VGA reveal.

Posted by IGN Dec 08 2010 09:45 GMT in Star Wars: The Old Republic
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EA sees MMO as a long, long term proposition.

Posted by Kotaku Dec 08 2010 09:30 GMT in Gaming News
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#40k Space Marine — the upcoming action role-playing game set in the world of Warhammer 40,000 — has a taste for a bit of the old ultra-violence if these new screens are anything to go by. More »

Posted by Kotaku Dec 08 2010 09:00 GMT in Gaming News
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#pokemon There are Pokémon cards that are used to play the Pocket Monsters card game, and then there are these. And these are magnificent. More »

Posted by Joystiq Dec 08 2010 09:00 GMT in Gaming News
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With the launch of the 25th Anniversary edition of Super Mario All-Stars for Wii drawing near (this Sunday!), you may be seriously tempted to buy all those classic Mario games again for, like -- what? The fourth time? Think again! Not only is the "Limited Edition" Wii game a veritable ROM dump of the SNES All-Stars (which features graphically- and musically-enhanced versions of the NES games, by 16-bit standards), it's also missing a lot of the great "glitches" from the original games.

TASVideos has assembled a comprehensive guide to the elite tricks and tactics from the original Super Mario Bros. games -- with pictures! Animated pictures. It serves as a stark reminder to us purists why there's really no substitute for the originals ... even when said substitute comes in a nifty box.

Posted by Kotaku Dec 08 2010 08:30 GMT in Gaming News
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#politics The whole drama surrounding whistle-blower organisation WikiLeaks has made for the juiciest political story in years. So it was only a matter of time before people started turning it into a video game. More »

Posted by Kotaku Dec 08 2010 08:00 GMT in Gaming News
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#kazunoriyamauchi Real driving simulator Gran Turismo 5 features an Easter Egg for lover's of model cars. The undercarriage of a GT5 auto sports the logo of die-cast collectible maker AUTOArt. Enjoy it while you can, because that logo will soon be erased. More »