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Posted by IGN Dec 08 2010 18:07 GMT in PC Gaming News
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Free-to-play publisher chooses online animation service for its advanced technology and high-quality content to develop upcoming MMO's.

Posted by Joystiq Dec 08 2010 18:00 GMT in Dead Space 2
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EA will launch a single-player Dead Space 2 demo on Xbox Live and PlayStation Network on Tuesday, December 21 (and Dec. 22 on the European PSN). The interactive snippet will reintroduce players to space engineer Isaac Clarke as he performs routine conduit maintenance, designs more efficient CO2 scrubbers and grudgingly does videophone tech support with his mom, who just installed Windows 14.

As Dead Space executive producer Steve Papoutsis notes, "Releasing the demo five weeks before launch will not only reconnect players with our hero Isaac Clarke, but will also give them the opportunity to experience firsthand various jaw-dropping scenarios. It's gonna be awesome."

Posted by Kotaku Dec 08 2010 17:40 GMT in LittleBigPlanet 2
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#clips This is the marvelous, charming first several minutes of LittleBigPlanet 2. We'll have impressions later today of this big January PlayStation 3 exclusive. More »

Posted by Joystiq Dec 08 2010 17:30 GMT in Resident Evil: The Mercenaries 3D
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The latest Famitsu (translated by Andriasang) offers details on Resident Evil: Revelations and Resident Evil: The Mercenaries 3D, the two survival horror games Capcom is preparing for 3DS. Unsurprisingly, given its basis on content from Resident Evils 4 and 5, The Mercenaries is closer to completion, estimated at 70%.

Capcom is adding some kind of touch screen control system and RPG-ish character customization, and has also implemented first-person aiming for weapons, during which you aim with the analog slider. Director Kazuhisa Inoue said that this change allows players to experience the 3D visuals as if they were really there -- as if they were really surrounded by monsters. How nice.

Revelations is earlier in the development process -- just 20%. According to Famitsu's feature, it takes place on a cruise ship between the events of RE4 and RE5. It's meant to combine the exploration of pre-RE4 games with the combat in the later Resident Evils. Director Koushi Nakanishi says that with limited ammo and creatures emerging unexpectedly, it's a real "survival horror" game.

Posted by Kotaku Dec 08 2010 17:20 GMT in Gaming News
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#speakup Today on Speak-Up on Kotaku, Mr. Nose says a new television program from Showtime could be the "first successful video game drama ever." More »

Posted by Kotaku Dec 08 2010 17:00 GMT in Gaming News
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#squareenix Some people forget that Final Fantasy VIII had a second main character to complement Squall Leonhart. Square Enix reminds them by adding Laguna Loire to the fighting roster of Dissidia 012[Duodecim]. More »

Posted by Joystiq Dec 08 2010 17:00 GMT in Gaming News
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Sony is continuing its streak of holiday-inappropriate European PSN releases, launching such merriment-inspiring titles as Alien Breed 2: Assault and Kung-Fu LIVE. We suppose some cheer can be gleaned from the big DLC released this week, including the expansion for Lara Croft and the Guardian of Light, and the Queen Extravaganza Pack for Rock Band 3. Also, there's a demo for Saw 2: Flesh and Blood -- a demo which will almost certainly make you say, "Ho, Ho, Hooh my God that dude just cut his own face off."

Choose your platform to view the corresponding release list: (Note: Continue past the break to view both release lists.)

Posted by IGN Dec 08 2010 17:05 GMT in LittleBigPlanet 2
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We're about a month away from this game, and you're not excited enough.

Posted by IGN Dec 08 2010 17:04 GMT in Kung-Fu Live
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Epic kung-fu adventure is now available for download.

Posted by PlayStation Blog Dec 08 2010 17:00 GMT in Bulletstorm
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“Kill with skill” sums up BulletStorm’s M.O. admirably. But now that the ultra-violent PS3 shooter is nearing its February 22nd release date, long-awaited details are finally coming to light.

Details including the game’s multiplayer mode, which has remained shrouded in mystery since the game’s unveiling. While BulletStorm won’t include Versus, it will feature a separate four-player Anarchy mode designed for co-op play. While Anarchy may draw instant comparisons to the co-op modes found in other online shooters, Epic Games Design Director Cliff Bleszinski pointed out that Anarchy is “not like a Nazi Zombies where you just have to survive.” Watch the video above to learn more about Anarchy’s unique score-based progression system, CliffyB’s all-time favorite kill combo in BulletStorm, why BulletStorm on the PS3 will “very much take advantage of what the PS3 is capable of,” and why he’s a fan of Blu-ray’s storage capabilities.

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Based on my hands-on time with BulletStorm, the game is a radically different beast than the current crop of realistic military shooters. Though you can aim down the sights a la Call of Duty, this isn’t a game where cautious ninja sniping will get you far. Instead, BulletStorm takes a page out of the Tony Hawk’s Pro Skater handbook by challenging you to create the most punishing, destructive combo of attacks possible. When it comes to launching a kill combo, your yo-yo-like Energy Leash and powerful kick set up your target for a series of devastating follow-up attacks that can clean out a room like Hercules washing out the Augean Stables.

That’s not to say that traditional FPS tactics won’t be useful in BulletStorm. Though I didn’t encounter any sniper rifle-type weapons in my hands-on time with BulletStorm, Bleszinski noted that not all of BulletStorm’s weapons have yet been revealed. While Bleszinski hinted that long-range weapons may make the cut, he stated that if they did, “they would have to have a unique twist” to match what he called “some of the most unique weapons of any first-person shooter on the market.”

While Bleszinski’s enthusiasm for BulletStorm is infectious, we found time to discuss a host of topics, including his recent podcast with BioShock Infinite director Ken Levine and his recent comments regarding Heavy Rain. Read up on the rest of our talk below.

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Q: One of our readers had a question: “We want a BulletStorm beta!” Actually, that’s not a question…
A: We haven’t announced anything about a beta with BulletStorm. I don’t know where we’re going to go with that. I have a feeling you may get hands-on with BulletStorm at some point, potentially without buying it. You’ll have to wait and see.

Q: On that note, you’ve spoken before about your philosophy on betas. So what’s your beef with betas?
A: Well, there’s a difference between a beta and a demo. You have to be careful. Sometimes certain gamers might play the beta and then feel like they’ve had enough. Lately, I’ve come to realize there’s a lot of value in doing a beta, especially with online multiplayer. Gamers get to feel like VIPs, they can suss out issues and contribute to make a more solid product, and you get a little hype bubble before the game hits. So I’m more of a fan of betas now than I ever have been.

Q: One PlayStation.Blog reader wanted to know what kind of environment variety we’ll see in BulletStorm. Are you going to mix up the visual variety later in the game?
A: Without spoiling too much, certain sections might take place in outer space. And the planet is a big place and the city you are in is huge — there are all sorts of different locations that you go. It’s definitely not all desert or all city. We’ll have tons of variety and tons of different textures.

Q: There was an old PlayStation game by Shiny Entertainment called Wild 9 that, from what I remember, had some similarities to BulletStorm. Was Wild 9 a gameplay inspiration?
A: I don’t know if it was deliberate. That game encouraged you to keep your enemies alive as long as possible — like a cat playing with a mouse. BulletStorm is very much like that! In most shooters, it’s all about killing enemies quickly and moving onto the next room. But in BulletStorm, you see a bunch of enemies and say, “Ooh! I’m going to farm you for 5000 points and farm you for 4000 points and then we’re going to buy a bunch of cool stuff.”

Q: You and Ken Levine have been talking! What do you think of BioShock Infinite so far?
A: I think BioShock Infinite is amazing and I want to have its children. I’m a big fan of Ken Levine, I have a lot of respect for him. He’s incredibly intelligent, far more intelligent than I am. I was up in Boston recently and swung by to do a podcast with Ken. That’s something I’d like to see more: to see a lot of the creative types in the industry get together and shoot the breeze.

Q: You’ve recently gone on the record with some suggestions concerning Heavy Rain. Would you like an opportunity to clarify them?
A: I think Heavy Rain is an amazing game. As a gamer I wasn’t sure I was going to get into it, but then I started playing and I loved it. It’s one of my favorite games that came out this year. I think there may have been a bit of a missed opportunity to appeal to a female audience. It’s essentially an interactive crime thriller. And if I know anything about women, it’s that they love two things: true crime and queso dip.


Posted by IGN Dec 08 2010 17:00 GMT in Dead Space 2
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Start practicing those Plasma Cutter skills.

Posted by IGN Dec 08 2010 16:54 GMT in Europa Universalis III
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"There is no wave without wind" - ancient Chinese proverb.

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Posted by Kotaku Dec 08 2010 16:40 GMT in Angry Birds
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#humor Something's been bothering me ever since I started playing Angry Birds on the iPhone. Apparently I'm not alone. More »

Posted by IGN Dec 08 2010 16:43 GMT in Under Siege
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Seed Studios launches one of the first RTS game to support the Playstation Move controller.

Posted by IGN Dec 08 2010 16:38 GMT in Two Worlds II
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Launch date slated for January, 25th2011 for the UK and North America.

Posted by Joystiq Dec 08 2010 16:30 GMT in Gaming News
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Following October's announcement of Xbox Live Arcade and PlayStation Network versions of X-Men Arcade, many of you had just one question for publisher Konami: "When do we get to play it?" (Two if you count, "Did anyone pick Dazzler yet?") In speaking with Eurogamer, Konami confirmed that the game would slice up Xbox Live Arcade in North America and Europe on December 15. PlayStation Network will get the game two months later in February.

No price has been put to the partially updated release, but we're hoping Microsoft's exclusivity money bag keeps it squashed.

Posted by Kotaku Dec 08 2010 16:20 GMT in Gaming News
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#art After creating a pair of gorgeous tribute books for Street Fighter and Darkstalkers, it's finally time for the Blue Bomber to shine. Udon Publishing has started compiling Mega Man Tribute, and they want your fan art. More »

Posted by IGN Dec 08 2010 16:16 GMT in NeoGeo Heroes Ultimate Shooting
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Topdown shoot'em up features 10 characters from popular NeoGeo franchises.

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Posted by Kotaku Dec 08 2010 16:00 GMT in Gaming News
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#clips Luke isn't the only huge fan of Adventure Time at Kotaku. I love watching the trippy adventures of Finn and sidekick dog Jake. And now, thanks to Cartoon Network, I can play the games. More »

Posted by IGN Dec 08 2010 16:09 GMT in ATV Wild Ride
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Destineer and Renegade Kid partner to unleash ATV Wild Ride on Nintendo DS in early 2011.

Posted by Joystiq Dec 08 2010 16:00 GMT in Pinball FX 2
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The two final contenders in the Doritos-sponsored "Unlock Xbox" game design contest have been fully realized and released as Xbox Live Arcade games today, for free. Until December 26, you can cast your vote for either Doritos Cash Course (download) or Harms Way (download) through the Xbox Unlock ad on the Dashboard, with the winner to be announced on December 29 and offered a 50G (that's dollars, not Achievement points) part-time, game consulting gig with Doritos.

Perhaps overshadowed by the flavorful showdown, the previously announced Bomberman Live sequel, Battlefest (download), is also available on the Arcade today for 800 Microsoft Points ($10). Additionally, the third Lara Croft: GoL challenge pack add-on, "A Hazardous Reunion" (download), has been released for 400 points ($5), along with the "Marvel Pinball" table (download) for Pinball FX 2, priced at 800 points.

Posted by IGN Dec 08 2010 16:01 GMT in PC Gaming News
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Poppit!, EA Sports FIFA Superstars and Mirror's Edge 2D lead slate of EA Games in Chrome Web Store.

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Posted by Popple Dec 08 2010 15:52 GMT in World of Warcraft: Cataclysm
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