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Posted by GoNintendo Dec 08 2010 20:04 GMT in Nintendo Stuff
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Hooly
POOPY GIRL
Fallen Shade
Wasn't really referring to the boxart but rather the design choice

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Posted by Kotaku Dec 09 2010 02:00 GMT in Gaming News
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#igameoftheday Gaming on the iPhone has now perhaps its greatest champion, a sword and magic fighter created by the team behind Gears of War. More »

Posted by GoNintendo Dec 09 2010 01:54 GMT in Nintendo Stuff
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Special thanks to GoNintendo reader Eric and his wife for the awesome pics!

Posted by Joystiq Dec 09 2010 02:00 GMT in Gaming News
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After Ensemble Studios launched Halo Wars (and was subsequently shuttered), lead designer Graeme Devine joined Apple to help the company "make gaming on the iOS devices fantastic." But he's decided to move on -- specifically, back to game development. "I wanted to get back to the actual business of making games and while I loved my time, the people, and the platform I worked on at Apple I am ultimately a game designer that wants to make games," he told Kotaku.

Devine wants to create games for iOS devices (no way!), and has a game in the works for the "Mac desktop" (likely the upcoming Mac App Store). Hit the jump for a teaser image from said unannounced title.

Posted by Joystiq Dec 09 2010 01:40 GMT in Gaming News
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The Spire appears to feature the polished aesthetics of Portal and a tool reminiscent of the gravity gun from Half-Life 2. But it's no Valve effort -- it's an Unreal Engine-powered game from indie studio Raw Games. Set in a high-tech underground facility beneath Antarctica, The Spire is described by its creators as an "immersive first-person, survival, mystery, action-adventure game." That's a lot of adjectives to live up to!

Just like in Portal, you awaken in a facility, with seemingly no memories of your own. As your progress, you'll uncover a conspiracy that "threatens the very future of mankind." Thankfully, you have the ability to push and pull objects and enemies, eventually acquiring advanced powers that let you combine and rip apart objects. The Spire may look and sound familiar, but we're intrigued to see if its indie developers can take the concept in new directions.

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Posted by Kotaku Dec 09 2010 01:30 GMT in LittleBigPlanet 2
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#ps3 After seeing a baby delivered with the Grabinator, I'd say it's a virtual inevitability we're going to end up with Kevin Butler Sackboy costumes sometime soon after LittleBigPlanet 2's release. More »

Posted by IGN Dec 09 2010 01:35 GMT in Kung-Fu Live
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Posted by Kotaku Dec 09 2010 01:00 GMT in Gaming News
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#dlc We've heard of hardcore customers of EA Sports' "Ultimate Team" modes - spending more than $1,000 just on virtual sports cards in Madden, FIFA or NHL. We didn't know what it meant to Electronic Arts' bottom line, though. More »

Posted by Joystiq Dec 09 2010 01:20 GMT in Halo: Reach
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Alan Marsala and Chance McManus (best name ever, by the way) both like Halo: Reach. They also like making movies. Perhaps it was inevitable then that the two would be combined. Whatever the reason, we're glad it happened -- their short film, You Will Never Get the Power Core, is a whole lot of fun.

Posted by GoNintendo Dec 09 2010 01:02 GMT in Nintendo Stuff
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Majesco is giving us all reason to celebrate with free e-cards on their Cooking Mama Website. Don’t leave any of your loved ones out this holiday!

Posted by Joystiq Dec 09 2010 01:00 GMT in Gaming News
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It seems that the constantly furious Kratos of God of War fame could be appearing exclusively on the PlayStation 3 version of this February's Mortal Kombat. Fighting game site Shoryuken claims the January issue of PlayStation: The Official Magazine will detail as much, though copies of the magazine have yet to arrive in readers' hands.

The Grecian rage machine will purportedly not appear in the game's story mode, but will rip apart characters in versus. Also, if the rumor is true, we're putting this out there right now: fatality featuring a stampeding Pegasus. Just sayin'! Anyway, between the issue's impending release and the nearing VGAs, we hope to hear more on Kratos' cameo soon. Who's next? Link in the Wii version -- oh, wait a minute ...

[Thanks, Adam]

Posted by Giant Bomb Dec 09 2010 01:00 GMT in Disney Epic Mickey
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Platform: (WII)

2 out of 5

 Smee is one of the more recognizable faces in Epic Mickey. Right off the bat, the name Disney Epic Mickey sets some high expectations for this new Mickey Mouse adventure from famed designer Warren Spector. While there has been no shortage of Disney-branded shovelware over the years, there's a history of well-remembered Mickey Mouse games stretching back to the 8-bit days. While Spector's name hasn't been attached to a game in nigh on a decade, he's a designer known for his vision, and Epic Mickey promised a dark, sophisticated Mickey Mouse story aimed at the adult players who grew up with the likes of Castle of Illusion. Nevermind these heightened expectations, though: even on its own merits, Epic Mickey is a platformer that feels about a generation behind, though one with just enough flashes of inspiration to keep you constantly aware of its wasted potential. 

As someone with an honest appreciation for the design aesthetics, cultural significance, and nostalgic payload of all things Disneyana, I was personally delighted at the premise of Epic Mickey. While there's a whole world of familiar Disney characters to populate a Mickey Mouse adventure with, Epic Mickey, after a somewhat senselessly convoluted start, traps The Mouse in a painted Wasteland filled with generations of forgotten Disney stars and little-known extras. In a way, the metagame of name-that-obscure-reference is the most fun thing to do in Epic Mickey. Sometimes the game just lays it on real thick, such as with an encounter with a Tron version of Bad Pete perched atop Space Mountain, which I'll admit I'm not immune to the pandering charms of. It also shows a certain capacity of self-awareness, most notably with the location of Mickeyjunk Mountain, a world comprised entirely of discarded Mickey Mouse merchandise. The delicious irony here, of course, is that Epic Mickey will itself one day become consumer detritus, though the game refrains from going that deep down the rabbit hole.  

    Mickey's Morality is the name of my new post-twee-pop acoustic hardcore band. This Wasteland is a shadow version of the bright and familiar Magic Kingdom, even mirroring the basic layout and themed worlds of Disneyland, though its approach to this idea often feels rote in its own way, owing significant inspiration to the muddled palletes and general disdain for 90-degree angles fostered by practitioners of dark whimsy like Tim Burton and American McGee. In another interesting kink, Mickey's position as favored son is held by Oswald the Lucky Rabbit in this shadow realm, which is overrun by horrible inky monsters due specifically to Mickey's own characteristic capriciousness. Mickey is, essentially, the villain at the start of the game, and it's up to the player to redeem Mickey's name.  

Interesting ideas abound in Epic Mickey, but they're all sadly in service of gameplay that just doesn't deserve them. While it has some half-baked open-world and role-playing elements, this is a platform-jumping game first and foremost. Specifically, it feels like the kind of mascot-driven platformer that was legion in the N64/PlayStation era, before dual analog sticks were standardized and when most third-person polygonal games struggled valiantly with camera controls. Epic Mickey's unruly camera isn't insurmountable, but having to replay sections due to blind jumps and constant fussing gives you plenty of time to consider just how boilerplate most of the platforming feels, and just how dull vast stretches of this game are. Mickey doesn't just hop--keeping with the game's painterly theme, puzzles and treasure hunts are presented on the regular that require you to employ a magical paintbrush that can shoot either paint or paint thinner. Shoot paint at specific, silhouetted parts of the environment, and they'll fill in and come to life; shoot thinner at the brightly colored spots, and they'll melt away, revealing hidden paths and such. There are a few specific puzzles where you're tasked with starting and stopping mechanized systems with your paintbrush that struck me as kind of clever, but it's mostly too obvious--once you've seen it, you've solved it.  

 Steamboat Willie is cool the first time around... Combat also revolves around the paintbrush, and you can choose to either thin enemies out of existence or paint them until they turn against their brethren. This ties into the thin notion of Mickey's morality and its impact on the world, but like a lot of the support elements in Epic Mickey, it doesn't seem fully formed. There are other mechanics tossed around as well, such as TVs that can be deployed to distract enemies and timepieces that can slow things down, but it all feels bolted-on rather than integrated. At a point, it feels like Epic Mickey is deliberately squandering its gifts. Among the most novel bits in Epic Mickey are the 2D sidescrolling sections that are nicely modeled after classic Mickey Mouse theatrical shorts like Steamboat Willie, The Band Concert, and most apropros, Thru the Mirror. Like the rest of the jumping and double-jumping in Epic Mickey, it's not the most sophisticated stuff, but it's got charm. Problem is, these sequences serve as the portals between various worlds, and Epic Mickey is just rife with fetch quests that have you frequently going back and forth between worlds, forcing you to play through these sequences every time--that means coming and going--and it's a choice that strips away the charm like paint thinner.

The real tragedy with Epic Mickey is that every last part of it could, and arguably, should, have been totally amazing, but it so consistently falls short of that potential. The Disney enthusiast in me got a certain charge out of the experience, at least for a while, but as a game, it's pretty far from a masterpiece.    

Posted by PlayStation Blog Dec 09 2010 00:56 GMT in PlayStation Network
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Hi everyone,

‘Tis the season to give… so our team is prepping a special gift for all PlayStation Plus subscribers. We already revealed our biggest PlayStation Plus publishes yet, including free downloads of games like Sam & Max: The Devil’s Playhouse and Crash Team Racing. Along with those featured games, we also have some other surprises that will keep PlayStation Plus subscribers busy over the holiday break.

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Coming soon to all PlayStation Plus subscribers is a free download of the beta for Sony Online Entertainment’s newest MMORPG, DC Universe Online, from the PlayStation Plus section in the PlayStation Store. From there, they can create their own super hero (or super villain) and take an adventure through Jim Lee’s vision of the DC universe. We will have more information on the exact timing of the beta in the near future, so be sure to keep your eyes on the blog.

Our holiday cheer isn’t stopping there! On December 21, we have another special PlayStation Plus publish. To start things off, we will be releasing a full game trial of 2K Games highly acclaimed first person shooter, Borderlands. Also, for our arcade loving PlayStation Plus subscribers, we will be discounting a handful of classic NEOGEO games the day they arrive on the PlayStation Network. Finally, we will be offering a free download of an upcoming minis title, A Space Shooter for 2 Bucks, and a sale on DICE’s multiplayer classic, Battlefield 1943. Check out the full list of content coming below.

Look for the beta and other PlayStation Plus content coming soon and have fun playing it over the holidays!

PlayStation Plus Highlights for 12/21:

Full Game Trial
Borderlands (Free and exclusive to PlayStation Plus Subscribers)

Featured Games
A Space Shooter For 2 Bucks – Minis (Free for PlayStation Plus Subscribers, regular price $1.99)

Discounted Games
Alpha Mission (20% off) (PlayStation Plus price $7.19, regular price $8.99)
Art of Fighting (20% off) (PlayStation Plus price $7.19, regular price $8.99)
Baseball Stars Professional (20% off) (PlayStation Plus price $7.19, regular price $8.99)
Fatal Fury (20% off) (PlayStation Plus price $7.19, regular price $8.99)
League Bowling (20% off) (PlayStation Plus price $7.19, regular price $8.99)
Magician Lord (20% off) (PlayStation Plus price $7.19, regular price $8.99)
Metal Slug (20% off) (PlayStation Plus price $7.19, regular price $8.99)
Samurai Showdown (20% off) (PlayStation Plus price $7.19, regular price $8.99)
Super Sidekicks (20% off) (PlayStation Plus price $7.19, regular price $8.99)
The King of Fighters ’94 (20% off) (PlayStation Plus price $7.19, regular price $8.99)
Battlefield 1943 (40% off) (PlayStation Plus price $8.99, regular price $14.99)


Posted by IGN Dec 09 2010 00:51 GMT in PlayStation News
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Cypress Hill's Michael "Shagg" Washington taking Rockstar to court.

Posted by IGN Dec 09 2010 00:50 GMT in Grand Theft Auto: San Andreas
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Cypress Hill's Michael "Shagg" Washington taking Rockstar to court.

Posted by IGN Dec 09 2010 00:49 GMT in LittleBigPlanet: Sackboy's Prehistoric Moves
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LittleBigPlanet and PlayStation Move's lovechild comes to the PSN.

Posted by Joystiq Dec 09 2010 00:40 GMT in Gaming News
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IGN is the latest outlet to claim an inside source with hands-on experience handling Sony's latest rumored handheld, the so-called PSP2. While IGN's source doesn't contribute much to the overall impression we've assembled so far, it lends further credence to the rumored featureset (and also corroborated the previously leaked image, seen above): dual analog sliders, a UMD-less PSP Go-style slider design, a rear-mounted touch panel, a "slightly larger touch-enabled display" and both front- and rear-facing cameras.

What is new from this particular source are impressions of the portable's power. IGN reports that the processor is "just over half as powerful as the PS3" and should be capable of producing "graphics comparable to early PlayStation 3 titles." The lower resolution screen will surely help minimize the quality gap between the PS3's beefy innards and whatever's powering the PSP2 so then, the question is how Sony distinguishes its gaming lineup if both consoles are graphically competitive. IGN says, "It seems that Sony aims to allow developers to port or custom-tailor PlayStation 3 titles for use on the handheld, potentially to create a ubiquitous gameplay experience that could sync seamlessly between the console and the handheld."

This, of course, leads to the long-imagined "start a game at home and take it with you" model that executives, and some particularly obsessed gamers, have long dreamt about (remember the Dreamcast VMU?). Better technology was never enough to put the original PSP at the top of the handheld gaming charts and with competition from the 3DS and, more notably, smartphone platforms like the iPhone, Android, Windows Phone 7 and even the also-rumored PlayStation Phone, it raises the obvious question: Does anyone want a PS3 in their pocket?
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Posted by Kotaku Dec 09 2010 00:30 GMT in LittleBigPlanet 2
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#littlebigplanet2 I will happily argue with anyone that the first LittleBigPlanet was a game more easily appreciated than enjoyed. A marvel of technology and art, maybe not of play. I don't think the sequel will have that problem. More »


Posted by GoNintendo Dec 09 2010 00:26 GMT in Nintendo Stuff
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Well, if I can see this game playing well anywhere else, it’s on the iPad. I absolutely love World of Goo and I think it’s one of my favorite WiiWare games. I hope that it gets the respect that it deserves on Apple’s tablet. iPad owners should be prepared to drop $9.99 on [...]

Posted by GoNintendo Dec 09 2010 00:14 GMT in Nintendo Stuff
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For the first time ever I am at a loss at what to ask Santa for this holiday. That is, until now! Check out these great collector’s items for the Zelda enthusiast.

Posted by PlayStation Blog Dec 09 2010 00:21 GMT in PlayStation Network
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Hello everyone, hope you are not too snowed in wherever you are. We have no less than 50 comics to warm your mitts this week.

Before I get to our usual highlights, I’m pleased to present an exclusive and very topical extra we put together for you. A best seller since its release on the store a couple of weeks ago, DC’s World of Warcraft: Curse of the Worgen has been something of a godsend to the hoardes of WoW fans eager to discover more about Cataclysm‘s new playable race. We spoke exclusively to writers Micky Neilson and James Waugh and artists Ludo Lullabi and Tony Washington to get the lowdown on the mini and its characters, the challenges they faced in capturing Azeroth’s narrative and visual style, and their comic industry influences – check out exclusive Q&A here.

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In the Marvel corner, the first four issues of NYX (2003). Meet some very special homeless teenage mutants in New York City: time-freezing Kiden, shape-shifting Tatiana, body-shifting Bobby, his mysterious brother Lil Bro, the female-Wolverine X-23 (in her first comic appearance!) and Cameron, a woman with no powers. Marvel’s own Joe Quesada and superstar-in-waiting Josh Middleton bring the world of the X-Men to the streets, and the struggle for survival has never been more uncertain…

Survival is also an issue in BOOM! Studios‘ Dead Run. The end isn’t near… it’s here. America has become a wasteland, leaving the few cities that remain transformed into impenetrable fortresses. Only the very brave or the very foolish voluntarily step foot outside the protective confines of the mega-cities, and Nick Masters is a bit of both. His trade keeps him alive but what happens when he fails a local crime lord?… Find out here.


For those who can’t resist a bit of heroic fantasy, issue #1 of IDW’s Dungeons & Dragons is here! Writer John Rogers (Blue Beetle) and artist Andrea Di Vito (Annihilation) bring us a tale of high adventure and deep secrets set in the D&D world we know and love. Read more on this series from the IDW editors here.

And now for something completely different: Cartoon Books bring us Jeff Smith’s RASL, mixing sci-fi, noir, Native American culture and hardboiled crime in high-contract black & white glory. If you are already a follower issue #8 is out today, but if you want to try this truly unique series the easy way we also have two bundles bringing issues #1-4 and #5-8 at a discount. No excuses!

Other highlights include God of War #4, Ratchet & Clank #2, True Blood #5 and many more. Here is the full list:

  • 2000AD Prog # 1709
  • Bone # 8
  • Dead Run # 1
  • Dead Run # 2
  • Dead Run # 3
  • Dead Run # 4
  • Dungeons & Dragons # 1
  • Ex Machina # 21
  • Fables # 36
  • Flash: Rebirth # 2
  • God of War # 4
  • Green Lantern # 18
  • Green Lantern Corps # 5
  • Incognito: Bad Influences (2010) # 1
  • Invincible Iron Man (2008) # 3
  • Invincible Iron Man (2008) # 4
  • Invincible Iron Man (2008) # 5
  • Invincible Iron Man (2008) # 6
  • Invincible Iron Man (2008) # 7
  • JLA # 23
  • JLA # 24
  • Justice League: Generation Lost # 15
  • Kane & Lynch # 3
  • NYX (2003) # 1
  • NYX (2003) # 2
  • NYX (2003) # 3
  • NYX (2003) # 4
  • Planetary # 20
  • Powers (2004) # 4
  • Powers (2004) # 5
  • Powers (2004) # 6
  • RASL # 8
  • RASL # BUNDLE 1
  • RASL # BUNDLE 2
  • Ratchet & Clank # 2
  • Sandman # 13
  • Smoke & Mirror # 6
  • Star Trek: Khan: Ruling in Hell # 2
  • Superman/Batman # 40
  • Supernatural: Origins # 2
  • Transformers # 13
  • True Blood # 5
  • Turkey Grove Farms # 4
  • Wolverine Origins (2006) # 2
  • Wolverine Origins (2006) # 3
  • Wolverine Origins (2006) # 4
  • Wolverine Origins (2006) # 5
  • Wolverine Origins (2006) # 6
  • Wonder Woman Vol. 3 # 12
  • Y: The Last Man # 19

Please visit www.playstationcomics.com for prices and to view our whole catalog.

Enjoy!


Posted by Joystiq Dec 09 2010 00:10 GMT in Bomberman Live: Battlefest
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It's another threefer on XBLA this week, but you won't have to worry about it putting too much stress on your wallet. You see, only one game, Bomberman Live Battlefest, actually costs money this week. The other two, Harms Way and Crash Course, are completely free. These two are the finalists in this year's Doritos sponsored Unlock Xbox contest, and it's up to you to decide which one is the winner.

Check out the latest XBLA in Brief, download each game and don't forget to cast your vote on the Xbox Live dashboard. Oh and as for Bomberman Live Battlefest, well, it's Bomberman.

[iTunes] Subscribe to XBLA in Brief directly in iTunes.
[Zune] Subscribe to the XBLA in Brief directly.
[RSS] Add the XBLA in Brief feed to your RSS aggregator and have the show delivered automatically.
[M4V] Download the M4V directly.

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Posted by Kotaku Dec 09 2010 00:00 GMT in Gaming News
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#note Dear Ash, Welcome to the future. Apparently it will be all video. More »

Posted by IGN Dec 09 2010 00:07 GMT in Nintendo News
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Nintendo's next home console is in development now. Get ready.

Posted by IGN Dec 09 2010 00:05 GMT in Super Smash Bros. Brawl
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Masahiro Sakurai reflects on developing the GameCube's biggest game.

There's more to Super Mario All-Stars: Limited Edition than an unaltered, emulated version of a game that came out in 1993. In short, it's a really nice package. Nintendo sent over the collection today in advance of its Sunday release, so we thought we'd give you a look at the packaging, the soundtrack, and the included booklet -- the stuff that's really going to call out for your $30. You've already seen the game!

Posted by Kotaku Dec 08 2010 23:30 GMT in DC Universe Online
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#gamecakes Kotaku has a proud history of showcasing the artistic intersection of video games and cakes, so it's no surprise who our favorite contestant is "Cake Boss: Next Great Baker." Meet Brian Stevens, senior artist at Sony Online Entertainment. More »

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Posted by Kotaku Dec 08 2010 23:00 GMT in Fight Night Champion
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#easports This Official Xbox Magazine preview of Fight Night Champion offers a look at the boxing franchise's gameplay. More importantly, they're fooling with the analog controls again. Sounds like hooks and uppercuts won't need the winding motions to execute anymore. More »

Posted by IGN Dec 08 2010 23:20 GMT in Tactics Ogre: Let Us Cling Together
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Granddaddy of the tactical RPG genre finally heads West. Come get a taste. It's great.