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Posted by Joystiq Dec 10 2010 23:15 GMT in Catherine
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The action stages in Atlus's Catherine involve the nightmares of "hero" Vincent, as he climbs stairs in some kind of dreamworld tower. That much we knew. A feature in this week's Famitsu, translated by Andriasang, offers a bit more detail about these surreal segments.

There's a sort of puzzle element to these action sequences, according to the new article: the "stairway" is made of blocks that Vincent has to shift around to make a path. That path has to be made quickly and efficiently, because there's a time limit. Some of the blocks have spike or bomb traps, which Famitsu suggests can be used as items.

As for those sheep-men that inhabit the dream? They aren't enemies: instead, Vincent can get clues about the mysteries in his waking life by talking to them. "I heard that girl Catherine is BAAAAAd news." Ewe'd do wool to listen to them.

Posted by PlayStation Blog Dec 10 2010 23:18 GMT in PlayStation News
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Looming majestically over the wind-swept plains, the Colossus lowers its ponderous head to peer at the tiny, curious creature scuttling before it. Of course, that tiny creature is you. And before long, you’ll be dangling from the great brute, magic sword clutched tightly in one small hand, as you prepare to bring the Goliath to its knees with a series of pinprick stabs. Once the battle is over and you’ve slain the giant, you may be left to grapple with a haunting question: “Why?”

This is Shadow of the Colossus, one of the most highly regarded games ever released and a beacon to many game developers for its epic grandness, its subtle artistry, and its messy emotional context. Along with Ico, Shadow of the Colossus is returning this spring in dazzling HD with robust (though optional) stereoscopic 3D support. I donned a pair of active-shutter 3D glasses to get a fresh look at Fumito Ueda’s masterpiece running on the PS3.

Playing Shadow of the Colossus in 3D, I was immediately struck by the agoraphobic vastness of the landscape. The stark beauty of the world is far clearer thanks to new high-resolution environment textures looted from the hard drives at developer Team Ico. And in case you were wondering, Bluepoint Games is handling the conversion duties for the Ico and Shadow of the Colossus Collection — if you played the God of War Collection, then you’re familiar with their handiwork.

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And then there are the colossi. I defeated the first two (there are 16 in all), and scrambling across their shaggy backs in stereoscopic 3D added immensely to the drama. But it it also aided the gameplay: Seen in 3D, the platforms and protrusions that jut from their immense bodies seem to occupy the foreground, making it easier to judge distances and find a safe place to rest when your grip is weakening. And dangling hundreds of feet in the air now gives you a striking sense of vertigo — the ground seems to sprawl endlessly around you, threatening to swallow you up.

Of course, you don’t need a 3D TV to enjoy the other benefits of the Ico and Shadow of the Colossus Collection. In addition to the new high-res environment textures, the crisp HD resolution brings out cinematic details I missed on the PS2 version, such as tiny birds flying around the head of the first colossus. The framerate now sits at a fluid, solid 30 frames per second, eliminating one of the few complaints of the original game. When I spun the camera angle around, I also noted smooth, natural-looking motion blur. And Trophy support is most definitely in.

Other than the massive graphical overhaul and stereoscopic 3D support, this is the same Shadow of the Colossus that you know and love. The minimalist story, gameplay, unique controls, and user interface are identical. You know what they say: Don’t mess with a good thing.

The Ico and Shadow of the Colossus Collection is scheduled to arrive on the PS3 in spring of 2011. Are you interested in trying the game in stereoscopic 3D? Let us know in the comments.


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Posted by Kotaku Dec 10 2010 23:00 GMT in Madden NFL 11
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#easports John Madden does not fly. So when EA Sports convened with the namesake of their NFL title, they went to him, in Pleasanton, Calif. The studio invited USA Today for a look at what was discussed and next year's priorities. More »

Posted by Joystiq Dec 10 2010 22:45 GMT in Kinect
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Kinect has already gained the ability to fly, and now it can drive. Researchers at University of Bundeswehr Munich attached a Kinect sensor and a laptop to a small (formerly) remote-controlled car, loaded it with software based on the program used to run the MuCAR-3 in the DARPA Urban Challenge, and made a tiny, self-navigating car.

In the video after the break, the adorable little robot proves that it can carefully avoid obstacles -- even really tiny traffic cones. We're left with only one question after this demonstration: where can we get our own tiny traffic cones?

Posted by Joystiq Dec 10 2010 22:16 GMT in PlayStation Move
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In his latest report to the game industry, Wedbush Morgan analyst Michael Pachter shed some light on the battle between Microsoft's Kinect and Sony's Move motion control systems. Pachter reports that Xbox 360 Kinect console bundles outsold PlayStation Move console bundles in the US by a margin of five to one in November. According to Pachter, "about half" of the Xbox 360 consoles sold in November were part of Kinect bundles, while PlayStation Move bundles made up for "about one fifth" of total PS3 console sales for the month.

With Microsoft reporting 1.37 million Xbox 360s sold in November, that puts the Kinect bundle figure somewhere in the range of 685,000 units, thus putting Move console bundles around 137,000 units. Of course, it's worth pointing out that these figures only refer to console bundle sales and not to individual Kinect and PlayStation Move sales. According to Microsoft, global Kinect sales have topped 2.5 million units. Sony has reported that 4.1 million PlayStation Move units have been shipped to retailers, though the company hasn't disclosed actual sales numbers.

Posted by GoNintendo Dec 10 2010 21:58 GMT in Nintendo Stuff
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The following notice was sent to the website Video Game Porn about their Nintendo DSi-related imagery… IDENTIFIED PROBLEM: Web site uses a Nintendo trademark (Nintendo) in the code of the page. Dear Moniker Privacy Services, We are an Internet monitoring agency representing Nintendo of America Inc. (”Nintendo”). We are writing to ask you to stop using the Nintendo [...]

Posted by IGN Dec 10 2010 22:13 GMT in Xbox 360 News
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A few things a sequel could teach the rest of the games industry.

Posted by Kotaku Dec 10 2010 22:00 GMT in Gaming News
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#editorial Beyond Holocaust museums, Holocaust documentaries, and Holocaust action movies we now have the Holocaust first-person shooter. This is our chance to virtually be an escaped Jewish prisoner of Auschwitz, heavily armed, with hundreds of Nazis in our sights. Catharsis? More »

Posted by Kotaku Dec 10 2010 21:40 GMT in Gaming News
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#japan PSP phenom Monster Hunter Portable 3rd made a huge splash in Japan during its first week on sale, moving close to two million copies in just a few days. What did that mean for the PlayStation Portable? More »

Posted by Joystiq Dec 10 2010 21:40 GMT in Gaming News
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Playing Super Monkey Ball in 3D might sound like an intriguing concept to those who have seen the 3DS in action. Unfortunately, without a 3DS in your hands, a Super Monkey Ball 3D trailer is just ... more Monkey Ball. That's not a bad thing necessarily, it's just, you know, less 3D.

Posted by IGN Dec 10 2010 21:42 GMT in EA Sports Active 2
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A great alternative to the gym.

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Posted by GameTrailers Dec 10 2010 21:34 GMT in Dungeon Defenders: First Wave
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Trendy Entertainment's tower defending action-RPG using the Unreal Engine 3 is coming to iOS and mobile devices.

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Posted by GameTrailers Dec 10 2010 21:33 GMT in Conquer Online
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Legends are returning to the long-running MMO for the latest update: The Returning Light.

Posted by Kotaku Dec 10 2010 21:20 GMT in StarCraft II: Wings of Liberty
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#gameface Minecraft creator Notch gives us a peek inside the offices of Mojang Specifications, where Jens Bergensten (left), Daniel Kaplan (middle), and visitor Martin Jonasson are hard at work watching the Starcraft 2 semifinal, as seen on The Word of Notch. More »

Posted by Joystiq Dec 10 2010 21:20 GMT in Gaming News
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Filed under: Podcasts It's the ramp-up to the holidays, which means a slowdown for new video games. Luckily, we've still got a ton to talk about with Infinity Blade, World of Warcraft, Epic Mickey and so, so much more. Merry Christmas to us all.

Thanks to Alan Black for the meaty photoshop.

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See all of this week's links after the jump.

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Posted by GameTrailers Dec 10 2010 21:23 GMT in de Blob 2
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de Blob's second coming gets a release date!

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Posted by GameTrailers Dec 10 2010 21:19 GMT in The Impossible Game
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The impossibility returns in a whole new dimension in the level pack DLC!

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Posted by GameTrailers Dec 10 2010 21:08 GMT in Night of the Sacrifice
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The time draws nigh for the sacrifice of someone or some thing in the first trailer for Marvelous Entertainment's Night of the Sacrifice.

Posted by IGN Dec 10 2010 21:07 GMT in Mass Effect 3
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Commander Shepard heads home to finish the fight.

Posted by IGN Dec 10 2010 21:06 GMT in Majesty 2: Monster Kingdom
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Majesty 2: Monster Kingdom and King Arthur: The Druids slip until January 2011 as a result.