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Posted by Kotaku Feb 19 2014 00:21 GMT in Xbox One
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It's hard to reboot a franchise without shooting yourself in the foot. So many times the product feels bloated, weird, and abandons the thing that made it great to begin with. Strider, however, feels just right.Read more...

Posted by Kotaku Feb 18 2014 23:30 GMT in Xbox One
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The latest update for the Xbox One may add a few useful new features, but it sounds like it adds a new bug, as well. Fortunately, Microsoft has an easy workaround.Read more...

Posted by IGN Feb 19 2014 00:15 GMT in PlayStation News
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This week on the PlayStation Store, Strider is available for PS3 and PS4, Assassin's Creed IV gets new DLC, and much, much more.

Posted by Valve Feb 19 2014 00:08 GMT in Steam
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- Added Ember Spirit to CM

Posted by IGN Feb 18 2014 23:50 GMT in PC Gaming News
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Tells the story of seven citizens framed for crimes, through seven episodes.

Posted by Joystiq Feb 18 2014 23:30 GMT in Gaming News
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Today marks the standalone debut of Freedom Cry, a tale set adjacent to the events of Assassin's Creed 4, and starring Edward Kenway's first mate, Adewale.

Freedom Cry sees Adewale shipwrecked on Haiti, without supplies or a ship full of surly pirates backing his every murderous action. Instead, Adewale must form his own crew while aiding the local slave population in their fight against oppression at the hands of wealthy European landowners. As you'd expect from an Assassin's Creed entry, Adewale spends most of Freedom Cry avoiding a civilized discussion of human rights in the colonial era in favor of acrobatic assassinations and periodic brutal machete killings.

While the original incarnation of Freedom Cry required players to own a copy of Assassin's Creed 4, this new version does not. Simply visit the PlayStation Network Store, hand over $15 and Adewale's quest is yours. A PC version of Freedom Cry will feature the same price tag, though that game won't debut until February 25. [Image: Ubisoft]

Posted by Kotaku Feb 18 2014 23:00 GMT in Gaming News
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South Park: Stick of Truth doesn't come out until next month—why not take a moment to learn some trivia about the show in the meantime?Read more...

Posted by GoNintendo Feb 18 2014 23:39 GMT in Nintendo Stuff
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A portion of a Nintendo Enthusiast interview with Maximillian Kovtun, Director of Space Enigma ...

NE: Have you considered making use of any of the consoles unique features and when could we expect the game to launch?

Max: Of course we have. The main reason that we are developing for the Wii U is because of its unique features. The variety that the Wii U GamePad provides allows us to map our game to consoles in a way that does not compromise.

We are hoping to release by the end of 2015.

Posted by GoNintendo Feb 18 2014 23:37 GMT in Nintendo Stuff
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Earlier today, TOMY put out a press release that listed Sonic Boom for release in May. SEGA has since come in and said that neither the game or TV show have been dated yet.

“Unfortunately, this information is incorrect and TOMY was wrong. No release dates for the game have been announced. The animation date given is also wrong and it has only been announced that the animation will be released in the 2014/2015 season.”

Link

Posted by IGN Feb 18 2014 23:37 GMT in Xbox 360 News
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Andrew and Marty conclude their Lightning Returns playthrough series by looking through some end-game schemata and creating some custom builds.

Posted by GoNintendo Feb 18 2014 23:22 GMT in Nintendo Stuff
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CONCEPTION II: CHILDREN OF THE SEVEN STARS, Rating: R18+, Author: SPIKE CHUNSOFT, Publisher: INDEX DIGITAL MEDIA INC

— AusVGClassifications (@AusVGClass) February 18, 2014

Posted by GoNintendo Feb 18 2014 23:21 GMT in Nintendo Stuff
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- gold Senryuu Kons by picking up the new “Premium Package” boxed set
- 5,800 yen (US$58
- box includes the following

Guenbishando the Gold
Feiarubishuna the Silver
The red Great Sword Raoutodia
And Blue Great Sword Ruperusudia
Heavy Bowgun weaponry carbines in either red or blue
Onaburu Series Armor, which comes in four different colors
latest version of the Lava G Armor set
another Senryuu Kon weapon, the Midogaron

Posted by GoNintendo Feb 18 2014 23:17 GMT in Nintendo Stuff
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- action adventure
- light RPG elements
- influenced by greek mythology
- will utilize a custom chip to improve loading time, decompress graphics and improve sound

Posted by GoNintendo Feb 18 2014 23:15 GMT in Nintendo Stuff
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Between the game and the anime, Yo-kai Watch is a success in Japan! Would you like to see Yo-kai Watch in the US/EU? http://t.co/sFgMsAMLXf

— LEVEL5_IA (@LEVEL5_IA) February 18, 2014

Posted by GoNintendo Feb 18 2014 23:13 GMT in Nintendo Stuff
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http://t.co/rxd5eacxNZ Bayonetta 2 randomly shot up to number 70 in all bestsellers in games on amazon.ca! #WiiU

— Jonathan Gryphon (@JonGryphon) February 18, 2014

Posted by IGN Feb 18 2014 23:05 GMT in PlayStation News
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The behind-the-scenes look at Naughty Dog's latest title is free on Amazon.

Posted by IGN Feb 18 2014 23:04 GMT in BioShock
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Thief & Metal Gear Solid Ground Zeroes resolution is 1080p on PS4 but lesser on Xbox One. Plus, BioShock dev has layoffs to change focus and PS4 breaks a million in sales.

Posted by IGN Feb 18 2014 23:03 GMT in Xbox 360 News
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New difficulty modes, a new mission and boss, and theatre are part of several changes in this version of Killer is Dead for PC.

Posted by Kotaku Feb 18 2014 22:30 GMT in Gaming News
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Real life is the game that everyone is playing. But it can be tough. This is your guide.Read more...

Posted by Giant Bomb Feb 18 2014 23:00 GMT in Gaming News
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Can you think of a game less in need of more story than The Last of Us? I can't. Joel and Ellie's journey across the ruined American landscape was so tightly paced and satisfyingly concluded, its characters so thoroughly developed, that in a perfect world the game would be allowed to stand alone, a singular testament to Naughty Dog's storytelling talents. That the game didn't need any DLC makes Left Behind's elegant addition to its narrative arc all the more impressive. This is an essential add-on for anyone who treasured the intensely character-driven style of The Last of Us, and wants to spend just a few more moments in its world.

Left Behind shows you who Riley was, and what she meant to Ellie.

Left Behind doesn't offer any profound revelations about cordyceps, the Fireflies, or other background elements of The Last of Us' grim reality. True to the spirit of the base game, it merely gives form and adds texture to characters and themes that were hinted at in the original story. As such, it's deeply intertwined with the events of The Last of Us, so if you don't know what happens in that game and want to keep it that way, stop reading now.

The DLC opens by revisiting that horrific moment when Joel is impaled on a metal rod, and then deftly shifts between the "present," in which Ellie desperately makes her way through a shopping mall in search of medical supplies to stitch him up, and flashbacks to the time before Ellie was bitten, before she realized she was immune, when she shared a teenager's tumultuous but abiding affection with her best friend Riley. The filmic sensibilities that so enhanced the original game's presentation again work to great effect here, with hard cuts from one time period to the other coming at just the right moments, when the drama is at its height, to keep you intensely engaged in moving the plot forward.

Ellie's present-day struggle through the Colorado mall is where all the fighting is. Left Behind wisely avoids laying on the combat too thick just to pad out its length; there are only a handful of enemy encounters spread evenly through the story, and what light puzzle-solving there is doesn't impede your progress for long (and you don't push any wooden pallets around in the water, thankfully). The game adds the neat twist of mixing human and infected enemies into the same scenarios, allowing you to pit them against each other with just a little creativity. This portion of the DLC is fairly straightforward, but even here Naughty Dog takes the opportunity to tell a short found story, similar to the Ish business in the original game, that resonates with Ellie and Joel's predicament.

One of the best moments in the whole DLC takes place right here.

It's the flashbacks to a relatively more innocent time that give Left Behind its spark. After disappearing without explanation weeks earlier, Riley returns to drop in on Ellie and takes her on a heartfelt day trip through another shopping mall. Cue a bounty of wonderful character-building scenes and exchanges between the two, as they briefly get the mall's power up and running and then get a wistful glimpse of what life might have been like before the world ended. Thankfuly there's no combat in the flashback portion, just a lot of great talking and exploring through a costume shop, a music store, and a merry-go-round, among others. On several occasions, Left Behind makes fantastic, offbeat use of the game's existing mechanics that put a big, goofy grin on my face (and those moments are better experienced for yourself than described in a review). The flashback scenes are mostly playful, but there's an undercurrent of sadness and finality to it all that continually reminds you where this reunion must inevitably end up.

Having finished The Last of Us, you'll be somewhat familiar with who Riley was, but Left Behind solidifies her importance to the game's greater storyline and makes it clear how much she meant to Ellie, and the effect she had on Ellie's formative years. Their relationship is developed well enough during their short jaunt through the mall that you'll dread the conclusion that you know is coming. And telling Riley's story is what allows Left Behind to justify its other half, set in the present. It's not a mystery that Ellie had to strike out on her own to fix Joel up, but seeing firsthand what she's been through and lost makes you appreciate why she fights so hard to hang on to what she has left.

Left Behind packs a lot of great moments into its short running time.

Some may knock Left Behind for its relative brevity, at two to three hours, but this is one of those clear cases of quality over quantity, and I for one appreciate an add-on that imparts a lot of narrative value to a game like this without overstaying its welcome. It's delightfully ironic that the one game which really didn't need any DLC has received one of the best pieces of DLC in recent memory. Left Behind is a fine blueprint that details the right way to thoughtfully and meaningfully expand on the arc of a story-driven game.


Posted by Giant Bomb Feb 18 2014 23:00 GMT in Gaming News
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Jeff and Vinny were worried about how this re-imagining might turn out, but they seem to take it all in stride... r.

Posted by IGN Feb 18 2014 22:56 GMT in Minecraft
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Greg and Brian get to building a Sex Dungeon!

Posted by IGN Feb 18 2014 22:56 GMT in Gears of War
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Former Gears of War designer Cliff Bleszinski has claimed he will never make another disc-based game, and asserted that the current industry model relying on Game Informer cover reveals and E3 announcements is dead.

Posted by IGN Feb 18 2014 22:30 GMT in Xbox One
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The journey begins as Alfredo attempts to mold Greg into a Titan killing machine. Prepare for Gregfall.

Posted by IGN Feb 18 2014 22:26 GMT in Xbox One
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We take a look at a few ways to approach a situation in Thief. Aggressively or by staying in the shadows.

Posted by Joystiq Feb 18 2014 22:00 GMT in Gaming News
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Eutechnyx, the British developer behind NASCAR '14, has dismissed a dozen employees, according to a report by Develop.

As Develop points out, this is the second such round of layoffs to hit Eutechnyx in the last 12 months. In June, "about 10" people were released across a number of different divisions. Later that month, Eutechnyx closed its London office. CEO Darren Jobling regrets having to let people go, but states that these dismissals are a necessary part of the studio's ongoing restructuring efforts.

"On Friday, we made unfortunately 12 people redundant. It was part of restructuring at the company," Jobling told Develop. "We've made no bones about the fact we wanted to move away from being a work-for-hire developer on consoles to publishing our own titles, so it's highly regrettable that we did have to make 12 people redundant."

If there's one silver lining to this story, it's that NASCAR fans need not fear for the sake of NASCAR '14. Eutechnyx had finished development on the racing game long before these layoffs struck, and NASCAR '14 is still slated to reach the PlayStation 3, Xbox 360 and PC today. [Image: Deep Silver]

Posted by Kotaku Feb 18 2014 22:00 GMT in NVIDIA
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Marking the introduction of its Maxwell architecture, Nvidia has targeted AMD's $150 Radeon R7 265 with the new GeForce GTX 750 Ti, a card that promises to be more than another rebadge. The GTX 750 Ti's GM107 is meant to make Nvidia's 28nm design process as efficient as possible by splitting Kepler's 192-core streaming multiprocessor (SM) into four blocks with each block featuring its own control logic. Read more...

Posted by IGN Feb 18 2014 22:12 GMT in Nintendo News
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Comments on the Year of Luigi communities closing in a month.