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Posted by GoNintendo Feb 20 2014 07:05 GMT in GT Countdown
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Posted by IGN Feb 20 2014 06:57 GMT in PC Gaming News
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Alleged on-disc DLC is put down to a 'marketing error' and a 'misunderstanding.'

Posted by IGN Feb 20 2014 05:41 GMT in PlayStation News
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Opinion: why did Irrational Games close, and what does its closure mean?

Posted by IGN Feb 20 2014 05:31 GMT in PC Gaming News
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Developer details its three-month plan, shows off new screenshots.

Posted by Kotaku Feb 20 2014 04:30 GMT in Gaming News
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Polina Hristova is a concept artist who has worked on projects like Uncharted 2, Project Eternity (now known as Pillars of Eternity) and the Clone Wars TV show.Read more...

Posted by Kotaku Feb 20 2014 04:00 GMT in Gaming News
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Total War: Rome II went from being one of 2013's most promising games to one of its most disappointing. Indeed, it took months of patches and updates to even get it to a presentable state. Not that performance and AI were the last of the game's troubles.Read more...

Posted by IGN Feb 20 2014 04:27 GMT in Xbox 360 News
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Every day, in addition to The Daily Fix, we list off the day's biggest stories in this simple and easy to read format.

Posted by Kotaku Feb 20 2014 03:30 GMT in Gaming News
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The Old City is an exploration game that's currently in-development for the PC. And pardon me for making such a crude comparison, but my brain looks at the architecture and processes this as being "Dishonored without all the bad guys". And that's pushing my buttons.Read more...

Posted by Joystiq Feb 20 2014 03:30 GMT in PlayStation Vita
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Curve Studios will bring a game bundle called Titan Invasion to PS3, PS4 and Vita early this summer. The pack includes two arcade-style games from UK developer Puppygames, Titan Attacks and Revenge of the Titans.

Titan Attacks is an arcade shooter in the same vein as Galaga and Space Invaders, though Curve Studios says it includes "modern features, new strategies" as well as online leaderboards and an upgrade system. The game features over 100 levels, spanning five worlds. Puppygames' other creation, Revenge of the Titans, is deemed a thematic sequel that mixes real-time strategy and tower defense elements together.

Both Titan Attacks and Revenge of the Titans are available for $9.99 on Steam for PC, Mac and Linux. The Titan Invasion bundle will be Cross-Buy compatible on all three Sony systems. [Image: Curve Studios]

Posted by Giant Bomb Feb 20 2014 04:00 GMT in Gaming News
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Floogan gets dressed up as he pushes further into the insane world of Demon's Souls.

Posted by Kotaku Feb 20 2014 03:00 GMT in Gaming News
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Nick Pasto, the developer behind the excellent Abobo's Big Adventure, is making a new game. With his daughter. Who is eight.Read more...

Posted by GoNintendo Feb 20 2014 03:34 GMT in Nintendo Stuff
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Tappingo will cost $2.99 US / $3.29 CAN when it releases next week on the 3DS eShop.

— Vernon Schieck (@kitroplious) February 20, 2014

Posted by IGN Feb 20 2014 03:28 GMT in PC Gaming News
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Blizzard's bringing gamers together with clans and communities.

Posted by Joystiq Feb 20 2014 03:00 GMT in Xbox One
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Interesting art talks looking at character customization and animation workflow for Destiny will be hosted by Bungie at this year's Game Developers Conference, which goes down in San Francisco next month. Irrational Games (what's left of it, anyway) will provide a breakdown of how Elizabeth's AI-controlled movements were created for BioShock Infinite and a panel from Monaco designer Andy Nguyen will address how developer Pocketwatch Games completely streamlined its game post-launch after poring over player data.

If you've ever wondered how Bethesda created your favorite dungeons in Skyrim and Fallout 3, a panel on iterative level design will attempt to provide insight. A panel from two-man team Vlambeer will offer a behind-the-curtain look at the life of Nuclear Throne, which went from game jam prototype to early access offering and, later this year, full product launch. Another potentially interesting talk, headed up by Sean Vanaman, may finally give us our first glimpse at what Campo Santo is working on.

These are just a handful of the dozens of interesting engagements going down at this year's GDC, held in San Francisco from March 17 - 21, 2014. A full list of the panels and workshops have been published online for all attendees - if you're interested in attending, you can purchase passes through GDC's website.

Posted by Kotaku Feb 20 2014 02:30 GMT in BioShock: Infinite
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Yup, this is a thing now. Nathan DeLuca and Eve Beauregard are the cosplayers at the heart of this BioShock Infinite tribute, falling through the sky in the name of fancy dress.Read more...

Posted by Joystiq Feb 20 2014 02:30 GMT in PC Gaming News
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Though exceedingly common in video games, blood and guts are not a necessary component of good design - an oft-forgotten point that developer Gone North Games hopes to demonstrate with its upcoming indie platformer A Story About My Uncle.

Officially described as a "non-violent first-person platform adventure game built in the Unreal Engine," A Story About My Uncle tells the tale of a boy searching for his lost uncle, only instead of finding him down at the pub or watching a baseball game, our protagonist somehow stumbles upon a fantastic world. We urge you to watch the trailer above, as it reiterates all those plot points we just mentioned but does so with the aid of attractive, intriguing visuals.

Originally conceived as a university project, A Story About My Uncle was nominated for a Swedish game of the year award in 2012. That success drew the attention of Coffee Stain Studios - the people responsible for the baffling yet mesmerizing Goat Simulator - which now plans to publish A Story About My Uncle on Steam at some point in 2014. [Image: Gone North Games]

Posted by Kotaku Feb 20 2014 02:00 GMT in Dark Souls
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If the best video-game screenshot artist around wants to spend a bunch of weeks cataloguing Dark Souls, that's just fine with me.Read more...

Posted by IGN Feb 20 2014 02:32 GMT in Nintendo News
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Three companies brought up patent complaints regarding Nintendo's handheld, but the International Trade Commission ruled ...

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Posted by Joystiq Feb 20 2014 02:00 GMT in Steam
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Free to Play, Valve's feature-length documentary following three top players competing for $1 million in the first Dota 2 championships, premieres online on March 19, directly on Steam. It's categorized as a "free to play" item, but a Free to Play Competitor's Pack for Dota 2 launches on the same day, and 25 percent of the proceeds from that bundle benefit the contributors and players in the film.

Free to Play follows Dota 2 players Dendi, HYHY and Fear as they prepare for and compete in the first installment of The International championships held in 2011. If you don't want to know who won, do not click this link. Valve announced the documentary in August 2012.

For those in San Francisco, Valve is holding a public screening of Free To Play at The Castro Theatre on March 18 at 8PM PT, followed by a Q&A with the creators and "special guests." Tickets run $25 apiece and are available here. [Image: Valve]

Posted by IGN Feb 20 2014 02:17 GMT in Xbox 360 News
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This week, the Xbox podcast crew tackles Titanfall's newfound secrets, Doom 4's odd rename, Halo 2 Anniversary, and more!

Posted by Kotaku Feb 20 2014 01:30 GMT in Gaming News
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Everybody Games: GaymerX, a con that celebrates diversity and inclusivity, launched a Kickstarter for its upcoming conference in July. The con will host a wedding for a Portal proposal we featured last year, along with a variety of panels and speakers/guest appearances from folks like Bioware's David Gaider and WWE star Darren Young.Read more...

Posted by Giant Bomb Feb 20 2014 01:54 GMT in Gaming News
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After years of rumors and little slices of information about games that were canceled before they were even announced, Capcom has finally put together a brand new Strider. 2014's Strider sees Hiryu after Grandmaster Meio in a reboot of the arcade game's basic plot, setting, and many of its major encounters. It's thin on story, long on mashing the attack button, and a mostly satisfying endeavor that left me wishing that it had more of a plot or that more of the game required actual expertise and skill, rather than being able to mash your way through 90 percent of the game's combat.

There's no preamble to Strider. Launch the game and you'll quickly find yourself hang-gliding into Kazakh City and receiving one simple objective: "Assassinate Grandmaster Meio." As you make your way around the city and into a handful of different areas, you'll get other sub-objectives to help you proceed, but finding Meio and putting his lights out is your goal. Along the way you'll get occasional (and annoying unstoppable, even on retries) dialogue from bosses, but other than telling you that your journey is about to end in defeat, most of the bosses don't have anything meaningful to say. It's just as well, as most of the voice work is average, at best.

While the setting and many of the boss encounters are inspired directly by the arcade version of the game, the action is a bit more like the more-thoughtful NES release or, if you want to be modern about it, it's a Shadow Complex-like action-adventure where you earn abilities that help you enter previously inaccessible areas of the world. This gates access to later portions of the game and also gives you a reason to backtrack around the game to find doors that you weren't able to open the last time around. You'll get most of your major gear upgrades from boss encounters, and most of these are taken directly from the original game and given a few twists to bring them up a bit closer to modern standards. If nothing else, it's a pleasure to be able to fight a giant mechanical ape one more time, even if you can just run up next to it and mash the attack buttons to win.

Most of the gear is very straightforward, though a set of plasma types for your standard sword attack let you deal explosive, ice, magnetic, or standard damage. Your standard attacks can also reflect bullets back at turrets and other armed enemies, once you've found the appropriate upgrade. Traversal doesn't change too much over the course of the game, though gaining the ability to double jump is certainly nice. It gives you an extra bit of maneuverability that freshens up the combat a bit, giving you a better way to dodge bullets. Of course, on normal difficulty you needn't bother. Running right at most enemies and bosses and swinging your sword as quickly as possible is typically the only strategy you need, and the game doesn't start throwing trickier boss encounters at you until the final third. Even the final boss is felled by some fairly remedial tactics. Keeping that in mind, you might want to bump it up to hard... but this seems to just tweak the damage numbers a bit and doesn't really make the game any more exciting.

At times, Strider looks great, but it would benefit from some more environmental variety. Aside from some early bits on the rooftops and some airship shenanigans, most of the game is set in a series of fairly plain-looking facilities. Without many big landmarks to help you navigate, it's a good thing the game has an effective map, complete with color-coded doorways to help you figure out what it takes to open each door--handy when you're backtracking for additional items. The audio, other than the occasionally lame voice acting, is good, but on my 5.1 setup the PS4 version had a really rotten sound mix, with music primarily pumping out of the rear speakers and things like the "shing" of your sword slash, dialogue, and other combat-related audio quietly coming out of the center channel. For the record, this setup has been fine for plenty of other PS4 games, but I would have to make some major adjustments to individual channel volume to make this game sound anything close to correct. Unless maybe the audio team know how drab the dialogue was and tried to buried under a few layers of sound...

The game spits out a trophy for finishing the game in under three hours, but after doing a bit of hunting around to collect around 75 percent of the total items and running up against the game's tougher bosses, my time was a little closer to five hours. Some of the items you'll find along the way include concept art and some unlockable challenges. Beacon Run is a checkpoint race against the clock that gives you a preset loadout of items for each challenge, to keep things fair. Survival mode is a combat challenge that sends you up against waves of bad guys and, again, keeps time for you. Those times are posted to online leaderboards along with your completion time for the campaign. I didn't find either of the two extra modes to be all that exciting, but it's nice that there's something other than the main chunk of action to play.

I went in feeling really great about Strider. It opens abruptly and gets right down to business. The control feels good and the combat starts out in a pretty satisfying way. But, over time, those positives wear off. The game doesn't do enough with its additional items, areas, and action to make it feel like a steady challenge and the variety in the action is a little lacking. It's still a good time if you're the type of person who wants anything that resembles Metroid, modern-day Castlevania, or anything in-between. With more variety to its combat and some more time spent smoothing out its rough edges, Strider could have been a significantly better game.