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Posted by GoNintendo Feb 21 2014 00:09 GMT in Nintendo Stuff
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A portion of a Game Informer review...

Depending on how often puzzles stump you, Tengami can be completed in a few hours. I enjoyed my time with the game when I was making steady progress and taking in the wonderful ambient soundtrack by David Wise (Donkey Kong Country, GoldenEye). It’s a beautiful, original concept that falls just shy of something special.

Full review here

Posted by GoNintendo Feb 21 2014 00:00 GMT in Nintendo Stuff
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Today we want to reveal some of the refinements in the basic animations of the plant, which was one of the graphic updates that we promised to implement.

Most of them are remade, showing more fluid and detailed sequences and smoothing the transition between them. As you can see, now the leaves of the head have more movement and the roots display bigger waves, adding volume to the overall look of each posture. Also, we added a wider mass on some stances (like crouch) to perform a coherent jump from one animation to another.

We hope you appreciate this improvements and help make Paradise Lost the best game we can offer to all of you!


Thanks to Matt for the heads up!

Posted by Kotaku Feb 20 2014 23:20 GMT in Gaming News
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Forget Twitch plays Pokemon. Watch Twitch play Adam Sessler. It's almost as silly.Read more...

Posted by Giant Bomb Feb 21 2014 00:00 GMT in Gaming News
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Jeff Gerstmann returns to tell you that he can't stop watching tens of thousands of people attempting to play Pokemon Red at the same time.

Posted by GoNintendo Feb 20 2014 23:53 GMT in Nintendo Stuff
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01/01. [PS3] Persona 5 (Atlus, Winter 2014) – 562 votes
02/03. [Wii U] Mario Kart 8 (Nintendo, 05/29/14) – 549 votes
03/02. [PS4] Final Fantasy XV (Square Enix, TBA) – 470 votes
04/04. [PS3] Samurai Warriors 4 (Tecmo Koei, 03/20/14) – 371 votes
05/05. [PS4] Kingdom Hearts III (Square Enix, TBA) – 272 votes
06/15. [PS4] Metal Gear Solid V: The Phantom Pain (Konami, TBA) – 257 votes
07/06. [3DS] Persona Q: Shadow of the Labyrinth (Atlus, 06/05/14) – 244 votes
08/08. [PS3] 3rd Super Robot Wars Z Jigoku-Hen (Namco Bandai, 04/10/14) – 242 votes
09/16. [Wii U] Hyrule Warriors (Nintendo, 2014) – 236 votes
10/09. [PS3] The Evil Within (Bethesda Softworks, 2014) – 228 votes
11/27. [3DS] Monster Hunter 4 Ultimate (Capcom, Fall 2014) – 215 votes
12/07. [PS3] Tales of Zestiria (Namco Bandai, TBA) – 205 votes
13/12. [Wii U] Super Smash Bros. for Wii U (Nintendo, 2014) – 184 votes
14/24. [3DS] New Love Plus+ (Konami, 03/27/14) – 183 votes
15/28. [3DS] Game Center CX 3-Chome no Arino (Namco Banai, 03/20/14) – 175 votes
16/10. [PS3] Yakuza: Ishin (Sega, 02/22/14) – 173 votes
17/11. [PS3] Dark Souls II (From Software, 03/13/14) – 172 votes
18/17. [PSV] Freedom Wars (SCEJ, Summer 2014) – 171 votes
19/19. [PS4] Watch Dogs (Ubisoft, 2014) – 167 votes
20/22. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo, 2014) – 166 votes
21/21. [PS3] The Last Remnant (Square Enix, lolnever) – 159 votes
22/13. [3DS] Harvest Moon: Tsunagaru Shin Tenchi (Marvelous AQL, 02/27/14) – 146 votes
23/18. [PS4] The Evil Within (Bethesda Softworks, 2014) – 141 votes
24/23. [PS4] Yakuza: Ishin (Sega, 02/22/14) – 136 votes
25/26. [3DS] Senran Kagura 2: Deep Crimson (Marvelous AQL, 08/07/14) – 135 votes
26/20. [3DS] Bravely Second (Square Enix, TBA) – 127 votes
27/29. [PS3] The Last Guardian (SCEJ, TBA) – 120 votes
28/25. [PSV] Soul Sacrifice Delta (SCEJ, 03/06/14) – 103 votes
29/14. [PSV] Hatsune Miku Project Diva F 2nd (Sega, 03/27/14) – 98 votes
30/—. [PSV] Over My Dead Body 2 (SCEJ, Summer 2014) – 97 votes

Posted by GoNintendo Feb 20 2014 23:42 GMT in Nintendo Stuff
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RCR:DX update #1 will add parking garages, waypoints and more! What else do you want to see in future updates (other than multiplayer)?

— Retro City Rampage (@RetroCR) February 20, 2014

Posted by Kotaku Feb 20 2014 23:00 GMT in Gaming News
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When thousands of people try to control a single character at once, like in the 'Twitch Plays Pokémon' stream, things can look a little...erratic. No matter what he tries to do or where he tries to go, the main character, Red, practically looks drunk. Obviously, Twitch players should never have control of a real person.Read more...

Posted by IGN Feb 20 2014 23:26 GMT in BioShock
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Microsoft won't rush Gears of War onto Xbox One & Fox sets Fantastic Four reboot cast. Plus, A Next-Gen release date round-up & where's Bioshock Vita?

Posted by Kotaku Feb 20 2014 22:30 GMT in Gaming News
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Well, that's it. Maingear's ultra-thin Pulse 17 has sealed my fate — I am completely ruined for thicker gaming laptops. Read more...

Posted by IGN Feb 20 2014 23:12 GMT in PlayStation News
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If famous Japanese gaming magazine Famitsu is correct, these are the most eagerly-anticipated upcoming games in the east.

Posted by Doopliss Feb 20 2014 04:40 GMT in Feedback
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Say 'present', or *crag*ing anything I don't care

Viddd
*crag*ing anything I don't care
Grievous

Oh


Posted by Lord Crump Feb 20 2014 07:14 GMT
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jacobdagun is a hardboiled detective investigating a string of murders in the underbelly of new york city, but discovers the truth goes far deeper than he could possibly imagine

meanwhile franis is meditating in the woods to find inner peace when an enraged bear attacks, franis subdues bear and realizes he has uncontrollable power, while wandering in the woods he meets flavio and his flavio rangers and he does battle with them, flavio is unhappy with his flavio rangers and fires them and flavio joins franis's team, telling him the key to happiness is on the mountain, meanwhile yogi bear and booboo plot to destroy flavio at all costs, being hired thugs by a mysterious shadow organization that has obtained the power of voltron

Lord Crump

orson welles stars as jacobdagun in franis: the game: the saga: the rebirth

JacobDaGun
I got to be the Detective guy? Sweet.

Posted by Valve Feb 20 2014 22:30 GMT in Steam
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EvilQuest is Now Available on Steam!

Why save the world when you can conquer it? In EvilQuest, take on the role of Galvis — a dark knight obsessed with ultimate power. Set out on a quest of revenge,destruction and conquest in this exciting retro Action RPG title. Along the way youll unlock ancient mysteries, discover legendary weapons, relics and magic…and of course kill thousands of those foolish enough to stand in your way!

capsule_467x181.jpg

Posted by Joystiq Feb 20 2014 22:00 GMT in PC Gaming News
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Team17, the UK outfit behind the popular Worms franchise, will publish Mouldy Toof Studios' indie prison break-out sim for PC, The Escapists. This is the second game to be published under Team17's third-party publishing label, the first being indie top-down stealth game Light.

In The Escapists, players assume the role of a prisoner determined to escape from confinement. Players craft items and weapons from everyday objects found around the prison while adhering to a strict schedule of activities. Inmates must avoid exposure during cell shakedowns and plan their escape without tipping off the guards.

The Escapists was successfully funded through Kickstarter back in November and passed through Steam Greenlight within a week of its submission. The Escapists is determined to tunnel out of development this summer. [Image: Mouldy Toof Studios]

Posted by Kotaku Feb 20 2014 21:30 GMT in PlayStation Vita
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Rex Crowle and Christophe Villedieu don't say the kinds of things most of the video game developers I've ever spoken to say. For example, when they're feeling down they... go to Twitter to see what people have to say about their game.Read more...

Posted by Kotaku Feb 20 2014 22:00 GMT in Super Mario Bros.
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What would happen if you mashed up Mario and Seinfeld? Well, something like this, probably.Read more...

Posted by Joystiq Feb 20 2014 21:30 GMT in PlayStation Vita
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The second downloadable addition for PlayStation-exclusive 2D action game Muramasa Rebirth has been unveiled, and instead of more samurai combat, players are thrust into the role of a lowly dirt farmer.

Entitled Genroku Legends - A Cause to Daikon For, the DLC casts players as Gonbe, a widowed farmer who grows weary of the local lord taxing his village to death. Instead of instituting democratic elections, Gonbe opts to solve things the old-fashioned way. Unfortunately for this assault, Gonbe isn't much of a trained warrior so the weapons he carries with him into battle are repurposed farm implements.

Genroku Legends - A Cause to Daikon For is slated for release on the North American PlayStation Network Store come February 25. A European release will follow the next day. Aksys has yet to announce a price point for this DLC offering. [Image: Aksys Games]

Posted by Kotaku Feb 20 2014 21:00 GMT in Gaming News
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Now here's a clever (but complicated) way to get your kid excited to finish their homework: build them a mission control center under their desk. At least, that's what this man—who is clearly gunning for some sort of father of the year award—did.Read more...

Posted by Joystiq Feb 20 2014 21:00 GMT in PC Gaming News
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Winter is almost over. Know what that means? That means more daylight! And starting on April 8, more Daylight. The procedurally-generated horror game for PC and PS4 from Zombie Studios has been given a new release date that corresponds with studio director Jared Gerritzen's comments made earlier this week. Zombie Studios has also announced that the game will feature not just Twitch integration, but Twitch interaction.

Twitch interaction should be familiar to anyone following the Twitch Plays Pokemon saga, where viewers control the in-game avatar using commands typed into the stream's chat. In the case of Daylight, the game will recognize certain words from chat and produce correlated results in the game. For (non-finalized) example, if someone were to type "meow" into a stream's chat, the game would make the sound of a cat. The commands will be on timers so they can't be spammed, and Zombie doesn't plan to release the list of compatible words.

Zombie also revealed two new areas that players will explore - should they survive long enough, of course. The Prison and Forest take place in, you guessed it, a prison and a forest. These levels, along with everything else in the game, will also support RealD 3D rendering. If you've got an Oculus Rift, the game is designed to be compatible with the virtual reality headset as well.

Daylight will cost $14.99 on both PC and PS4 when it launches. [Image: Zombie Studios]

Posted by GoNintendo Feb 20 2014 21:08 GMT in Nintendo Stuff
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Man, talk about being bold with your clone. Beijing Flyfish Technology Co. has created a bunch of unlicensed content for smartphones, including the game you see above. They even called the game 'Super Mario'! They're just one of a handful of companies in China that are pilfering Nintendo's content. Good news is, the Big N is onto them now.

“Nintendo has not approved these applications. Our legal team will investigate them from now.” - Nintendo's Yasuhiro Minagawa

Link

Posted by Giant Bomb Feb 20 2014 21:06 GMT in Gaming News
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As risk averse as some (most?) big-budget games are, we often see publishers loosening the reins with downloadable content. Ubisoft has shown itself as a publisher willing to take a risk, exemplified by Far Cry 3: Blood Dragon and the recent Assassin's Creed IV: Freedom Cry. The latter was just made available completely separate from Assassin's Creed IV: Black Flag (except on Xbox), and it's crazy more people haven't been talking about it. Freedom Cry represents a AAA publisher trying to make the deplorable, shameful act of slavery both a narrative and mechanical part of a game. It's not without problems, but it's a hell of a try.

Black Flag players have already met the main character of Freedom Cry, Adéwalé. The add-on is set years after the events of Black Flag, but does not remark on them, except for the occasional mention of the main game's protagonist, Edward Kenway. Adéwalé, now an active member of the Assassins brotherhood, intercepts a Templar package. It's unclear what's inside, but it's clearly important, so Adéwalé makes off into a deadly storm with it. Nature tears apart his ship, and he wakes up on the shores of Port-au-Prince. Slavery was mentioned in Black Flag, but it's central to the economy in Port-au-Prince and the nearby islands. Adéwalé becomes involved in the brewing revolution, promising assistance before returning to the Assassins.

Even though Black Flag represented a welcomed return to form for a series that was almost made irrelevant by its third major entry, there was so much to digest. I spent more than 30 hours as a pirate on the high seas, and it's easy to imagine how one could more than double that. So I wouldn't blame anyone for being tired of Black Flag by the credits, especially since Ubisoft is likely to deliver another Assassin's Creed this year. In that regard, Freedom Cry doesn't do much to mix up the formula that's worked so well for the series since finding its footing with Assassins Creed II. On-foot missions are still largely about frustratingly trying to eavesdrop on a group of characters who constantly look behind themselves for no good reason, killing a set of assigned targets, and generally stealthing around. Life at sea has not changed very much, either, but it remains damn fun.

What has changed in Freedom Cry, however, is the context of your actions. The ongoing, mostly tired tug-of-war between the Assassins and Templars is merely window dressing in Freedom Cry, with Adéwalé's central motivation a desire to free his brothers from the shackles he once found himself in. There's a good reason games have largely steered away from the subject of slavery. It's harrowing, personal, and deeply emotional. Even though the Assassin's Creed series is one born of a fantastic premise, one cannot invoke the very real concept of slavery without strict scrutiny alongside it. And this is where Freedom Cry both soars and stumbles.

I could never muster the desire for the optional objectives in Assassin's Creed. It's a feature for completionists, and seemed to encourage player behavior that highlighted the very worst parts of Assassin's Creed gameplay. But I often found myself trying to do everything in Freedom Cry. It's one thing to ask the player to try and air assassinate a target, and quite another to ask them to rescue a group of slaves on the compound you're exploring. This is a fictional experience, but that's a powerful string to tug at. As a player who often errs on the side of helping, it was hard for me to justify not making sure these types of objectives were completed. It not only made sense for the type of character I play as, it perfectly lined up with Adéwalé's deeply personal reasons for action in Freedom Cry. It's not that Freedom Cry completely reinvents the often boring objectives that drive missions in Assassin's Creed, but the contextual reframing gives them a powerful emotional component.

But there are reasons to raise an eyebrow, as well. Rescuing slaves is one of the key gameplay additions in Freedom Cry, and you're constantly reminded of ways you can help. A slave may be trying to escape from their captor, and you can stop the chase. Another group of slaves may be in the process of being sold, and you can step in, buy them, and set them free. Some of them may join the fermenting revolution in Port-au-prince, while others are simply allowed to live their lives. This makes sense, and from the perspective of designing a fulfilling open world, this gives the player regular, meaningful actions to participate in while getting to the next mission. What's questionable is Ubisoft's decision to turn the slaves into a form of in-game currency, a cruelly ironic twist. The more slaves the player frees, the more upgrades available from vendors that support Adéwalé. This generates a horrific disconnect from the very human tragedy the upgrade system pulls from. It's an especially gross feeling to be running around a town square, waiting for slaves to spawn on the map because you're only a few away from unlocking that really sweet machete. (This actually happened.) It's mostly unnecessary, too, as players accrue most of the upgrades simply by engaging with the required mission objectives. That includes rescuing slave ships, which can house nearly 100 captives at once. There's already an in-game currency the player uses to buy stuff, so while it's understandable Ubisoft designers wanted to reward players for engaging in side objectives, it only undermines the seriousness with which the game otherwise treats the subject.

And there are genuine moments of emotional heartbreak where all of these concerns, for the moment, fade away. An especially trying moment involves Adéwalé defying the recommendations of his fellow revolutionaries, and attempts to free a nearby slave ship. It all goes horribly, horribly wrong, and puts the venomous, inhuman contempt of Port-au-Prince's cruel rulers on full display. When you can't save everyone, who do you save? It's a moment in which Freedom Cry poignantly layers the draw of a spectacle that is only possible in a big-budget video game with the subtlety we have come to expect from our best independent productions. One section involves Adéwalé climbing up a wall, the same way a character in Assassin's Creed often does, but what surrounds you is...unforgettable. When the mission was over, I had to set the controller down. I was drained, and Adéwalé's pain was my own. We were both equally seeking blood and revenge.

Freedom Cry is about hope. It's about hope for a people, even if it feels futile and fleeting. You don't solve the problem of slavery in Freedom Cry. The way slaves and plantation owners constantly cycle back into the world, no matter how many you liberate, also works as genuine commentary on the state of slavery at the time. It might just be a way the game keeps the world from becoming empty...but it works. The add-on also gives hope for what's possible when blockbuster-driven creators take risks with material. There are missteps in Freedom Cry, more ethical than mechanical, but it hits as often as it misses. That's undeniably an important step forward.


Posted by Rock, Paper, Shotgun Feb 20 2014 21:00 GMT in NVIDIA
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Nvidia’s new Maxwell graphics kit, then. It’s out but what’s it all about? Epic performance density and power efficiency is the elevator pitch, with a spot of improved cryptocurrency hashing thrown in for good measure. But are the first new Maxwell boards – the GTXs 750 and 750 Ti – the bomb or a bum deal? … [visit site to read more]


Posted by Giant Bomb Feb 20 2014 21:00 GMT in Gaming News
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Kotaku writer Evan Narcisse, whose parents were actually born in Haiti, joins me to discuss the moral, ethical, and emotional reactions we experienced playing Assassin's Creed IV: Freedom Cry. WARNING: Spoilers ahead.

Posted by GoNintendo Feb 20 2014 20:58 GMT in Nintendo Stuff
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Coming from Tony Hawk himself...

“We’re working on a game, we are working on a game, it's pretty cool.”

Looks like the Tony Hawk game series is about to return. We'll see where things take us this time. Hopefully away from that motion controlled board!

Posted by GoNintendo Feb 20 2014 20:50 GMT in Nintendo Stuff
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Coming from VGAMER...

"In stage 5, the Everlasting Void, you are given a quest to obtain a Memory Fragment and return it to the owner. This Memory Fragment can be found in Stage 6. The problem is that you cannot use the Eternal Gate to return to the Void if you so wish. The only way back there is by going back to where you first went there to begin with (this breaks a few storyline events as well).

However, when you do go back to the Void through this method, Bernard, the quest giver, doesn't even acknowledge that you have the Fragment. In addition, you cannot use the Eternal Gate in the Void, and the Boss is already beaten, so there is no way to leave the Void at all, leaving you stuck there."