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Posted by Rock, Paper, Shotgun Feb 21 2014 17:00 GMT in PC Gaming News
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The gleeful multiplayer exploits of Towerfall have long been the best (and perhaps) only reason to own the US Marine Corps sponsored Oorah! console. When we heard that a PC version was coming, with oodles of new features, I refused to be excited. I expected the newly colonised Towerfall: Ascension to show its face at shady conventions and to be passed around on sleek USB sticks at exclusive awards shows like Nidhogg before it. As the trailer below admirably demonstrates, Towerfall looks absolutely brilliant – a slapstick Spelunky deathmatch. The good news is that you won’t have to be in with the in crowd to play it. It’s out on March 11th. You will need friends though because multiplayer is local only, with no online support.

… [visit site to read more]


Posted by PlayStation Blog Feb 21 2014 17:00 GMT in PlayStation News
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Master Reboot for PS3 launches on PlayStation Store March 4th, and everyone at Wales Interactive is really excited about its imminent release.

With Master Reboot, we have dared to be different and created a beautiful, stylistic world that takes inspiration from games like Day of the Tentacle and Tron. We mix mystery and intrigue through its narrative, and convey it through a minimalist visual aesthetic.

It was a big decision to create this bold, yet simple graphical look for the game — the games industry overall is geared to emulating reality in this particular genre, and we knew this would split opinion. We wanted to create a style that would really stand out and give us, as the developers, an identity. I think we’ve achieved that — Master Reboot has been described as “a gorgeous indie horror adventure,” and “a breath of fresh, creepy air,” and “a freakishly cool game where you invade the memories of dead people.”

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Master Reboot takes around five to eight hours to complete, depending on the player and how much you explore. It’s definitely a game you get more out of the longer you play, and to really understand the full story you’ll have to find all the “blue ducks.” Blue ducks are very important in Master Reboot… finding them will help you uncover clues to unravel the story.

The story takes the player on a journey through the mysterious world of the Soul Cloud, where the secrets of its creation and who are you are will be revealed. Using elements of psychological horror, Master Reboot will not only present a new vision of life after death, but also bring fear and disturbing imagery into its digital world.

To sum it up: Master Reboot is an engaging puzzle game play designed for fans of adventure games, and it’s quite unlike anything else on the market.


Posted by Kotaku Feb 21 2014 16:33 GMT in Gaming News
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After watching Sony's newest video game console make its debut away from home, Japanese video game lovers are finally getting their hands on the PS4. No Banderas from the first guy to get one, though. Come on, dude.Read more...

Posted by Giant Bomb Feb 21 2014 17:00 GMT in Gaming News
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Witness the terrifying power of lady Gundams, vehicles named after fruit, and the best map descriptions ever.

Jim! Jim! Oh, where is that boy? Oh dear, with our resident Men of War expert on sabbatical we’ve been left ill-placed to cover developments on 1C’s latest instalment in their usually clever’n'careful WW2 squad-strategy series. Well, Men of War: Assault Squad 2 is out now on Early Access, so I guess the brave and the bold can find out whether it’s any cop themselves, if they’re prepared to chance a twenty spot on it. … [visit site to read more]


Posted by PlayStation Blog Feb 21 2014 16:00 GMT in PlayStation News
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Helldivers marries real-life laughter and video game death better than it should. Within ten minutes of top-down mayhem, my team and I were mauled by a wild praying mantis, trampled by beetles, evaporated by ordinance, and crushed by our own orbital supply pod. And we couldn’t stop laughing along the way.

This absurdly entertaining co-op shooter is coming to PS3, PS4, and PS Vita later this year, courtesy of Swedish developer Arrowhead Games. A brutally difficult experience spritzed with Starship Troopers aesthetics, Helldivers reminds us that some of the best multiplayer still emerges from couch co-op. And a countless array of untimely deaths.

Helldivers establishes its dystopian future with a sly wink. It’s just serious enough to keep players on the battlefield, but only just. The inhabitants of Super Earth — under a “managed democracy” — face a three-pronged attack against a host of dangerous enemies. Deadly bug hordes included.

As a Helldiver, players will drop into procedurally-generated environments in order to drive back the alien menace. Their objectives include destroying bug nests, securing contested zones, and even protecting supply containers as they move from one station to another. And these missions can be handled with four players across local and online connections — or any combination of the two.

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Before a sortie, players customize their loadouts on the Helldivers ship, which hovers ominously above world. A whole slew of weapons, explosives, and special support skills can be unlocked through play. Once on-world, the Helldivers are assaulted by baddies from every angle. With friendly fire a constant danger, we soon found ourselves causing more damage to our own team than to the slithering bugs in our way. It takes real coordination to push from objective to objective, but getting blown away by a friendly trooper has its own charm.

Like other top-down shooters, the sticks on DualShock 4 handle movement and aim separately. Players are expected to get comfortable with the setup right away, as Helldivers spares little expense in sending lethal aggression towards the team. Enemies flood the battlefield like a true infestation, and even friendly equipment poses a threat. The aforementioned support abilities call down critical aid to player troops, but can literally crush any unfortunate soldiers meandering underneath (instant hilarity).

These skills are activated by heart-pounding d-pad inputs in the midst of combat, reminiscent of fighting game commands or Konami codes (or, for Final Fantasy enthusiasts, Sabin’s Blitz attacks). When entered correctly, players can call for extra ammo, revive fallen troops, or even place devastating sentry cannons. Friendly note: these sentry guns will not detect a player if he or she is standing between it and enemy bugs. So stay out of the way, or face another gruesome death. And more hilarity.

Missions are fast and fun on their own, but there’s a sort of metagame to be found in the overarching Super Earth conflict. Arrowhead plans to create community-wide wars that last for two real-life months. If players can collectively rise to the task and push back the alien invasion, the difficulty for everyone will rise. If the community fails, the difficulty drops. These massive engagements will allow the global Helldiver populace to decide how future battles will be waged.

Despite how difficult Helldivers is in its early state, this brutal shooter will get players laughing. And that’s a real accomplishment when those players are being eviscerated by giant insects. Think about it.


Posted by Valve Feb 21 2014 15:54 GMT in Steam
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BeatBlasters III is Now Available on Steam!
Welcome to Accapella!

When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying. Now lost in the wilderness outside town, Joey and Gina have made it their mission to return to Accapella and put an end to The Butchers reign of silence. To make it back theyll need to earn the trust and aid of the zany locals by helping them with all manner of chores and tasks. Armed only with the power of music and rhythm, Joey and Gina are in for the adventure of a lifetime!

BeatBlasters III is a combination action-platformer and rhythm game set in a strange world filled with fantastical, original, creatures. Joey and Gina each share 3 music powered abilities: An attack power, a shield, and a pair of rocket boots. Using these abilities consumes energy, which can be regained by taking a moment to tap your fingers to the groovy beat. While recharging Joey and Gina are pretty much helpless, and so BeatBlasters III, becomes as much about managing the timing of recharges as it does the accuracy of your rhythm and the jumping, shooting, and protecting that each level entails. Additionally Joey and Gina each have a completely unique super power and soundtrack, making each character a different auditory and gameplay experience. Master each level to earn star power, which can be used to modify the attacks of both characters, and then take on Insane Mode for the ultimate in rhythm challenge.
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Posted by Joystiq Feb 21 2014 15:30 GMT in Xbox One
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Prepare for Titanfall with $20 off Xbox Live Gold on Amazon. The 12-month membership card is currently $40. The rub? It's only available in, like, card form. A physical card. Like you're a rube. A rube!

Remember that these cards do stack, so inputting two is two years' worth. Also, the Xbox Live family plan no longer exists, so if you've got multiple accounts to to tend to in the house, keeping an eye out for deals like this is the best in a bad situation. [Image: Microsoft]

Posted by Kotaku Feb 21 2014 15:00 GMT in Gaming News
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Do you remember Robin's costume from the 1997 movie Batman & Robin (yeah, the one with the armored nipples)? What happened to it? No it's not destroyed. The original owner of the outfit, Chris O'Donnell still has it at home, keeping it out of harm's way.Read more...

Posted by Kotaku Feb 21 2014 15:15 GMT in Gaming News
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Our Best Gaming Mouse voting was our biggest so far, but what about the surface your fancy new mouse sits on? Sure, modern mice can get by on most desks, but after using dedicated mousing surfaces for some time now, I can attest that they'll bring out the best in your mouse of choice. But which mousepad is the best? Get in the comments and nominate yours. We'll take the 5 most recommended nominations to the next round.Read more...

Posted by Kotaku Feb 21 2014 15:20 GMT in Gaming News
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Today's selection of articles from Kotaku's reader-run community: When Silent Protagonists Start Talking In Sequels • This Anime Deserves More Attention • Remembering Old School Thief Before The New One ReleasesRead more...

Posted by Kotaku Feb 21 2014 14:33 GMT in Gaming News
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It seems like every teaser for Capcom's big, upcoming PS4 title is designed to confuse viewer with a bunch of random dialogue and rabid monster enemies, while showing off the bleeding-edge tech that makes it run. This one is no different. Still... look at that fire!Read more...

Posted by IGN Feb 21 2014 15:16 GMT in Xbox 360 News
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This week Chris, Stu and Luke discuss the massive BioShock news, along with Fantastic Four casting, while we're joined by two special guests.

Posted by IGN Feb 21 2014 15:00 GMT in Xbox 360 News
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Don't play it. Don't play it or you'll get a war you won't believe.

Posted by Rock, Paper, Shotgun Feb 21 2014 15:00 GMT in PC Gaming News
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John, Craig and I used to meet mulitple times a week in front of a projector screen to watch good films, bad films, action films. Of everything that we watched – Arnold Schwarzenegger’s Hercules in New York and The Villain included – no one provided us with more entertainment than Paul Verhoeven. His films were good, bad and action all at once.

That’s why I look at Infested Planet and get a little thrill from its Starship Trooperisms. It’s a top-down strategy-lite in which a small squad of soldiers can mow down thousands of chitinous alien bugs. It looks slightly less satirically fascist, but from up here, I can pretend every single soldier is Casper Van Dien.

It’s been in Early Access for a while, but is super-available to ultra-buy come its full-release on March 6th. New trailer below. … [visit site to read more]


Posted by Joystiq Feb 21 2014 14:00 GMT in The Walking Dead
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Today's Xbox 360 Ultimate sale includes two entries from Joystiq's Top 10 of 2013 in Brothers: A Tale of Two Sons and Tomb Raider. Meanwhile, the first episode of Walking Dead Season 2 can be yours for just a single dollar, and that really is an excellent deal - the first season placed #3 in our 2012 list. All of which reminds us that Oh Come On Telltale Where Is Episode 2 We Need To Know What Happens To Clementine Please Oh God Why.

Ahem. In addition to the nine games that are on sale today, there's a whole bunch of On Demand and Arcade discounts running through until February 25. Check out the full list here, and head past the break for today's list of on-sale games and their prices.

Posted by Kotaku Feb 21 2014 13:30 GMT in Gaming News
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Joker, as a Chaos Wyrm and Batman as... well as The Dark Knight in DeviantART artist sandara's surreal piece. That's breathtaking! Like one of the bosses from Dark Souls, except it looks more evil.Read more...

Posted by Rock, Paper, Shotgun Feb 21 2014 14:00 GMT in PC Gaming News
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The monthly meeting of the London branch of the RPS Social Club is set to take place this Saturday at The Blue Posts, a convival spot suitable for games of card, board and dice, the meeting of good spirits, and the imbibing of good spirits (also beers, cider, soft drinks and tea). If you’d like to discuss your fashionably timed arrival with other members of the RPS community, this particular forum thread is the best place to discuss such things. I see that somebody is planning to take Cosmic Encounter along, which is a fine treat, but I would suggest that at least one person take a set of Tiddlywinks and a 14th Century Halatafl set. More Social Club news below.

… [visit site to read more]


Posted by Kotaku Feb 21 2014 13:00 GMT in Gaming News
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A few weeks back, I polled our user-run blog, Talk Amongst Yourselves, about what they thought the best anime of winter 2014 is. Hands down, the answer was the latest anime from the creators of Cowboy Bebop: Space Dandy. Unfortunately, it is an anime I am completely unable to enjoy. Read more...

Posted by Giant Bomb Feb 21 2014 14:00 GMT in Donkey Kong Country Tropical Freeze
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Jeff and Brad discuss boat drinks, the merits of being a giant seal, and the fraudulent nature of Funky Kong.

Posted by Joystiq Feb 21 2014 13:00 GMT in The Witness
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It's unfair of Braid designer Jon Blow and his indie team Number None to show these The Witness screens now, not only because we have to wait until "mid-2014" to play the game, but because they look much warmer than the bitterly cold winter that surrounds us. Brrr.

The area in these screens of the PS4, PC, and iOS exploratory puzzler is apparently "the marsh," and if the marsh in this game is that colorful and vivid, then surely the rest of this game is just an endless field of double rainbows. But what does this mean? [Images: Number None]

Posted by IGN Feb 21 2014 13:00 GMT in Gaming News
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We've got 25 pairs of tickets to give away to a special screening of Need For Speed, introduced by stars Aaron Paul and Dominic Cooper.

Posted by Rock, Paper, Shotgun Feb 21 2014 13:00 GMT in PC Gaming News
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“Another helping of Enigma machine gibberish from Rock, Paper, Shotgun’s resident sim gimp.” The Coventry Herald

“As usual, Stone switches subjects with the gracefulness of a derailing freight train.” The Aldershot Bugle

“The last time I saw that many commas that close together, I was visiting the National Museum of Printing.” Caravanning Today

“After reading this week’s pieces on IL-2: Battle of Stalingrad and BOMB, the fatwā calls suddenly made a lot more sense.” Contemporary Crochetist … [visit site to read more]


Posted by Joystiq Feb 21 2014 12:00 GMT in Xbox 360 News
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After a delayed raid, squad-based first-person shooter Takedown: Red Sabre is out now on the Xbox Games Store, priced $15 in North America and £12/15 euros across the ocean.

The Kickstarted shooter from Washington-based indie Serellan was originally due to hit both Windows PC and Xbox 360 last year, but the developer had to delay the console version because it didn't pass certification requirements. That was fixed, but Serellan chose to hold the XBLA game back to add in post-launch improvements made to the PC version. The newly released XBLA version also features the free DLC that was added post-launch, and that includes a range of new maps as well as some additional weaponry to mow one another down with. [Image: 505 Games]

Posted by Kotaku Feb 21 2014 11:50 GMT in Gaming News
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A Chinese company recently took the Guinness World Records for the world's thinnest latex condom. It comes in at 0.036 millimeters. Read more...

Posted by IGN Feb 21 2014 12:00 GMT in PlayStation News
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We explain why Dark Souls is a game that only really begins once you've finished it.

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Posted by Rock, Paper, Shotgun Feb 21 2014 12:00 GMT in Wasteland 2
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I emerged from Wasteland 2‘s beta with a fair number of irradiated gravel bits in my gamerly boot, but there’s no denying that it’s a solid foundation. (And hey, it’s a beta. If you go into a bug hunt expecting to not get dirty, then I can only advise that you re-calibrate your expectations.) Improvements, however, take time, and inXile’s been diligently ironing out Wasteland 2′s kinks ever since the beta started. So surely it’s almost done by now, right? Well, kinda. All that remains is the “final stretch,” which will last three months and change if all goes according to plan. There’s a new beta build en route too, for those still in the business of picking at the pie before its done cooling on the window sill (or another equally quaint metaphor of your choosing).

… [visit site to read more]


Posted by Kotaku Feb 21 2014 11:00 GMT in Gaming News
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Despite being only eight minutes per episode, Tonari no Seki-kun: The Master of Killing Time is possibly the funniest anime this season. One of the latest episodes, “Disaster Drill,” features the titular Seki-kun playing house with robot action figures that look suspiciously like Transformers. Read more...