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Posted by GoNintendo Feb 21 2014 22:48 GMT in Nintendo Stuff
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I must be dreaming.... BLOK DROP U eShop page is up! Big thanks to @qbitgames for French translation! pic.twitter.com/pqL8KrfrT9

— RCMADIAX (@rcmadiax) February 21, 2014

Posted by Joystiq Feb 21 2014 22:30 GMT in Gaming News
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Having already joined forces with Batman and Hello Kitty, hyper-addictive puzzle roleplaying game Puzzle And Dragons will next feature the giant robots and angsty teens of the Evangelion anime series.

The event begins on February 24 in Japan, with the rest of world following suit in March. As with the previous crossover efforts, this event will see Evangelion characters appear in the game as party members with their own, unique sets of attacks and abilities. Puzzle And Dragons will also receive a new Rare Egg machine shaped like the EVA-01, as well as an unknown number of Evangelion-themed Ultimate Evolutions.

Like all Puzzle And Dragons crossover events, this new content will be added to the game at no charge to players. That said, this is a promotional effort designed to highlight the ongoing Evangelion reboot, Rebuild of Evangelion, so don't be surprised if you find appropriate ads within the puzzle hit. [Image: GungHo Online Enertainment]

Posted by IGN Feb 21 2014 22:41 GMT in PC Gaming News
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2K Games sees BioShock as a "rich and creative canvas" ready for further exploration.

Posted by Kotaku Feb 21 2014 22:00 GMT in Steam
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In Banished all the townsfolk have been thrown out of their nice, comfy homes. It's up to you to help build them some place new and ensure they survive. I took to Banished to see if I could begin anew and create the ultimate safe haven: Leotopia.Read more...

Posted by Joystiq Feb 21 2014 22:00 GMT in Xbox One
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The above trailer highlights the numerous new customization options found in Call of Duty: Ghosts, though if you're any sort of legitimate hard-nosed, elite, military killing machine, you'll obviously want to equip yourself in head to toe images of chubby orange cats floating in space. [Image: Activision]

Posted by Kotaku Feb 21 2014 21:30 GMT in Gaming News
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If you've been keeping tabs on Galak-Z, then you know that the upcoming space combat game drinks deeply from the sweet well of 1980s era Japanese animation. When it was first conceived, Galak-Z was going to feature the same cat-and-mouse starfighter showdowns for everybody. But the game's vision of space combat has changed and it's going to mix things up every time you play.Read more...

Posted by Giant Bomb Feb 21 2014 22:13 GMT in Gaming News
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I just finished watching expert-level Spelunky player Bananasaurus Rex finish establishing a new world record in Spelunky, having accumulated more than $3 million by the end of his lengthy run.

That might not sound crazy to you, but that's because you don't play Spelunky. And I now have a better understanding of why people get so fired up about big game tournaments like EVO or The International. Spelunky is a deeply competitive game, it just doesn't happen in a single arena.

I don't want to take too much away from the thoughts I'm starting to gather for an eventual piece on Spelunky, one I'm hoping to publish next week, but the thrill of watching a true virtuoso play at an extremely high level is mesmerizing. Bananasaurus Rex spent more than nine hours on his record-setting run, and while it's easy to look at his record as a depressing reminder of a high you will never yourself reach, I find it inspiring. It shows there's still room to grow in Spelunky.

Hmm, hmm, hmm.

This is slightly off-topic, but also want to thank the Giant Bomb community for some of the rigorous debate that's taken place in both my review of Assassin's Creed IV: Freedom Cry, and the podcast I recorded with Kotaku writer Evan Narcisse about the game's touchy content. We may not all see eye-to-eye on the matters I find important, nor the conclusions I draw about them, but that we have such varied conversations is a testament to what makes this site great. I'll cheers to that.

Hey, You Should Play This

  • Sesame Street Fighter
  • FFFFFF
  • Delirious Bird
  • Spider Bomb
  • Illuminascii
  • Javel-ein
And You Should Read These, Too
  • "Irrational Games, journalism, and airing dirty laundry" by Leigh Alexander

Being a reporter covering the video game industry is a weird thing. Most of the time, it's not exactly about life-or-death, leading to occasional existential crisis moments of "what am I doing this for, exactly?" Leigh Alexander touches on one of entertainment journalisms biggest issues in a nakedly honest fashion, especially as it relates to how we balance the info we gather with the info we disclose. This piece is both a form of reporting and an editorial, the mix of which does a great job of conveying some of the stressors I deal with every day, as well.

"No one talks to the games press officially. I wish they did, but I get it. They want to keep their jobs. Let's just say multiple people within a studio were willing to risk their careers to confirm to me that yes, in fact, if their game didn't sell extremely well, like exponentially more than its predecessor or "well" according to a matrix of time and cost investment and desired profit, that their studio would be closed in a year.

What good does it do anyone, the story about the conditional but likely imminent closure? Who does it help and serve? What good does it do to risk my friends' jobs and their confidence to patch together the plausible but potentially biased story about all the extra unfinished or un-implemented content from the wildly over-budget and over-scope game? The story about the high stress, the high turnover, the difficult-to-work-with creative lead?"

***

  • "Games by Humans" by Brendan Keogh

The faces we associate with the games we play are largely the result of a targeted marketing campaign. Yes, Ken Levine is the chief creative behind his games, but he didn't build them on his own, and we rarely hear from those people. Yet, those are exactly the individuals being fired with Irrational Games shuttering. Brendan Keogh's experience meeting the grunt-level developers behind Spec Ops: The Line helps reinforce points made in Leigh's piece, as well. Games are made by people--lots of people. It's easy to forget that when we only think of one.

"It’s not a problem unique to videogames. In any creative form, as we instinctively try to picture the creator behind the artwork, and it’s much easier as an audience to boil the author down to a single person: the director, the lead singer, the conductor. But this obscures the realities of how that work was produced and why it is the way it is.

Often, when we play a game and lament about an obviously terrible design decision in one stage and ask nobody in particular “Urgh, why would they design it like that?” the answer isn’t that the creators were idiots, but something much more mundane such as: two level designers worked on different floors of the studio, or a post-it note fell off a monitor."

If You Click It, It Will Play

Crowdfunding Is Now Central
  • Treachery in Beatdown City is a 2D RPG brawler that was part of a story I wrote last year.
  • Lana Polansky is raising funds to attend the GDC talk she's supposed to give next month.
  • Tim W is hoping to spend more time writing about independently made video games.
  • Pixel V2 is an updated version of a rad-looking, smartphone-controlled pixel art LED screen.
Tweets That Make You Go "Hmmmmmm"

videogames are not games. The similarity is just a misnomer, like ‘koala bear’. This is why videogames can also be ‘not-games’.

— Bennett (@bfod) February 15, 2014

I still think the big win of next gen is about lowering the 'optimisation barrier of entry' to indies, for now at least.

— Mike Bithell (@mikeBithell) February 17, 2014

I, as a chap who can code, but could never get a job doing it, can release a game that runs solidly. That is a big equaliser.

— Mike Bithell (@mikeBithell) February 17, 2014

'why wouldn't he just go out on his own with 15 colleagues he liked' is a very good question that probably has a bigger answer.

— Leigh Alexander (@leighalexander) February 18, 2014

Nine out of ten projects don't work out, but luckily people only care about the one that does. I guess the trick is just to try ten things.

— Max Temkin (@MaxTemkin) February 19, 2014

Oh, And This Other Stuff

  • Todd Harper examines the fourth wallness of the Saints Row series.
  • Kate Cox muses on what we consider to be "real" games and "real" gamers.
  • Paolo Pedercini has uploaded his recent talk about the entanglement of games and capitalism.
  • David Gaider writes about how being gay has impacted his role as a game developer.
  • Christian Nutt has deeply considered how the next Zero Escape game might get made.
  • Robert Briscoe explains the lengthy, frustrating process that landed Dear Esther in Unity.
  • JC Fletcher explores the controversial worth of the game Senran Kagura Burst.
  • Jaremy Rich looks at the interesting data we can glean from King's IPO proposal.
  • Patrick Miller considers why he's spending so much time watching Twitch Plays Pokemon.
  • Wesley Yin-Poole talks to Creative Assembly about the backlash to Total War ome 2's DLC.
  • Danielle Riendeau writes about how developers can avoid gay stereotypes in their projects.
  • Brendan Sinclair speaks to Tim Schafer about dealing with jerks on the Internet.
  • Good Games Writing has its writer of the year nominees for 2013, and it's an excellent list.


Posted by IGN Feb 21 2014 22:05 GMT in Xbox One
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Prepare to laugh, cry, and be amazed in this week's Top 5 Titanfall Kills of the Week.

Posted by Doopliss Mar 18 2013 06:11 GMT in betalands
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Doopliss

Doopliss

POKEMON BATTLE


Posted by GoNintendo Feb 21 2014 21:45 GMT in Nintendo Stuff
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The first @Scirra #MadeWithConstruct2 Wii U project, BLOK DROP U, is launching March 6th in North America.

— RCMADIAX (@rcmadiax) February 21, 2014

@GoldMetalSonic $1.99(US/CAN), 25.00(MX), R$5,00(BZL)

— RCMADIAX (@rcmadiax) February 21, 2014

Posted by GoNintendo Feb 21 2014 21:30 GMT in Nintendo Stuff
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Would you like to see Mario in stamp form? Well, I mean actual stamps that you can mail letters with. Turns out something like that might be in the cards, as the U.S. Postal Service has approved a video game stamp, although it hasn't been designed yet. It seems like we might have to wait until 2016 to actually see the stamp lineup.

Posted by Joystiq Feb 21 2014 21:00 GMT in Xbox One
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Six Joystiq troopers went into the Titanfall PC beta on Tuesday, none came out. While these intrepid staffers did their very best to prevail, it was all for nought. Across all multiplayer modes offered in the early test version of Respawn Entertainment's upcoming shooter, Joystiq got thoroughly smoked.

On the bright side, it was marvelously entertaining to watch them get positively obliterated by the competition. As captured in this Joystiq Tiny Streams edit of their adventures, the moment things truly got ugly was when all six got trapped in an alley during the popular Last Titan Standing mode. It's like the opening of Gangs of New York but, you know, with giant robots.

If you enjoyed watching the Joystiq crew get taken to school, take note: Joystiq Tiny Streams appear every Monday and Friday at 4PM EST on Joystiq.com. Want to get in on the live action? Joystiq Streams broadcasts at 4PM EST every Tuesday and Thursday on the Joystiq Twitch channel. Our streams are chock full of developer commentary and schadenfreude. [Image: Respawn Entertainment]

Posted by Kotaku Feb 21 2014 20:34 GMT in The Legend of Zelda
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Maybe changing the perspective on the original Legend of Zelda is a little weird—everything looks so different here—but that's exactly what makes this Oculus Rift version of the game interesting. Its almost like you're playing (or in this case, watching) an entirely new game.Read more...

Posted by IGN Feb 21 2014 21:06 GMT in Titanfall
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Special guest Ashley Johnson joins IGN's Greg Miller to unbox the Titanfall Limited Edition wireless controller for Xbox One -- and you can win it!

Posted by Joystiq Feb 21 2014 20:30 GMT in Steam
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Little over a week after its predecessor came to Steam, Descent 2 is now available on Valve's digital distribution platform. You can grab Descent 2 on Windows PC for $10 right now.

Descent 2 takes place directly after the events of the first 3D first-person shooter. At the outset of Descent 2, players are outfitted with an experimental warp core and blackmailed into exploring mines beyond our solar system. The sequel was initially planned as an expansion, but due to the popularity of the first game, Descent 2 was fleshed out to be a full-fledged follow-up. [Image: Interplay]

Posted by Rock, Paper, Shotgun Feb 21 2014 21:00 GMT in Elite
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The current alpha for Elite: Dangerous offers a linear series of combat missions, with a narrative through-line about illegal toxic waste dumping, megacorp mercenaries and accidental collisions with asteroids. That may well be how the final game plays out for some people but I’m more likely to spend my time exploring the farthest reaches of the galaxy, looking for unusual sights and making a few spacebucks by trading with whatever life exists at those penultimate frontiers. As such, the alpha only represents a very small portion of the Elite that I hope to play when all is said and done. With that in mind, here are my impressions of several hours in space.

… [visit site to read more]


Video
Posted by Joystiq Feb 21 2014 20:00 GMT in PC Gaming News
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The protagonist in Nothing to Hide is an anxiety-ridden teenage girl, Poppy, whose father is a politician, and they live in a world obsessed with constant, encroaching surveillance. The browser demo begins with a private moment told as wall posts, with dad and daughter's every word and action posted for the world to see. Poppy, apparently, has had enough, and must sneak out of the house and across the city without alerting the government's numerous surveillance tools - she has to stay in sight of cameras and pretend to be casually happy at all times. One second out of range and she's shot down.

Nothing to Hide is for PC, Mac and Linux, and it's open source, meaning its code and art are in the public domain for anyone to mess around with (via Github). Developer Nicky Case says Nothing to Hide's premise and public domain distinction is inspired by our real-world issues with censorship, privacy and ridiculous copyright laws.

"First, it's a protest against our current copyright laws. As the law stands, it's horribly biased towards big companies - few indies can actually afford to go to court over a copyright infringement, while big companies can sue indies for using the word 'candy.'

"Second, I wouldn't have gotten started with games and programming if it weren't for open source. When I was 9, I found open source game files online, learned from them and modified them to make my own games. It gave me the confidence to delve further into programming and create more games of my own. Nothing To Hide is my gift back to the community. All its art and code is open for anyone to learn from and remix, and maybe one day, it will help another aspiring gamedev get their foothold."

Nothing to Hide is one week into a $40,000 independent crowdfunding campaign, and has so far raised $12,373. It uses a staggered payment system, where individual pledges are taken in 25 percent chunks over the course of four milestones: the campaign's success in March, an alpha version estimated to launch in June, a beta version in September and the full game in December. The crowdfunding campaign ends on March 12.

Posted by Kotaku Feb 21 2014 20:00 GMT in Nintendo 3DS
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For as long as there have been RPGs, there have been people making fun of RPG tropes. The Internet is sprinkled with jokes about level grinding and home invasion, to the point where Jokes About RPGs deserve their own slot on the Grand List Of RPG Clichés.Read more...

Posted by GoNintendo Feb 21 2014 20:13 GMT in Nintendo Stuff
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A portion of a 4cr review...

Percy’s Predicament is a fun budget release that those that miss Super Monkey Ball will like (and it will be a nice game to play while they wait for a new release in the series). Given the approach to DLC, it’s likely that the game will continue to improve as time goes on, and more free level packs on top of the main game is always great news.

Full review here

Posted by GoNintendo Feb 21 2014 20:05 GMT in Donkey Kong Country Tropical Freeze
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A portion of a Vooks review...

There’s very little games that I can recommend unconditionally to anyone, but chances are if you’re a Wii U owner, you must own this game. One of the unequivocally greatest platforming games to grace the industry.

Full review here

Posted by GoNintendo Feb 21 2014 20:03 GMT in Nintendo Stuff
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Indie MEGABOOTH Showcase Game Lineup

Airscape: The Fall of Gravity from Cross-Product
Assault Android Cactus by Witch Beam Games Pty Ltd
Barkley 2: Revenge of Cuchulainn from Tales of Game's Corp. Corp.
Burrito Galaxy by SwackSoft softWorks WorkShop
Chroma Squad from Behold Studios
GNAH! by KO-OP Mode
Lovers in a Dangerous Spacetime from Asteroid Base
Rex Rocket by Castle Pixel, LLC
Robots Love Ice Cream from Dragon Army
Sentris by Timbre Interactive
SlashDash from Nevernaut Games
Tetropolis by NextGen Pants
Tower of Guns from Terrible Posture Games
Trestle by Sets and Settings
Wayward Souls from Rocketcat Games

Posted by IGN Feb 21 2014 20:01 GMT in Gaming News
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Nokia's Lumia Icon is the best Windows Phone for Verizon Wireless customers, but it isn't without flaws.