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Posted by Joystiq Feb 22 2014 01:30 GMT in Terraria
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In a blog post celebrating the acquisition of a new office space, the developers behind Starbound claim that having all of their personnel under one roof will allow the studio to issue more frequent content updates for the sandbox exploration game.

"The programmers have been putting the finishing touches on the system we're going to use to push updates more frequently," wrote Starbound creator Finn "Tiy" Brice. "Essentially we're separating content updates and engine updates. Content updates are going to be pushed to the server as and when content is finished being produced, we're no longer going to wait on engine updates to push them out at the same time. This also means engine updates will get additional internal testing."

"The artists have been working on a bunch of new content that's pretty much ready to go as soon as this is done. We'll also be adding the best/most fitting mods to the game with increased frequency," added Brice. "The pace is really going to pick up." Brice also notes that these more frequent content updates will not increase Starbound's version number. Though this won't impact most players, it a thoughtful touch for Starbound modders who would otherwise need to update their mods to match the new version number each time Brice's team adds a new carnivorous plant creature to the game. [Image: Chucklefish]

Posted by GoNintendo Feb 22 2014 01:41 GMT in Nintendo Stuff
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- Players can get a Drop Code that unlocks a crossover dungeon for the Nintendo 3DS version of Puzzle & Dragons Z
- Must play Taiko: Drum Master Wii U Version or Taiko: Drum Master Pink Version in arcades to get it
- Taiko Drum Master: Wii U version has Puzzle & Dragons songs in it like Walking Through The Towers and the Upside Down World which are free downloads
- Taiko players can also get a Syrup costume to dress Don up like one of the Puzzle & Dragons characters too


More details and pictures here!

Source: Siliconera


Posted by Kotaku Feb 22 2014 01:20 GMT in Gaming News
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Do Pokémon really evolve? How do we know that? Do we have actual science to prove that Pokémon evolve? Or do new Pokémon just appear in a flash of light sometimes?Read more...

Posted by GoNintendo Feb 22 2014 01:37 GMT in Nintendo Stuff
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- Priced at 10.590 Yen
- Comes with copy of the game
- Special B5 size tapestry drawn by the Persona Q anime staff
- A3 poster
- Five visual clear files
- Persona Q mug
- a graphig version of Rei


Full story here!

Source: Siliconera


Posted by Joystiq Feb 22 2014 00:30 GMT in PC Gaming News
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Abbey Games, the studio behind colossus god game Reus, is working on its next project, a turn-based, ever-changing exploration game called Renowned Explorers ​- International Society. It follows a team of explorers in the 19th century as they attempt to find legendary treasures before the World Expo begins.

As the captain, players gather a team of explorers and follow a series of leads to find specific treasures. Once a treasure is found, the game becomes turn-based as the team explores the location, encounters enemies and allies, and digs up resources. Abbey cites Jules Verne, Indiana Jones, XCOM: Enemy Unknown and Fire Emblem as inspirations.

"To grant you a new unexplored world every game, Renowned Explorers will generate and pose new mysteries, challenges, characters and combinations every time you start," Abbey says. "Our new game is built to train you in the art of exploration, and it will reward you with deeper mysteries and rare treasure."

Posted by IGN Feb 22 2014 00:57 GMT in PlayStation 4
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We show you how to use the new Focus ability for a stealth or assault playthrough. Use it to steal, slow time, and more.

Posted by IGN Feb 22 2014 00:41 GMT in Xbox 360 News
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The 24 star confirmed that he's been working on an upcoming Mortal Kombat project.

Posted by Joystiq Feb 22 2014 00:00 GMT in Square Enix
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Square Enix's online store in Europe has launched a catalog-spanning sale, dropping the prices of most Western-developed digital PC releases by 75 percent and bringing additional discounts for boxed games and licensed merchandise.

Sale highlights include price drops for the PC versions of Final Fantasy 7, Hitman Contracts and the Game of the Year Edition of Tomb Raider. Final Fantasy series fans can also pick up Final Fantasy 13-2's soundtrack and a selection of Final Fantasy 7 Advent Children Play Arts figures at a 25 percent discount.

Registered Square Enix Store members get an additional 10 percent off at checkout by using the coupon codes SQEXD005 for digital games and SQEXM006 for merchandise. The sale runs through the end of the month.

[Image: Square Enix]

Posted by Kotaku Feb 21 2014 23:30 GMT in Gaming News
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Save the Date is a text-based dating simulator. It's also a really funny comment on how we play games. We've posted about it before, but I finally got to play it, and I had to record some highlights to share. Check it out!Read more...

Posted by IGN Feb 22 2014 00:17 GMT in PlayStation 4
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Win a Xbox One and a game of your choice! PS4 is still selling out & Xbox One is sending secret update invites. Plus, a new Tony Hawk game is in the works.

Posted by GoNintendo Feb 21 2014 23:43 GMT in Nintendo Stuff
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This is part of a NWR review for Nintendo 3DS Guide: Louvre...

Nintendo 3DS Guide: Louvre might not be for everyone, but offers lots of content for all who give the app a go. If you are an art lover, this is definitely for you. But if you are like me and don't visit museums that often, there is still a lot to be found. Unfortunately the price tag will not invite the latter category to pick this title up, but it may be the cheapest and easiest way to be able to walk the magnificent hallways of the Louvre.

Read more here!

Source: Nintendo World Report


Posted by Joystiq Feb 21 2014 23:30 GMT in Steam
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Garry Newman's physics sandbox, Garry's Mod, has surpassed $30 million in revenue, the creator has revealed on Twitter. The $10 download has been available on Steam since 2006.

More surprising, however, is Newman's latest Rust, which has already earned him more than Garry's Mod. In a follow-up tweet, Newman said Rust sales have earned .34 percent more for the indie developer.

Rust, a sandbox survival game inspired by DayZ, has only been on Steam for about two months. More than one million individuals have purchased Rust, which is currently available as an Early Access release for $20. [Image: Garry Newman]

Posted by Kotaku Feb 21 2014 23:00 GMT in Donkey Kong
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Take Batman out of Frank Miller's classic story about an older Batman coming out of retirement. Replace him with Donkey Kong. And you get something that hopefully exists in some more blessed alternate universe: The Donkey Knight Returns.Read more...

Posted by GoNintendo Feb 21 2014 23:25 GMT in Nintendo Stuff
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You'll find many more game deals after the jump - including Mario Tennis Open for $19.96 and Mega Man ZX for $16.65. Thanks for reading!

Read the rest of the story...


Video
Posted by Kotaku Feb 21 2014 22:30 GMT in Gaming News
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Framed For Murder: 7Framed, a game where you play as a normal everyday person who is suddenly framed for murder by a mysterious enemy, looks interesting (the fancy motion capturing probably helps). The developers are trying to raise $300,000 on Kickstarter—check it out here.Read more...

Posted by IGN Feb 21 2014 23:16 GMT in Tony Hawk's Pro Skater HD
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A new Tony Hawk's Pro Skater game is in development.

Posted by GoNintendo Feb 21 2014 23:02 GMT in Nintendo Stuff
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Yes, believe it or not, we've had two NintenDaan Fridays in a row. I swear, I'm not switching Friday to my night off! It's just the way things have worked these last couple of weeks. Next week we should be back to normal.

That's a week away, though. Today it's over to NintenDaan again for a block of work. He'll have the site from now until around a little after 10 PM East Coast. That's when I make my way back to the computer and pick up where he leaves off.

Hope you all have a wonderful time with Daan, and a fantastic Friday night as well!

Posted by GoNintendo Feb 21 2014 22:48 GMT in Nintendo Stuff
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I must be dreaming.... BLOK DROP U eShop page is up! Big thanks to @qbitgames for French translation! pic.twitter.com/pqL8KrfrT9

— RCMADIAX (@rcmadiax) February 21, 2014

Posted by Joystiq Feb 21 2014 22:30 GMT in Gaming News
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Having already joined forces with Batman and Hello Kitty, hyper-addictive puzzle roleplaying game Puzzle And Dragons will next feature the giant robots and angsty teens of the Evangelion anime series.

The event begins on February 24 in Japan, with the rest of world following suit in March. As with the previous crossover efforts, this event will see Evangelion characters appear in the game as party members with their own, unique sets of attacks and abilities. Puzzle And Dragons will also receive a new Rare Egg machine shaped like the EVA-01, as well as an unknown number of Evangelion-themed Ultimate Evolutions.

Like all Puzzle And Dragons crossover events, this new content will be added to the game at no charge to players. That said, this is a promotional effort designed to highlight the ongoing Evangelion reboot, Rebuild of Evangelion, so don't be surprised if you find appropriate ads within the puzzle hit. [Image: GungHo Online Enertainment]

Posted by IGN Feb 21 2014 22:41 GMT in PC Gaming News
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2K Games sees BioShock as a "rich and creative canvas" ready for further exploration.

Posted by Kotaku Feb 21 2014 22:00 GMT in Steam
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In Banished all the townsfolk have been thrown out of their nice, comfy homes. It's up to you to help build them some place new and ensure they survive. I took to Banished to see if I could begin anew and create the ultimate safe haven: Leotopia.Read more...

Posted by Joystiq Feb 21 2014 22:00 GMT in Xbox One
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The above trailer highlights the numerous new customization options found in Call of Duty: Ghosts, though if you're any sort of legitimate hard-nosed, elite, military killing machine, you'll obviously want to equip yourself in head to toe images of chubby orange cats floating in space. [Image: Activision]

Posted by Kotaku Feb 21 2014 21:30 GMT in Gaming News
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If you've been keeping tabs on Galak-Z, then you know that the upcoming space combat game drinks deeply from the sweet well of 1980s era Japanese animation. When it was first conceived, Galak-Z was going to feature the same cat-and-mouse starfighter showdowns for everybody. But the game's vision of space combat has changed and it's going to mix things up every time you play.Read more...

Posted by Giant Bomb Feb 21 2014 22:13 GMT in Gaming News
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I just finished watching expert-level Spelunky player Bananasaurus Rex finish establishing a new world record in Spelunky, having accumulated more than $3 million by the end of his lengthy run.

That might not sound crazy to you, but that's because you don't play Spelunky. And I now have a better understanding of why people get so fired up about big game tournaments like EVO or The International. Spelunky is a deeply competitive game, it just doesn't happen in a single arena.

I don't want to take too much away from the thoughts I'm starting to gather for an eventual piece on Spelunky, one I'm hoping to publish next week, but the thrill of watching a true virtuoso play at an extremely high level is mesmerizing. Bananasaurus Rex spent more than nine hours on his record-setting run, and while it's easy to look at his record as a depressing reminder of a high you will never yourself reach, I find it inspiring. It shows there's still room to grow in Spelunky.

Hmm, hmm, hmm.

This is slightly off-topic, but also want to thank the Giant Bomb community for some of the rigorous debate that's taken place in both my review of Assassin's Creed IV: Freedom Cry, and the podcast I recorded with Kotaku writer Evan Narcisse about the game's touchy content. We may not all see eye-to-eye on the matters I find important, nor the conclusions I draw about them, but that we have such varied conversations is a testament to what makes this site great. I'll cheers to that.

Hey, You Should Play This

  • Sesame Street Fighter
  • FFFFFF
  • Delirious Bird
  • Spider Bomb
  • Illuminascii
  • Javel-ein
And You Should Read These, Too
  • "Irrational Games, journalism, and airing dirty laundry" by Leigh Alexander

Being a reporter covering the video game industry is a weird thing. Most of the time, it's not exactly about life-or-death, leading to occasional existential crisis moments of "what am I doing this for, exactly?" Leigh Alexander touches on one of entertainment journalisms biggest issues in a nakedly honest fashion, especially as it relates to how we balance the info we gather with the info we disclose. This piece is both a form of reporting and an editorial, the mix of which does a great job of conveying some of the stressors I deal with every day, as well.

"No one talks to the games press officially. I wish they did, but I get it. They want to keep their jobs. Let's just say multiple people within a studio were willing to risk their careers to confirm to me that yes, in fact, if their game didn't sell extremely well, like exponentially more than its predecessor or "well" according to a matrix of time and cost investment and desired profit, that their studio would be closed in a year.

What good does it do anyone, the story about the conditional but likely imminent closure? Who does it help and serve? What good does it do to risk my friends' jobs and their confidence to patch together the plausible but potentially biased story about all the extra unfinished or un-implemented content from the wildly over-budget and over-scope game? The story about the high stress, the high turnover, the difficult-to-work-with creative lead?"

***

  • "Games by Humans" by Brendan Keogh

The faces we associate with the games we play are largely the result of a targeted marketing campaign. Yes, Ken Levine is the chief creative behind his games, but he didn't build them on his own, and we rarely hear from those people. Yet, those are exactly the individuals being fired with Irrational Games shuttering. Brendan Keogh's experience meeting the grunt-level developers behind Spec Ops: The Line helps reinforce points made in Leigh's piece, as well. Games are made by people--lots of people. It's easy to forget that when we only think of one.

"It’s not a problem unique to videogames. In any creative form, as we instinctively try to picture the creator behind the artwork, and it’s much easier as an audience to boil the author down to a single person: the director, the lead singer, the conductor. But this obscures the realities of how that work was produced and why it is the way it is.

Often, when we play a game and lament about an obviously terrible design decision in one stage and ask nobody in particular “Urgh, why would they design it like that?” the answer isn’t that the creators were idiots, but something much more mundane such as: two level designers worked on different floors of the studio, or a post-it note fell off a monitor."

If You Click It, It Will Play

Crowdfunding Is Now Central
  • Treachery in Beatdown City is a 2D RPG brawler that was part of a story I wrote last year.
  • Lana Polansky is raising funds to attend the GDC talk she's supposed to give next month.
  • Tim W is hoping to spend more time writing about independently made video games.
  • Pixel V2 is an updated version of a rad-looking, smartphone-controlled pixel art LED screen.
Tweets That Make You Go "Hmmmmmm"

videogames are not games. The similarity is just a misnomer, like ‘koala bear’. This is why videogames can also be ‘not-games’.

— Bennett (@bfod) February 15, 2014

I still think the big win of next gen is about lowering the 'optimisation barrier of entry' to indies, for now at least.

— Mike Bithell (@mikeBithell) February 17, 2014

I, as a chap who can code, but could never get a job doing it, can release a game that runs solidly. That is a big equaliser.

— Mike Bithell (@mikeBithell) February 17, 2014

'why wouldn't he just go out on his own with 15 colleagues he liked' is a very good question that probably has a bigger answer.

— Leigh Alexander (@leighalexander) February 18, 2014

Nine out of ten projects don't work out, but luckily people only care about the one that does. I guess the trick is just to try ten things.

— Max Temkin (@MaxTemkin) February 19, 2014

Oh, And This Other Stuff

  • Todd Harper examines the fourth wallness of the Saints Row series.
  • Kate Cox muses on what we consider to be "real" games and "real" gamers.
  • Paolo Pedercini has uploaded his recent talk about the entanglement of games and capitalism.
  • David Gaider writes about how being gay has impacted his role as a game developer.
  • Christian Nutt has deeply considered how the next Zero Escape game might get made.
  • Robert Briscoe explains the lengthy, frustrating process that landed Dear Esther in Unity.
  • JC Fletcher explores the controversial worth of the game Senran Kagura Burst.
  • Jaremy Rich looks at the interesting data we can glean from King's IPO proposal.
  • Patrick Miller considers why he's spending so much time watching Twitch Plays Pokemon.
  • Wesley Yin-Poole talks to Creative Assembly about the backlash to Total War ome 2's DLC.
  • Danielle Riendeau writes about how developers can avoid gay stereotypes in their projects.
  • Brendan Sinclair speaks to Tim Schafer about dealing with jerks on the Internet.
  • Good Games Writing has its writer of the year nominees for 2013, and it's an excellent list.