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Posted by Joystiq Feb 26 2014 22:30 GMT in Gaming News
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A US judge dismissed a lawsuit filed by shareholders against Zynga today. The lawsuit alleged that Zynga purposely misled shareholders about the financial state of the company, its active user count and potential business prospects in the run-up to, and after, Zynga's initial stock offering in late 2011.

US District Judge Jeffrey White said the 110-page complaint failed to offer "relevant, basic factual details" worthy of the indictment against Zynga, Reuters reports. White also threw out a complaint filed against Zynga's secondary stock offering in April 2012, citing the plaintiffs in the case had no standing due to the fact none of them had purchased any of that stock. White has given the plaintiffs an opportunity to amend their complaint and re-file.

Months after Zynga's initial public offering, the company was hit with an insider trading lawsuit. While all Zynga stock holders were "locked up" and prevented from selling their stock until May 28, 2012 - months after Zynga's IPO in December, 2011 - executives within Zynga's ranks used underwriters to sell their stock at $12 a share. This loophole allowed executives to profit from the stock, which made its debut at $10 a share but quickly fell. Currently, Zynga stock prices hover at $5.29 a share on the NASDAQ. [Image: Zynga]

Posted by Kotaku Feb 26 2014 22:00 GMT in Nintendo 3DS
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"Just think of paying 99 cents just to get Mario to jump a little higher." No. Let's not think of that. Ever.Read more...

Posted by Kotaku Feb 26 2014 22:30 GMT in Gaming News
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As you're sitting on the couch wearing a headset, playing a game and chatting with your distant friends over the internet, it's easy to forget that video games are often best enjoyed with another person in the same room.Read more...

Posted by GoNintendo Feb 26 2014 22:52 GMT in Nintendo Stuff
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Ah, back to normal. Daan has his Wednesday slot and I'm back to my regular night off. This is how things should be!

Daan has the site from now until around 10 PM East Coast time. That's when I come back and pick up where he leaves off. I'm sure you guys will have a splendid time with Daan while I'm gone!

Have a wonderful afternoon/evening, my friends. See you tonight!

Posted by GoNintendo Feb 26 2014 22:47 GMT in Nintendo Stuff
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Despite Nintendo's many woes and stumbles these part couple of years, you have to admit, the eShop isn't exactly one of them. Whether you looking for a nostalgic replay via the Virtual Console, something old-school wrapped in new-school, or just something completely new and different, it does a great job covering all the bases.

I've spotlighted some of my favorite (and soon-to-be favorite) eShop games above, thanks to Best Buy's 20% Off Nintendo eShop Prepaid Cards sale. Do you have any eShop favorites of your own? Leave your recommendations in the comments!

You'll find many more (physical) games deals after the jump, including 007 Legends (Wii U) for $9.99 and Mario Tennis Open (3DS) for $19.96. Thanks for reading!

Read the rest of the story...


Posted by GoNintendo Feb 26 2014 22:46 GMT in Nintendo Stuff
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A portion of a NWR review...

Puyo Puyo Tetris is a colorful and bright puzzle game that succeeds in hitting the right notes. There is much creativity found in all the newly designed modes and the story component, though the single player offerings could have been expanded.

Full review here

Posted by GoNintendo Feb 26 2014 22:44 GMT in Nintendo Stuff
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Meanwhile at YCG HQ: CRT Testing is underway. pic.twitter.com/SGgTIIWEWc

— Yacht Club Games (@YachtClubGames) February 26, 2014

Posted by GoNintendo Feb 26 2014 22:43 GMT in Nintendo Stuff
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Coming from Super Mario 3D World director, Koichi Hayashida...

“Back in the day, I would read and gather various interviews with Miyamoto from Famitsu and other video game magazines, but I wasn’t exactly collecting them [at the time]. However, about three years ago, I was instructed to be a lecturer for a game seminar, and while I had the necessary know-how for developing games, I didn’t know how to teach it [to others].

Furthermore, you’re required to plan different things out in your head when it comes to teaching. So that’s when I decided that I should take points from Miyamoto’s interviews and simply pass them along, and began collecting his quotes. That was about the year I was directing Super Mario 3D Land, and I also felt that it could be useful for my own work. After rearranging [the quotes], they became what’s known as the ‘Miyamoto’s Teachings’. It definitely makes it easier to find out what parts will be essential to the game’s development.

Personally, I think that there’s a huge gap between the Super Famicom’s Super Mario World and Super Mario 64 on the Nintendo 64. I don’t think it was just a plain evolution, but rather, an evolution of the direction in which things were going. During the Nintendo 64 era, if there was a hardware with the Nintendo 3DS’ stereoscopic 3D technology, and if Shigeru Miyamoto were to direct that game, ‘what kind of Super Mario would he have made?’ was the theme behind the making of Super Mario 3D Land.

I believe that Super Mario 64 was able to be what it was thanks to its effective use of the Nintendo 64’s characteristics. So I figured that with the Nintendo 3DS and its characteristics of easily grasping depth perception—a Mario game that uses 3D stereoscopic vision to give us a good representation of ‘space’ would be perfect.

They say that ‘ideas are something that can solve multiple problems,’ but they also say that ‘ideas are about finding answers’. For example, Super Mario 3D World has a shadow picture-like stage, where you see the shape of a star in a shadow, and as you look for it while thinking ‘huh? where is it?’ you advance forward and find it. You see it on the wall, but the moment you think three-dimensionally, you think ‘I see!’. I believe that such ideas are very important. Ideas like that weren’t originally put into words, at least not until I put ‘Miyamoto’s Teachings’ together, and now they’re part of the criterion used for proposals from everyone, including myself.”

Link

Posted by Joystiq Feb 26 2014 22:30 GMT in PC Gaming News
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A US judge dismissed a lawsuit filed by shareholders against Zynga today. The lawsuit alleged that Zynga purposely misled shareholders about the financial state of the company, its active user count and potential business prospects in the run-up to, and after, Zynga's initial stock offering in late 2011.

US District Judge Jeffrey White said the 110-page complaint failed to offer "relevant, basic factual details" worthy of the indictment against Zynga, Reuters reports. White also threw out a complaint filed against Zynga's secondary stock offering in April 2012, citing the plaintiffs in the case had no standing due to the fact none of them had purchased any of that stock. White has given the plaintiffs an opportunity to amend their complaint and re-file.

Months after Zynga's initial public offering, the company was hit with an insider trading lawsuit. While all Zynga stock holders were "locked up" and prevented from selling their stock until May 28, 2012 - months after Zynga's IPO in December, 2011 - executives within Zynga's ranks used underwriters to sell their stock at $12 a share. This loophole allowed executives to profit from the stock, which made its debut at $10 a share but quickly fell. Currently, Zynga stock prices hover at $5.29 a share on the NASDAQ. [Image: Zynga]

Posted by GoNintendo Feb 26 2014 22:36 GMT in Nintendo Stuff
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There and Back Again: Koji Igarashi's Metroidvania Tale

From its beginnings with 8-bit classics like Metroid, through its rebirth in Castlevania: Symphony of the Night and several games in the series since -- right up to the current generation of hardware -- "Metroidvania"-style games' mix of action/adventure and exploration/backtracking has stood the test of the time. Join long-time Castlevania-producer Koji Igarashi for an exploration of his experiences and methodology in creating some of the most popular and influential games in the genre over the last 15 years.

Link, Link

Posted by Joystiq Feb 26 2014 22:00 GMT in PC Gaming News
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Aside from being the closest we'll get to seeing a Shenmue 3 in this lifetime (given its high-level simulation of forklift physics), United Independent Entertainment's Warehouse and Logistics Simulator is best known for its realism and faithful recreation of mundane labor. Similar to PC games like Farming Simulator and Train Simulator, Warehouse and Logistics Simulator challenges players to complete an honest day's work while focusing on safety and efficiency.

Forget all of that, though. This week sees the release of Hell's Warehouse, a horror-themed add-on that fills the game's harbors, distribution centers, and construction sites with bloodthirsty zombies.

Luckily, players find themselves behind the wheel of a rugged forklift, which is more than capable of mowing down the undead hordes. Bombs, mines, and other weapons will also help to clear out particularly stubborn zombies across multiple scenarios and gameplay modes. Hell's Warehouse is available at a 20 percent discount during its first week of release.

[Image: United Independent Entertainment]

Posted by Kotaku Feb 26 2014 21:30 GMT in Gaming News
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Here's a fascinating new Kickstarter project: an RPG that sets out to teach Japanese to English speakers. Read more...

Posted by IGN Feb 26 2014 21:46 GMT in Xbox One
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Alfredo and Greg decide to combine their skills by each controlling one side of a single controller.

Posted by Joystiq Feb 26 2014 21:30 GMT in Xbox One
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The chaotic, virtual warfare of Battlefield 4 is about to grow more organized with tomorrow's addition of platoons.

Despite the thematically-appropriate name, these platoons are best thought of as the Battlefield 4 equivalent of officially supported online clans. Up to 100 soldiers can join a given platoon where they will share a unique name tag and emblem with their fellow grunts. A private Battlelog feed will be available to each platoon, alongside a public feed useful for kicking off fights with other other groups of virtual soldiers. Developer DICE also notes that each member will have the "ability to earn stats for your platoon and rank it up," though those ranks are ornamental and offer no tangible reward beyond bragging rights.

Hoping to avoid another Battlefield 4 server crush, DICE plans to roll out platoon support gradually over the course of a week. Both Premium and Standard iterations of the game will receive the feature at the same time, though a Premium membership and a rank of at least 10 will be required to create your own platoon. [Image: EA]

Posted by Kotaku Feb 26 2014 21:00 GMT in Gaming News
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Threes is a really fun, addictive game, but it's only on iOS. Well, someone created a browser-based "demake" of Threes that you can play right in your browser.Read more...

Posted by GoNintendo Feb 26 2014 21:25 GMT in Nintendo Stuff
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The Mysterious Cities of Gold: Secret Paths is slated for a 3DS eShop release next week. http://t.co/rfdbTGNdgy

— Vernon Schieck (@kitroplious) February 26, 2014

Posted by Joystiq Feb 26 2014 21:00 GMT in Dark Souls II
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Between the faux VHS tracking, fetishistic synthesizer use and art style that's equal parts lazy anime and Trapper Keeper doodles, this amateur reimagining of Dark Souls 2 as a cartoon from the Reagan era would fit seamlessly between Saturday morning episodes of MASK and Jem And The Holograms. [Image: Bandai Namco]

Posted by Kotaku Feb 26 2014 20:29 GMT in Nintendo 3DS
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Last year, at around this time, I declared that the 3DS is the best dedicated gaming system you can buy. Today, the 3DS turns three. It's still the best gaming system you can buy. DECLARATION SUCCESSFUL.Read more...

Posted by Kotaku Feb 26 2014 20:42 GMT in Ghostbusters: The Video Game
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Criterion Games is giving away free ECTO-1's in Burnout Paradise in honor of the legendary Harold Ramis. Owners of the Xbox 360 and PlayStation 3 versions of the game in North America can download the TV and movie themed "Legendary Cars" DLC for free today. Read more...

Posted by Kotaku Feb 26 2014 20:45 GMT in The Legend of Zelda: Ocarina of Time
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You've (hopefully) seen the original Zelda on the Oculus Rift. Now I'd like to bring your attention to the Oculus Rift version of what some consider the best Zelda game—not only is this in first person, which makes the game look way different, but it also lets Link jump whenever you want.Read more...

Posted by GoNintendo Feb 26 2014 21:08 GMT in Nintendo Stuff
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Donkey Kong Country: Tropical Freeze – 86%
NES Remix – 74%
F1 Race Stars: Powered Up Edition – 67%
Wii Sports Club – Golf – 84%
Unepic – 70%
Castlevania II: Simon’s Quest – 58%
Dr. Luigi – 58%
Inazuma Eleven 3: Team Ogre Attacks! – 65%
Senran Kagura Burst – 68%
Super Mario Bros. 3 – 90%
3D Shinobi III: Return of the Ninja Masters – 72%
3D Streets of Rage – 61%
Angry Birds Star Wars – 38%
Contra III: The Alien Wars – 83%
The Legend of the Mystical Ninja – 84%
CastleStorm – 87%

Posted by GoNintendo Feb 26 2014 21:02 GMT in Nintendo Stuff
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- Mako Sato ends up with feelings for Iketani in the storyline
- she is quite a mean racer
- Sato drives a Nissan Sileighty
- Sayuki is her co-navigator during races
- Takeshi Nakazoto is the leader of the Myogi Nightkids street racers
- Takeshi is nicknamed the Black Lightning, because he starts off fast and goes all out
- his car’s durability degrades faster over the course of a race, with tires regularly giving out
- he drives a Nissan Skyline GT-R V-spec BNR32

In Castlevania: Lords of Shadow 2 you play as Dracula, who over the course of many tortuous cutscenes is established as one of the most powerful beings in this game’s universe. Phenomenally mighty! Even god’s afraid of this guy!

Then a few hours in you’re told not to step on leaves in case they rustle, and attract some goatman who’ll instakill you via cutscene. It’s the worst stealth section I’ve ever played in anything, ever, and topped off by the fact that immediately afterwards you rip goatman’s face off with no trouble whatsoever. A small part of a huge game this may be, but it amply demonstrates why LOS2 totally sucks. … [visit site to read more]


Posted by GoNintendo Feb 26 2014 20:58 GMT in Nintendo Stuff
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Renegade Kid is excited to announce that we've partnered with Scarab Entertainment to develop a new trick-filled Razor® freestyle scooter game for home consoles in 2015 (Xbox One, PlayStation 4, and Nintendo Wii U).

PR email

Posted by GoNintendo Feb 26 2014 20:57 GMT in Nintendo Stuff
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- once you make a workshop for your ranch, you’ll be able to make clothing, accessories, and more
- make various objects and buildings
- place these around your ranch and town
- custom make your room any way you like
- items you can craft come in different varieties such as Japanese, western, and fancy mansion-type styles
- Del Cossa is the fashion show’s judge
- he is a noble from a faraway country
- he is quite rich and has clothing from all over the world
- Del Cossa is a very influential figure in the fashion world

Posted by GoNintendo Feb 26 2014 20:53 GMT in Nintendo Stuff
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You can pre-order the Tengami soundtrack for $10 (last option on the page) http://t.co/WJLzU1HvyI

— Nyamyam (@nyamyamgames) February 26, 2014