The PC beta for Warhammer 40k: Storm of Vengeance launched on Steam this week for $9.99, translating the Warhammer universe into a game of defending lanes. Aside from serving as a chance to play the game early, purchasing the Storm of Vengeance beta works as an early purchase of the final build once it's finished.
Storm of Vengeance involves a disagreement between Grand Master Belial and Ork Warlord Ghazghkull Tharka on the planet Piscina IV. Players can guide either character's army through its respective group of 50 missions, progressing through a skill tree as they earn victories.
As with any beta, the listing reminds us that this isn't representative of the final Storm of Vengeance build, and developer Eutechnyx is welcoming feedback on the game's forum. If you'd rather play this on the go, iOS and Android versions are planned for the first quarter of this year, which the Steam listing notes will be compatible with cross-platform multiplayer against PC players.
[Image: Eutechnyx]
Ronny, aka blackangel887462, is one of the most dedicated PlayStation gamer son the planet, having racked up over 500 platinum trophies. A feat which he decided to have commemorated with a real platinum trophy.Read more...
It's tough enough getting women and dudes who aren't white into a starring role in a video game. So imagine how impossible it is to try and get a gay or lesbian character in the spotlight.Read more...
Indie skater OlliOlli will clear the gap from Vita exclusivity to combo tricks on PC, according to a post for the EGX Rezzed convention. Developer Roll7 also responded to a fan's inquiry on Twitter, confirming that Mac and Linux will be among OlliOlli's new grinding grounds.
The EGX Rezzed post states that, in addition to the PC version of OlliOlli, Roll7 will debut a new, yet-to-be announced game on the showfloor. We're in the dark as far as details go, but with EGX Rezzed opening its door on March 28, we can't be too far away from learning more.
OlliOlli launched as a Vita exclusive on January 21 and was funded, but not published, by Sony. Prior to its launch, John Ribbins told Gamasutra that there was "something quite nice about being an exclusive." It's surprising to hear of porting plans a little over a month after the game's Vita debut, but letting more people grind their pixelated faces off from botched tricks certainly isn't a bad thing.
[Image: Roll7]
Kaz Hirai used to be Mr. PlayStation, but now that he runs everything at Sony (which has its own motion picture studio), dude gets an invite to the Oscars.Read more...
We post a lot of cosplay pics here as part of this feature, but most of them tend to be from photoshoots. And don't get me wrong, while the results from those galleries are often fantastic, there's something I prefer about photos taken from a convention floor.Read more...
Riot Games' League of Legends is built on a relatively simple premise: you and four other players each pick a character, assign yourselves a role (tank, support, etc) and use your unique abilities to destroy the enemy team and their base. But what happens when you and someone else on the team want the same role during a match? Human sacrifice, cats and dogs living together; mass hysteria, that's what! Thankfully, Riot is rolling out the Team Builder beta starting tomorrow, so we can put down the pitchforks - for awhile, anyway.
Team Builder works by having players select their champion, role and position for a match, and then attempts to match them up with other players using Team Builder until a balanced team can be formed. Theoretically, this will lead to less fighting about who plays who, goes where and does what. The Team Builder queue will be separate from others, and will only be available for unranked 5v5 matches.
Team Builder won't be sticking around forever. League players will have 48 hours from the time the beta goes live in their region until Riot closes off access. The beta will be a staggered launch, starting March 3 on the Russia and Northeast Europe servers. To see when your region is live and learn more about Team Builder, you can check out the official FAQ page.
[Image: Riot Games]
So, younger readers, certain older displays were way more susceptible than today's TVs for something called burn-in. That's when parts of an image would stay on a screen for so long that they'd literally burn into it, creating a permanent "shadow".Read more...
This week we're going down to South Park to have ourselves a time. Other releases include the next episode of The Walking Dead: Season Two and hot damn, some simulation farmin', hell yeah.Read more...
A portion of a Kotaku 'Talk Amongst Yourselves' interview with David Wise...
KTAY: Do you take the time to play through as much of a game as you can before you score them or do you simply look at the level layouts and settings? What is your creative process?
DW: That's pretty much it. Look at the level - play the level - get a feel for it. Get the tempo and a basic rhythm working, and then start adding different textures
Constructing a fantasy to escape reality is no game - unless that game is Oscar by Team Sharkeye. In Oscar, players take on the role of a young girl - Oscar - who explores a bright and colorful dream world with her stuffed elephant, Flynn, held tight in her arms. As Oscar's journey progresses, the hint of a real world pain creeps into her fantasy. Oscar, in other words, is a game about how we use created worlds - not unlike those we experience by playing video games - to escape real-life pain.
Of course, before it can teach us how to deal with our problems, Oscar has its own obstacles to overcome - specifically, the fact that it needs $40,000 on Kickstarter to be funded. It also appears that lead designer Josh Long hasn't chosen a release window: "As with any project it can be hard to pinpoint a release date," Long wrote on the game's Kickstarter page, "but shipping something imperfect is something you come to accept as an experienced developer; I treat Oscar as the beginning of a career-long pursuit of games that convey mature human experiences. The game is intensely personal but at a certain point you learn more from shipping a title and applying what you learned on the next one."
Oscar is planned to release on PC, Mac and Linux. The game will be available on tablet devices as well - iOS "for sure," while Android support is "up in the air."
[Image: Team Sharkeye]
Constructing a fantasy to escape reality is no game - unless that game is Oscar by Team Sharkeye. In Oscar, players take on the role of a young girl - Oscar - who explores a bright and colorful dream world with her stuffed elephant, Flynn, held tight in her arms. As Oscar's journey progresses, the hint of a real world pain creeps into her fantasy. Oscar, in other words, is a game about how we use created worlds - not unlike those we experience by playing video games - to escape real-life pain.
Of course, before it can teach us how to deal with our problems, Oscar has its own obstacles to overcome - specifically, the fact that it needs $40,000 on Kickstarter to be funded. It also appears that lead designer Josh Long hasn't chosen a release window: "As with any project it can be hard to pinpoint a release date," Long wrote on the game's Kickstarter page, "but shipping something imperfect is something you come to accept as an experienced developer; I treat Oscar as the beginning of a career-long pursuit of games that convey mature human experiences. The game is intensely personal but at a certain point you learn more from shipping a title and applying what you learned on the next one."
Oscar is planned to release on PC, Mac and Linux. The game will be available on tablet devices as well - iOS "for sure," while Android support is "up in the air."
[Image: Team Sharkeye]
Jon Bois of SB Nation, famed for his "Breaking Madden" series
, tried to create a basketball game with Garry's Mod. You can see the ... results here.Read more...
Coming from a Gamenesia interview with Gears For Breakfast...
G: Everyone says Nintendo’s really trying with indies now, but what has your experience been trying to get A Hat in Time onto Wii U?
GFB: As it currently stands we're still looking at that option but our main focus is finishing the game on PC first. However our dealings with Nintendo have been pleasant and they have been helpful.
G: I suppose this one’s fairly obligatory: is there anything new to report on A Hat in Time’s potential console release on Wii U? Are you in or planning to be in contact with Sony or Microsoft about a PlayStation 4 or Xbox One release?
GFB: There's always a potential! So long as the demand is there (which it is) then we can work towards that goal but right now finishing the game is our main priority before we make such huge leaps especially since we're a small indie team.
I think we've proven we're a capable team and we can produce a game that is up to modern day standards so the opportunity to see A Hat in Time on other platforms is very possible.
This comes from the official Batman: Hush Facebook page, which is run by Warner Bros....
This could be related to DLC for Batman: Arkham Origins (which Wii U won't get), or it could be a sneak peek of the next Batman game from Rocksteady. We'll find out in a month's time!
Action adventure game Dust: An Elysian Tail has chained together 1 million sales, developer Dean Dodrill announced on Twitter yesterday. Dust follows the tail tale of an amnesia-ridden warrior and his fluttering sidekick, Fidget, as they piece together his past and present identity. After clearing a million sales however, we don't think Dust's name is going to be forgotten again any time soon.
Dust originally launched on Xbox Live Arcade in August 2012, going on to reach Steam, GOG and participate in a Humble Bundle. It also won Microsoft's $40,000 Dream-Build-Play award in 2009. Just before his sales announcement, Dodrill tweeted that he was thinking of taking on "something small" before diving into his next big game, but whether that's a smaller game or something else entirely remains to be seen.
[Image: Humble Hearts]
Action adventure game Dust: An Elysian Tail has chained together 1 million sales, developer Dean Dodrill announced on Twitter yesterday. Dust follows the tail tale of an amnesia-ridden warrior and his fluttering sidekick, Fidget, as they piece together his past and present identity. After clearing a million sales however, we don't think Dust's name is going to be forgotten again any time soon.
Dust originally launched on Xbox Live Arcade in August 2012, going on to reach Steam, GOG and participate in a Humble Bundle. It also won Microsoft's $40,000 Dream-Build-Play award in 2009. Just before his sales announcement, Dodrill tweeted that he was thinking of taking on "something small" before diving into his next big game, but whether that's a smaller game or something else entirely remains to be seen.
[Image: Humble Hearts]
Video games comedian Brentalfloss has had a long-running "What if video game songs had lyrics?" gag. His first,
Mega Man 2,
I featured five years ago, and we all had a great laugh. But now, with Metroid—one of gaming's most beloved soundtracks—he and vocalist Alysha Umphress play it straight, and get it right.Read more...