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Posted by Joystiq Mar 04 2014 13:00 GMT in Raiden IV
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Raiden 4: Overkill is coming to North America on April 29, courtesy once again of UFO Interactive. The Californian publisher brought over the Xbox 360 version in 2009, and this time it's releasing the enhanced PS3 port just two weeks after Japan gets it. There's no word just yet on what price you'll have to pay for the arcade shoot-em-up.

The PS3 port is based on the Xbox 360 version, and the Overkill tag refers to a new mode that hopefully won't live up to its name. It's not confirmed if the Xbox 360 DLC - including the fairy ship who's lost her clothes - is bundled in as standard in the new PS3 version. [Image: UFO Interactive]

Posted by Rock, Paper, Shotgun Mar 04 2014 13:00 GMT in PC Gaming News
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I don’t entirely know what Cube & Star is about, but that’s OK because a) it looks relaxing and b) it’s a game which is actually out, which puts it head and shoulders above 97.4% of the other games in the RPS inbox today.

It appears to involve transforming a monochrome world into one of colour and life, like a clown visiting a local government office. … [visit site to read more]


Posted by Kotaku Mar 04 2014 12:00 GMT in Gaming News
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When I first heard about there being a live action version of Kiki's Delivery Service in the works, I (as well as my fellow Kotaku authors ) were more than a bit skeptical about it. However, after seeing it, I am happy to report that it is a perfectly watchable film that stands apart from its world-famous counterpart. Read more...

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Posted by Kotaku Mar 04 2014 12:20 GMT in Gaming News
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Pete Holmes is back with his series , portraying characters from Street Fighter as complete idiots, and this time it's Vega's turn, without his mask and claw weapon.Read more...

Posted by Kotaku Mar 04 2014 11:30 GMT in Gaming News
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At a recent anti-Japan protest in South Korea, participants carried signs with Japanese Prime Minister Shinzo Abe's face crossed out. They also carried signs with Anne Frank. One protestor appeared to stomped on both. Or did he? Whatever is going on? Read more...

Posted by Rock, Paper, Shotgun Mar 04 2014 12:00 GMT in PC Gaming News
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In case you weren’t aware, Vlambeer makes games. Other developers make games, but they don’t make games. This is an important distinction, because it involves letters being slanted and slanted letters are sacred. For real, though, the two-headed fire bear of a developer churns out chunkily satisfying experiences at an almost alarming rate, so it’s kind of surprising that arcade-y airplaner Luftrausers isn’t already dive-bombing our machines. The bigger, better, even more a-rauser-ing edition was announced nearly two years ago, for goodness’ sake. That’s, like, three or three-and-a-half years in Vlambeer time (see: Nuclear Throne, Ridiculous Fishing, multiple free games, etc)! But now, finally, mercifully, Luftrausers is on the horizon.

… [visit site to read more]


Posted by Kotaku Mar 04 2014 11:00 GMT in Gaming News
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Casted by the game director Dustin Browder himself, here's a look at Heroes of the Storm and an intense match between Blizzard developers.Read more...

Posted by Joystiq Mar 04 2014 11:00 GMT in Steam
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There's no point trying to hide on Xbox 360 and iOS, Clem, because A House Divided is also headed their way this week. After originally leaving the platforms in release date limbo, Telltale revealed the second episode of The Walking Dead Season 2 hits Xbox 360 on March 5 - that's tomorrow - and iOS on March 6.

The PC Mac version is due today, as is the PS3 version in North America - as ever, PSN users in Europe have to wait until tomorrow. Also, Telltale says Season 2 is "tracking" for Vita by the end of this month, and it's set to launch with the first two episodes. [Image: Telltale Games]

Posted by Kotaku Mar 04 2014 10:30 GMT in Gaming News
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Human-eating giants might not be funny, but human-eating giants with new jobs in construction are.Read more...

Posted by Kotaku Mar 04 2014 10:20 GMT in Gaming News
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"Cumulative PS4 sales have now surpassed six million units worldwide," SCEA Marketing VP John Koller writes in an official blog post. The PlayStation 4 launched in Japan on February 22, with 370,000 systems being sold in just over a week, according to Sony. Read more...

Posted by Rock, Paper, Shotgun Mar 04 2014 11:00 GMT in End of Nations
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Oh End of Nations, we hardly knew ye. Except we actually got to know you quite well over multiple iterations and directional shifts that we assumed would ultimately culminate in some sort of release. But Trion doesn’t seem too interested in tryin’ anymore. It has the likes of Defiance and the recently announced voxeltronic spree Trove waiting in the wings, so End of Nations – mo’ MOBA than MMO or not – is now officially “on hold.” But hey, it’s not the end of the world. Just the End of Nations.

… [visit site to read more]


Posted by Kotaku Mar 04 2014 09:30 GMT in Gaming News
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How about some mellow? Let's do mellow. Here we have a lovely performance of "Hedwig's Theme" from the Harry Potter soundtrack, presented by Harp Twins Camille and Kennerly Kitt.Read more...

Posted by GoNintendo Mar 04 2014 10:07 GMT in Nintendo Stuff
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Nintendo eShop (Wii U)

Pac-Man and the Ghostly Adventures (Namca Bandai Games) - €44.99/£36.99
Pac is back in an all-new experience for a whole new generation of fans. Featuring an original storyline inspired by the show and all the charming characters from the PAC-MAN and the Ghostly Adventures animated series, created and produced by Avi Arad, director and founder of Marvel Studios. Pac and his two best friends, Spiral and Cylindria, rise to the challenge of protecting their home, all the while fighting for friendship, freedom and the future!

Renegade (Nintendo, NES VC) - €4.99/£3.49
Renegade was a highly influential benchmark in the beat 'em up genre. Step into the shoes of a vigilante who must battle his way through subways, parks, alleyways and parking lots. You can even burn rubber on a motorcycle. Pick up items like a hamburger that restores life, a heart that increases your lives by one and an item that gives your bike a boost. You'll need all the help you can get to take out the many street punks, killer kung-fu females, outlaw bikers and array of bosses standing in your way. This is the US version of the game.

Special offers
New Super Luigi U (Nintendo) - €14.99/£13.49 (Ends March 13, regular price €19.99/£17.99)
Super Mario Bros. (Nintendo) - €31.99/£27.99 (Ends March 13, regular price €39.99/£34.99)


Nintendo eShop (3DS)

Pac-Man and the Ghostly Adventures (Namca Bandai Games) - €34.99/£28.49
Pac is back in an all-new experience for a whole new generation of fans. Featuring an original storyline inspired by the show and all the charming characters from the PAC-MAN and the Ghostly Adventures animated series, created and produced by Avi Arad, director and founder of Marvel Studios. Pac and his two best friends, Spiral and Cylindria, rise to the challenge of protecting their home, all the while fighting for friendship, freedom and the future!

Life with Horses 3D (Treva Entertainment) - €29.99/£24.99
Renovate the stables, riding arena and guesthouse, take loving care of your horses and breed cute foals. Ride at full gallop in exciting cross-country races and master the most amazing jumps

Tappingo (CIRCLE Ent.) - €2.99/£2.49
appingo is an awesome new puzzle game, in which you create small pictures by solving puzzles. Your goal is to solve each puzzle picture by making all the numbered blocks extend into lines of the correct length. The number on each block indicates exactly how long the line needs to be.

Vacation Adventures: Park Ranger (Microvalue) - €4.99/£4.49
Spend an exciting and adventurous summer working as a Park Ranger in a stunning National Park. Visit log cabins and areas of outstanding natural beauty such as lakes, woodland trails and mountain vistas. Set up outdoor activities like boating, rock climbing, horse riding and mountain biking.

Puzzle Quest: Challenge of the Warlords (1st Playable Productions, DSiWare) - €7.99/£7.19/800 Points
Puzzle Quest: Challenge of the Warlords delivers, for the first time ever, a classic puzzle-game action packed with an epic story of good vs. evil. Enter the world of Etheria, a land quickly becoming swarmed with evil. Help protect the kingdom of Bartonia from the undead invasion and seek out the source of these vile creatures to ensure the safety of your countrymen! Challenge your skills in single-player campaign mode, or battle your friends via wireless multiplayer. Experience a puzzle game like nothing you have played before. Are you up to the challenge?

Special offers
Mario & Luigi: Dream Team Bros. (Nintendo) - €31.99/£27.99 (Ends March 13, regular price €39.99/£34.99)
Super Mario Bros. (Nintendo) - €2.49/£1.74 (Ends March 13, regular price €4.99/£4.49)
The Denpa Men 2: Beyond the Waves (Genius Sonority) - €6.99/£6.29 (Ends March 13, regular price €9.99/£8.99)
Football Up 3D (EnjoyUp Games) - €3.49/£2.99 (April 3, regular price €6.99/£5.99)
SpeedX 3D (Gamelion) - €2.10/£1.99 (May 1, regular price €2.99/£2.69)
Monter Shooter (Gamelion) - €2.10/£1.99 (April 3, regular price €6.99/£6.29)
3D Game Collection (Joindots) - €5.99/£5.99 (March 27, regular price €13.99/£11.99)
Funfair Party Games (Joindots) - €6.99/£6.99 (March 27, regular price €19.99/£17.99)
Gardenscapes (Joindots) - €5.99/£5.99 (March 27, regular price €14.99/£14.99)
3D MahJongg (Joindots) - €3.99/£3.29 (March 27, regular price €4.99/£4.49)
Jewel Match 3 (Joindots) - €5.99/£4.99 (March 27, regular price €6.99/£5.99)
Murder on the Titanic (Joindots) - €5.99/£4.99 (March 27, regular price €14.99/£14 .99)
Secret Agent Files: Miami (Joindots) - €6.99/£5.79 (March 27, regular price €7.99/£6.99)
Harvest Moon: The Tale of Two Towns (Rising Star Games) - €19.99/£17.99 (Permanent, was €29.99/£24.99)
Beyblade Evolution (Rising Star Games) - €19.99/£19.99 (Permanent, was €29.99/£29.99)
Girl's Fashion Shoot (Rising Star Games) - €19.99/£19.99 (Permanent, was €29.99/£29.99)
Crazy Kangaroo (Gamelion) - €1.99/£1.89 (Permanent, was €2.99/£2.69)

Source: NoE PR


Posted by Joystiq Mar 03 2014 21:30 GMT in Ouya
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Ouya Everywhere aims to put Ouya games on devices that aren't Ouyas, such as televisions or PCs, CEO Julie Uhrman revealed to Slashdot and A-list Daily. Uhrman plans to announce details about Ouya's software initiative this week.

"One thing you'll start to see is Ouya on other people's devices," Uhrman told A-list. She continued, "We started with a $99 box, but we always wanted to create a console platform that can live on other people's devices. We just knew it was going to take us a little bit of time to get it ready. Now we think the software is good enough, it's ready to be embedded in other people's devices. We actually started having some of these conversations during CES, and the takeup was so great that we're really jumping into the strategy with both feet this year."

Ouya signed one deal at CES, Uhrman told Slashdot. The company aims to craft a games-delivery system that "could be another set-top box" or "could be the TV itself," she said.

Ouya is talking with partners about bringing its games to PC, and the company is "thinking about" building a Steam-like application. Porting Ouya's Android games to other platforms is conceivable, according to Uhrman: "Based on our strategy to bring games to gamers wherever they are, it is absolutely conceivable that we will."

Update: Ouya confirmed reports with our friends at Engadget. [Image: Knightmare Tower, Juicy Beast Studio]

Posted by Kotaku Mar 04 2014 09:00 GMT in Gaming News
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Something missing from your computer? Something North Korean? You can change that right now.Read more...

Posted by Rock, Paper, Shotgun Mar 04 2014 10:00 GMT in Electronic Arts
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Beneath a mess of half-baked systems and massively detrimental online requirements, SimCity actually had some pretty cool ideas. Simulation of individual people and entities? Community options for those who want them? Curved roads? All interesting stuff on paper. Unfortunately, the reality of Maxis’ latest city builder failed (rather miserably) to live up to those promises, and Maxis has been struggling to build something workable from the pieces ever since. Enter Citybound. Its goal? To construct a city sim from the ground-up with a focus on single-player, out-of-the-not-a-box moddability, and simulating a truly sizable geographical region – not an itsy bitsy ant hill town. Also curved roads. Always curved roads.

… [visit site to read more]


Posted by IGN Mar 04 2014 09:49 GMT in PlayStation News
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Sony has confirmed that PS4 sales have smashed through another milestone following the console's Japanese launch.

Posted by Kotaku Mar 04 2014 08:00 GMT in South Park: The Stick of Truth
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I wish I could spend this entire review talking about how South Park: The Stick of Truth is one of the funniest games I've ever played.Read more...

Posted by Joystiq Mar 04 2014 08:01 GMT in South Park: The Stick of Truth
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Before video games, kids played pretend. They didn't need a graphics card or CPU to show them a world of wonder and high fantasy. Get a long enough stick and, boom, you're a wizard. Put up a tent and some cardboard in the backyard and you've got a fortress. Playing pretend can be powerful, and nowhere is that more true than in the quiet mountain town of South Park.

South Park: The Stick of Truth is the story of a children's game gone horribly, awfully, disgustingly awry. It opens with you, the new kid, being invited to partake in a war where humans and elves battle for control of an all-powerful relic that allows its wielder to control the universe. Only, the "war" is just swinging cardboard swords, the "elves" are kids wearing the sort of cheap plastic ears you see in Halloween stores, and the "all-powerful relic" is a stick. Just an ordinary stick. It's all pretend. Or is it?

During your quest to claim the Stick of Truth, you'll explore alien vessels, witness your parents having sex, perform an abortion on a man, fight Nazi zombies, crawl up an anus, and face off against a shadowy government organization, and all of it is very real. But you and your friends are still kids, playing pretend. Your paladin friend doesn't really have a Hammer of Justice, he has a ball-peen hammer taken from his home. Your wizard friend isn't casting Magic Missile, he's throwing menstrual pads. And you, dear child, you're not swinging a "vibroblade," you're wielding a dildo.

Posted by IGN Mar 04 2014 08:01 GMT in PlayStation News
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There’s a big difference between depth and needless complexity, but The Witch and the Hundred Knight fails to make this distinction.

Posted by Giant Bomb Mar 04 2014 08:01 GMT in South Park: The Stick of Truth
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Brad goes in search of The Stick of Truth, but what he finds may challenge everything he knows about licensed games and fascist bovines.

Posted by Giant Bomb Mar 04 2014 08:01 GMT in Gaming News
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You'd think that over the course of its 17-year history, at least one of the several video games based on South Park would have been good. You'd be wrong. Okay, sure, that tower defense game for Xbox Live Arcade wasn't bad, but the view beyond that is nothing short of grim. Since the days of the N64, developers have been trying to translate the hit TV series into a worthwhile video game, and for some reason it's just never quite clicked. So it's understandable if you're approaching Obsidian's South Park: The Stick of Truth with some trepidation. This game has seen its share of worrisome delays over the course of its development, and Obsidian has a problematic history when it comes to the functionality of some of its releases. And yet, somehow, some way, The Stick of Truth defies the odds and breaks the streak. Straight-up, The Stick of Truth is the South Park game just about any fan would want to play. It's an exceptionally funny, surprisingly deep well of fan service that also happens to be a very good game, striking a terrific balance between memorable moments of frequently grotesque humor, and genuinely enjoyable exploration and combat. If you still hold any reverence at all for this show, you'll love this game.

Welcome to South Park, New Kid.

The Stick of Truth places you in the role of The New Kid, a nameless, voiceless protagonist who moves to the sleepy mountain town of South Park from parts unknown. All you do know about yourself is that your lack of dialogue pertains to some terrible, forgotten secret your parents keep whispering about. But before you can spend much time worrying about that, you're sent out into the town to make some friends. This introduces you to Butters, who in turn introduces you to the main characters from the show. They're engaged in another of their violent fantasy battles. One faction is led by KKK (Kingdom of Kupa Keep) Grand Wizard Eric Cartman and Princess Kenny, while the other, elvish faction is made up of Kyle and Stan. Their conflict? Control over the titular Stick of Truth, an item that, under the constantly changing rules of their game, grants its wielder control over the entire universe.

This premise essentially allows show writers Trey Parker and Matt Stone to play around with a lot of old RPG and high fantasy tropes within the context of these kids' increasingly violent imaginations. Weapons are all cobbled from everyday junk, yet still wield deadly, often magical powers during turn-based battles. Small cardboard forts and junky weapons quickly give way to full-scale wars that take place across multiple key locations from the show. Sewers become dungeons, the school becomes a warzone, and the entire nation of Canada morphs into a 16-bit RPG overworld, complete with its own random creature encounters and convoluted quests.

This game of high fantasy war between foul-mouthed fourth graders might be enough to sustain a game on its own, but that's really only a portion of the story. Alien abductions, government cover-ups, and a mysterious goo that turns everyone into Nazi zombies all show up not even a few hours into the plot. Surprisingly, this doesn't result in a game that feels scattered or unfocused. If anything, The Stick of Truth is remarkably consistent, and well-edited. Few moments ever drag on longer than they should, with jokes and battles often lasting just long enough to leave an impression before the game moves on to the next bit. If you take the time to explore and do its many side quests, the game probably runs between 12-13 hours. That might sound short for an RPG, but it packs a great deal of material into those hours, and almost all of it is very funny.

If it isn't, then there's a good chance that it's at least super gross and potentially offensive to somebody. You've probably already heard about some of the more intense bits of The Stick of Truth, such as the abortion clinic section and the anal probing sequence that have both been edited in certain regions. It's probably enough to say that, yeah, some of that stuff is more outlandish than it is actually funny, and will probably be a little much for some people's tastes. But I'd hazard to guess that few of those people would call themselves big fans of South Park's general sense of humor, and that's really who The Stick of Truth is aimed toward, anyway.

If that's you, then you're going to find a lot to like about The Stick of Truth. The game is packed with major and minor characters from the TV series, loads of hidden references, and just an insane number of collectible objects, most of which just exist to remind you of an episode of the show. The town features dozens of businesses, homes, and other hidden areas to explore, and seemingly every room has at least one hidden joke or reference to find. The map itself isn't huge, but it's easily navigable, is quick to load, and has a fast-travel system that takes any needless traversal out of the equation. I was surprised how much time I dropped just wandering around the town, looking for whatever secret things I could find. It didn't matter if all that exploring led to a side quest featuring sentient poo creature Mr. Hanky, or just one of 30 collectible "Chinpokomon" toys. It all felt worth finding.

The Stick of Truth's battle system is surprisingly deep, yet easy to learn. I just wish the fart mechanics were a bit better. No, I never thought I'd ever have to write that sentence either.

In addition to jokes and random junk, you'll also collect a ton of different gear, weaponry, and costuming as you play. So much, in fact, that you may never even get around to using it all. Again, The Stick of Truth tries to pack a whole lot into a relatively short game. This isn't the sort of game where you'll want to get too attached to any one item, because odds are something better is almost always hiding right around the corner. If anything, it's just impressive how many different things the game offers you for character customization. The initial character creator has a decent amount of variety on its own, and as you progress through the game, you'll find tons of different armor sets, weapons, wigs, glasses, and facial features to play around with. Incidentally, it's worth noting that The Stick of Truth only lets you create a male character. I'd guess that has to do with the fact that on the show, the boys usually only play together, and the girls are treated more or less as their own, entirely separate faction within the context of the game. Maybe that narrative justification makes the exclusion of a creatable girl character less of an issue for you, or maybe it doesn't. I just thought it was worth pointing out.

The most impressive thing about all the character customization stuff is how crazy deep it goes. Some changes are just cosmetic, but every piece of armor and weaponry comes with its own set of ability bonuses and level restrictions. Every piece of equipment can be patched with additional abilities, which you'll acquire throughout the world or earn during battle. Plus, you have upgradable traits that are inherent to your character class. The available classes include a fighter, a mage, a thief, and a Jew. The Jew is essentially a traditional cleric class, but with far more references to Judaism attached to every attack. To preemptively answer your question, no, there's nothing particularly offensive about the Jew class. It doesn't go for cheap racial stereotypes, and mostly keeps its related gags lighthearted and fun.

Each class comes with its own set of attacks and abilities, but regardless as to which you choose, battles tend to play out with similar strategies. Though the battle system is essentially a traditional turn-based one, it's been streamlined to make it immediately accessible regardless as to your experience level with this genre. Experienced RPG players can experiment with several different attack buffs (which include fire, ice, electricity, and "gross out"), party members (which include the main four boys, as well as Butters and Jimmy), class abilities, and earnable perks throughout the game. Granted, it's debatable as to whether you really need all those systems, since battles are rarely drawn-out affairs, and the game's difficulty level is best described as "extremely manageable." Even if you've never played a game like this before, the basic attack mechanics are dirt-simple to learn, and usually only require a decent sense of timing to be successful. Still, even if it's not necessary to have all this stuff in battle, that doesn't make playing around with it any less fun.

The only part of The Stick of Truth I had any trouble getting the hang of was the game's assorted fart magics. Yes, your character is something of a savant when it comes to manipulating the gasses that emanate from your ass. Each spell has its own particular use: the "dragon shout" fart is a good all-purpose fart blast, while the "Nagasaki" fart comes in handy for demolishing highlighted pieces of the scenery. You perform spells by holding down on the right stick of your controller and using the left stick to find the right "frequency" for the spell. It works, but it's a bit unwieldy at first, especially for a mechanic that essentially boils down to an elaborate fart joke. Ultimately, unless a puzzle specifically called for it, I mostly just avoided using the fart spells altogether. Depending on how you feel about the inherent hilariousness of farting, you may have more fun with them than I did.

The difficulty might skew toward newer players, but battles remain engaging regardless of the challenge level. It helps that there's a ton of variety when it comes to enemy encounters. Some generic bad guys appear in the main world, but nearly every mission battle comes with its own array of enemies, each with their own unique attacks and related gags. Some of the best jokes in the game come during battle sequences, especially when you start trying out the unique summons you can earn through various side quests. These are battle-ending attacks featuring key side characters from the show, which include Jesus and Mr. Slave, among others. Essentially, whatever The Stick of Truth might lack in straight-up difficulty, it more than makes up for with variety and humor.

It probably didn't need to take 17 years, but at least now we have an actually great South Park game.

If you still need more convincing that The Stick of Truth does the South Park license proud, maybe consider that it looks and sounds exactly like the show. And not just during cutscenes, either. Whether you're in battle or just wandering around the town, everything looks like it came straight from the TV series. The purposely crappy animation style of the show is perfectly captured in every sequence, and every significant character is fully voiced by Parker, Stone, and the other actors from the series. It feels like you're interacting with the world as you've seen it on TV, versus the kinds of tech-limited representations we've grown accustomed to enduring in most licensed games. And it runs great too, or at least does so on the PC. It's worth noting that I never got to try the console versions of The Stick of Truth, but the PC version ran nearly issue free during my time with it. One random crash bug and a single instance of the game's soundtrack cutting out during a battle were all I ever noticed. Beyond that, load times were quick, checkpoints were aplenty, and I managed to get through the campaign free of types of issues we (perhaps rightfully) tend to associate with Obsidian's games.

I don't know what else I can even say about The Stick of Truth without just spoiling the jokes for people, so let's just call it right here. The Stick of Truth is the best South Park game by a country mile, but even removed from the franchise's dismal history with video games, it's also just one of the funniest games I've ever played. It pays tribute to the series' long history of memorably offensive jokes while also delivering an original story hilarious enough to stand on its own. Even more importantly, its gameplay is in no way an encumbrance to your enjoyment. Obsidian has fashioned an honest-to-god RPG out of the South Park universe, one with enough depth and longevity to hold your interest even when the comedy takes a breather. If the fantastically foul world of Stan, Kyle, Cartman, and Kenny still holds any appeal to you, The Stick of Truth is a game well worth your time.


Posted by IGN Mar 04 2014 08:01 GMT in South Park: The Stick of Truth
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The second part of the second quest, Call the Banners, in South Park: The Stick of Truth

Posted by IGN Mar 04 2014 08:01 GMT in South Park: The Stick of Truth
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The first part to the ninth quest, Beat Up Clyde, in South Park: The Stick of Truth.

Posted by IGN Mar 04 2014 08:01 GMT in South Park: The Stick of Truth
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The final quest, Betrayal from Within, in South Park: The Stick of Truth.

Posted by IGN Mar 04 2014 08:01 GMT in South Park: The Stick of Truth
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The fifth and final part to the eighth quest, Forging Alliances, in South Park: The Stick of Truth.

Posted by IGN Mar 04 2014 08:01 GMT in South Park: The Stick of Truth
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The second half of the third quest, The Bard, in South Park: The Stick of Truth.

Posted by IGN Mar 04 2014 08:01 GMT in South Park: The Stick of Truth
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The second part of the seventh quest, Defeat the Underpants Gnomes, in South Park: The Stick of Truth.

Posted by IGN Mar 04 2014 08:01 GMT in South Park: The Stick of Truth
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The beginning of the game and the first quest in South Park: The Stick of Truth.

Posted by IGN Mar 04 2014 08:01 GMT in South Park: The Stick of Truth
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The first part of the seventh quest, Defeat the Underpants Gnomes, in South Park: The Stick of Truth.