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Peach's Royal Follower
Toadette
Burning


Joined: 16 Dec 2007
Posts: 225

HP: 99 MP: 10 Lives: 0



PostPosted: Tue Dec 18, 2007 6:58 pm   Reply with quote

Medikoopa wrote:
Item Option: 'Transformation'.

Remember the Halloween items? Something similar to that, but it would cost a lot of Coins for this function.

20 at the very least. This would enable the person making the item to have access to the selections. Also, with the base-price set up, you can make a 'species' title, like how the Blood Potion made the words 'Vampire' appear just above the drinker's avatar.

5 coins more for every 'power up'. These would be...
1) Double HP
2) Extra Life
(maximum extra lives are 3, and thus the maximum cost for this power-up would be 15 coins)
3) Double MP
4) Increased Attack-power
5) Temporary invulnerability
(the base price is 10 coins, though. This is for five minutes. You can choose how long it lasts, but the maximum amount of time is an hour. The maximum cost, thus, is 120 coins.)

As an example, if you wanted to make a Power Star item, this would grant the user 'power-up's 5 and 4. The total cost for creation is 40 coins. 45 if it uses MP instead of being a 1-time use.


I'm against Double HP and double MP.
It should be a static increase by 1.. example,
2 coins per 1 HP or 3 for 1 MP. HP and MP are valuable and expensive. Same for others... My opinion.

--Also my opinion, Local and Global variables! Yay, meaning

"If global.TimeOfDay = 12:00AM GMT"
"Set User-Werewolf = 1"
"If global.TimeOfDay = 6:00AM GMT"
"Set User-Werewolf = 0"

Or...

'If Object (MarioHat) OwnedByPlayer'
{
If Object (LuigiHat) OwnedByPlayer'
{
GiveItem (HatCollectorBadge)
}
}

.. Its probably totally out of the question, but it would be fun! ^^
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Toadette's Cornershop    
Peach's Royal Follower
Toadette
Burning


Joined: 16 Dec 2007
Posts: 225

HP: 99 MP: 10 Lives: 0



PostPosted: Tue Dec 18, 2007 7:54 pm   Reply with quote

---Shop Idea---

Items combining with other items. e.g.
Mushroom + Fire = 'Shroom Shake

e.g. User Made Item
Wood + Matchbox = Campfire

Combined by a user, it could only create another user made item. So not like...
Sword + Mushroom = Nametag

but for the same cost, with a tag that asks if certain item remains after use.

So, again,
Pistol + Bullet = Loaded Pistol
(use, - Bullet)
Loaded Pistol --> Pistol

Thank you. *bow*
Edit- Shoot, 4 minutes away from this message not being a DP... 4 MINUTES... stupid Toadette...
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Toadette's Cornershop    
Oh fuck.
Flar3 Luigi
Vampire


Joined: 18 Oct 2007
Posts: 18735

HP: 10 MP: 0 Lives: 0



PostPosted: Tue Dec 18, 2007 8:06 pm   Reply with quote

Toadette wrote:
---Shop Idea---

Items combining with other items. e.g.
Mushroom + Fire = 'Shroom Shake

e.g. User Made Item
Wood + Matchbox = Campfire

Combined by a user, it could only create another user made item. So not like...
Sword + Mushroom = Nametag

but for the same cost, with a tag that asks if certain item remains after use.

So, again,
Pistol + Bullet = Loaded Pistol
(use, - Bullet)
Loaded Pistol --> Pistol

Thank you. *bow*
Edit- Shoot, 4 minutes away from this message not being a DP... 4 MINUTES... stupid Toadette...

Careful toadette, don't double post. T.T
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Flar3's antiques of Ph1r3.    
Peach's Royal Follower
Toadette
Burning


Joined: 16 Dec 2007
Posts: 225

HP: 99 MP: 10 Lives: 0



PostPosted: Tue Dec 18, 2007 8:15 pm   Reply with quote

I didn't mean tooo! Crying or Very sad I was 4 minutes away from an hour which wouldn't have made it a double post... and-and... WAHHH!!!
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Toadette's Cornershop    
Super ShadowArticuno



Joined: 10 Jun 2007
Posts: 29080

HP: 99 MP: 5 Lives: 0



PostPosted: Tue Dec 18, 2007 10:41 pm   Reply with quote

Toadette wrote:
I didn't mean tooo! Crying or Very sad I was 4 minutes away from an hour which wouldn't have made it a double post... and-and... WAHHH!!!


Last time I checked, it's a double post if the same user posts twice in a row no matter what.
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A Bucket of Stuff    
Peach's Royal Follower
Toadette
Burning


Joined: 16 Dec 2007
Posts: 225

HP: 99 MP: 10 Lives: 0



PostPosted: Tue Dec 18, 2007 10:53 pm   Reply with quote

Really? ...Oh.
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Toadette's Cornershop    
YagamiMirror
Vampire


Joined: 16 Sep 2007
Posts: 7416

HP: 95 MP: 0 Lives: 0



PostPosted: Tue Dec 18, 2007 10:59 pm   Reply with quote

Toadette wrote:
Really? ...Oh.


Well, not unless your bumping it, like in the Black Market
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Andy's Shack    
I see what you are doing.
Lord Vaati



Joined: 19 May 2007
Posts: 20393

HP: 99 MP: 10 Lives: 0



PostPosted: Tue Jul 01, 2008 7:27 pm   Reply with quote

By any chance could status effects be able to be placed on user-made items be made so that people who want to make say a spell item that costs MP to ether freeze or burn it's target, and that you could only choose one status effect for each item.

With the limit of one status effect for each item I would be able to make a spell item that would both deal some damage but would also give the person the burning effect for awhile.

Also to improve the limit the item would have a limit on how long the burning effect lasts that matters on the damage that is dealt before the burning effect, say I use a fire item spell that took ? MP to both deal 90 damage to the target and would leave at least a few bits of HP left, This way I would be on able to kill anyone who is at 100 HP with one use of the spell item.

Is this a good idea or bad idea.

Also when dealing with items that have a status effect I tend to call the items I make Spell Items.
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Dark World Shop of Magic    
Cid
Lord Krump



Joined: 21 Apr 2007
Posts: 7880

HP: 60 MP: 2 Lives: 0



PostPosted: Sun Jul 13, 2008 10:36 am   Reply with quote

The post in the coins thread applies here, as well. Members should be able to turn their shops in to "corporations" if they choose to do so; the original owners become CEOs, where the actual owners are the members who hold the stock. The stockholders will naturally get a little bit of money on holding the stocks alone (Just far some start-up initiative to purchase stocks), but the money earned from item sales would be distributed among them, depending on the percentage of the shop they own.

On the plus side for the original shop owner, they could have a larger inventory because of this.
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The Highwind Goods Store    
Eh, wot
Super Slim
Vampire


Joined: 16 Jul 2007
Posts: 5041

HP: 20 MP: 1 Lives: 0



PostPosted: Sat Jul 11, 2009 1:14 pm   Reply with quote



bump
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Toad Town Shop    
OH GOD
Manpersonguything
Werewolf


Joined: 30 Jul 2007
Posts: 7249

HP: 100 MP: 8 Lives: 0



PostPosted: Sat Jul 11, 2009 1:26 pm   Reply with quote

Slim wrote:


bump
Did you just BUMP a sticky topic?
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TWEWY Pins    
Eh, wot
Super Slim
Vampire


Joined: 16 Jul 2007
Posts: 5041

HP: 20 MP: 1 Lives: 0



PostPosted: Sat Jul 11, 2009 1:27 pm   Reply with quote

Manpersonguything wrote:
Slim wrote:


bump
Did you just BUMP a sticky topic?


Yes I did, it is now king of sticky mountain.
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Toad Town Shop    
Blue yoshi



Joined: 21 Jul 2009
Posts: 28
HP: 64 MP: 0 Lives: 0



PostPosted: Fri Jul 31, 2009 1:57 pm   Reply with quote

FRANCIS DIEZ Very Happy Very Happy Very Happy Very Happy Twisted Evil awesome awesome
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Shadoo Omega
Super Shadoo™



Joined: 27 Jan 2009
Posts: 2376

HP: 100 MP: 0 Lives: 0



PostPosted: Fri Jul 31, 2009 1:59 pm   Reply with quote

Blue yoshi wrote:
FRANCIS DIEZ Very Happy Very Happy Very Happy Very Happy Twisted Evil awesome awesome
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Shadoo's Badge Shop    
The Feral Nuclear Reactor
HawkofRawk



Joined: 06 Jul 2009
Posts: 406
HP: 14 MP: 7 Lives: 0



PostPosted: Fri Jul 31, 2009 10:14 pm   Reply with quote

Search doesn't work bro.
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