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Interesting look at level design (ROB vs Kirby)
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    digibutter.nerr Forum Index -> Super Smash Bros. Brawl
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Elite Nerr
Francis



Joined: 16 Apr 2007
Posts: 6974

HP: 50 MP: 3 Lives: 0



PostPosted: Mon Dec 15, 2008 10:39 am   Reply with quote

Quote:
By designing stages with incremental changes to influence the range of strategies available, I attempted to influence a more dynamic and balanced match between ROB and Kirby.
Both players were expected to "play to win" using any strategies within the game rules no matter how cheap they may seem.




http://critical-gaming.squarespace.com/blog/2008/12/15/dw-lesson-21-influencing-brawl.html
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Francis' Fort Garage Sale    
Ohh, THAT makes sense!
Tyler
Vampire


Joined: 18 Apr 2007
Posts: 11410

HP: 95 MP: 2 Lives: 4



PostPosted: Mon Dec 15, 2008 1:57 pm   Reply with quote

That's the first good R.O.B. player I've seen.
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Tyler's Sexy Shop    
OH GOD
Manpersonguything
Werewolf


Joined: 30 Jul 2007
Posts: 7249

HP: 100 MP: 8 Lives: 0



PostPosted: Mon Dec 15, 2008 3:18 pm   Reply with quote

Tyler wrote:
That's the first good R.O.B. player I've seen.
I have played many good R.O.B players. They love to fly off the edge and hit you when you recover.
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TWEWY Pins    
Super dtrain24



Joined: 15 Oct 2007
Posts: 996

HP: 5 MP: 10 Lives: 0



PostPosted: Tue Dec 16, 2008 8:53 pm   Reply with quote

Wow, a good R.O.B. player.
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Count Bleck's shop    
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