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vdogam3r
kEvin



Joined: 30 Nov 2007
Posts: 3420

HP: 40 MP: 7 Lives: 0



PostPosted: Sat Dec 27, 2008 5:34 pm   Reply with quote

UltiMario wrote:
@vdogam3r: I think it's kinda obvious that there will be hurtful and harmful items. As for rewards/penalties, I think my above quote on "Battles" is a good system for this. A bit outdated how I said 3 or maybe 4 people per team and now we've decided on 5, along with some other minor outdated details, but still a very good template for making and joining battles. It also covers Rewards and Entry Fees.

But you bring up a good point with Traps. We could have multiple Traps with different effects. By "walking over", I mean passing over the space that it's on. Let me pull out some ideas:

Bear Trap: Deals minor damage and prevents movement for 2 turns (you can still attack and do other stuff). Activated by walking over. Visible. Remains after being activated.

Pitfall: Prevents movement for 2 turns (you can still attack and do other stuff). Activated by walking over. Invisible until activated. Disappears after activated.

Motion Sensor Bomb: Causes major Explosion/Fire damage. Activated by walking over. Disappears after activated. (Visible or Invisible? Not sure, they were hard to see in-game, but they could be seen)
I was hoping at least one of my ideas wouldn't be criticized lol

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