vdogam3r kEvin
Joined: 30 Nov 2007 Posts: 3420
HP: 40 MP: 7 Lives: 0
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Posted: Sat Dec 27, 2008 5:34 pm
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| UltiMario wrote: | @vdogam3r: I think it's kinda obvious that there will be hurtful and harmful items. As for rewards/penalties, I think my above quote on "Battles" is a good system for this. A bit outdated how I said 3 or maybe 4 people per team and now we've decided on 5, along with some other minor outdated details, but still a very good template for making and joining battles. It also covers Rewards and Entry Fees.
But you bring up a good point with Traps. We could have multiple Traps with different effects. By "walking over", I mean passing over the space that it's on. Let me pull out some ideas:
Bear Trap: Deals minor damage and prevents movement for 2 turns (you can still attack and do other stuff). Activated by walking over. Visible. Remains after being activated.
Pitfall: Prevents movement for 2 turns (you can still attack and do other stuff). Activated by walking over. Invisible until activated. Disappears after activated.
Motion Sensor Bomb: Causes major Explosion/Fire damage. Activated by walking over. Disappears after activated. (Visible or Invisible? Not sure, they were hard to see in-game, but they could be seen) | I was hoping at least one of my ideas wouldn't be criticized lol
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