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In-Game Currency?
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vdogam3r
kEvin



Joined: 30 Nov 2007
Posts: 3420

HP: 40 MP: 7 Lives: 0



PostPosted: Sat Dec 27, 2008 7:00 pm   Reply with quote

Option One: Computer (AI) character to help the noobs new people
Option two: Let only let people with 100 or more posts to play
Option 3: Just wait and see what happens >_<
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Epic'ly Random    
RaveRaze
Mana7
Dead
Dead


Joined: 30 Jun 2008
Posts: 6987

HP: 0 MP: 2 Lives: 0



PostPosted: Sat Dec 27, 2008 7:11 pm   Reply with quote

Give rankings to items and characters and make the game creators limit the level allowed
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Choco's    
Bartz Klauser
BAMFing ARCHER
Werewolf


Joined: 27 Sep 2007
Posts: 7637

HP: 100 MP: 5 Lives: 4



PostPosted: Sat Dec 27, 2008 7:45 pm   Reply with quote

Or maybe "tokens" given out at the end of a battle to the winner(more to the winning team, and less to the losing one). And there'll be a store that allows you to trade in these tokens for trophies. Of course, if we do so, to prevent over-abuse, the same people can't fight each other more than a few times a day.
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The Town of Lix    
TooManyToasters
Paper_Waluigi



Joined: 20 May 2007
Posts: 10343

HP: 100 MP: 10 Lives: 1



PostPosted: Sat Dec 27, 2008 7:47 pm   Reply with quote

Bartz Klauser wrote:
Or maybe "tokens" given out at the end of a battle to the winner(more to the winning team, and less to the losing one). And there'll be a store that allows you to trade in these tokens for trophies. Of course, if we do so, to prevent over-abuse, the same people can't fight each other more than a few times a day.

To combine that with my idea of limiting how much a player can grow a day, you could only receive tokens from so many battles every day; say, 3. If you fight 3 and win all of them, you'd get more than if you lost all of them, and that'd be it for that day.
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asdf    
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