A thoughtful and soft-spoken man, Tetsuya Mizuguchi is one of the brightest stars of the Japanese game development scene. Known for his almost euphoric melding of music with gameplay, he is a unique breed of game designer; as comfortable taking inspiration from rave parties as he is the Russian abstract artist Kandinsky. In this interview, we explore how his vision has evolved, from his first game Sega Rally Championship, to the upcoming Child of Eden...
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