It's been two years since Jacinto fell at the end of Gears of War 2. What little is left of the COG army in Gears of War 3 clings to a massive tanker, the Sovereign, which sails the coast, dispatching search parties to look for supplies. For the humans on Sera, it is their darkest hour.
The Lambent Locusts, infected by the imulsion -- the natural-flowing energy substance that once powered mankind's machines on this planet -- are the latest threat, a much more savage (and explodey) enemy. Both human and the vanilla Locust are on the run.
But with such a cliffhanger ending in Gears of War 2, why not just pick it up from there? "We wanted time to pass," executive producer Rod Fergusson told me. "We wanted things to settle in and the novels fill that gap between the second and third game. We wanted time for the weight of the war to settle in on people, for the civilization to collapse and for Dom's beard to grow in. If we [picked up from where Gears 2 left off] then we wouldn't have that weight of it being about survival and then we'd have a game where you're just cleaning up after that big battle. We wanted to make it a more personal story."
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