Sakura Wars: So long, my love - review
Posted by GoNintendo Oct 05 2011 22:43 GMT in Sakura Wars: So Long, My Love
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I wonder if this 'retro' review by Cubed3 was at all sparked or inspired by one we posted from one of our very own readers about a month ago? Either way, check it out and see if you should visit (or revisit) this Wii release.


Graphically, it should be noted that Sakura Wars: So Long, My Love is a port of a PlayStation 2 game, and that's just how it looks. The dialogue scenes consist of animé pictures of the people you are talking to and a little circle in the dialogue box that shows Shinjiro's reactions. This is preferable, as the 3D models aren't overly pretty, though in the midst of battle they do the job while over the top special attacks - some even lasting up to a minute - spiral around, as expected from this genre. These are often insane, with so many effects that it's apparently too much for the game to handle, sometimes causing everything to slow down to an extremely low frame rate. These are really only for some major boss special attacks though and you can skip the entire animation once you've seen it at least once so it's not a game-breaker. There are also a good amount of CG movies that are top notch animé quality and leave you with a desire for more.

Source: Cubed3




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