A portion a a Gamasutra interview with Vicarious Visions' Ben Throop...
GS: When working with the 3DS, do ye find that ye tune the game for the 3D or tailor the 3D t' the game that ye're trying t' make?
Ben Throop: Well, I think for the overall game direction that we chose in making a platformer, we wanted t' have that feeling a ye know the screen rushing by ye in a more parallax effect so we did make a game design choice around what would feel good with 3D 'n play t' the system's strengths.
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