A portion of a Gamasutra interview with Vicarious Visions' Ben Throop...
GS: When working with the 3DS, do you find that you tune the game for the 3D or tailor the 3D to the game that you're trying to make?
Ben Throop: Well, I think for the overall game direction that we chose in making a platformer, we wanted to have that feeling of you know the screen rushing by you in a more parallax effect so we did make a game design choice around what would feel good with 3D and play to the system's strengths.
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