The Legend of Zelda: Skyward Sword - Iwata Asks #8 (26 sections!)
Posted by GoNintendo Nov 23 2011 19:14 GMT in The Legend of Zelda: Skyward Sword
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This is, without a doubt, the longest Iwata Asks feature to ever see release from Nintendo. The 8th release in the Skyward Sword series, this time around we have a 26-section long interview between Iwata, Miyamoto and Earthbound creator Shigesato Itoi. I simply do not have the time to read the whole thing right now, but here are some juicy tidbits.

On the possibility of releasing Skyward Sword last year...

Miyamoto: "If we'd only been thinking about what was most convenient for the company when we made this new game The Legend of Zelda: Skyward Sword, we probably would have put a half-finished product on sale last Christmas by saying that we have managed to make it on time just because it was the order from the company."

Iwata: "If I had said last Christmas, 'We need something to be our big end of the year product. Make a new Legend of Zelda game,' you would have made some sort of game. Because you would have spent as much time as you had and put in as much energy as you could to make it."

Miyamoto: "We spent six months making the game, and another six months fine-tuning it. Because the game we were making was so huge, we needed to work that hard on it. Otherwise it would have felt like a waste. We spent so much time making a really good game and it came out so well that it would have been a waste not to make sure that it was really polished."

On Miyamoto becoming bored halfway through Super Mario 64...

Miyamoto: "All of a sudden it hit me, I don't remember if it was when I watched someone playing it, but I was like, 'Wait, a minute...' So I went around and asked everyone, 'This game was really fun in the beginning, but now it doesn't feel fun anymore, does it?' And just as I'd expected, they all said, 'We agree.'

Well, it was something really simple with Mario's movement. In the beginning, we had Mario turning really slowly, so that it was really overemphasized. But at some point he'd started turning really quickly. He kind of zipped around. So then we changed it so that he went back to turning really slowly. And well, I'm not sure if that was the right change to make, but it was really important to me. Because Super Mario 64 was a project that started from that turning movement."

Full interview here
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