The Legend a Zelda: Skyward Sword - Iwata Asks #8 (26 sections!)
Posted by GoNintendo Nov 23 2011 19:14 GMT in The Legend a Zelda: Skyward Sword
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This be, without a doubt, the longest Iwata Asks feature t' ever see release from Nintendo. The 8th release in the Skyward Sword series, this time around we have a 26-section long interview between Iwata, Miyamoto 'n Earthbound creator Shigesato Itoi. I simply do not have the time t' read the whole thing right now, but here be some juicy tidbits.

On the possibility a releasing Skyward Sword last year...

Miyamoto: "If we'd only been thinking about what be most convenient for the company when we made this new game The Legend a Zelda: Skyward Sword, we probably would have put a half-finished product on sale last Christmas by saying that we have managed t' make it on time just because it be the order from the company."

Iwata: "If I had said last Christmas, 'We need something t' be our big end a the year product. Make a new Legend a Zelda game,' ye would have made some sort a game. Because ye would have spent as much time as ye had 'n put in as much energy as ye could t' make it."

Miyamoto: "We spent six months making the game, 'n another six months fine-tuning it. Because the game we be making be so vast, we needed t' work that hard on it. Otherwise it would have felt like a waste. We spent so much time making a really good game 'n it came out so well that it would have been a waste not t' make sure that it be really polished."

On Miyamoto becoming bored halfway through Super Mario 64...

Miyamoto: "All a a sudden it hit me, I don't remember if it be when I watched someone playing it, but I be like, 'Wait, a minute...' So I went around 'n asked everyone, 'This game be really fun in the beginning, but now it doesn't feel fun anymore, does it?' 'n just as I'd expected, they all said, 'We agree.'

Well, it be something really simple with Mario's movement. In the beginning, we had Mario turning really slowly, so that it be really overemphasized. But at some point he'd started turning really quickly. He kind a zipped around. So then we changed it so that he went back t' turning really slowly. 'n well, I be not sure if that be the right change t' make, but it be really important t' me. Because Super Mario 64 be a project that started from that turning movement."

Full interview here
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