Miyamoto fears he's not a good boss, thinks he's too harsh, almost killed off a Super Mario 64 staple
Posted by GoNintendo Nov 23 2011 19:38 GMT in Miyamoto
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"I don't know if it comes from not having a boss, but I can't tell if I'm a good boss or not. For example, staff members who have worked with me for a long time will often come up to me and say, 'I thought of something,' but about 70 per cent of the time, I say, 'That won't work.' I know it isn't nice, but I know if that idea was mine I'd decline it too, I have to say it anyway. Sometimes, I think if I don't stop that, I won't be able to help anyone grow. ...when I think about it later, I didn't need to be so harsh for about 20 per cent of that 70 per cent

I'll also stop something when there's no consensus on how to go about making it. People may be excited about it and think it sounds interesting, but you need to ask, 'How are you planning to make that? Where are you going to start?' They don't need to have a flawless insight into how it's going to work, but they do need to have some sort of idea about it. When you've got those plans without any idea of how it will turn out, that's always when people say things like, 'But doesn't it sound fun? It's so full of dreams.' That's when things get dangerous, when people start talking right away about dreams or how much fun it will be." - Shigeru Miyamoto

Miyamoto also brought up how he almost killed off the idea of grabbing Bowser by the tail and spinning into oblivion in Super Mario 64.

"You know how in Super Mario 64 you can grab Bowser and spin him around by his tail? I actually stopped that. I didn't tell them it was impossible, but I said, 'Don't explore that direction anymore.' I just felt like it was pretty risky. Then something happened to get the program working, and I decided that since there was now a light at the end of the tunnel, we should go with it as one of the main features."

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