This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.
On January 31, Square Enix will release Final Fantasy XIII-2, a direct sequel to Final Fantasy XIII, which the developer shipped several years ago to mixed reactions. Some fans adored the game's gorgeous aesthetics and flashy combat; others cursed Square Enix for daring to defile their beloved series.
Perhaps because of that fan ambivalence, a large part of Square Enix's marketing plan for Final Fantasy XIII-2 has revolved around the message "This is not Final Fantasy XIII!" During preview events and demos, the developer has been careful to show off all of the new elements that the first game did not have: towns, NPCs, sidequests, and so forth.
Will Final Fantasy XIII-2 be worth playing? I'll tell you in a few weeks. But while we wait to see whether or not the newest Final Fantasy is worth our time, let's figure out why Square Enix is so eager to make it feel different than its predecessor.
Just where did Final Fantasy XIII go wrong?
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