I also ran around the IndieCade tour at E3 this year, and while our own Jess Conditt took a lot of creepy pleasure in the grim philosophical horror title A Mother's Inferno, my tastes ran a little more simple and colorful: The best game I saw in that section of E3 this year was called Scale.
Scale, developed by Steve Swink (who teaches interactive design in Phoenix, but might be better known as Kyle Pulver's roommate?) is similar to Portal, which is a quality ascribed to a lot of great indie games these days. That's probably not too surprising, given that Portal was also an indie student project, before it got processed through Valve's chaotic engine of creativity. Scale is similar to Portal in that it too has a gun that doesn't kill, bit is instead used to manipulate a colorfully-rendered 3D world.
Portal, it could be said, played around with the functions of space, creating portals to bypass and bend it. Scale, on the other hand, is all about that stuff in between space. Namely: mass.
Related Posts:
Sign-in to post a reply.