The Four Core Concepts That Guild Wars 2 is Built Upon
Posted by Kotaku Jul 26 2012 13:30 GMT in Guild Wars 2
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#guildwars Yesterday's Q&A with Guild Wars 2 content designer Mike Zadorojny painted the development of next month's blockbuster MMO in broad strokes. Today ArenaNet releases a series of videos that break the game's design down to four core components: dynamic events, player versus player, personal story and combat. More »



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