True fact: nothing good has ever happened in an Asylum. Every media form short of the Etch-A-Sketch has worked tirelessly since the dawn of time to drill this into my head, so it must be true. Senscape’s long-awaited Asylum, unsurprisingly, is no different. What is surprising, however, is the sheer amount of detail that’s gone into each and every inch of this beautifully hideous locale. At its heart, the dread-soaked playable not-exactly-a-demo is a point-and-click adventure, but I found myself not really caring about searching for items or getting from point A to point B. I just wanted to, well, look at things.
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