SpyParty redesign: The new art of espionage
Posted by Joystiq Aug 27 2012 17:10 GMT in SpyParty
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Last year, animator John Cimino turned down a cushy position at Zynga, pre-IPO, to work out of Chris Hecker's garage redesigning Hecker's ambitious, notorious indie game SpyParty. Cimino worked in secret since September 2011 to transform the primary colors and block-based skeletons of SpyParty's characters into the artistic, realistic designs revealed today.

Hecker calls the new style "illustrative," and he's extremely pleased with it.

"We spent a ton of time trying to figure out the best possible art style for the game," Hecker tells Joystiq. "We really wanted the art style to reflect the same level of subtlety that the gameplay has. I didn't want it to be too realistic or too exaggerated, and I think we hit it on this really nice, call it naturalistic or illustrative - they look like illustrations. I'm super excited."



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