How Guardians of Middle-earth innovates on the MOBA gametype
Posted by Joystiq Sep 05 2012 17:00 GMT in League of Legends
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We first saw Guardians of Middle-earth in action back at E3 this year, and it was quite impressive even then: Monolith has taken the PC-centric gameplay of the emerging MOBA (or DotA, or LoL, or even action RTS, whatever you like to call it) genre, and translated it over to a console and a controller. But since that first play at E3, I've gotten a few more chances to play the game at Comic-Con and PAX, and GOME (acronyms!) is even more interesting than just a console clone of the popular League of Legends and the upcoming Dota 2.

Monolith has actually iterated on this complex strategy/action genre in a few different ways. Here's a list of five different things, whether you're a level 30 summoner or a Venomancer newbie, that you'll find new and interesting about Guardians of Middle-earth when it arrives for consoles later on this year.

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