Interview: Firaxis On XCOM’s Secret Origins
Posted by Rock, Paper, Shotgun Sep 07 2012 12:00 GMT in XCOM: Enemy Unknown
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Not content with a mere three interviews with the lead designer of Firaxis’ upcoming X-COM remake XCOM: Enemy Unknown, I recently settled down for a fourth lengthy chinwag with the effusive Jake Solomon. In this first of two parts, we talk about the difficulty of describing the essential X-COM/XCOM experience, why people shouldn’t immediately start playing in Iron Man Mode (or perhaps why they should), what’s yet to be revealed about the game, some of the near-catastrophic mistakes made during its creation and how designing boardgames/arguing with Sid Meier might just have saved it.(more…)




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