I have been – to put it lightly – bothered by the fact that Ron Gilbert’s The Cave only has seven playable characters. Six or nine, you see, would make each playthrough nice and clean – no character overlap. But seven? That’s messy. I’ll get juicy character development and thick, fibrous hunks of plot thread all over my shoes as I wade through The Cave’s murky depths. It’ll be gross. But why? What diabolical plan could Gilbert possibly have in store that would warrant such numerical absurdity? During PAX, I asked him about it, and he explained to me the grisly fates of two characters that didn’t make the cut – as well as why he kind of really doesn’t like DLC.
(more…)