'Silver Lining' is a column from freelancer Taylor Cocke dedicated to highlighting moments of real potential in less than perfect games. This week he examines Tequila Works' Deadlight. The following may contain story spoilers.
Scrawled on the wall in a frenzied font a warning reads "The Inferno Begins Here." Just in case you weren't positive the opening scenes of Deadlight from developer Tequila Works were referencing Dante's Inferno, a nearby collectible journal directly quotes the epic poem: "Through me the way into the suffering city, Through me the way to the eternal pain, Through me the way that runs among the lost." In other words, protagonist Randall Wayne will soon be suffering through his own version of Hell.
The scene isn't exactly subtle, and is indicative of a large problem with the rest of the game. Rather than allowing events to play out and ask players to draw their own conclusions about them, Deadlight practically tells you what to feel through a series of notes, diary entries, and flashbacks. Randall's story is a tragic one, to be sure, but it'd be much more powerful if it had been given more room to breathe within the player's own mind.
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