Video games are good at a lot of things. Typically, they appeal to our baser instincts - usually the desire for power, in whatever form that may take, be it blasting aliens, slaying dragons or scoring touchdowns. What they do particularly well that isn't explored often enough, is rekindle our childhood capacity for amazement.
I think this is something that most invested players realize, whether they've ever articulated it or not. More than books or movies, games engage us, and the good ones pull us in. They can remind us what it was like to lift a rock in a garden, discovering the creatures that live underneath, or how it felt to dribble paint on a sheet of paper, fold it in half and reveal a butterfly.
The Unfinished Swan is the story of a child, Monroe. Its ability to plant players firmly in his shoes, to help us see the world as he does, is what makes it special.
Sign-in to post a reply.